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Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/27/16 10:29 PM
Created:01/17/15 04:33 AM
Monthly downloads:46
Total downloads:24,998
Favorites:60
MD5:
Categories:Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods
Circonians TweakIt  Popular! (More than 5000 hits)
Version: 4.8
by: uladz [More]
What does it do?
Its a random compilation of game tweaks I've been asked for.


Newest Features
(Optional Setting) Change Compass Height You can now adjust the compass height.

(Optional Setting) Extended Info Bars
Shows up on all windows that have an info bar (except guild bank): backpack, bank, mail, all crafting windows, store (all tabs: buy, sell, buyback, repair), exc..

** Compatible with FilterIt's number of slots shown feature to show how many items are currently visible

(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
(Optional Setting) Campaign Window -- (NEW) Now if you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. (NEW) Now when the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, and while at merchants, (NEW, now also displayed at) guild bank, guild store.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. (NEW) You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.


Features From Previous Versions:
(Optional Setting) Improvement Default To 100% Success -- Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
(Optional Setting) Improvement Skip Confirm at 100% Success -- Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Keybind: One Click Logout -- Allows you to bind a key to log out in one click without confirmation.
Keybind: ReloadUI -- Allows you to bind a key to reload the UI.
(Optional Setting) Death Blow Message -- Displays a message on screen telling you what you killed & with what attack whenever you get the killing blow.
(Optional Setting) Death Blow Sound -- Plays a sound whenever you get the killing blow.
(Optional Setting) Current Weapon Set Window -- Displays a small window with images of your currently equipped weapons. You can toggle the "Current Weapon" text ON/OFF by double clicking on the window. You can resize the weapon icons by holding the mouse cursor over the window & using the mouse scroll wheel.
(Optional Setting) Hero Doll -- Displays the Hero Doll (character window) while at the bank, guild bank, guild store, and while at merchants.
(Optional Setting) Max World Map Magnification -- Allows a few choices to increase the maximum world map magnification. When the world map is opened it will automatically zoom to half-zoom.
(Optional Setting) Auto-Remove Waypoints -- An option that will automatically remove waypoints once you reach them. You can also choose to have (or not) a message on screen when setting/reaching your waypoint.
(Optional Setting) Recall Cooldown Timer/Cost -- This option displays a movable window on the screen with a Recall Cooldown Timer & the Recall Cost. Fades out 5 seconds after Recall Cooldown finishes.

(Optional Setting) Campaign Window -- Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • Your current campaign state (this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement & sound when your campaign is ready to join.
  • It displays a center screen announcement (reminder) & sound when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
If you are alt-tabbed out of the game when the center screen announcement & sound play the addon will automatically turn on the background audio setting so you can hear the sound. When the game regains focus it will turn the background audio setting back off (if you originally had it turned off).

Sell All Junk Value -- Adds the value of all junk to the vendors keybindstrip button "Sell All Junk"

Keybinds Search Box -- Adds a search box to the keybindings window that allows you to type text to search for. It will automatically find the first occurance of the text & scroll it to the top of the window. There is also a next button to allow you to continue searching for more occurances of the text.
Do note: The window can only be scrolled so far. If the matching text is near the very end of the scroll list it may not be possible to scroll it all of the way to the top of the window, but it will still scroll down far enough that the matching text will be visible on the page.

(Optional Setting) Changes the "Repair All Items" to "Repair Equipped Items" when visiting a merchant.

(Optional Setting) Default Mail Send to C.O.D. -- Automatically selects the C.O.D. button every time you open the mail send window.
Do Note: The upside to this is that it will help prevent you from accidently sending someone all of your hard earned money. The downside to this is that if you attempt to send mail and do not set a C.O.D. gold value it will give you an Alert message telling you that you must set a COD gold amount. To send mail without a COD amount you will need to manually switch it back to Send Gold, but this is what I was asked for.

(Optional Setting) Hide Target Frame -- When turned ON the target frame will only be visible while in combat.


(Optional Setting) LockPick Stop Sign -- When picking locks, if this option is turned ON, a stop sign will pop up on the screen to let you know when you have depressed a pin far enough. It is only a visual indicator to make it easier to tell when to let go of the mouse.
Version 4.8 --

Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.7 --

Removed a debug message
Version 4.6 --

Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 4.5 --

API Update No changes, just an API update
Version 2.6--

API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.3 --

Compass Height Added a requested setting to adjust the height of the compass.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.

Version 4.1 --

Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.9 --

Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.8 --

Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.6 --

Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.5 --

Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.4 --

LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.3 --

Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.2 --

Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.1 --

KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 3.0 --

Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.9 --

Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.8 --

Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.7 --

MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.6 --

Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.59 --

Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.58 --

Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.55 --

Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.51 --

Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.5 --

Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.4 --

Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.3 --

Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.2 --

Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.1 --

Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 2.0 --

Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.9 --

Updated API Version Number
Updated LibAddonMenu
Version 1.82 --

Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.81 --

Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.8 --

Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.7 --
KNOWN BUG: Waypoints are NOT fixed...they are being prematurely removed by the Automatic Waypoint Remover -- I'm working on it, see post here: Waypoint Bug

Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.6 -- Bug Fixes

Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.5 -- Added Requested Features

Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.4 -- Added Requested Features

Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
  • The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
  • If you queued as a group.
  • Your position in the que.
  • The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
  • It displays a center screen announcement when your campaign is ready to join.
  • It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
  • It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.3 -- Bug Fix

Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.2 -- Added Requested Features

Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Version 1.1 -- Added Requested Features

Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
Archived Files (44)
File Name
Version
Size
Uploader
Date
4.7
68kB
circonian
11/29/15 04:39 PM
4.6
68kB
circonian
11/28/15 09:06 PM
4.5
65kB
circonian
11/03/15 03:24 PM
4.4
58kB
circonian
08/31/15 07:24 PM
4.3
58kB
circonian
08/04/15 11:38 AM
4.2
57kB
circonian
08/03/15 06:41 PM
4.1
57kB
circonian
07/31/15 02:29 PM
3.9
54kB
circonian
07/27/15 05:12 PM
3.8
53kB
circonian
07/26/15 04:55 PM
3.7
53kB
circonian
07/26/15 01:30 PM
3.6
52kB
circonian
06/10/15 06:11 PM
3.5
52kB
circonian
06/08/15 02:58 PM
3.4
51kB
circonian
05/10/15 01:22 AM
3.3
46kB
circonian
05/09/15 09:52 PM
3.2
46kB
circonian
04/30/15 07:58 PM
3.1
46kB
circonian
04/29/15 06:45 PM
3.0
46kB
circonian
04/28/15 09:39 PM
2.9
45kB
circonian
04/27/15 09:09 PM
2.8
45kB
circonian
04/19/15 01:27 AM
2.7
45kB
circonian
04/18/15 04:23 PM
2.6
53kB
circonian
04/14/15 07:07 PM
2.59
53kB
circonian
04/13/15 08:49 PM
2.58
53kB
circonian
04/12/15 04:45 PM
2.57
53kB
circonian
04/12/15 04:22 PM
2.56
53kB
circonian
04/12/15 02:56 PM
2.55
53kB
circonian
04/11/15 03:47 PM
2.51
50kB
circonian
03/15/15 01:47 PM
2.5
50kB
circonian
03/12/15 06:01 PM
2.4
50kB
circonian
03/12/15 02:32 PM
2.3
50kB
circonian
03/11/15 06:29 PM
2.2
49kB
circonian
03/09/15 06:49 PM
2.1
49kB
circonian
03/07/15 06:18 PM
2.0
49kB
circonian
03/06/15 07:38 PM
1.9
49kB
circonian
03/03/15 04:05 PM
1.82
45kB
circonian
01/30/15 10:44 PM
1.81
45kB
circonian
01/28/15 09:32 PM
1.8
45kB
circonian
01/25/15 01:59 PM
1.7
44kB
circonian
01/25/15 01:48 AM
1.5
39kB
circonian
01/23/15 03:02 AM
1.4
38kB
circonian
01/22/15 01:15 AM
1.3
35kB
circonian
01/21/15 08:39 PM
1.2
35kB
circonian
01/19/15 02:48 AM
1.1
33kB
circonian
01/18/15 02:29 AM
1.0
6kB
circonian
01/17/15 04:33 AM


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Unread 04/12/15, 06:15 AM  
Baertram
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Forum posts: 4963
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You can just use the mouse scroll wheel and scroll 1 time fast: e voila you are at the end or the beginning

Originally Posted by QuadroTony
two new features

- arrow to scroll in one click to the end of the list - more important feature
- able to scroll with Shift+mouse click few icons at once(with setting how much you want, 2,3 or more)

[/quote]
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Unread 04/11/15, 03:48 PM  
circonian
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Forum posts: 613
File comments: 804
Uploads: 27
Originally Posted by QuadroTony
i use World map default zoom = 1

but sometimes it wont applied and i see another zoom level when open a wayshrine
I managed to reproduce this and it is because your on the border of a town.
When you originally opened the map it showed the zone map, it did zoom in, but then the game switched the map to the town map which then reinitialized the map resetting the default zoom level. I can't actually change the default zoom level, the addon just pushes the zoom button for you when you open the map...so when the map re initializes the default zoom its the wrong one.

However I found a sort-of workaround. I've changed the way the default zoom code works to compensate for the problem, but there is nothing I can do about it showing one map and then switching to another. That is part of the game code.

Version 2.55 Posted
Last edited by circonian : 04/11/15 at 03:50 PM.
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Unread 04/11/15, 11:25 AM  
QuadroTony
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i use World map default zoom = 1

but sometimes it wont applied and i see another zoom level when open a wayshrine
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Unread 04/01/15, 04:05 AM  
QuadroTony
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i did respec alot
and it takes ages

can you add feature-button at least for passives - put all skillpoints in one click without confirmation dialog in choosen passive skill?

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Unread 03/31/15, 08:32 AM  
QuadroTony
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too mny features in the list
here is one more

supress the dialog popup when you joining the group but group leader are in the other location
and game suggest you to travel to him twith this popup window

P.s> also supress confirmation dialog when teleporting to wayshrine

Originally Posted by QuadroTony
request from my guildie
autoaccept invite to Cyrodiil when queue ends

also in this queue window didnt displayes one last minute, counting your access to the campaing to the end
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Unread 03/31/15, 04:25 AM  
QuadroTony
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3. text field for earch at the ADD-ONS list menu, if it possible

Originally Posted by QuadroTony
two new features

- arrow to scroll in one click to the end of the list - more important feature
- able to scroll with Shift+mouse click few icons at once(with setting how much you want, 2,3 or more)

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Unread 03/22/15, 11:37 PM  
circonian
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Originally Posted by Kevinmon
After setting values for map zoom to what you said, it still is not ZOS default function.

In Cyrodiil, map zooms all the way in to the center, not even over where you are, which is not the correct function.
Those are the default settings and this addon does not pan the map, you must have some other addon messing with the map.
If its zooming in somewhere different that would be panning the map to a different location which this addon does not even do.

This addon only has the options to
  1. automatically push one of the zoom buttons and to
  2. set a custom maximum zoom level, how far you are allowed to zoom in
It has no effect on where you zoom in.


Max World Map Zoom = 0 -- This function really doesn't even change the zoom, it actually sets a custom zoom level which, if it exists the game uses it instead of the built in default zoom level. A value of 0 clears the custom zoom level, so the game goes back to using its normal default zoom. These are the only lines of code for that feature. When this setting is 0 it clears the custom zoom level as it should, thus returning to the normal max zoom level. This is the entire code for it:
Lua Code:
  1. if iMaxZoom == 0 then
  2.    ZO_WorldMap_ClearCustomZoomLevels()
  3. else
  4.    ZO_WorldMap_SetCustomZoomLevels(1, iMaxZoom)
  5. end

World Map Default Zoom = 9 -- The 9 just pushes the 9th button (vertical bar) to set that zoom level. Turn the addon off & open the map, it will zoom all of the way in & you will see (in the bottom right hand corner, 9 vertical bars): - | | | | | | | | | +
With the addon off, the 9th bar (far right bar) will be selected, highlighted, & a little bigger than the others to show it is selected. Turn the addon back on & with this setting set to 9, each time you open the map it will do the same thing.

This is the entire code for the default zoom level. All it does is grab the zoomButtonNumber (which is the number that you choose in the settings) and then it grabs that button (the buttons are named by number like ZO_WorldMapZoomSliderButton1, ZO_WorldMapZoomSliderButton2, ZO_WorldMapZoomSliderButton3, exc...) & clicks it for you everytime you open the map. Thats it.
This is the entire code for this feature:
Lua Code:
  1. local zoomButtonNumber = TweakIt.SavedVariables["WORLD_MAP_DEFAULT_ZOOM"]
  2. local btn = ZO_WorldMapZoomSlider:GetNamedChild("Button"..zoomButtonNumber )
  3.    
  4. if newState == SCENE_SHOWN then
  5.     ZO_SmoothSliderButton_OnClicked(btn)
  6. end
Last edited by circonian : 03/22/15 at 11:39 PM.
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Unread 03/22/15, 08:47 PM  
Kevinmon

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After setting values for map zoom to what you said, it still is not ZOS default function.

In Cyrodiil, map zooms all the way in to the center, not even over where you are, which is not the correct function.
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Unread 03/22/15, 06:52 PM  
circonian
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Originally Posted by Garkin
This is code from CustomCompassPins library.

Reported issue looks like old map filters bug. If you reload UI or log in on PvP map, PvE filter panel doesn't have selected mode. So, if you try to change filters on PvE panel, it will fail with similar UI error.
I'm not really sure if you do something with map filters in your code, but if you call this function when addon is initialized, it should fix the error:
Lua Code:
  1. local mapOptionContext = ZO_WorldMap_GetMapOptionContext()
  2. WORLD_MAP_FILTERS.pvePanel:SetMapMode(mapOptionContext)
Oh woops yeah sorry QuadroTony...that code was in the CustomCompassPins library. I told you wrong sorry.

No I don't do anything with those filters. I think he just thought it was comming from TweakIt because TweakIt changes the Max Map Zoom and the error occurred while he was looking at the map. I don't think it has anything to do with TweakIt.
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Unread 03/22/15, 06:38 PM  
Garkin
 
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Originally Posted by circonian
It looks like it is the Lost Treasure addon. It is changing the WORLD_MAP_SCENE "StateChanged" by unregistering it & registering a new one.
Lua Code:
  1. WORLD_MAP_SCENE:RegisterCallback("StateChange", function(oldState, newState) ... end)
  2.  
  3. -- and then firing a callback
  4. CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged")
It leaves some code out of its new registered "StateChange" which might be causing it.
This is code from CustomCompassPins library.

Reported issue looks like old map filters bug. If you reload UI or log in on PvP map, PvE filter panel doesn't have selected mode. So, if you try to change filters on PvE panel, it will fail with similar UI error.
I'm not really sure if you do something with map filters in your code, but if you call this function when addon is initialized, it should fix the error:
Lua Code:
  1. local mapOptionContext = ZO_WorldMap_GetMapOptionContext()
  2. WORLD_MAP_FILTERS.pvePanel:SetMapMode(mapOptionContext)
Last edited by Garkin : 03/22/15 at 06:40 PM.
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Unread 03/22/15, 05:41 PM  
circonian
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Originally Posted by QuadroTony
mby this error becuse map zoom function?
and after this error i canot get any application over the eso
i mean if i alt tab or drag another application over eso - eso anywaywill be always forengound everything
only restart the game helps
It looks like it is the Lost Treasure addon. It is changing the WORLD_MAP_SCENE "StateChanged" by unregistering it & registering a new one.
Lua Code:
  1. WORLD_MAP_SCENE:RegisterCallback("StateChange", function(oldState, newState) ... end)
  2.  
  3. -- and then firing a callback
  4. CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged")
It leaves some code out of its new regitered "StateChange" which might be causing it.
Last edited by circonian : 03/22/15 at 05:42 PM.
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Unread 03/22/15, 04:47 PM  
QuadroTony
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mby this error becuse map zoom function?
and after this error i canot get any application over the eso
i mean if i alt tab or drag another application over eso - eso anywaywill be always forengound everything
only restart the game helps
Last edited by QuadroTony : 03/22/15 at 04:49 PM.
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Unread 03/22/15, 11:54 AM  
Kevinmon

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Originally Posted by circonian
Originally Posted by Kevinmon
No I mean I want it to always be on the world map default zoom that ZOS put in the game, so that there is never any zoom animation. How it is without this add-on.
The following settings are the games default values (and you wont see any animation):
Max World Map Zoom -- Set it to 0, that is the games default max zoom value.
World Map Default Zoom -- Set it to 9, that is the games default zoom level.

Thanks!
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Unread 03/21/15, 08:49 PM  
circonian
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Originally Posted by Kevinmon
No I mean I want it to always be on the world map default zoom that ZOS put in the game, so that there is never any zoom animation. How it is without this add-on.
The following settings are the games default values (and you wont see any animation):
Max World Map Zoom -- Set it to 0, that is the games default max zoom value.
World Map Default Zoom -- Set it to 9, that is the games default zoom level.

Last edited by circonian : 03/21/15 at 08:54 PM.
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Unread 03/21/15, 07:33 PM  
Kevinmon

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Originally Posted by circonian
Originally Posted by Kevinmon
How do I disable map zoom? Can you please make it optional?
There is already an option to disable that.
Just set the "World Map Default Zoom" to 1 and everytime you open the map it will be zoomed OUT all of the way. Or you can set it to any zoom level you want.

There are 9 zoom levels. 1 is zoomed out all of the way, 9 is zoomed in all of the way.



If you mean the animation, how you "see it" zoom out when you open the map then no can't do it. The game has a built in default zoom level which can't be changed. Everytime you open the map the game zooms the map to "the games built in default level" automatically and it can't be stopped or overridden. I have to wait for the map to open and then change the zoom setting by code which means you will always see that animation of the map changing size.
No I mean I want it to always be on the world map default zoom that ZOS put in the game, so that there is never any zoom animation. How it is without this add-on.
Last edited by Kevinmon : 03/21/15 at 07:34 PM.
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