Download
(85 Kb)
Download
Updated: 02/27/16 10:29 PM
Pictures
File Info
Compatibility:
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/27/16 10:29 PM
Created:01/17/15 04:33 AM
Monthly downloads:46
Total downloads:24,998
Favorites:60
MD5:
Categories:Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods
Circonians TweakIt  Popular! (More than 5000 hits)
Version: 4.8
by: uladz [More]
What does it do?
Its a random compilation of game tweaks I've been asked for.


Newest Features
(Optional Setting) Change Compass Height You can now adjust the compass height.

(Optional Setting) Extended Info Bars
Shows up on all windows that have an info bar (except guild bank): backpack, bank, mail, all crafting windows, store (all tabs: buy, sell, buyback, repair), exc..

** Compatible with FilterIt's number of slots shown feature to show how many items are currently visible

(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
(Optional Setting) Campaign Window -- (NEW) Now if you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. (NEW) Now when the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, and while at merchants, (NEW, now also displayed at) guild bank, guild store.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. (NEW) You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.


Features From Previous Versions:
(Optional Setting) Improvement Default To 100% Success -- Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
(Optional Setting) Improvement Skip Confirm at 100% Success -- Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Keybind: One Click Logout -- Allows you to bind a key to log out in one click without confirmation.
Keybind: ReloadUI -- Allows you to bind a key to reload the UI.
(Optional Setting) Death Blow Message -- Displays a message on screen telling you what you killed & with what attack whenever you get the killing blow.
(Optional Setting) Death Blow Sound -- Plays a sound whenever you get the killing blow.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, guild bank, guild store, and while at merchants.
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. When the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Auto-Remove Waypoints -- An option that will automatically remove waypoints once you reach them. You can also choose to have (or not) a message on screen when setting/reaching your waypoint.
(Optional Setting) Recall Cooldown Timer/Cost -- This option displays a movable window on the screen with a Recall Cooldown Timer & the Recall Cost. Fades out 5 seconds after Recall Cooldown finishes.

(Optional Setting) Campaign Window -- Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • Your current campaign state (this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement & sound when your campaign is ready to join.
  • It displays a center screen announcement (reminder) & sound when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
If you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).

Sell All Junk Value -- Adds the value of all junk to the vendors keybindstrip button "Sell All Junk"

Keybinds Search Box -- Adds a search box to the keybindings window that allows you to type text to search for. It will automatically find the first occurance of the text & scroll it to the top of the window. There is also a next button to allow you to continue searching for more occurances of the text.
Do note: The window can only be scrolled so far. If the matching text is near the very end of the scroll list it may not be possible to scroll it all of the way to the top of the window, but it will still scroll down far enough that the matching text will be visible on the page.

(Optional Setting) Changes the "Repair All Items" to "Repair Equipped Items" when visiting a merchant.

(Optional Setting) Default Mail Send to C.O.D. -- Automatically selects the C.O.D. button every time you open the mail send window.
Do Note: The upside to this is that it will help prevent you from accidently sending someone all of your hard earned money. The downside to this is that if you attempt to send mail and do not set a C.O.D. gold value it will give you an Alert message telling you that you must set a COD gold amount. To send mail without a COD amount you will need to manually switch it back to Send Gold, but this is what I was asked for.

(Optional Setting) Hide Target Frame -- When turned ON the target frame will only be visible while in combat.


(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
Version 4.8 --

Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.7 --

Removed a debug message
Version 4.6 --

Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 4.5 --

API Update No changes, just an API update
Version 2.6--

API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.3 --

Compass Height Added a requested setting to adjust the height of the compass.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.

Version 4.1 --

Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.9 --

Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.8 --

Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.6 --

Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.5 --

Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.4 --

LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.3 --

Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.2 --

Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.1 --

KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 3.0 --

Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.9 --

Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.8 --

Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.7 --

MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.6 --

Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.59 --

Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.58 --

Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.55 --

Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.51 --

Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.5 --

Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.4 --

Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.3 --

Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.2 --

Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.1 --

Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 2.0 --

Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.9 --

Updated API Version Number
Updated LibAddonMenu
Version 1.82 --

Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.81 --

Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.8 --

Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.7 --
KNOWN BUG: Waypoints are NOT fixed...they are being prematurely removed by the Automatic Waypoint Remover -- I'm working on it, see post here: Waypoint Bug

Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.6 -- Bug Fixes

Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.5 -- Added Requested Features

Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.4 -- Added Requested Features

Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement when your campaign is ready to join.
  • It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.3 -- Bug Fix

Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.2 -- Added Requested Features

Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Version 1.1 -- Added Requested Features

Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
Archived Files (44)
File Name
Version
Size
Uploader
Date
4.7
68kB
circonian
11/29/15 04:39 PM
4.6
68kB
circonian
11/28/15 09:06 PM
4.5
65kB
circonian
11/03/15 03:24 PM
4.4
58kB
circonian
08/31/15 07:24 PM
4.3
58kB
circonian
08/04/15 11:38 AM
4.2
57kB
circonian
08/03/15 06:41 PM
4.1
57kB
circonian
07/31/15 02:29 PM
3.9
54kB
circonian
07/27/15 05:12 PM
3.8
53kB
circonian
07/26/15 04:55 PM
3.7
53kB
circonian
07/26/15 01:30 PM
3.6
52kB
circonian
06/10/15 06:11 PM
3.5
52kB
circonian
06/08/15 02:58 PM
3.4
51kB
circonian
05/10/15 01:22 AM
3.3
46kB
circonian
05/09/15 09:52 PM
3.2
46kB
circonian
04/30/15 07:58 PM
3.1
46kB
circonian
04/29/15 06:45 PM
3.0
46kB
circonian
04/28/15 09:39 PM
2.9
45kB
circonian
04/27/15 09:09 PM
2.8
45kB
circonian
04/19/15 01:27 AM
2.7
45kB
circonian
04/18/15 04:23 PM
2.6
53kB
circonian
04/14/15 07:07 PM
2.59
53kB
circonian
04/13/15 08:49 PM
2.58
53kB
circonian
04/12/15 04:45 PM
2.57
53kB
circonian
04/12/15 04:22 PM
2.56
53kB
circonian
04/12/15 02:56 PM
2.55
53kB
circonian
04/11/15 03:47 PM
2.51
50kB
circonian
03/15/15 01:47 PM
2.5
50kB
circonian
03/12/15 06:01 PM
2.4
50kB
circonian
03/12/15 02:32 PM
2.3
50kB
circonian
03/11/15 06:29 PM
2.2
49kB
circonian
03/09/15 06:49 PM
2.1
49kB
circonian
03/07/15 06:18 PM
2.0
49kB
circonian
03/06/15 07:38 PM
1.9
49kB
circonian
03/03/15 04:05 PM
1.82
45kB
circonian
01/30/15 10:44 PM
1.81
45kB
circonian
01/28/15 09:32 PM
1.8
45kB
circonian
01/25/15 01:59 PM
1.7
44kB
circonian
01/25/15 01:48 AM
1.5
39kB
circonian
01/23/15 03:02 AM
1.4
38kB
circonian
01/22/15 01:15 AM
1.3
35kB
circonian
01/21/15 08:39 PM
1.2
35kB
circonian
01/19/15 02:48 AM
1.1
33kB
circonian
01/18/15 02:29 AM
1.0
6kB
circonian
01/17/15 04:33 AM


Post A Reply Comment Options
Unread 03/07/15, 11:23 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Re: Re: Re: Re: Re: Show weapon

Originally Posted by dopiate
Originally Posted by circonian

Well, its fixed now: Posted Version 2.1

Unfortunately with that setting saved in the wrong place, I needed to wipe the saved variables to ensure it doesn't cause any problems.
I only meant that because of the bug, the setting information had gotten saved in the wrong place, under the Account saved variables instead of under the character saved variables. In order to fix MY mistake, I needed to wipe the saved variables to erase that setting from the Account wide saved variables, so it doesn't cause any future problems...because its not supposed to be there.

Originally Posted by dopiate
Ouch man! It used to work - you are making me feel guilty for pointing out a feature that stopped working:
Yes I wanted you to report it. I didn't mean any of that like it was your fault or anything if thats the way you took it :P
Why would you feel guilty?
Because I said I had to wipe the saved variables? That just what needed to be done to fix the problem. I was just letting everyone know why they were going to have to reset their settings. Because I messed up, made a type-o, and caused a bug in the code. It had nothing to do with you.
Because I said It was always there & I guess no one ever reported it? It was just a statement that I was surprised that no one reported it sooner...because the bug was always there, it never worked.

Despite the fact that I said I added the feature in 1.82, it didn't work. I didn't make any code changes for 1.9 except changing the manifest API Number, which got me curious wondering what happened, so I checked the old version: 1.82 & it has the same bug in it. If you don't believe me click the "Other Files" button and download version 1.82 & test it out.
Report comment to moderator  
Reply With Quote
Unread 03/07/15, 10:42 PM  
dopiate
AddOn Author - Click to view AddOns

Forum posts: 142
File comments: 677
Uploads: 11
Re: Re: Re: Re: Show weapon

Originally Posted by circonian

Well, its fixed now: Posted Version 2.1

Unfortunately with that setting saved in the wrong place, I needed to wipe the saved variables to ensure it doesn't cause any problems.
Ouch man! It used to work - you are making me feel guilty for pointing out a feature that stopped working:



If it's a big deal I'll put the code back in myself - since I only wanted the "one size fit's all" fix.

Lua Code:
  1. if GetWeaponSwapUnlockedLevel() then return end

but it used to work - and now it doesn't was I not supposed to report a bug?

-d
Last edited by dopiate : 03/07/15 at 10:47 PM.
Report comment to moderator  
Reply With Quote
Unread 03/07/15, 06:20 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Re: Re: Re: Show weapon

Originally Posted by dopiate
Hi,
It used to work fine. Just like you said but..now it isn't
-d
Well apparently it never worked. I looked at version 1.82 & it is also an account wide setting there.
I guess no one ever reported it !

Well, its fixed now: Posted Version 2.1

Unfortunately with that setting saved in the wrong place, I needed to wipe the saved variables to ensure it doesn't cause any problems.
Last edited by circonian : 03/07/15 at 06:20 PM.
Report comment to moderator  
Reply With Quote
Unread 03/07/15, 05:59 PM  
dopiate
AddOn Author - Click to view AddOns

Forum posts: 142
File comments: 677
Uploads: 11
Re: Re: Show weapon

Hi,

It used to work fine. Just like you said but..

now it isn't

This is my mule and I had to leave the settings



Where I circled Hide Current Weapon - Off is now account wide

try it - the per toon option is now account wide

-d
Report comment to moderator  
Reply With Quote
Unread 03/07/15, 05:32 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Re: Show weapon

Originally Posted by dopiate
Show weapon became a account wide setting
no matter what I change it only on or off
not a big deal just letting you know
Yes, this change was made ?? sometime before version 1.82. The settings for this option is confusing I know but this is what was requested by several people.

Several people wanted the setting to be account wide, so they only have to set it up on 1 character...but at the same time several people also did not want to have to see it on mule characters...but I was told they still wanted it to be account wide, with a way to exclude certain characters.

Version 1.82 --
Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for specific characters, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to exclude that individual character & have the weapon window hidden for them.
Last edited by circonian : 03/07/15 at 05:33 PM.
Report comment to moderator  
Reply With Quote
Unread 03/07/15, 05:12 PM  
dopiate
AddOn Author - Click to view AddOns

Forum posts: 142
File comments: 677
Uploads: 11
Show weapon

Show weapon became a account wide setting

no matter what I change it only on or off

not a big deal just letting you know
Report comment to moderator  
Reply With Quote
Unread 03/07/15, 03:16 PM  
QuadroTony
Banned
 
QuadroTony's Avatar
AddOn Author - Click to view AddOns

Forum posts: 828
File comments: 3866
Uploads: 3
can you also pls add feature to bypass this?

Report comment to moderator  
Reply With Quote
Unread 03/06/15, 07:38 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Originally Posted by dominoid
Your add-on is including stolen items in the "Sell All Junk" total. They can't be sold to a regular merchant though.
Thanks for letting me know. I posted an update to fix it.

Version 2.0 Posted
Report comment to moderator  
Reply With Quote
Unread 03/05/15, 11:41 AM  
dominoid
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 276
Uploads: 2
Your add-on is including stolen items in the "Sell All Junk" total. They can't be sold to a regular merchant though.
Report comment to moderator  
Reply With Quote
Unread 02/15/15, 11:48 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
WaypointIt

WaypointIt is almost done. There are only two known issues left to deal with (and some minor realignment/sizing).

Other than that it only requires a lot of testing. If you want to try it out you can find more information about it & a link to a copy of it on my WaypoinIt portal page here: WaypointIt Portal Version 0.8


New in Version 0.8
  • Cleaned up a lot of the excess code I was using for testing.
  • Added comments to everything to help others follow what the code is doing.
  • Resized things a little bit.
  • Split AVA Keep locations into three filters, by alliance.
  • Added some code to enable/disable button filters based on if there are any items to display under the filter.
  • lots of other little things
  • Added a feature to keep the selected waypoint you have set (or group member your following) highlighted so you can tell which waypoint or group member your heading towards by looking at the highlighted item in the list.
  • Added the ability to remove waypoints (group follows) by clicking on the "already selected" waypoint/group memeber in the list a second time.
  • Added some code to exclude offline members from the group member list (it was causing problems with inaccessbile data while they are offline).
  • Added another (small) directional arrow for tracking a group member. It spins around the inside of the reticle.
  • Rewrote the update code to seperate waypoint/heading updates from the new group member heading updates.
  • Finished the group waypoint buttons...The buttons for group members no longer set a waypoint. Instead the turn ON/OFF a SECOND small directional arrow that rotates around the INSIDE of the reticle to show you which direction the group member is. IT DOES NOT SET WAYPOINTS. This is intentional. This way you can set waypoints to locations AND keep track of a group members location at the same time. I figured this would be very useful, especially for AvA. Set a waypoint to a keep or something, but be able to keep an eye on where the group leader is at the same time.

KNOWN ISSUE:
  1. When clicking a button that changes the subFilter menu bar it automatically selects the FIRST button in the list...even if it has no items to show under that filter.
  2. If you use another addon that uses LibGPS it can cause random "waypoint set" messages (if you have waypoint messages turned on). libGPS sets random waypoints to measure the map &/or for other things...I havne't looked into it much yet.
Report comment to moderator  
Reply With Quote
Unread 02/13/15, 07:33 AM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
WaypointIt Beta

I am still working on WaypoinIt (its far from done).
WaypointIt creates a scrollable list of map locations (appears in the world info UI to the right of the map when you open it) that you can look through and click on to set waypoints instead of hoovering your mouse over dozens of map pins trying to find a location.
  • It also has a directional arrow that will point you towards your waypoint so you know which way to go.
  • Locations have tooltips & the quest tooltips have everything there is to know about a quest.
  • It can print the current quest step text (instructions) to the chat window when you set a waypoint for a quest (must be set through WaypointIt).
  • There is also an option to automatically set a new waypoint for the next step of a quest each time you complete a quest step. This feature seems to work, but I've only had time to test it on a couple of quests.
  • Has support for Garkins SkyShards/LoreBooks and Harvens Custom Map Pins.
It is still a work in progress, far from done. But hopefully this version fixes all of the errors. If you want to try it out you can find a link to it on the WaypointIt Portal Page I set up here:
WaypointIt Portal Page

POSSIBLE KNOWN ISSUES:
  • The group locations are untested...but hopefully work.
  • The forward camp locations are unfinished, but "shouldn't" cause any errors.
  • Forward camps will show up labeled as "Unknown".
  • Automatic quest waypoints "could" possibly fail. It happened to me once, but I was unable to reproduce it. I think its due to lag causing the new mapPins to get created to slowly. Needs more testing.
  • Theres a distance label showing the distance to your waypoint that I am using for testing, but some may not want to look at...it will be moved later.
  • Menu bar Icons are ugly/temporary, everything needs resized & realigned.




If you have any problems or suggestions feel free to post them here.
Last edited by circonian : 02/13/15 at 07:41 AM.
Report comment to moderator  
Reply With Quote
Unread 02/04/15, 07:06 AM  
QuadroTony
Banned
 
QuadroTony's Avatar
AddOn Author - Click to view AddOns

Forum posts: 828
File comments: 3866
Uploads: 3
request from my guildie
autoaccept invite to Cyrodiil when queue ends

also in this queue window didnt displayes one last minute, counting your access to the campaing to the end
Last edited by QuadroTony : 02/05/15 at 02:18 PM.
Report comment to moderator  
Reply With Quote
Unread 02/03/15, 10:37 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Originally Posted by QuadroTony
audio control already done in this addon now =)
http://www.esoui.com/downloads/info9...rolDoctor.html

about queue window - can you add please the title of the Campaing too?
one more to the list
Yeah I'll add it to the list.
Report comment to moderator  
Reply With Quote
Unread 02/03/15, 10:25 AM  
QuadroTony
Banned
 
QuadroTony's Avatar
AddOn Author - Click to view AddOns

Forum posts: 828
File comments: 3866
Uploads: 3
audio control already done in this addon now =)
http://www.esoui.com/downloads/info9...rolDoctor.html

about queue window - can you add please the title of the Campaing too?
one more to the list
Report comment to moderator  
Reply With Quote
Unread 02/01/15, 05:23 PM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Re: Re: Waypoint Directional Arrow

Originally Posted by votan
If you are in doubt, you already feel, that users will have different perferences => Change the on/off switch into a dropdown with "off" and different modi. This way, you can add more styles later.
I guess I was to tired last night when I wrote that, excellent Idea thanks !
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: