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Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/27/16 10:29 PM
Created:01/17/15 04:33 AM
Monthly downloads:54
Total downloads:25,017
Favorites:60
MD5:
Categories:Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods
Circonians TweakIt  Popular! (More than 5000 hits)
Version: 4.8
by: uladz [More]
What does it do?
Its a random compilation of game tweaks I've been asked for.


Newest Features
(Optional Setting) Change Compass Height You can now adjust the compass height.

(Optional Setting) Extended Info Bars
Shows up on all windows that have an info bar (except guild bank): backpack, bank, mail, all crafting windows, store (all tabs: buy, sell, buyback, repair), exc..

** Compatible with FilterIt's number of slots shown feature to show how many items are currently visible

(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
(Optional Setting) Campaign Window -- (NEW) Now if you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. (NEW) Now when the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, and while at merchants, (NEW, now also displayed at) guild bank, guild store.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. (NEW) You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.


Features From Previous Versions:
(Optional Setting) Improvement Default To 100% Success -- Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
(Optional Setting) Improvement Skip Confirm at 100% Success -- Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Keybind: One Click Logout -- Allows you to bind a key to log out in one click without confirmation.
Keybind: ReloadUI -- Allows you to bind a key to reload the UI.
(Optional Setting) Death Blow Message -- Displays a message on screen telling you what you killed & with what attack whenever you get the killing blow.
(Optional Setting) Death Blow Sound -- Plays a sound whenever you get the killing blow.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, guild bank, guild store, and while at merchants.
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. When the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Auto-Remove Waypoints -- An option that will automatically remove waypoints once you reach them. You can also choose to have (or not) a message on screen when setting/reaching your waypoint.
(Optional Setting) Recall Cooldown Timer/Cost -- This option displays a movable window on the screen with a Recall Cooldown Timer & the Recall Cost. Fades out 5 seconds after Recall Cooldown finishes.

(Optional Setting) Campaign Window -- Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • Your current campaign state (this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement & sound when your campaign is ready to join.
  • It displays a center screen announcement (reminder) & sound when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
If you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).

Sell All Junk Value -- Adds the value of all junk to the vendors keybindstrip button "Sell All Junk"

Keybinds Search Box -- Adds a search box to the keybindings window that allows you to type text to search for. It will automatically find the first occurance of the text & scroll it to the top of the window. There is also a next button to allow you to continue searching for more occurances of the text.
Do note: The window can only be scrolled so far. If the matching text is near the very end of the scroll list it may not be possible to scroll it all of the way to the top of the window, but it will still scroll down far enough that the matching text will be visible on the page.

(Optional Setting) Changes the "Repair All Items" to "Repair Equipped Items" when visiting a merchant.

(Optional Setting) Default Mail Send to C.O.D. -- Automatically selects the C.O.D. button every time you open the mail send window.
Do Note: The upside to this is that it will help prevent you from accidently sending someone all of your hard earned money. The downside to this is that if you attempt to send mail and do not set a C.O.D. gold value it will give you an Alert message telling you that you must set a COD gold amount. To send mail without a COD amount you will need to manually switch it back to Send Gold, but this is what I was asked for.

(Optional Setting) Hide Target Frame -- When turned ON the target frame will only be visible while in combat.


(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
Version 4.8 --

Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.7 --

Removed a debug message
Version 4.6 --

Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 4.5 --

API Update No changes, just an API update
Version 2.6--

API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.3 --

Compass Height Added a requested setting to adjust the height of the compass.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.

Version 4.1 --

Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.9 --

Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.8 --

Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.6 --

Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.5 --

Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.4 --

LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.3 --

Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.2 --

Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.1 --

KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 3.0 --

Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.9 --

Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.8 --

Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.7 --

MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.6 --

Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.59 --

Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.58 --

Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.55 --

Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.51 --

Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.5 --

Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.4 --

Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.3 --

Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.2 --

Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.1 --

Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 2.0 --

Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.9 --

Updated API Version Number
Updated LibAddonMenu
Version 1.82 --

Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.81 --

Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.8 --

Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.7 --
KNOWN BUG: Waypoints are NOT fixed...they are being prematurely removed by the Automatic Waypoint Remover -- I'm working on it, see post here: Waypoint Bug

Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.6 -- Bug Fixes

Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.5 -- Added Requested Features

Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.4 -- Added Requested Features

Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement when your campaign is ready to join.
  • It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.3 -- Bug Fix

Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.2 -- Added Requested Features

Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Version 1.1 -- Added Requested Features

Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
Archived Files (44)
File Name
Version
Size
Uploader
Date
4.7
68kB
circonian
11/29/15 04:39 PM
4.6
68kB
circonian
11/28/15 09:06 PM
4.5
65kB
circonian
11/03/15 03:24 PM
4.4
58kB
circonian
08/31/15 07:24 PM
4.3
58kB
circonian
08/04/15 11:38 AM
4.2
57kB
circonian
08/03/15 06:41 PM
4.1
57kB
circonian
07/31/15 02:29 PM
3.9
54kB
circonian
07/27/15 05:12 PM
3.8
53kB
circonian
07/26/15 04:55 PM
3.7
53kB
circonian
07/26/15 01:30 PM
3.6
52kB
circonian
06/10/15 06:11 PM
3.5
52kB
circonian
06/08/15 02:58 PM
3.4
51kB
circonian
05/10/15 01:22 AM
3.3
46kB
circonian
05/09/15 09:52 PM
3.2
46kB
circonian
04/30/15 07:58 PM
3.1
46kB
circonian
04/29/15 06:45 PM
3.0
46kB
circonian
04/28/15 09:39 PM
2.9
45kB
circonian
04/27/15 09:09 PM
2.8
45kB
circonian
04/19/15 01:27 AM
2.7
45kB
circonian
04/18/15 04:23 PM
2.6
53kB
circonian
04/14/15 07:07 PM
2.59
53kB
circonian
04/13/15 08:49 PM
2.58
53kB
circonian
04/12/15 04:45 PM
2.57
53kB
circonian
04/12/15 04:22 PM
2.56
53kB
circonian
04/12/15 02:56 PM
2.55
53kB
circonian
04/11/15 03:47 PM
2.51
50kB
circonian
03/15/15 01:47 PM
2.5
50kB
circonian
03/12/15 06:01 PM
2.4
50kB
circonian
03/12/15 02:32 PM
2.3
50kB
circonian
03/11/15 06:29 PM
2.2
49kB
circonian
03/09/15 06:49 PM
2.1
49kB
circonian
03/07/15 06:18 PM
2.0
49kB
circonian
03/06/15 07:38 PM
1.9
49kB
circonian
03/03/15 04:05 PM
1.82
45kB
circonian
01/30/15 10:44 PM
1.81
45kB
circonian
01/28/15 09:32 PM
1.8
45kB
circonian
01/25/15 01:59 PM
1.7
44kB
circonian
01/25/15 01:48 AM
1.5
39kB
circonian
01/23/15 03:02 AM
1.4
38kB
circonian
01/22/15 01:15 AM
1.3
35kB
circonian
01/21/15 08:39 PM
1.2
35kB
circonian
01/19/15 02:48 AM
1.1
33kB
circonian
01/18/15 02:29 AM
1.0
6kB
circonian
01/17/15 04:33 AM


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Unread 01/28/15, 09:33 PM  
circonian
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Forum posts: 613
File comments: 804
Uploads: 27
Originally Posted by Baertram
Hey circonian,

I noticed that you have added an option to preset the world maps zoom level: "World map default zoom".
Is this working already? Because it does not seem to work for me.

-I'm in Alikh'r desert
-Default zoom of world map set to 1, 5 or 9 (any value)
-Max world map zoom level 5

If I open the world map it will open with max zoom level (9) and go back to the middle then.

The changelog says it is not working so far so I assume you have added the option and it is for a later usage?
Oh, woops no that was not supposed to be visible yet. I went ahead and finished it & uploaded a new version. It should work now.
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Unread 01/28/15, 01:56 PM  
Baertram
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Hey circonian,

I noticed that you have added an option to preset the world maps zoom level: "World map default zoom".
Is this working already? Because it does not seem to work for me.

-I'm in Alikh'r desert
-Default zoom of world map set to 1, 5 or 9 (any value)
-Max world map zoom level 5

If I open the world map it will open with max zoom level (9) and go back to the middle then.

The changelog says it is not working so far so I assume you have added the option and it is for a later usage?
Last edited by Baertram : 01/28/15 at 01:57 PM.
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Unread 01/27/15, 04:04 PM  
dopiate
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Re: Re: Re: Re: request piggyback

Originally Posted by circonian
Originally Posted by dopiate
Question - when you went to AccountWide - which I noticed when everything vanished - are ALL features AccountWide?
Yes. For the type of features that this addon has I didn't see any reason someone might want a feature to be turned ON for one character, but OFF on another. So I figured they might as well all be accountwide.
No worries -- it is a little strange to see all my mules with weapon equipped boxes :-)

would it be possible to add a check like:

if character <> weapon swap feature then not show current weapon window?

that was the only odd thing for me but IT IS NOT A CRITICISM, just an observation.

I think you are doing great stuff and I'm just asking questions :-)

-d
Last edited by dopiate : 01/27/15 at 04:05 PM.
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Unread 01/27/15, 03:03 PM  
circonian
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Originally Posted by QuadroTony
wrong value

That price of 15g is for only 1 of each item. Hmm. I have to wait for the game to update, but my guess is that stacked items must take up a single slot in the inventory, but GetItemInfo(..), which returns the sell price of an item in a slot, must only return the sell price for 1 single item and not the entire stack.

I'll look at it after the game updates.
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Unread 01/27/15, 02:56 PM  
circonian
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Re: Re: Re: request piggyback

Originally Posted by dopiate
Question - when you went to AccountWide - which I noticed when everything vanished - are ALL features AccountWide?
Yes. For the type of features that this addon has I didn't see any reason someone might want a feature to be turned ON for one character, but OFF on another. So I figured they might as well all be accountwide.
Last edited by circonian : 01/27/15 at 03:03 PM.
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Unread 01/27/15, 04:51 AM  
QuadroTony
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wrong value

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Unread 01/26/15, 10:07 PM  
dopiate
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Re: Re: request piggyback

Originally Posted by circonian
Yes I plan to add something to adjust the size & font so you can make things like the death blow message window, campaign window, & recall window bigger or smaller, by changing the font & font sizes as well as some other adjustments.

However, it might be a week before I get to it. I'm working on another feature at the moment that is going to take some time.
no worries my friend - I'm still working off the flu and now 2 weeks behind promised updates on my own stuff - I understand.

Question - when you went to AccountWide - which I noticed when everything vanished - are ALL features AccountWide?

I guess I could go look at the saved variables but since you just answered maybe you are still on.

thanks

-d
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Unread 01/26/15, 09:46 PM  
circonian
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Re: request piggyback

Originally Posted by dopiate
first - thanks for doing this at all - the kill message/sound was dead until you brought life back to it!

can I piggyback on the request and add a size adjuster or font selection?

I'm an author, I know how it is, people always asking for more .... but would ya?
Yes I plan to add something to adjust the size & font so you can make things like the death blow message window, campaign window, & recall window bigger or smaller, by changing the font & font sizes as well as some other adjustments.

However, it might be a week before I get to it. I'm working on another feature at the moment that is going to take some time.
Last edited by circonian : 01/26/15 at 09:46 PM.
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Unread 01/25/15, 05:21 PM  
Baertram
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Yes, I still was on 1.5. Will test it with 1.7 then.

Originally Posted by circonian
Originally Posted by Baertram
1. bug:
I resized the current weapons window (wearing a 2hd sword).
After that I changed the weapons and my 2x 1hd daggers were activated. I saw two rectangles but only the left one was showing the dagger I wear, the right one was empty.
My guess is (hopefully) this happened you did not yet have version 1.6 I uploaded this morning?
Before that there was a bug where the offhand weapon texture was centering itself on the right border of the box. The weapon texture overlapped the box border & it was nearly impossible to see swords or daggers (since their texture is pretty thin) .<-- so I only tested it briefly, but I couldn't reproduce it & didn't see anything wrong with the code at a quick skim. Let me know if this is not the case.

I had the chance to move it as I installed your addon but I couldn't move it this time, equal what I tried. Maybe because I had moved the DeathBlow message and recall message to the same place? Maybe the recall message was laying over the deathblow message (invisible though).
Will try again witht eh bigger borders. Thx!

Originally Posted by circonian
Originally Posted by Baertram
2. bug
I wasn't able to move the death blow message on the screen. Turning the option off and on to show the message works, but mouse drag&drop was deactivated.
I made the window small so people wouldn't accidently grab it and move it around if they didn't want to. It was a little hard to grab, I added some padding on both sides of the text & doubled the height. It should be easier to grab & move around now. The text is still the same size, the box is invisible.


Originally Posted by Baertram
Requests:
-Make the current weapon containers/rectangle to disappear and only show the weapon. Or let us choose the opacity of the frames around all the messages (weapon, death blow, recall)
-Make the recall message smaller or make the background disappear
I'll add it to the list.
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Unread 01/25/15, 02:48 PM  
dopiate
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request piggyback

Originally Posted by circonian
I made the window small so people wouldn't accidentally grab it and move it around if they didn't want to. It was a little hard to grab, I added some padding on both sides of the text & doubled the height. It should be easier to grab & move around now. The text is still the same size, the box is invisible.
first - thanks for doing this at all - the kill message/sound was dead until you brought life back to it!

can I piggyback on the request and add a size adjuster or font selection?

I'm an author, I know how it is, people always asking for more .... but would ya?

many thanks,

-d
Last edited by dopiate : 01/25/15 at 02:48 PM.
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Unread 01/25/15, 02:11 PM  
circonian
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Originally Posted by Baertram
1. bug:
I resized the current weapons window (wearing a 2hd sword).
After that I changed the weapons and my 2x 1hd daggers were activated. I saw two rectangles but only the left one was showing the dagger I wear, the right one was empty.
My guess is (hopefully) this happened you did not yet have version 1.6 I uploaded this morning?
Before that there was a bug where the offhand weapon texture was centering itself on the right border of the box. The weapon texture overlapped the box border & it was nearly impossible to see swords or daggers (since their texture is pretty thin) .<-- so I only tested it briefly, but I couldn't reproduce it & didn't see anything wrong with the code at a quick skim. Let me know if this is not the case.

Originally Posted by Baertram
2. bug
I wasn't able to move the death blow message on the screen. Turning the option off and on to show the message works, but mouse drag&drop was deactivated.
I made the window small so people wouldn't accidently grab it and move it around if they didn't want to. It was a little hard to grab, I added some padding on both sides of the text & doubled the height. It should be easier to grab & move around now. The text is still the same size, the box is invisible.

Originally Posted by Baertram
Requests:
-Make the current weapon containers/rectangle to disappear and only show the weapon. Or let us choose the opacity of the frames around all the messages (weapon, death blow, recall)
-Make the recall message smaller or make the background disappear
I'll add it to the list.
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Unread 01/25/15, 01:23 PM  
Baertram
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Got 2 bugs & some smaller request:

I was inside TweakIt options, changed the death blow, recall and current weapon settings.

1. bug:
I resized the current weapons window (wearing a 2hd sword).
After that I changed the weapons and my 2x 1hd daggers were activated. I saw two rectangles but only the left one was showing the dagger I wear, the right one was empty.

2. bug
I wasn't able to move the death blow message on the screen. Turning the option off and on to show the message works, but mouse drag&drop was deactivated.

Requests:
-Make the current weapon containers/rectangle to disappear and only show the weapon. Or let us choose the opacity of the frames around all the messages (weapon, death blow, recall)
-Make the recall message smaller or make the background disappear


Thx a lot for your effort!
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Unread 01/25/15, 10:45 AM  
circonian
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Originally Posted by QuadroTony
btw, turn off sound in one click and return in to previous values with the same button - is it mthing doable by addons?(one of my features)
Yeah, I'll look at it after I figure out how to fix this waypoint problem.
Last edited by circonian : 01/25/15 at 10:46 AM.
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Unread 01/25/15, 10:36 AM  
QuadroTony
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btw, turn off sound in one click and return in to previous values with the same button - is it mthing doable by addons?(one of my features)
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Unread 01/25/15, 12:14 AM  
DohNotAgain

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There may be an issue with the resizing of the weapon indicator.
When I made it smaller on my dual wield NB the offhand weapon didn't move into the 2nd box. It hangs just outside of it.

Otherwise all else seems to be working great.
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