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Clockwork City (3.2)
Updated:12/03/17 09:53 AM
Created:12/07/14 04:06 AM
Monthly downloads:93
Total downloads:150,974
Favorites:138
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Sorcerer Helper  Popular! (More than 5000 hits)
Version: 3.2.0
by: RunningDuck [More]
Sorcerer Helper
An addon for sorcerers that reminds you to keep your minions and buffs up, alerts you with a countdown when Crystal Fragments proc, and countdown for quite a few of your abilities with a duration.
Available for non-Sorcs, but currently only for common skills (no class skills except for Sorcerers yet).


Features
  • Alerts and Procs display a countdown of seconds remaining
  • Two display modes:
    • Two types of icons: Reminders (buffs) and Alerts & Procs, in two different windows
    • In slot order, for example it can be placed just above the skill bar
  • Scaleable icon sizes, for example alert icons twice the size of reminder icons
  • All abilities (buffs, procs & alerts) can be individually turned on or off
  • Option to hide when in menus
  • Option to show repositioning help, otherwise the position is locked
  • Selectable if it should load for non-sorcerer characters
  • Selectable if settings should be account wide (like today) or for each character (new in 2.5.1)
  • Sorcerer / Dark Magic
    • Crystal Fragments (proc)
    • Encase
    • Rune Prison
  • Sorcerer / Daedric Summoning
    • Unstable Familiar (buff)
    • Daedric Curse
    • Summons Winged Twilight (buff)
    • Bound Armor (buff)
    • Conjured Ward
  • Sorcerer / Storm Calling
    • Mages' Fury
    • Lightning Form
    • Lightning Splash
    • Surge
    • Bolt Escape
  • Weapon / Destruction Staff
    • Weakness of Elements
    • Wall of Elements (new in 2.5.0)
  • Weapon / Restoration Staff
    • Steadfast Ward
  • World / Soul Magic
    • Soul Trap
  • Guild / Fighters Guild
    • Expert Hunter
  • Guild / Mages Guild
    • Mage's Light (buff)
    • Entropy
  • Alliance War/ Assault
    • Magicka Detonation

Controls
  • Set "Show repositioning help" to ON in the settings
  • Left-click and drag to reposition the windows
  • Set "Show repositioning help" to OFF in the settings to get rid of the repositioning windows and lock the icons

Known Issues
  • Expert Hunter countdown doesn't extend (as the actual ability do)
  • Daedric Curse timer tracks from when it was cast, not from when it affects the target. As such, it might be off by a second or two depending on the distance to the target.
  • Timers need fine-tuning, for example some now depend also on skill rank
  • Ligtning Splash does not do a good job to detect when the cast is aborted and usually display countdown anyway
  • If you use redefine keys to mouse buttons, the abilities that is solely detected by the key detection routine will fail to be detected
  • Sometimes at load of new scene or mount/dismount, a timer might display in large icon. Remedy is to toogle the ability
  • There is a small memory leak, so after some time you might have to give command /RELOADUI to clear it out.

Possible Future Features
  • More abilities with a duration
  • Modify Mage's Fury depending on targets health above/below 20%
  • Display countdowns in time order, i.e. 1 sec left before the one with 2 sec left
  • Add class skills for non-sorcerers, for example:
    • Show proc for Nightblade assasins Merciful Resolve (similar to Crystal Fragments)
  • Summoned creature HP display (currently not possible as far as I know due to limitations in the game API)
  • Summoned pets now have abilities/buffs that can be activated. If game API allows tracking of this on the pets (I have some doubts) these could also be shown with a timer kind of like how daedric curse works. For example:
    • Familiar Damage Pulse (4 sec PBAOE)
    • Empower Twilight Tormentor (15 second 50% damage buff to pet)
  • Cosmetic issue when you scale the icons to 100%, you can see the border frame. If you scale it bigger, you can't see this any more. Maybe add an option to show/hide border and let it scale with the ability icon size.

Acknowledgments
Continued version of SorcererHelper by stjobe (1.1.13 from 09/18/14).
Suggestion and part of code for per character settings: Baertram
3.2.0 Adapted to Clockwork City (Update 16 - game version 3.2 - API 21) and LibAddonMenu 2.0 r25

3.1.0 Adapted to Horns of the Reach (Update 15 - game version 3.1 - API 20) and LibAddonMenu 2.0 r24

2.8.1 Bump to API 19 (and embarrassingly not even tested)

2.8.0 Adapted to Homestead (Update 13 - game version 2.7 - API 18) and LibAddonMenu 2.0 r23
Fixed that Bound Armor and Conjured Ward have swapped places in this update
Fixed that Velocious Curse (Daedric Curse morph) changed name to Haunting Curse and time to 8.5s
Fixed that Crystal Fragments proc didn't show if non-sorc was enabled

2.7.1 Adapted to addition of Ultimate skills for weapons. Are these skills useful to have an alert with countdown?
2.7.0 Adapted to One Tamriel (Update 12 -game version 2.6.0 - API 17)

2.6.0 Adapted to Shadows of the Hist (Update 11 -game version 2.5.5 - API 16)

2.5.2 Updated some durations like Annulment (thanks Tim), Boundless storm (thanks Luciana) and a few more I found.
2.5.1 Added support for per character settings, as suggested and shown by Baertram. Hopefully also Elemental Blockade (morph of Wall of Elements) work properly (hope Luciana can confirm).
2.5.0 Adapted to Dark Brotherhood (game version 2.5 and API 15). Added support for Destruction Staff - Wall of Elements

2.3.1 Correctly adapted to LibAddonMenu-2.0 r20 ?
2.3.1 Adapted to LibAddonMenu-2.0 r20
2.3.0 Adapted to Thieves Guild (game version 2.3 and API 14). Fixed timer for Proximity Detonation (morph of Magicka Detonation)

2.2.2 Added timer for Magicka Detonation (Alliance War/Assault), at least I hope so as I can't test myself
2.2.1 Adapted to Orsinium (game version 2.2.4 and API 13)
2.2.0 Allowed for non-Sorcs, for the common skills

2.1.8 Updated quite a few durations after the update, for example Surge
2.1.7 Detects re-proc of Crystal Fragments (but are there cases where it fails to detect a proc entirely, please give feedback)
2.1.5 Adapted to Update 7 (game version 1.7.0). Removed detection of Crystal Fragment proc based on magicka cost, as other methods seems to work properly, and the cost-based sometimes did not.

2.1.4 New abilities: Lightning Splash. Hopefully better ability to detect Crystal Proc in special cases. Either show repositioning and allow move, or hide repositioning and lock icons
2.1.3 Unslotted but still active alerts are now shown. Repositioning window no longer interfere with clickable objects (like unlocking a chest). Fade out of an icon should no longer repeat indefinitely on any machine.
2.1.2 Bugfix for unmorphed Lightning Form or Daedric Curse
2.1.1 Display option for skill bar order. Icon scaling. New abilities: Conjured Ward, Encase, Rune Prison, Mages' Fury, Weakness of Elements, Entropy, Soul Trap, and maybe Bolt Escape and Steadfast Ward
2.1.0 Beta version
2.0.1 Can lock position of alert and reminder windows in settings
2.0.0 Update 6 required quite some more changes and now it should have a (much?) better key detection routine
1.2.2 Adapted to LibAddonMenu-2.0 r17
1.2.1 Adapted to Update 6 (game version 1.6.5)
1.2.0 Adapted to Update 5 (game version 1.5.2) and LibAddonMenu 2.0 r16
Archived Files (17)
File Name
Version
Size
Uploader
Date
3.1.0
57kB
RunningDuck
08/21/17 11:32 AM
2.8.1
53kB
RunningDuck
05/27/17 03:29 AM
2.8.0
53kB
RunningDuck
02/16/17 03:13 PM
2.7.1
53kB
RunningDuck
10/11/16 01:30 PM
2.7.1
53kB
RunningDuck
10/11/16 01:25 PM
2.7.0
53kB
RunningDuck
10/08/16 11:30 AM
2.6.0
53kB
RunningDuck
08/05/16 08:33 AM
2.5.2
53kB
RunningDuck
07/10/16 04:36 AM
2.5.1
53kB
RunningDuck
07/05/16 03:02 PM
2.5.0
53kB
RunningDuck
07/02/16 08:48 AM
2.3.2
52kB
RunningDuck
04/04/16 11:49 AM
2.3.1
53kB
RunningDuck
04/01/16 12:01 PM
2.3.0
39kB
RunningDuck
03/31/16 12:42 PM
2.2.2
39kB
RunningDuck
02/08/16 12:25 PM
2.2.1
39kB
RunningDuck
11/03/15 04:40 PM
2.2.0
39kB
RunningDuck
10/13/15 11:37 AM
2.1.8
38kB
RunningDuck
09/09/15 12:39 PM


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Unread 04/26/15, 10:55 PM  
DeaTHCorE

Forum posts: 0
File comments: 7
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wrong Lightning Splash timer

hi,

i don't have Lightning Splash skilled a i have wrong proc's from it if i'm on my mount and hit shift as a excample... i have read your code and i think the problem is: the table SH.AB has at position 21 a value of 0, this value is used for abButtonPress and is checked in function SH.UpdateCooldowns(eventCode), here the code:

ability = LS
if SH.AB[ability][abButtonPress] then

and the result of this check is ever true! right is: 'if SH.AB[ability][abButtonPress] == true then'... a better way is, you initialize the table SH.AB with false instead of 0 at position 21, then is a call of 'if SH.AB[ability][abButtonPress] then' okay...
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Unread 04/24/15, 12:04 PM  
Sinful Soul

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Proc in dungeons

Hey Duck, I've done some tests and it remains the same. It will show the procs every time in Cyrodiil and trash mobs inside dungeons/trials, but when fighting a boss it will not. The sound for the proc is there and so is the little glow on the Crystal Frags skill when there's a proc, but the add-on won't show the proc during a boss fight and only during a boss fight.
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Unread 04/24/15, 05:35 AM  
Magister

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Ok, so I did some more testing to bolt escape...

I thought it had fixed itself when it got to rank 3, but that wasn't the case.

I can see the timer counting down, IF, I have boundless storm running. Then it works.

However, if I am running rapid man., then I don't see any timer.

No idea why, but, that should be repeatable for you to test for yourself. I can repeat it every time now that I know.
Last edited by Magister : 04/24/15 at 09:17 AM.
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Unread 04/24/15, 03:11 AM  
Julian001

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You could add support for the light armor spell
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Unread 04/24/15, 01:02 AM  
Magister

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having problems with this addon and how it handles bolt escape.

When I use it and say something like Crystal fragments, I get a separate icon that counts down, telling me that:

a) I can use it again
and
b) How much time I have until I lose the cast bonus

This is what I kinda expected for bolt escape. A 4 second timer counting down, showing me when I can cast it again at the normal cost.

It does not do this however.

Now, I'm not sure if it's because I haven't morphed it yet, but as it stands, I get no notification about the 4 second timer.

I do get another timer from another addon that shows the duration of the stun part (roughly 2s), but that is it.

I saw in another post someone else had a problem with bolt escape and you mentioned it was working fine, I'd just like to echo that there does seem to be a problem.

Made this account just to say this, so I hope it gets fixed lol =)

Cheers
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Unread 04/24/15, 12:20 AM  
RunningDuck
 
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Originally Posted by Omenpapa
Any chance that this addon would reapply disappearing focused/active skills after a zonechange in the future? Like inner light and daedric summons?

So basicly after a zone change the addon would detect what active spells got interrupted and it would recast them?
Irritating, isn't it
But I don't think I can cast spells for you, as that would open up for PvP cheats and bots. All I can do is to remind you, which is the purpose of this add-on.
(But if anyone knows how to cast spells from an add-on, then I can try too.)
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Unread 04/23/15, 05:51 PM  
Sinful Soul

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Re: 2.1.4 uploaded

Originally Posted by RunningDuck
Sinful Soul, does it work better in the dungeon boss fights now?[/list]
I already did the AA weekly and pledges for today, so I'll have to wait until tomorrow to check it out. Thanks for working on it
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Unread 04/23/15, 01:57 PM  
Omenpapa

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Any chance that this addon would reapply disappearing focused/active skills after a zonechange in the future? Like inner light and daedric summons?

So basicly after a zone change the addon would detect what active spells got interrupted and it would recast them?
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Unread 04/23/15, 01:03 PM  
RunningDuck
 
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2.1.4 uploaded

2.1.4 is uploaded:
  • Lightning Splash works fairly well for my char, although I haven't a good way yet to detect an aborted cast.
    madmaria, could you verify that the Liquid Lightning has a 10 sec cooldown?
  • More detection routines for Crystal Fragment. (I restored the old code that detected Crystal Fragments via it's cost, and also added a detect when the visual is updated.)
    Sinful Soul, does it work better in the dungeon boss fights now?
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Unread 04/21/15, 07:35 PM  
madmaria

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Can you include a liquid lightning option in your addon as well?
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Unread 04/21/15, 09:05 AM  
RunningDuck
 
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Re: Re: Re: Re: Re: Bug when zoning

Originally Posted by Sinful Soul
So far haven't gotten into that never ending loop yet, but one thing I did forget to mention is that sometimes the proc for crystal frags doesn't come up. Every time it doesn't show up is in a dungeon when fighting a boss. Not to say it doesn't always show because it does show most of the time, but very often it doesn't show. Whenever I hear the sound for the crystal frag proc, even tho the add-on doesn't say it's up, I use it because of the sound cue.
I'll try to add two other methods to detect a Crystal Fragment Proc, although I think they are in general worse, they might help in certain circumstances.
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Unread 04/20/15, 10:40 PM  
Sinful Soul

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Re: Re: Re: Re: Bug when zoning

Originally Posted by RunningDuck
One thought that crossed my mind; do you have a computer with limited (or ultra super high) performance?
I guess FPS would be one measure.
I run everything on high/ultra (I let the nvidia thing set all of those options), borderless window mode (i don't like fullscreen since I alt-tab all the time and it's easier if it's borderless window mode). My fps is always pretty high, 50-60 (vsync on).

So far haven't gotten into that never ending loop yet, but one thing I did forget to mention is that sometimes the proc for crystal frags doesn't come up. Every time it doesn't show up is in a dungeon when fighting a boss. Not to say it doesn't always show because it does show most of the time, but very often it doesn't show. Whenever I hear the sound for the crystal frag proc, even tho the add-on doesn't say it's up, I use it because of the sound cue.
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Unread 04/20/15, 02:48 PM  
RunningDuck
 
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2.1.3 uploaded

I've just uploade 2.1.3 with a few changes:
  • Sinful Soul, I hope managed to fix the (very) irritating icon for you
  • Joklix, Baertram & Gaulomatic; unslotted abilities should now display as wanted
  • Baertram, lockpicking should no longer be be blocked by the repositioning windows
I've tested all of them, but not extensively. If you find problems, I appreciate your feedback.
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Unread 04/20/15, 12:42 PM  
RunningDuck
 
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Re: Re: Re: Bug when zoning

Originally Posted by Sinful Soul
Originally Posted by RunningDuck
I've seen it once or twice during developent and tried to root it out. I've not released anything wher I can see it in my game, but it seem some more fine tuning is in order...
Which version are you using?
Using the latest version (2.1.2). I always run Minion every day before I log into the game to make sure all add-ons are up-to-date.
I'm working on it now and will add stricter control of when I start the animation. (The animated gif was a real pain to see )

One thought that crossed my mind; do you have a computer with limited (or ultra super high) performance?
I guess FPS would be one measure.
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Unread 04/20/15, 08:07 AM  
Sinful Soul

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Re: Re: Bug when zoning

Originally Posted by RunningDuck
I've seen it once or twice during developent and tried to root it out. I've not released anything wher I can see it in my game, but it seem some more fine tuning is in order...
Which version are you using?
Using the latest version (2.1.2). I always run Minion every day before I log into the game to make sure all add-ons are up-to-date.
Last edited by Sinful Soul : 04/20/15 at 08:42 AM.
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