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Updated: 02/27/16 10:29 PM
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Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/27/16 10:29 PM
Created:01/17/15 04:33 AM
Monthly downloads:46
Total downloads:24,998
Favorites:60
MD5:
Categories:Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods
Circonians TweakIt  Popular! (More than 5000 hits)
Version: 4.8
by: uladz [More]
What does it do?
Its a random compilation of game tweaks I've been asked for.


Newest Features
(Optional Setting) Change Compass Height You can now adjust the compass height.

(Optional Setting) Extended Info Bars
Shows up on all windows that have an info bar (except guild bank): backpack, bank, mail, all crafting windows, store (all tabs: buy, sell, buyback, repair), exc..

** Compatible with FilterIt's number of slots shown feature to show how many items are currently visible

(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
(Optional Setting) Campaign Window -- (NEW) Now if you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. (NEW) Now when the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, and while at merchants, (NEW, now also displayed at) guild bank, guild store.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. (NEW) You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.


Features From Previous Versions:
(Optional Setting) Improvement Default To 100% Success -- Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
(Optional Setting) Improvement Skip Confirm at 100% Success -- Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Keybind: One Click Logout -- Allows you to bind a key to log out in one click without confirmation.
Keybind: ReloadUI -- Allows you to bind a key to reload the UI.
(Optional Setting) Death Blow Message -- Displays a message on screen telling you what you killed & with what attack whenever you get the killing blow.
(Optional Setting) Death Blow Sound -- Plays a sound whenever you get the killing blow.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, guild bank, guild store, and while at merchants.
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. When the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Auto-Remove Waypoints -- An option that will automatically remove waypoints once you reach them. You can also choose to have (or not) a message on screen when setting/reaching your waypoint.
(Optional Setting) Recall Cooldown Timer/Cost -- This option displays a movable window on the screen with a Recall Cooldown Timer & the Recall Cost. Fades out 5 seconds after Recall Cooldown finishes.

(Optional Setting) Campaign Window -- Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • Your current campaign state (this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement & sound when your campaign is ready to join.
  • It displays a center screen announcement (reminder) & sound when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
If you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).

Sell All Junk Value -- Adds the value of all junk to the vendors keybindstrip button "Sell All Junk"

Keybinds Search Box -- Adds a search box to the keybindings window that allows you to type text to search for. It will automatically find the first occurance of the text & scroll it to the top of the window. There is also a next button to allow you to continue searching for more occurances of the text.
Do note: The window can only be scrolled so far. If the matching text is near the very end of the scroll list it may not be possible to scroll it all of the way to the top of the window, but it will still scroll down far enough that the matching text will be visible on the page.

(Optional Setting) Changes the "Repair All Items" to "Repair Equipped Items" when visiting a merchant.

(Optional Setting) Default Mail Send to C.O.D. -- Automatically selects the C.O.D. button every time you open the mail send window.
Do Note: The upside to this is that it will help prevent you from accidently sending someone all of your hard earned money. The downside to this is that if you attempt to send mail and do not set a C.O.D. gold value it will give you an Alert message telling you that you must set a COD gold amount. To send mail without a COD amount you will need to manually switch it back to Send Gold, but this is what I was asked for.

(Optional Setting) Hide Target Frame -- When turned ON the target frame will only be visible while in combat.


(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
Version 4.8 --

Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.7 --

Removed a debug message
Version 4.6 --

Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 4.5 --

API Update No changes, just an API update
Version 2.6--

API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.3 --

Compass Height Added a requested setting to adjust the height of the compass.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.

Version 4.1 --

Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.9 --

Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.8 --

Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.6 --

Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.5 --

Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.4 --

LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.3 --

Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.2 --

Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.1 --

KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 3.0 --

Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.9 --

Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.8 --

Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.7 --

MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.6 --

Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.59 --

Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.58 --

Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.55 --

Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.51 --

Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.5 --

Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.4 --

Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.3 --

Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.2 --

Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.1 --

Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 2.0 --

Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.9 --

Updated API Version Number
Updated LibAddonMenu
Version 1.82 --

Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.81 --

Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.8 --

Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.7 --
KNOWN BUG: Waypoints are NOT fixed...they are being prematurely removed by the Automatic Waypoint Remover -- I'm working on it, see post here: Waypoint Bug

Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.6 -- Bug Fixes

Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.5 -- Added Requested Features

Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.4 -- Added Requested Features

Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement when your campaign is ready to join.
  • It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.3 -- Bug Fix

Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.2 -- Added Requested Features

Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Version 1.1 -- Added Requested Features

Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
Archived Files (44)
File Name
Version
Size
Uploader
Date
4.7
68kB
circonian
11/29/15 04:39 PM
4.6
68kB
circonian
11/28/15 09:06 PM
4.5
65kB
circonian
11/03/15 03:24 PM
4.4
58kB
circonian
08/31/15 07:24 PM
4.3
58kB
circonian
08/04/15 11:38 AM
4.2
57kB
circonian
08/03/15 06:41 PM
4.1
57kB
circonian
07/31/15 02:29 PM
3.9
54kB
circonian
07/27/15 05:12 PM
3.8
53kB
circonian
07/26/15 04:55 PM
3.7
53kB
circonian
07/26/15 01:30 PM
3.6
52kB
circonian
06/10/15 06:11 PM
3.5
52kB
circonian
06/08/15 02:58 PM
3.4
51kB
circonian
05/10/15 01:22 AM
3.3
46kB
circonian
05/09/15 09:52 PM
3.2
46kB
circonian
04/30/15 07:58 PM
3.1
46kB
circonian
04/29/15 06:45 PM
3.0
46kB
circonian
04/28/15 09:39 PM
2.9
45kB
circonian
04/27/15 09:09 PM
2.8
45kB
circonian
04/19/15 01:27 AM
2.7
45kB
circonian
04/18/15 04:23 PM
2.6
53kB
circonian
04/14/15 07:07 PM
2.59
53kB
circonian
04/13/15 08:49 PM
2.58
53kB
circonian
04/12/15 04:45 PM
2.57
53kB
circonian
04/12/15 04:22 PM
2.56
53kB
circonian
04/12/15 02:56 PM
2.55
53kB
circonian
04/11/15 03:47 PM
2.51
50kB
circonian
03/15/15 01:47 PM
2.5
50kB
circonian
03/12/15 06:01 PM
2.4
50kB
circonian
03/12/15 02:32 PM
2.3
50kB
circonian
03/11/15 06:29 PM
2.2
49kB
circonian
03/09/15 06:49 PM
2.1
49kB
circonian
03/07/15 06:18 PM
2.0
49kB
circonian
03/06/15 07:38 PM
1.9
49kB
circonian
03/03/15 04:05 PM
1.82
45kB
circonian
01/30/15 10:44 PM
1.81
45kB
circonian
01/28/15 09:32 PM
1.8
45kB
circonian
01/25/15 01:59 PM
1.7
44kB
circonian
01/25/15 01:48 AM
1.5
39kB
circonian
01/23/15 03:02 AM
1.4
38kB
circonian
01/22/15 01:15 AM
1.3
35kB
circonian
01/21/15 08:39 PM
1.2
35kB
circonian
01/19/15 02:48 AM
1.1
33kB
circonian
01/18/15 02:29 AM
1.0
6kB
circonian
01/17/15 04:33 AM


Post A Reply Comment Options
Unread 02/27/16, 12:20 PM  
QuadroTony
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QuadroTony's Avatar
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Forum posts: 828
File comments: 3866
Uploads: 3
need a little feature if you dont mind

id prefer to play in offline mode
but to prevent to be kicked from some guilds for inactivity once in few days i need switch to online mode and back to offline mode to change my inactivity time in guild roster

any chance to add a feature, better keybind i believe, so when we press it, it switch statuses back and forth?

from offline - > online - > offline

thanks in advance!
Last edited by QuadroTony : 02/27/16 at 12:20 PM.
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Unread 02/27/16, 12:16 PM  
dorrino
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Forum posts: 50
File comments: 203
Uploads: 10
Hi there.

From version 4.6 on (i believe, it was recently and only now i managed to pinpoint that it's TweakIt, that's causing it) when i approach a wayshrine or open another location in the map (not the one i'm in) there's a "Waypoint Set" message pops up on my screen and the sound is played. It happens all the time, consistently. If i disable "Automatic waypoint removal" it stops.

Can you take a look at it, please?
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Unread 11/30/15, 02:49 PM  
merlight
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Forum posts: 671
File comments: 213
Uploads: 12
Thanks, keybind search looks fine now. I could use the stand-alone add-on, but I also have stand-alone RepairIt, and now I discovered I might also get used to map and crafting tweaks, and perhaps hero doll (which I had in local stuff for bank anyway), so TweakIt is worth it IMO
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Unread 11/29/15, 04:40 PM  
circonian
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Forum posts: 613
File comments: 804
Uploads: 27
Originally Posted by dopiate
Originally Posted by Madlark
After the latest update, I keep getting spammed with the following message in chat:

actionTypeReult: 2260

Could you please look into this?

Thank you!

UPD:
Sometimes it's actionTypeReult: 2262

Me too - you left a debug line enabled

-d
Thanks for letting me know. It has been fixed.

Version 4.7 posted.
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Unread 11/29/15, 02:31 PM  
dopiate
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Forum posts: 142
File comments: 677
Uploads: 11
fast fix

If you want the text gone just open up Tweakit.lua

go to line 207
Lua Code:
  1. d("actionTypeReult: "..result)

change it to

Lua Code:
  1. -- d("actionTypeReult: "..result)

all I did was comment out the line.


-d
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Unread 11/29/15, 10:36 AM  
dopiate
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Forum posts: 142
File comments: 677
Uploads: 11
Originally Posted by Madlark
After the latest update, I keep getting spammed with the following message in chat:

actionTypeReult: 2260

Could you please look into this?

Thank you!

UPD:
Sometimes it's actionTypeReult: 2262

Me too - you left a debug line enabled

-d
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Unread 11/29/15, 08:48 AM  
Madlark

Forum posts: 2
File comments: 80
Uploads: 0
After the latest update, I keep getting spammed with the following message in chat:

actionTypeReult: 2260

Could you please look into this?

Thank you!

UPD:
Sometimes it's actionTypeReult: 2262
Last edited by Madlark : 11/29/15 at 09:00 AM.
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Unread 11/28/15, 09:20 PM  
circonian
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Forum posts: 613
File comments: 804
Uploads: 27
Originally Posted by merlight
Installed this for the first time to test the keybind search box and whether it works with changes i'm doing to that window.

1) It works fine. I just couldn't figure out how to search for something else after running all the way down. I had to literally read the source to find out that I have to hit ENTER to start a new search Before that I just typed a different word, clicked Next and nothing was found. Maybe reset lastIndex OnTextChanged? Or when clearing the field. Or if there's a way to find the top-most currently visible row's index, then reset to this index in OnTextChanged.
If all you want is the keybind search I released it separately since that is a feature that would be useful to everyone, and would prevent the need for installing all of the other junk. KeybindSearch
As for that problem I fixed it a while back, the KeybindSearch addon has the fix, but apparently the fix never made it into TweakIt for some reason. It has been fixed.
When you change the text and click next it should use the correct search text & search from the current position. When you hit the end it will say something like no more matches found, but if you click next again it starts the search over from the beginning. Or as you mentioned hitting Enter always resets the search to start from the top of the list.

Originally Posted by merlight
2) I like that most features are disabled by default. Going trough the settings, I found some that are ON:
- LockPick stop sign
- Automatic waypoint removal
- Extended inventory info
That was not intentional. They have been turned off....and actually I didn't even realize that the Extended Inventory Info feature was in there. I thought I removed that when they changed that info bar. It appeared to be, semi-working :P so I left it in for now, when I get a chance I'll take a closer look at it.


Originally Posted by merlight
3) This is going to be a bit of a stretch -- I know it's not easy to keep an add-on such as this light-weight, as I've recently started putting my local hacks and tweaks together into an add-on with separate toggles for each, and for some things it's really hard to defer installing individual hooks until the related feature is enabled -- but I have to say this:
I'm not comfortable with the add-on handling COMBAT_EVENT and EVENT_ACTIVE_WEAPON_PAIR_CHANGED -- these two specifically are critical events and they shouldn't be registered unless the related settings are enabled; and even then, use result filter for combat event.
Yeah, this started as one or two small features and it wasn't a big deal, but every time someone wanted something small I kept throwing it in here. They all do early returns on the first line, but you are exactly right, that's the way all of the features should be. When they added the event filters I never though about going back and adding them here. I added filters for the combat event. The addon has grown so much it really needs to be rewritten and all of those events should be changed, maybe in a few weeks over my Christmas break when I have some more free time.
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Unread 11/26/15, 04:37 PM  
merlight
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Installed this for the first time to test the keybind search box and whether it works with changes i'm doing to that window.

1) It works fine. I just couldn't figure out how to search for something else after running all the way down. I had to literally read the source to find out that I have to hit ENTER to start a new search Before that I just typed a different word, clicked Next and nothing was found. Maybe reset lastIndex OnTextChanged? Or when clearing the field. Or if there's a way to find the top-most currently visible row's index, then reset to this index in OnTextChanged.

2) I like that most features are disabled by default. Going trough the settings, I found some that are ON:
- LockPick stop sign
- Automatic waypoint removal
- Extended inventory info

3) This is going to be a bit of a stretch -- I know it's not easy to keep an add-on such as this light-weight, as I've recently started putting my local hacks and tweaks together into an add-on with separate toggles for each, and for some things it's really hard to defer installing individual hooks until the related feature is enabled -- but I have to say this:
I'm not comfortable with the add-on handling COMBAT_EVENT and EVENT_ACTIVE_WEAPON_PAIR_CHANGED -- these two specifically are critical events and they shouldn't be registered unless the related settings are enabled; and even then, use result filter for combat event.
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Unread 11/23/15, 05:42 PM  
Arterion

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Originally Posted by circonian
Originally Posted by Arterion
2.) Add a map pin for the Eyevea wayshrine.

If you have done the quests, you can actually transit to the wayshrine by calling FastTravelToNode(), but for whatever reason the wayshrine doesn't come up on the map.
I have no clue if I've done that quest or where that even is, its been a long time since I played. Any chance you could post a screen shot of the map location so I can find it to see what would need to be done? Also do you know the name of the quests and/or location of where you get them to be able to use that wayshrine? That way if I don't have it maybe I can run through the quests real quick so I have access to test it.


And here's a paste of the snippet I used:

Lua Code:
  1. for i = 1, GetNumFastTravelNodes() do
  2.     local known, name, x, y, _, _, _, _, _ = GetFastTravelNodeInfo(i)
  3.     if known and name == "Eyevea" then
  4.         --FastTravelToNode(i)
  5.         d(i .. ": " .. name .. " coords: " .. x .. ", " .. y)
  6.     end
  7. end

Code:
[17:19] 215: Eyevea coords: 0.071474000811577, 0.6091747879982
Eyevea is just out in the middle of the ocean. I am not sure if that's where it's supposed to be or if that's a ZOS screw up. It's just so curious to me that while you're on the island, the wayshrine shows up normally. When you're anywhere else, the pin is missing. Yet you can still travel to it. (If you have your map open from interacting with a Wayshrine, there is no cost to travel using FastTravelToNode().)

Is an entertaining quest chain involving Sheogorath, if you want to do it. They are listed over at UESP:
http://www.uesp.net/wiki/Online:Mages_Guild

ACTUALLY NEVERMIND. I just realized looking at that screenshot it's on the list to the right of the map from the Faster Travel Addon. I can save it as a favorite and get there that way.

But the siege level is still an issue.

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Unread 11/22/15, 05:48 PM  
circonian
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Originally Posted by Arterion
2.) Add a map pin for the Eyevea wayshrine.

If you have done the quests, you can actually transit to the wayshrine by calling FastTravelToNode(), but for whatever reason the wayshrine doesn't come up on the map.
I have no clue if I've done that quest or where that even is, its been a long time since I played. Any chance you could post a screen shot of the map location so I can find it to see what would need to be done? Also do you know the name of the quests and/or location of where you get them to be able to use that wayshrine? That way if I don't have it maybe I can run through the quests real quick so I have access to test it.
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Unread 11/20/15, 12:42 PM  
QuadroTony
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Originally Posted by Arterion
1.) Add the level of siege weapons to the tooltip.

The reason is the siege weapons from dolmens (cold fire, cold stone) are not level 1 like normal siege, they are the level of the character who gets the loot. I know tooltip hooking is a pain, and it might be beyond the scope of TweakIt.
Its still not fixed? ZOS told me when i reported it long ago they working on a fix
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Unread 11/20/15, 08:56 AM  
Arterion

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I have two feature requests that are little quality-of-life improvements that might fit into TweakIt.

1.) Add the level of siege weapons to the tooltip.

The reason is the siege weapons from dolmens (cold fire, cold stone) are not level 1 like normal siege, they are the level of the character who gets the loot. I know tooltip hooking is a pain, and it might be beyond the scope of TweakIt.

So for v1 and up, you can use any siege you find on guild stores and siege you get is level 50. But if you're playing non-vet, it's a huge pain to keep up what coldharbour siege you can use.

2.) Add a map pin for the Eyevea wayshrine.

If you have done the quests, you can actually transit to the wayshrine by calling FastTravelToNode(), but for whatever reason the wayshrine doesn't come up on the map.
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Unread 11/05/15, 03:38 AM  
QuadroTony
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Originally Posted by circonian
Originally Posted by QuadroTony
btw its smthing doable? add a numeric values of thissettings - to remember what you have before and back to it

Yes, that should be very easy "I think". But with the update & some other stuff right now I have lots of other things to do. But I will remember this & check into it when I can.
ok. i will w8
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Unread 09/02/15, 03:41 PM  
circonian
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Originally Posted by kerb9729
I notice at the bank I don't see my inventory space in the info.
How hard would it be to add this back in?

Thanks!
You don't ?? I haven't looked at it since the patch, but on the Player test server it was showing that information by default. Hm I'm going to have to log in when I get a chance and check it out. Either way. That little area down there with your gold & backpack space & other stuff...the code changed a lot. I did not fix it while it was on PTS because I didn't want to put work into it, while they were still working on it and then have them change more code and waste all of my work.

I do plan on looking at it, but school started back up and I don't have quite as much free time during the week now. That job will take a little while. I have 1 other important thing to look into, first, this weekend for another addon and then I will look at this after that.
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