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Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/27/16 10:29 PM
Created:01/17/15 04:33 AM
Monthly downloads:48
Total downloads:25,012
Favorites:60
MD5:
Categories:Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods
Circonians TweakIt  Popular! (More than 5000 hits)
Version: 4.8
by: uladz [More]
What does it do?
Its a random compilation of game tweaks I've been asked for.


Newest Features
(Optional Setting) Change Compass Height You can now adjust the compass height.

(Optional Setting) Extended Info Bars
Shows up on all windows that have an info bar (except guild bank): backpack, bank, mail, all crafting windows, store (all tabs: buy, sell, buyback, repair), exc..

** Compatible with FilterIt's number of slots shown feature to show how many items are currently visible

(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
(Optional Setting) Campaign Window -- (NEW) Now if you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. (NEW) Now when the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, and while at merchants, (NEW, now also displayed at) guild bank, guild store.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. (NEW) You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.


Features From Previous Versions:
(Optional Setting) Improvement Default To 100% Success -- Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
(Optional Setting) Improvement Skip Confirm at 100% Success -- Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Keybind: One Click Logout -- Allows you to bind a key to log out in one click without confirmation.
Keybind: ReloadUI -- Allows you to bind a key to reload the UI.
(Optional Setting) Death Blow Message -- Displays a message on screen telling you what you killed & with what attack whenever you get the killing blow.
(Optional Setting) Death Blow Sound -- Plays a sound whenever you get the killing blow.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, guild bank, guild store, and while at merchants.
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. When the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Auto-Remove Waypoints -- An option that will automatically remove waypoints once you reach them. You can also choose to have (or not) a message on screen when setting/reaching your waypoint.
(Optional Setting) Recall Cooldown Timer/Cost -- This option displays a movable window on the screen with a Recall Cooldown Timer & the Recall Cost. Fades out 5 seconds after Recall Cooldown finishes.

(Optional Setting) Campaign Window -- Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • Your current campaign state (this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement & sound when your campaign is ready to join.
  • It displays a center screen announcement (reminder) & sound when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
If you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).

Sell All Junk Value -- Adds the value of all junk to the vendors keybindstrip button "Sell All Junk"

Keybinds Search Box -- Adds a search box to the keybindings window that allows you to type text to search for. It will automatically find the first occurance of the text & scroll it to the top of the window. There is also a next button to allow you to continue searching for more occurances of the text.
Do note: The window can only be scrolled so far. If the matching text is near the very end of the scroll list it may not be possible to scroll it all of the way to the top of the window, but it will still scroll down far enough that the matching text will be visible on the page.

(Optional Setting) Changes the "Repair All Items" to "Repair Equipped Items" when visiting a merchant.

(Optional Setting) Default Mail Send to C.O.D. -- Automatically selects the C.O.D. button every time you open the mail send window.
Do Note: The upside to this is that it will help prevent you from accidently sending someone all of your hard earned money. The downside to this is that if you attempt to send mail and do not set a C.O.D. gold value it will give you an Alert message telling you that you must set a COD gold amount. To send mail without a COD amount you will need to manually switch it back to Send Gold, but this is what I was asked for.

(Optional Setting) Hide Target Frame -- When turned ON the target frame will only be visible while in combat.


(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
Version 4.8 --

Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.7 --

Removed a debug message
Version 4.6 --

Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 4.5 --

API Update No changes, just an API update
Version 2.6--

API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.3 --

Compass Height Added a requested setting to adjust the height of the compass.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.

Version 4.1 --

Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.9 --

Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.8 --

Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.6 --

Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.5 --

Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.4 --

LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.3 --

Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.2 --

Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.1 --

KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 3.0 --

Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.9 --

Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.8 --

Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.7 --

MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.6 --

Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.59 --

Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.58 --

Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.55 --

Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.51 --

Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.5 --

Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.4 --

Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.3 --

Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.2 --

Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.1 --

Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 2.0 --

Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.9 --

Updated API Version Number
Updated LibAddonMenu
Version 1.82 --

Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.81 --

Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.8 --

Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.7 --
KNOWN BUG: Waypoints are NOT fixed...they are being prematurely removed by the Automatic Waypoint Remover -- I'm working on it, see post here: Waypoint Bug

Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.6 -- Bug Fixes

Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.5 -- Added Requested Features

Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.4 -- Added Requested Features

Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement when your campaign is ready to join.
  • It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.3 -- Bug Fix

Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.2 -- Added Requested Features

Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Version 1.1 -- Added Requested Features

Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
Archived Files (44)
File Name
Version
Size
Uploader
Date
4.7
68kB
circonian
11/29/15 04:39 PM
4.6
68kB
circonian
11/28/15 09:06 PM
4.5
65kB
circonian
11/03/15 03:24 PM
4.4
58kB
circonian
08/31/15 07:24 PM
4.3
58kB
circonian
08/04/15 11:38 AM
4.2
57kB
circonian
08/03/15 06:41 PM
4.1
57kB
circonian
07/31/15 02:29 PM
3.9
54kB
circonian
07/27/15 05:12 PM
3.8
53kB
circonian
07/26/15 04:55 PM
3.7
53kB
circonian
07/26/15 01:30 PM
3.6
52kB
circonian
06/10/15 06:11 PM
3.5
52kB
circonian
06/08/15 02:58 PM
3.4
51kB
circonian
05/10/15 01:22 AM
3.3
46kB
circonian
05/09/15 09:52 PM
3.2
46kB
circonian
04/30/15 07:58 PM
3.1
46kB
circonian
04/29/15 06:45 PM
3.0
46kB
circonian
04/28/15 09:39 PM
2.9
45kB
circonian
04/27/15 09:09 PM
2.8
45kB
circonian
04/19/15 01:27 AM
2.7
45kB
circonian
04/18/15 04:23 PM
2.6
53kB
circonian
04/14/15 07:07 PM
2.59
53kB
circonian
04/13/15 08:49 PM
2.58
53kB
circonian
04/12/15 04:45 PM
2.57
53kB
circonian
04/12/15 04:22 PM
2.56
53kB
circonian
04/12/15 02:56 PM
2.55
53kB
circonian
04/11/15 03:47 PM
2.51
50kB
circonian
03/15/15 01:47 PM
2.5
50kB
circonian
03/12/15 06:01 PM
2.4
50kB
circonian
03/12/15 02:32 PM
2.3
50kB
circonian
03/11/15 06:29 PM
2.2
49kB
circonian
03/09/15 06:49 PM
2.1
49kB
circonian
03/07/15 06:18 PM
2.0
49kB
circonian
03/06/15 07:38 PM
1.9
49kB
circonian
03/03/15 04:05 PM
1.82
45kB
circonian
01/30/15 10:44 PM
1.81
45kB
circonian
01/28/15 09:32 PM
1.8
45kB
circonian
01/25/15 01:59 PM
1.7
44kB
circonian
01/25/15 01:48 AM
1.5
39kB
circonian
01/23/15 03:02 AM
1.4
38kB
circonian
01/22/15 01:15 AM
1.3
35kB
circonian
01/21/15 08:39 PM
1.2
35kB
circonian
01/19/15 02:48 AM
1.1
33kB
circonian
01/18/15 02:29 AM
1.0
6kB
circonian
01/17/15 04:33 AM


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Unread 01/30/15, 07:09 PM  
circonian
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Originally Posted by QuadroTony
make a queue window account wide pls?
when i see 93 ppl in queue i go to the other character to level/etc
but i need to know when my queue on main character will ends
I'm not sure I understand. Lets say you have two characters named: CharA & CharB
Are you saying that you can queue for a campaign on CharA AND STAY IN THE QUEUE
even if you switch to CharB to go level? CharA is still in queue?

You can do that? Or am I missunderstanding?
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Unread 01/30/15, 03:19 PM  
dopiate
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Re: Small Change I Made

Originally Posted by Garkin
Just a side note - it's better to use GetWeaponSwapUnlockedLevel() instead of plain 15. You never know when ZOS decides to change something.
very good point

Always try to avoid concrete numbers when you can query the answer from the source, as the source is free to change the answer at any time.

avoid future issues -- wise man you are

-d
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Unread 01/30/15, 02:26 PM  
Garkin
 
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Re: Re: Re: Re: Re: Re: Small Change I Made

Originally Posted by dopiate
Originally Posted by circonian
Without those changes it wouldn't be much harm, the error would only pop up if you manually swapped weapons, but if its a mule you probably aren't doing that. Which is why you probably didn't already get an
you were correct - without those lines at 198 and 205 (or around there depending on if you have the other changes) you need

Lua Code:
  1. if playerLevel < 15 then return end

even if you don't manually swap weapons - just doing things in your backpack and/or guild store trigger those events and error out.

With that code they don't.

-d

.
Just a side note - it's better to use GetWeaponSwapUnlockedLevel() instead of plain 15. You never know when ZOS decides to change something.
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Unread 01/30/15, 02:03 PM  
dopiate
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Re: Re: Re: Re: Re: Small Change I Made

Originally Posted by circonian
Without those changes it wouldn't be much harm, the error would only pop up if you manually swapped weapons, but if its a mule you probably aren't doing that. Which is why you probably didn't already get an
you were correct - without those lines at 198 and 205 (or around there depending on if you have the other changes) you need

Lua Code:
  1. if playerLevel < 15 then return end

even if you don't manually swap weapons - just doing things in your backpack and/or guild store trigger those events and error out.

With that code they don't.

-d

.
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Unread 01/30/15, 01:49 PM  
QuadroTony
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make a queue window account wide pls?
when i see 93 ppl in queue i go to the other character to level/etc
but i need to know when my queue on main character will ends
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Unread 01/30/15, 06:57 AM  
dopiate
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Re: Re: Re: Re: Small Change I Made

Originally Posted by circonian
Without those changes it wouldn't be much harm, the error would only pop up if you manually swapped weapons, but if its a mule you probably aren't doing that. Which is why you probably didn't already get an error.
Ahh k - well I made the changes locally but, yes if that's the trigger, I would have never noticed :-)

My mules all run around in old quest disguises and whatever green weapon they find in the desk drawers in the banks they sit in LOL.

-d
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Unread 01/30/15, 05:49 AM  
QuadroTony
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request - can you also make world map, when we open it, movable? and it will remember last known position of world map window?
i drag luminary Teleporter frame under the world map and now i cannot get it back (( need to delete saved variables i think

Last edited by QuadroTony : 01/30/15 at 05:50 AM.
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Unread 01/30/15, 03:59 AM  
circonian
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WaypointIt

I have been working on a new feature for TweakIt....but its getting so big it may not make the cut. I may have to turn it into a separate addon.
If you want to try it out and submit feedback or suggestions for features now is the time.

Basically it gathers information from the mapPins on your map & organizes the information in an easy to read scroll list (like your inventory window). You can click on the locations (buttons) and it will automatically set a waypoint for you. It has support for Garkins SkyShards & Lorebooks mapPins.

You can read more about what the addon is (and there are pictures) on my portal page here: WayPointIt Portal Page
Last edited by circonian : 01/30/15 at 04:03 AM.
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Unread 01/30/15, 02:10 AM  
QuadroTony
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Originally Posted by circonian

Where did you get it? Is it actually equippable? Can you put it on like armor?
sorry i just realise i must report it to FilterIt

yes its equppable, try to create new character, he will be dressed in this armor set
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Unread 01/29/15, 10:53 PM  
circonian
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Re: Re: Re: Small Change I Made

Originally Posted by dopiate
I'll let you know how it goes with the above code and see if any tweaks need to be made. I'm sure to be playing more tomorrow as I will have more free time.
-d
Without those changes it wouldn't be much harm, the error would only pop up if you manually swapped weapons, but if its a mule you probably aren't doing that. Which is why you probably didn't already get an error.
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Unread 01/29/15, 05:45 PM  
dopiate
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Re: Re: Small Change I Made

Originally Posted by circonian

Hi, I did not add anything because I had not yet decided what to do about it...but I am going to do something.
The downside I see to a solution like what you posted is it hurts other players who actually want to see it. That would prevent their players < lvl 15 from seeing the current weapon boxes.
100% agree - as I said I only did it based on my preferences .. I actually have a level 8 that I play from time to time but I didn't see the need for the window because it can't change before 15 and I'm not manually switching.

Originally Posted by circonian
Just like some people want these boxes (when they switch weapons with weapon swap) so they can remember what weapons they have equipped....at lvl < 15 some people may be manually opening the character window & swapping weapons & also have trouble remembering what weapons they have equipped....so they still want the window.

I'm probably just going to have to add an override option or switch just that setting to a character specific setting.
I was just making a local change for myself and figured if you hadn't gotten to it I could pitch in a few lines of code (since your request list is like a mile long!)

Originally Posted by circonian
But in the meantime if you want to do that, (I did not test this, it was off the top of my head I just opened the file and copied these lines of code) I would guess you would also have to add these lines:
Lua Code:
  1. (line 196):
  2. local function OnActiveWeaponPairChanged(eventCode, activeWeaponPair, locked)
  3. -- add this:
  4.     if playerLevel < 15 then return end
  5. ...
  6. end
  7.  
  8. -- and
  9. -- (Line  204)
  10. local function OnSingleSlotUpdate(eventCode, bagId, slotId, isNewItem, itemSoundCategory, updateReason)
  11. -- add this
  12.     if playerLevel < 15 then return end
  13. ...
  14. end
Because the line of code you blocked from running will prevent the window from being created. But those lines of code will cause "other code" to run when you swap weapons or change weapons manually. That code will attempt to access the window that does not exist & cause an error.
Ahh ok TY -- I will test those changes and let you know how it goes -- I didn't do much more than writs and the bank today so as I said what I did was very limited in it's testing.

Thanks again for all your work.

I'll let you know how it goes with the above code and see if any tweaks need to be made. I'm sure to be playing more tomorrow as I will have more free time.


-d
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Unread 01/29/15, 05:05 PM  
circonian
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Re: Small Change I Made

Originally Posted by dopiate
I made a small change to your code - please use it if you think others might feel the same way I do regarding the current weapon. Or make it a sub-option?

I just found it distracting to see all my bank mules running around with weapons showing.

at line 16 I added

Lua Code:
  1. local playerLevel = GetUnitLevel("player")


Then at 319 I added a condition to your InitCurrentWeapon() function

Lua Code:
  1. if playerLevel >= 15 then
  2.     TweakIt.InitCurrentWeapon()
  3. end

It might not distract anyone else - but it did me so I added that simple check so it only shows up if you can actually weapon swap on that toon.

Just trying to pitch in to your great addon!

From my VERY limited testing it seems to work just fine.
.
Hi, I did not add anything because I had not yet decided what to do about it...but I am going to do something.
The downside I see to a solution like what you posted is it hurts other players who actually want to see it. That would prevent their players < lvl 15 from seeing the current weapon boxes.

Just like some people want these boxes (when they switch weapons with weapon swap) so they can remember what weapons they have equipped....at lvl < 15 some people may be manually opening the character window & swapping weapons & also have trouble remembering what weapons they have equipped....so they still want the window.

I'm probably just going to have to add an override option or switch just that setting to a character specific setting.


But in the meantime if you want to do that, (I did not test this, it was off the top of my head I just opened the file and copied these lines of code) I would guess you would also have to add these lines:
Lua Code:
  1. (line 196):
  2. local function OnActiveWeaponPairChanged(eventCode, activeWeaponPair, locked)
  3. -- add this:
  4.     if playerLevel < 15 then return end
  5. ...
  6. end
  7.  
  8. -- and
  9. -- (Line  204)
  10. local function OnSingleSlotUpdate(eventCode, bagId, slotId, isNewItem, itemSoundCategory, updateReason)
  11. -- add this
  12.     if playerLevel < 15 then return end
  13. ...
  14. end
Because the line of code you blocked from running will prevent the window from being created. But those lines of code will cause "other code" to run when you swap weapons or change weapons manually. That code will attempt to access the window that does not exist & cause an error.
Last edited by circonian : 01/29/15 at 05:18 PM.
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Unread 01/29/15, 05:01 PM  
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Originally Posted by QuadroTony
|H1:item:35031:175:1:0:0:0:0:0:0:0:0:0:0:0:0:2:0:0:8275:0|h|h

its under jewrly
and not junker by JunkIt, i have settings junk all this zero stuff
The game is stating that the item is: ITEMTYPE_ARMOR (armor)
But it is NOT: ARMORTYPE_HEAVY, ARMORTYPE_LIGHT, ARMORTYPE_MEDIUM (its not heavy, medium, or light armor).

The game is stating that the "type of armor" is ARMORTYPE_NONE (jewelry).
It is appearing where it should, under the category the game is giving it.

That would also be why JunkIt did not junk it. The game is saying its jewelry.

Where did you get it? Is it actually equippable? Can you put it on like armor?
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Unread 01/29/15, 12:52 PM  
dopiate
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Small Change I Made

I made a small change to your code - please use it if you think others might feel the same way I do regarding the current weapon. Or make it a sub-option?

I just found it distracting to see all my bank mules running around with weapons showing.

at line 16 I added

Lua Code:
  1. local playerLevel = GetUnitLevel("player")


Then at 319 I added a condition to your InitCurrentWeapon() function

Lua Code:
  1. if playerLevel >= 15 then
  2.     TweakIt.InitCurrentWeapon()
  3. end

It might not distract anyone else - but it did me so I added that simple check so it only shows up if you can actually weapon swap on that toon.

Just trying to pitch in to your great addon!

From my VERY limited testing it seems to work just fine.

-d

.
Last edited by dopiate : 01/29/15 at 12:54 PM.
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Unread 01/29/15, 06:52 AM  
QuadroTony
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|H1:item:35031:175:1:0:0:0:0:0:0:0:0:0:0:0:0:2:0:0:8275:0|h|h

its under jewrly
and not junker by JunkIt, i have settings junk all this zero stuff
Last edited by QuadroTony : 01/29/15 at 06:54 AM.
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