Download
(369 Kb)
Download
Updated: 11/21/20 09:59 AM
Pictures
File Info
Updated:11/21/20 09:59 AM
Created:02/12/15 06:47 PM
Monthly downloads:719
Total downloads:3,442,820
Favorites:1,767
MD5:
Master Merchant  Popular! (More than 5000 hits)
Version: 2.3.1
by: Philgo68, Sharlikran
Uninstall MM 2.x first! If you do not Minion will uninstall the MM 3.x files!

Important MM 2.x at end of life

Backup your Master Merchant data before you update.

In October of 2020 Master Merchant was split into two projects for various reasons, mostly developmental reasons. They are the same project, the same data format, and no conversion is required. Backup your MM data files, but please do not delete them.

There were two goals that I had in the beginning. Update the Kiosk flip times and improve how sales are obtained due to ZOS restrictions a while back. (in possibly 2019)

3.x provides a similar way of obtaining guild sales and works as reliably as ATT. Many people using both reported the sales totals were always in agreement. However, Sirinsidiator has released a new library LibHistoire and it is important that library is used for obtaining guild history. The main reason being that it will significantly reduce the load of requests for sales data on the server. This new library is used in Master Merchant version 3.2.6.

Up until MM 3.1.0 users would use a feature I called the Event Index. It provided a count of the total of events loaded in guild history and the amount of time those events covered. Slow guilds may have only a few hundred to a thousand sales in one day while busy guilds will have several thousand sales in one day. It made it easy to know how much data you had requested from the server to keep your sales up to date for the time you were offline. All new sales while you were online were automatically recorded.

This has been replaced with new functions to directly receive all data from LibHistoire. LibHistoire is fully automated and has a GUI interface to show users what is needed to be caught up. If you are in a slow guild then most likely you can just wait for the sales to update on their own. If you are in a busy guild due to server restrictions that have been in place for over a year now, it is still recommended to manually request the data so you don't have to wait for it. Depending on how cooperative the server is and how long you are online LibHistoire may receive all the sales data automatically. Please do not expect the server to cooperate though.

If you do not wait for the server to corporate and provide you the sales data you are waiting for, LibHistoire has you covered as it will tell you that your guild history cache has not linked to previously stored events.

Please uninstall MM 2.x and upgrade to 3.x as 2.x will not be updated further. You are welcome to use 2.50 if you like but you will continue to see a one line reminder to update and with current improvements to 3.x there is no reason not to do so.

Just remember to backup your MM data files before you update to 3.x.

Previous Description Page Text
Warning: Spoiler
ChangeLog for 2.3.1

Switched Guild cut-over time.
Added new recipes for Craft Cost calculations.
Added 'Simple Guild History Scanning' setting which makes guild scanning much simpler, but may leave gaps in your historical data.
Added 'Minimal Indexing' setting option to conserve memory at the expense of search flexibility and speed in the MM window.
Reworked Libraries

ChangeLog for 2.2.1
Turbo Mode removed at ZOS's request.

ChangeLog for 2.2.0
Turbo Mode
- '/mm turbo' will toggle Guild Scanning Turbo Mode on/off.
- Speeds sales history loading by a factor of 20.
- Please use Turbo mode sparingly, think of the poor servers!
- Turbo mode is not available from 1 hour before trader flip until 1 hour after trader flip.
- Turbo mode status is NOT remembered across reloads/logins and must be manually activated.
When you join a new guild, MM scans back only 3 days to get you started. You can manually load more with the '/mm missing' command.
Added new recipes to Craft Cost calculations.
Please visit tinyurl.com/MMIssueGuide if you are having any issues with MM.
'/mm help' gives some details on MM options and functions.

ChangeLog for 2.1.0a
Updated for LibExecutionQueue for Scalebreaker / 100028
Change guild history call to try to avoid getting kicked on slow machines. Should not affect data loading times.

ChangeLog for 2.1.0
Update for Scalebreaker / 100028
Adjusted sales history API calls.

ChangeLog for 2.0.8b
Adjusted Chat and Center screen announcements timing.

ChangeLog for 2.0.8a
Eliminated error when /mm missing tries to scan a guild with no sales.

ChangeLog for 2.0.8
Changed guild history scanning to happen in parallel.
Adjusted "verbose" setting, creating different levels of messages MM will provide: 0 - Nearly Silent to 5 - Debugging Level Messages.
Added scan status (in %) for each guild, if your "verbose" setting is 4 or higher.
Scanning for the first time after install or after doing a reset will now go back only 3 days. (You can use /mm missing to scan back further if you would like.)
(Note: /reloadui or switching characters retains the downloaded guild sales history, and MM will pick up from there.)
(Note: If you are getting FPS pauses when scanning, make sure the Guild History tab is not on the SALES Category.)

ChangeLog for 2.0.7
Update for Elsweyr / 100027
Indexing speed adjustments (with sirnsidiator.) Indexing now 5 times faster, and takes less memory.
Changed /mm missing to allow for guild and time designation.
Fixed MM Statistics Window.
Adjusted scanning for new ZOS API limitations.

ChangeLog for 2.0.6
Added some protection around Guild Store listing screen to avoid "user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1454: attempt to index a nil value"
Adjusted "In Combat" scan pausing a bit more (Please let me know if this help in dungeons/Cyrodiil for those few that were having issues.)
Fixed some odd item links that did not show craft costs
Added MM info to housing storage chest item popups
Added MM info to recipe/furniture crafting item popups
Added some protection around TRADING_HOUSE use to help gamepad mode users

ChangeLog for 2.0.5
Reworked the Awesome Guild Store integration for Wrathstone version (Thanks sirinsidiator for this Awesome addon)
- The MM Deal and Profit filters will be available when AGS updates to Wrathstone
Fixed "In Combat" scan pausing (thanks mubcrabs)

ChangeLog for 2.0.4a
Restore sales data on guild store listings
Fix typo in the item right click menu
(Some other addons may cause the menu items to double up (ex. Furniture Preview))

ChangeLog for 2.0.4
Update for Wrathstone / 100026
Adjusted for new Guild Store layout/features
Adjusted Scan Frequency setting to wait up to 1 hour
Adjusted right click menus for AssemblerManiac
Paused guild store scanning/processing while in combat (thanks mubcrabs)
Updated recipe/glyph list for Crafting Cost calculations
Added depends on LibExecutionQueue
Added protection code around customTimeframe / customTimeframeType

Changelog for 2.0.3b
Fixed GuildSalesAssistant call.

Changelog for 2.0.3a
Made explicit dependency on LibExecutionQueue
Added protection to avoid "operator * is not supported for nil * number" error in AddRosterStats
Updated the APIVersion in the LibExecutionQueue library

Changelog for 2.0.3
Update for Murkmire / 100025
Completed smoothing of loading and scanning code to avoid choppiness while loading
Adjusted History and Cleaning routines to be more accurate/pick up more data
Added "verbose" setting, to adjust MM feedback during processing (defaults to "ON")
Added "/mm slide" function for kindred
Added translation BR for Brazilian Portuguese, provided by mlsevero
Updated recipe/glyph list for Crafting Cost calculations

Changelog for 2.0.2
Update for Wolfhunter / 100024
Enhanced "/mm clean" to re-index recipes that had irrelevant level information, making each level recipe price out as a different item
Smoothed out loading code to try to avoid choppiness while loading (More to come)
Updated recipe/glyph list for Crafting Cost calculations
*** Run "/mm clean" to fix Alinor Patterns ***

Changelog for 2.0.1
Update for Summerset / 100023
Made Delay Initialization Startup Standard (Should help those having login issue with MM on and large data sets)
Updated recipe/glyph list for Crafting Cost calculations
Updated Ranges for History Depth, Min Item Count
Enhanced "/mm clean" to remove more bad data
Enhanced TruncateHistory to properly remove some old data that was missed
Kept the scroll thumb selector in the MM window from getting so small you can't see it
Fixed error that would abort indexing early in some circumstances (Your MM Initialization will be back up to the time it needs to be, and filtering will be fast and accurate)

Changelog for 2.0.0
Update for Dragon Bones / 100022
Adjusted /mm clean and /mm dups to catch and remove more types of bad data
Updated recipe/glyph list for Crafting Cost calculations

Changelog for 1.9.9
Update for Clockwork City / 100021
Fixed overrides of TradingHouse functions so you can buy from guild stores again!!

Changelog for 1.9.8
Update for Horn of the Reach / 3.1.x / 100020
Added protection code around custom timeframe selection.
Update to latest LibAddonMenu Library
Added MM Options to Craft Bag Right Click Menu (For Sylvie)
Corrected the Gear Creation Link to Chat (Thanks AssemblerManiac)

Changelog for 1.9.7
Update to new Awesome Guild Store filtering interface (Thanks sirnsidiator)
Added Setting to turn Crafting Costs On/Off (Still need translations for SK_SHOW_CRAFT_COST_NAME and SK_SHOW_CRAFT_COST_TIP)
Enhanced mouse over text on graph (for AssemblerManiac)
Added support for MM info in Inventory Insight listings (for AssemblerManiac)
Made /MM functions case insensitive (For Sylvie)

Changelog for 1.9.6
Update for Morrowind / 3.0.x / 100019
Fixed Center Screen Announcements
Added Crafting Costs for Recipes, Patterns, etc. and Glyphs
Slight Adjustment to Trim Decimal processing
Added more checks in the "/mm clean" function
Fixed Sales Time Ordering
Added protection around links that are not Items (Books, Achievements, etc..)

Changelog for 1.9.5
Update for Homestead / 2.7.x / 100018
One small change to ignore some potential bad data

Changelog for 1.9.4
Update for Guild Trader change over time change.
Inserted updated Russian translation.

Changelog for 1.9.3
Update for One Tamriel / 2.6.x / 100017
Added Sort by Guild to MM windows.
Added User defined time range to the MM windows and the Guild Roster. Check MM addon settings under deal and calculation options.

Changelog for 1.9.2
Update for Shadows of the Hist / 2.5.x / 100016
Some protection code in DealCalc function to avoid DealCalc.lua:65: operator < is not supported for number < nil type errors.
Japanese translation by k0ta0uchi
Experimental export function

Changelog for 1.9.1
Adjustments/fixes to information displayed on guild roster.

Changelog for 1.9.0
Dark Brotherhood compatibility - changed filtering from VR to CP (ex. VR15 = CP150)
Added total line to offline sales report
Fixed odd error when holding down <ctrl><shift>
Changed % change column on the roster to Generated Gold for the Guild (The portion of the sales tax that goes to the guild)
Added EU Megaserver calc for Guild Trader switch over time
Added prefix (b,s) to player name for additional filtering (EX. s@Philgo68 will just show Phil's sales, b@Philgo68 will show records where Phil is the buyer)
Easy MM turn off - Made all Master Merchant addon files dependant on MM00Data, so you just have to unselect MM00Data and all of MM with turn off

Changelog for 1.8.6
Got rid of the odd number at the end of Stats to Chat messages

Changelog for 1.8.5
Added some protection code around the new item description

Changelog for 1.8.4
Updated LibAddonMenu and LibStub libraries to try to resolve crashing issues.

Changelog for 1.8.3
Fix for searching in MM windows.
Adjusted method for adding description to saved data hoping to help resolve startup issue some are having.

Changelog for 1.8.2
Updated for Thieves Guild 2.3.5 100014
Adjusted item description in saved data
Handle some more Items when changing Level/Quality
Beginnings of listings features. Coming Soon (tm)

Changelog for 1.8.1
Added sales information text tips to sales chart. (Setting: Tips on Graph Points)
Added item sales info/quality/level selector in tooltip. (Setting: Level/Quality Selectors)
Added a "deal" setting for items with no sales history, to replace the hardcoded green deal for items with no sales data. (Setting: No Data Deal Rating)
Added item right click option to show item info in the popup tooltip.
Added item popup right click option to send item/sales stats to chat.
Added "/mm invisible" to reset window locations in case they get positioned off the screen. Try this if your MM windows are not showing up.

Changelog for 1.8.0
Update compatibility to API version 100013 (Orsinium)
Added new GetGuildEventId instead of having to rely on timestamp system
Adjusted matching code to handle changes in ItemLink format

Changelog for 1.7.2
Added an option to turn on/off the Display Listings chat message.
Adjusted Standard Deviation calculation for stacked items. (Thanks @croachroach)
Added a % change column on the guild roster. Today, This Week and Last Week timeframes now calculate a % change from the period before. (sponsored by @mjromeo and ETU)
Slight adjustment in anticipation of new AGS fix.

Changelog for 1.7.1
Added support for Imperial City/1.7 release.
Added Min/Max Item Sale count to better manage fast selling and slow selling items. MM will only purge sales records by date if you have more than the min, and will not keep more than the max number of sales for one item.
Added an option to put the MM value of items on your inventory and deconstruction item lists.
Added a "/mm clean" option to scan for and remove malformed sales records.
Created an Execution Queue library for long running/sequential operations.

Changelog for 1.6.21/1.6.21a
** Dedicated to Amy and her puppies!! Please say a prayer for them. **
Adjusted tooltips to show item count for stackable items.
Adjusted Auto Advance to Next Page to handle going backward to previous pages. Fixed in 1.6.21a.
Fixed Buyer blacklist checking.
Adjusted Outlier price checking.
Removed Outlier transactions from scatter chart also.
Added additional duplication checking and added /mm dups command to check for and remove duplicate records if they exist.
Russian translation from KirX - let me know if this works and is correct please. I'm not sure the file came through properly.

Changelog for 1.6.20
SPEED - Initialization is now 3 times faster and filtering the guild item summary list is at least 15 times faster.

Changelog for 1.6.19
Adjusted Guild Item to summarize better and show count of both transactions and items. Ex. 4 sales totaling 400 items. (Per @eg0b0y's specs - IBoB auction)
Buyers are now checked against the blacklist (You can blacklist yourself to keep your great finds from pulling down the average.)
Added some new filters to the item list. (Trait, type, quality. see /mm help)
Made Item list only display your default number of days worth of sales. Loading 380k records was too slow...

Changelog for 1.6.18a
Fix for user:/AddOns/MasterMerchant/MasterMerchant_Util.lua:383: attempt to index a nil value

Changelog for 1.6.18
Added Auto Next Page Option: If all items are filtered out on a guild store page, auto advance to the next page.
Fixed UI error on <ctrl-shift>.
Fixed Average cost not getting into price box when listing stackable items.
Fix crash when trying to filter MM Item Sales Summary info (I think.)

Changelog for 1.6.17
Changed the Guild Item list to have a personal view as well as the guilds wide view.
Removed "0" lines from the MM to make them cleaner since you can see members with no sales/purchases on the guild tab now.
Adjusted Items and People in the MM windows to have right click menus.
Added grid lines to the scatter chart. Looks much cleaner.
Adjusted tip text slightly
Saucy features
-Added Profit/Margin % switch for the guild store listings
-Added a Potential Profit Filter to the AGS integration - (Thanks to sirinsidiator for AGS and the Price Filter I used as a starting point.)

Changelog for 1.6.16
Fix for Guild Rankings Bug
Scatter Chart dots are now colored to match your guild chat color. Easily see where things are selling!!

New Calculation and Tip Options:
- Focus: Set days ranges to focus on recent sales, and assign them to Ctrl / Shift keys.
- Blacklist: List player(s) and/or guild(s) you would like to have excluded from pricing calculations.

Guild Ranking View by Items - See what Items are hot in your guilds!!

Changelog for 1.6.15a
Added a little protection code in a few places where people were getting odd errors.
Added a notice around some lines of code from Millus Roster - Thanks Matthew where ever you are...!!

Changelog for 1.6.15
Integration with new Awesome Guild Store. - Thanks sirinsidiator!!

Changelog for 1.6.14
Roster display improvements including sorting and better compatibility with other roster addons.
Improved German translation - Thanks Balver

Changelog for 1.6.13
Happy Easter!!!
Added a Pricing History Graph - enable it in the Settings/Addon Settings/Master Merchant options page.
All the dots are a graph of all the sales you've seen. Price on the left, timeframe on the bottom. Each dot is a unit price of a sale.
This release is dedicated to @freakyfreak for his awesome support with testing and gold!!

Changelog for 1.6.12
Added a settings option for The Guild Roster Info.
Removed a debug line I forgot to remove.
Honors Price Tracker "Show only if key is pressed" option if it is installed

Changelog for 1.6.11
Significantly improved the initialization after character load.
Moved Sales and Scanning related storage to the system level, so all accounts on the machine will share sales history data.
Added the pricing tooltips onto a few more windows.
Added enhanced duplication checking code to help capture all sales without duplicates. (Thanks Arkadius for the beginnings of this.)
Added "/mm help"
Added "/mm missing" feature to scan for sales that may have been missed.
Added "/mm clearprices" to remove your listings price history.
Made adjustments to the timeframes on the MM guild page.
Show Purchases/Sales on the guild tab also.
Upgrades to the latest LibMediaProvider library.

Changelog for 1.6.10
Moved initialization code back to before character display and reduced init time greatly.
Added settings option to move the initialization to after character load for those that have problems logging in.

Changelog for 1.6.9
Removed the chat messages during scanning, except for the initial scan or after a complete reset.

Changelog for 1.6.8
This build should fix login and rescan issues with large histories.
Adjusted initial scan logic to be smoother and not timeout for large initial 10 day scan.
Adjust initialization to login faster to avoid timeout, but NOTE: The screen will hang for up to 20 seconds on initial setup.
Fixed mini stats window for large number of sales.
Icons will update as new sales are seen.
Added options to ignore outlier prices and to round prices to the near gold piece.

Changelog for 1.6.7
Went to Europe for a while, or at least to the EU server...
Fix for guild that would not return history correctly, would just scan forever.
Another fix for Stat window slider errors.
Adjusted special characters in the translation files.

Changelog for 1.6.6
Additional fix for UI issue when you filter out all items on the page with the Deal Range
Adjusted sorting and added sort by name on guild list
Disconnected Buyer/Seller toggle so item list and guild list are independent
Possible fix for Stat window slider errors.

Changelog for 1.6.4
Fix for issue when turning Show Full Price Off
Fix for UI issue when you filter out all items on the page with the Deal Range

Changelog for 1.6.3
Awesome Guild Store Integration
Adjusted White Deal Range to include slightly above market value listings
Added Feedback Window

Changelog for 1.6.2
Updated Libraries
Stopped /reloadui in ESO 1.6 if it's a fresh install

Changelog for 1.6.1
Added custom Deal Calculation for @freakyfreak
Added row numbers to grids
Adjusted listings notification format
Clarified ESO 1.6 conversion message

Changelog for 1.6.0
Changed the guild history scanning code a little to try to avoid drops/dupes
Updated to 1.6 API (100011)
**Please note the first time, and only the first time, you run 1.6 your history must be converted to the new item format. The app will automatically /reloadui 16 times and then you will be converted.

Changelog for 1.0.3
Added Buyer listing to guild window (just click the column header to switch back and forth, like the item window)
Added Custom Deal Calculations for @Causa - If you would like one also, e-mail me in game or at [email protected] for details.

Changelog for 1.0.2
GSA support (with dopiates help)
Set name searching on Item Window (ex. Vr14 leech)
Broke out deal calculation code into MasterMerchant_DealCalc.lua if anyone wants to play with that code
Minor formatting adjustments

Changelog 1.0.1
Added Missing MM00Data sub addon

Changelog for 1.0.0
Fixed Right click menu to avoid protection error
Added 60 day history (adjustable in Addon Settings)
Added a 28 Day Ranking chart
Added support for upcoming GSA update - MM will be the Data collection UI for GSA offline application

Changelog for 0.9.9
Added deal tip to your listings page so you can easily check your listings against the market.
Added "Stats to Chat" to the right click menu in a number of places.

Changelog for 0.9.8a
Fixed typo.

Changelog for 0.9.8
First version by @Philgo68
A bunch of new features
Update for patch 1.5; updated API version


--Shopkeeper changelog:

Changelog for 0.9.7(a)
Update for patch 1.4; updated API version
Modified stats slider so "Using all data" is at the right-most limit instead of left-most.
0.9.7a filters out the guild trader hiring events that are now apparently included in purchases.

Changelog for 0.9.6
Big re-write of how data is stored, searched, and sorted to improve memory usage
(for the morbidly curious: implemented an inverted index for searching, replaced Lua's default quicksort implementation for
tables with Shellshort, and reduced redundant copies of sale event info in tables.)
Added new option to disable on-screen alerts while in Cyrodiil. (Chat alerts still show, if enabled.)
Moved the item quantities in the sales history window to more closely match the default UI presentation.
Increased maximum history size since memory usage has been reduced.

Changelog for 0.9.5
Bug fix to handle other addons requesting sales events (leading to dupes in Shopkeeper)
0.9.5a is a re-release to fix an unfortunate typo

Changelog for 0.9.4
Offline sales report (optional report in chat of what you sold while offline)
Reset button now has a confirmation dialog associated with it
Reset and Refresh buttons will now be disabled (dimmed out) and a 'wait' animation will play when a scan is in progress
Fixed bugs related to me making a typo in the sorting functions
Fixed bugs related to the search box, updating the slider range, and correctly carrying over your search between full and mini windows
Further refined the store searching - login search will be faster again now, and better handle the upcoming changes in Update 4
Increased maximum history size to 15000 - if you use several other memory intensive addons this may cause issues!
Optimized searching and sorting routines to be a little more efficient with large sales histories
French localization updates (thanks jupi!)

Changelog for 0.9.3
Fix for statistics window throwing an error if you have sales events in your history from guilds you're no longer in
(Possible) fix for the "occasional item duplication upon login" bug
Internationalization tweaks

Changelog for 0.9.2
Fix to event-based scanning to (hopefully) stop the dupes people are seeing
Fix to alerts to (hopefully!) stop the stuck on screen alerts people would see when alt-tabbing
French localization is now live! Merci bien to jupiter126/Otxics on the EU Server for the translation work!
New option in the addon settings to make all your settings account-wide, rather than character-specific.
Statistics window resized slightly to accomodate...per-guild filters!
The day range slider is also smarter and will hide entirely if you have less than 2 days' worth of your sales to work with.
Some UI tweaks to make all languages fit better

Changelog for 0.9.1
Nothing major here, but either I or esoui.com may have borked 0.9b's files so uploading a new release with some minor tweaks here and there to get a version that doesn't seem to intermittently be missing bindings.xml and LibAddonMenu

Changelog for 0.9b
Further rewrite of part of the scanning routines to be more accurate
Some small tweaks to the time display routines (will go up to 90 seconds before saying 1 minute, 90 minutes before 1 hour, etc.)
Fixes to on-screen alerts to avoid 'missing' multiple identical alerts
GUILD TRADER SUPPORT! Buyer names now have a gold bag icon next to them if they are not in the guild (i.e. bought at your guild's trader kiosk)
Stats Window now also shows you percentage of sales made at the guild trader
Other minor tweaks and optimizations as we push towards a fully-translated, fully-functional 1.0 release!

Changelog for 0.9a
Rewrite of part of the scanning routines to be more accurate
Fixes for odd behavior in the stats window
Fixes for the "Alert flood" issue if you sell multiple items between scans
Misc. other small bugfixes

Changelog for 0.9 (version jump due to being nearly feature-complete):
Added a new smaller view mode for the main window
Added sales stats! Click on the "list" icon at the top of the main window to toggle.
Search field now searches item names
Fixes for one case where items bought close together don't all trigger alerts; there are still some odd cases I'm working on

Changelog for 0.3:
Added ability to toggle between gross/total sales price and per-unit price displays
Better support for multiple accounts that use the same computer
Further improvements to store scanning
UI improvements - Shopkeeper closes along with most other UI scenes now (bank, crafting station, etc.)

Changelog for 0.2a:
German localization updated/fixed (Credit to Urbs of the EU Server for his hard work on this!)

Changelog for 0.2:
German localization is complete!
Fixed missing localizations on Reset/Refresh buttons.
Fixed a minor license issue.
Sound options added for alerts.
On-screen and chat alert options separated.
Shopkeeper button on guild store screen moved down slightly.
Fixed alert swarm after resetting listings.
Main window now has X to close button and a hotkey binding.
Main window now closes when you open the game menu.
Eliminated cases where slider could get confused as to number of items in the list.
LibAddonMenu updated to version 2.0r9 (thanks Seerah!)

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media
Inc. or its affiliates. The Elder Scrolls and related logos are registered
trademarks or trademarks of ZeniMax Media Inc. in the United States and/or
other countries. All rights reserved.
Archived Files (69)
File Name
Version
Size
Uploader
Date
2.3.1
368kB
Philgo68
08/01/20 02:25 PM
2.2.1
395kB
Philgo68
09/08/19 08:16 AM
2.1.0a
392kB
Philgo68
08/17/19 05:58 PM
2.1.0
392kB
Philgo68
08/11/19 09:59 PM
2.0.8b
1MB
Philgo68
07/13/19 04:45 PM
2.0.8
1MB
Philgo68
07/07/19 04:09 PM
2.0.7
392kB
Philgo68
06/23/19 09:17 PM
2.0.6
409kB
Philgo68
03/31/19 12:05 PM
2.0.5
392kB
Philgo68
03/03/19 08:16 PM
2.0.5
392kB
Philgo68
03/03/19 08:09 PM
2.0.5
392kB
Philgo68
03/03/19 07:44 PM
2.0.4a
393kB
Philgo68
02/26/19 01:50 AM
2.0.4
393kB
Philgo68
02/24/19 11:25 PM
2.0.3b
402kB
Philgo68
02/15/19 09:23 AM
2.0.3a
391kB
Philgo68
02/11/19 11:53 PM
2.0.3
406kB
Philgo68
02/10/19 04:23 PM
2.0.2
397kB
Philgo68
08/12/18 11:34 PM
2.0.1
395kB
Philgo68
05/20/18 10:00 PM
2.0.0
437kB
Philgo68
02/18/18 01:36 PM
1.9.9
445kB
Philgo68
10/23/17 07:53 PM
1.9.8
401kB
Philgo68
08/27/17 05:42 PM
1.9.8
399kB
Philgo68
08/27/17 04:31 PM
1.9.7
388kB
Philgo68
06/25/17 10:14 PM
1.9.6
390kB
Philgo68
06/04/17 03:58 PM
1.9.5
312kB
Philgo68
02/06/17 08:13 AM
1.9.4
311kB
Philgo68
10/16/16 08:45 PM
1.9.3
311kB
Philgo68
10/05/16 10:50 AM
1.9.2
310kB
Philgo68
07/31/16 09:49 PM
1.9.1
305kB
Philgo68
06/04/16 07:16 AM
1.9.0
305kB
Philgo68
05/30/16 09:19 PM
1.8.6
304kB
Philgo68
03/18/16 08:14 PM
1.8.5
304kB
Philgo68
03/16/16 06:29 PM
1.8.4
304kB
Philgo68
03/15/16 09:02 PM
1.8.3
297kB
Philgo68
03/14/16 02:42 PM
1.8.2
294kB
Philgo68
03/07/16 11:49 AM
1.8.1
291kB
Philgo68
11/21/15 06:43 PM
1.8.0
283kB
Philgo68
11/02/15 06:02 PM
1.7.2
280kB
Philgo68
10/23/15 04:16 PM
1.7.1
282kB
Philgo68
08/27/15 08:01 PM
1.6.21a
279kB
Philgo68
05/24/15 01:11 AM
1.6.20
274kB
Philgo68
05/09/15 10:01 AM
1.6.19
273kB
Philgo68
05/08/15 08:41 PM
1.6.18a
273kB
Philgo68
05/03/15 09:36 PM
1.6.18
273kB
Philgo68
05/03/15 06:45 PM
1.6.17
272kB
Philgo68
05/02/15 12:22 AM
1.6.16
269kB
Philgo68
04/21/15 11:00 PM
1.6.15a
266kB
Philgo68
04/15/15 04:47 PM
1.6.14
266kB
Philgo68
04/11/15 12:06 AM
1.6.13
264kB
Philgo68
04/05/15 06:46 PM
1.6.12
263kB
Philgo68
04/04/15 12:53 PM
1.6.11
262kB
Philgo68
04/04/15 12:59 AM
1.6.10
258kB
Philgo68
03/22/15 08:45 PM
1.6.9
258kB
Philgo68
03/18/15 07:33 PM
1.6.8
258kB
Philgo68
03/17/15 08:25 PM
1.6.7
256kB
Philgo68
03/07/15 05:41 PM
1.6.6
256kB
Philgo68
03/06/15 07:56 PM
1.6.4
256kB
Philgo68
03/04/15 04:52 PM
1.6.3
255kB
Philgo68
03/02/15 10:51 PM
1.6.2
249kB
Philgo68
03/01/15 10:48 AM
1.6.1
245kB
Philgo68
02/28/15 01:21 PM
1.6
245kB
Philgo68
02/23/15 06:17 PM
1.0.3
245kB
Philgo68
02/21/15 12:50 AM
1.0.2
244kB
Philgo68
02/18/15 10:48 PM
1.0.1
245kB
Philgo68
02/15/15 07:53 PM
1.0.0
243kB
Philgo68
02/15/15 07:28 PM
1.0.0
243kB
Philgo68
02/15/15 06:42 PM
0.9.9
238kB
Philgo68
02/14/15 12:38 AM
0.9.9
1MB
Philgo68
02/14/15 12:24 AM
0.9.8a
1MB
Philgo68
02/12/15 07:07 PM


Post A Reply Comment Options
Unread 08/11/20, 03:25 PM  
SteveS
 
SteveS's Avatar

Forum posts: 5
File comments: 55
Uploads: 0
Re: Re: Re: Re: Timing

Originally Posted by Sharlikran
Originally Posted by SteveS
Oh sorry, it is CEST in Europe.
I mixed up the times. Then it is the usual time only the day changed.
https://forums.elderscrollsonline.co...-swap-times/p1

You will need to do your own calculations. I have verified the time to be correct with people from UTC+2. The time is generated by Zenimax routines. So if they changed the Kiosk flip time I will need an official ZOS post so I know what to change it to.

Originally Posted by SteveS
But still strange as I lost days of sales.


You never loose sales. The roster will be correct as far as I know. I will be testing it more today. As for the the MasterMerchant window, I am not the original author. If Philgo didn't account for the Tuesday time change and use the new routines for the new kiosk flip then I will have to investigate that. It could take weeks (hopefully less) because I do not understand that part of the code yet. So you will need to refer to the roster tab where I am able to troubleshoot that and update it as needed.
Yeah, I meant the total window with the guild total amounts, sorry. In the detailed window I have the sales but the total changed to an amount that doesn't make sense.
I had around a million gold for the week (which was 9 days now) but today I had only 90k gold.
Didn't check after the change, will check it in the morning whether the counter flipped to the new week or not.
But I am confused now, which one of you is updating the add-on recently?
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 02:31 PM  
Rushinator

Forum posts: 0
File comments: 34
Uploads: 0
Hi,

First off, thank you for your work to keep Master Merchant updated. It's very much appreciated as it makes my job so much easier.

Just wanted to post here if you weren't aware of the most recent issue. After the trader flip, MM has broken somewhat for me & other GMs.

For Current Week, it's all zeros with no data.

For Last Week, it shows much less in sales then it did before the flip. I assume its not displaying the 9-day sales week but the 7-day (Tuesday-Tuesday or Sunday-Sunday) sales week. Since this is the case for other GMs, I assume this is not an isolated case.

Hopefully it won't be a difficult fix. Thank you again & I wish you the best of luck.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 11:55 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Originally Posted by Octopuss
Thanks for the in-depth explanation.
One thing that still doesn't make sense to me is if the server only provides new data to the client and not older, how comes I progressively see older sales in the MM window as time goes on?

edit: By that I mean older sales, not the sales that happened during the entire time the game was running. Unless I am looking at the whole thing wrongly. Which can be true. It's 32°C around here.
Just refer to the image with the grey arrow and the purple arrow. I don't want to draw vertical lines.

The blue arrow is the new incoming sales. These are added to the beginning of the list, the top of the list. This you do not have any influence on as far as I know.

Purple arrow is what is in memory. If you reload the UI that is the grey line because it is now a combination of all received data in one chunk.

Red arrow is the older sales that you should have already seen. Especially ones that are several days old. Those come in if requested. As far as I know that's done by pressing E on the history tab. There is a chance you get some because the server just send it to you, I don't have the game's source code so I don't know. The only thing I know for sure is that is the data you can influence by pressing the E key. Also there are two API commands "DoesGuildHistoryCategoryHaveMoreEvents" and if that is false then there is nothing older then what you have loaded in memory. If it is true then you can call "RequestMoreGuildHistoryCategoryEvents" but that can be denied. If not then you will get whatever Zenimax is willing to send you. It is appended to the end of the list. Everything is sorted newest to oldest by the seconds since the event occurred. This is a fairly smart way to do it because that means 0 or 1 seconds would be first, and so on. Smallest to largest, and easier to sort at that point.
Last edited by Sharlikran : 08/11/20 at 12:36 PM.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 11:48 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Re: Re: Re: Timing

Originally Posted by SteveS
Oh sorry, it is CEST in Europe.
I mixed up the times. Then it is the usual time only the day changed.
https://forums.elderscrollsonline.co...-swap-times/p1

You will need to do your own calculations. I have verified the time to be correct with people from UTC+2. The time is generated by Zenimax routines. So if they changed the Kiosk flip time I will need an official ZOS post so I know what to change it to.

Originally Posted by SteveS
But still strange as I lost days of sales.


You never loose sales. The roster will be correct as far as I know. I will be testing it more today. As for the the MasterMerchant window, I am not the original author. If Philgo didn't account for the Tuesday time change and use the new routines for the new kiosk flip then I will have to investigate that. It could take weeks (hopefully less) because I do not understand that part of the code yet. So you will need to refer to the roster tab where I am able to troubleshoot that and update it as needed.
Last edited by Sharlikran : 08/11/20 at 11:56 AM.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 11:33 AM  
Octopuss
 
Octopuss's Avatar

Forum posts: 176
File comments: 816
Uploads: 0
Thanks for the in-depth explanation.
One thing that still doesn't make sense to me is if the server only provides new data to the client and not older, how comes I progressively see older sales in the MM window as time goes on?

edit: By that I mean older sales, not the sales that happened during the entire time the game was running. Unless I am looking at the whole thing wrongly. Which can be true. It's 32°C around here.
Last edited by Octopuss : 08/11/20 at 11:37 AM.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 11:26 AM  
SteveS
 
SteveS's Avatar

Forum posts: 5
File comments: 55
Uploads: 0
Re: Re: Timing

Originally Posted by Sharlikran
Originally Posted by SteveS
It didn't change the week at 4pm. I still see sales from the previous 24 hours randomly.
What time zone are you in? The server flip is today, Tuesday Aug 11 at 3PM Eastern in the US. Its not even close to that time yet. If they changed it then they didn't make a new post that I'm aware of.
Oh sorry, it is CEST in Europe.
I mixed up the times. Then it is the usual time only the day changed.
But still strange as I lost days of sales.
Last edited by SteveS : 08/11/20 at 11:26 AM.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 11:24 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Re: Timing

Originally Posted by SteveS
It didn't change the week at 4pm. I still see sales from the previous 24 hours randomly.
What time zone are you in? The server flip is today, Tuesday Aug 11 at 3PM Eastern in the US. Its not even close to that time yet. If they changed it then they didn't make a new post that I'm aware of.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 10:20 AM  
SteveS
 
SteveS's Avatar

Forum posts: 5
File comments: 55
Uploads: 0
Timing

It didn't change the week at 4pm. I still see sales from the previous 24 hours randomly.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 09:45 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Originally Posted by Gelmir
I log through all my characters everyday, to do writs. This problem have been there for days. Doesn't go away.
I do not need reminded. Please read previous posts. Someone already mentioned this. The code is complex, I am not the original author, if I figure it out I will update it. If Philgo knows why it happens and updates it then he can upload an update. It will happen when it happens.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 09:42 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Originally Posted by Octopuss
E is a standard keybind. It acts as "more" on the sales history page.
Then maybe Zenimax simply does not like all the testing I am doing and the keybind doesn't show up for me but still does for you.

Originally Posted by Octopuss
Worst thing is, the game simply crashes after a few hours regarless what you do, and all the downloaded sales are not saved (really good job with the way files are handled, ZOS).
Originally Posted by votan
votan
afaik limited by the number of entries.
these entries can be huge => huge size no problem.
But if you have alot small entries, it can be a problem.
If you have too much stuff in your saved vars files that may happen. Adjust the sliders to keep a bit less data.

Originally Posted by Octopuss
I have no idea how else am I supposed to get any sales when MM got to about five hours worth of history in several hours of the game sitting idle.
Okay I am with you here so far. I am going to reword this though so that it's more accurate when I paraphrase it back to you. "I was doing various things and when I want to the guild history tab for sales, there was only a few hours of sales."

Originally Posted by Octopuss
Also, I have no idea how else to get at least those ten days of history you can get manually. I believe MM only ever did like 3.
Again MM is not doing anything. MM Does not control the server to make the server get data. So let me paraphrase again. "I don't see how to else to get ten days of sales from the server without updating the guild history manually."

Originally Posted by Octopuss
On the other hand, I feel like even though I clicked through ten days of history, I only got fragment of the sales.
Lets paraphrase this also. "On the other hand, I feel like even though I clicked through ten days of history, and the server updated the guild history tab with ten days of sales, MM did not seem to recognize them."

Yes it did. There is a unique ID number for every guild history event.

Originally Posted by Octopuss
I am in a very active guild and during prime time, there are hundreds of transactions each day.
This varies depending on the guild yes.

Originally Posted by Octopuss
edit:
How many days of history is MM actually able to scan?
MM does not scan the server. It scans what is in memory that the server has provided you. The server provides you with new data always. I don't think users can avoid this. Pressing E on the history tab requests older data, not newer.



The blue bar is what you get when you log in. The green bar is all the history that has not loaded into memory yet. The server has not given it to you yet. Pressing E just requests more older data you have already seen. 1, 2, 3, 4 days back and so on. You are not receiving anything you haven't already seen.



Now if you could zoom out and look at it from another angle. THe green bar is how much data is stored. There is no reason for the server to keep all of it so there has to be a limit to it. I am just guessing 10 days, ZOS doesn't tell us of course.

The purple arrow is all the data you have in memory. The blue arrow again is the new data for new sales that happened within the last few hours. The new sales are not added to the end of the history it is added to the begining of the history. If you reload you UI you do not loose any of the events or sales you have in memory. So the total ammount of sales is like the grey bar. If the server has not given you all that it is going to then you have to keep pressing E to go further back. That is the red arrow.

Once you do that, there is no reason to go back. Why do it every day, or ever other day? You have seen it already. If you are on a busy guild you only need to see X amount of days of sales depending on how many days you have not logged into the game. If you log in every day you do not need to ever go back more then one day.

The server tracks these events, they are not sales beause the guild history is not "only selling stuff" so everything is an event. The alliance war is an event, joining and leaving the guild, promoting someone, whatever. Each event has a unique ID number. I can't emphasize that enough that it is unique. Meaning if you have a sale with an event ID of 123456789009876 and that sale it 3 days old, wait one day and that sale will now be 4 days old. The seconds since the event occured will change but the event ID will always be 123456789009876. This is added to the MM data from what I can see. I am still investigating things as the code is very complex. However, there should be 0 duplicates of sales in your saved variables files with the same event because that would be unessary bloat in your files.

I understand that people "feel" there "has to be" more "sales" but when the mod tells you there are no new sales then there are no new sales. If you wait long enough, if you reload the UI, whatever you do without pressing E, MM will scan that data. Once it does it records the event ID like my made up ID number 123456789009876. Which happens to be a 64 bit integer so it can be very large and I doubt we have even come close to the limit of that kind of integer.

So wait for the next version. I have updated how it tracks new events, the blue line in my examples.

For now if you want to see what I am doing my proof of concept mod that will eventually become a library you can download LibGuildHistoryCache.

https://github.com/ESOUIMods/LibGuil...ive/master.zip

It requires LibDebugLogger and DebugLogViewer. When you have those installed you need to change the settings for DebugLogViewer. There is a part that has the type of messages to display. The default is set to Info and you need to change the drop down to Debug. Then open the logger viewer in the settings.

Since this is a proof of concept mod and not released you will probably loose the data it stores. So don't get upset if that happens. For now use it to see what I mean and better understand what I am talking about where you only ever need the new sales for the time you have not been logged in. If your guild history says 3 days then you have gone back too far, unless you didn't log in for 4 days or something.



You will see something like that. Look toward the bottom. You see a line that has 101 events, New Sales 66, Duplicate sales 35.

So think of that as the above image with the purple arrow. The purple arrow is the total 101 events you have so far. Each time you receive new sales that is the blue line. When you reload your UI you do not loose any of the events, that is the grey line. Just as a refresher to what I said above. If you log out, you start over the server does not cache that for you. There is no guild history cache hence the reason I am making one.

What you would do is watch the numbers. Once you see New Sales 0, Duplicate sales X then you are caught up. Even MM should be using the event ID to know any of the older events have been seen already.

If you have pressed E enough to see 10 days of data, then MM saw it. When you log out an log in you start with only the newest event/sale. So you probably already suspect that if my proof of concept mod tells you 0 new sales, X Duplicate sales, and you view the history tab and see only 1 hour of entries then yes the server did not give you all of the older events yet. You can press E at that point and yes new events should become available. However, once you reach what you know to be that last 5 hours or 8 hours however long it has been, then you should know there is no point in going back further. Go back 1 day for good measure if you like but MM stored the event ID and should not duplicate any sales it has seen already.
Last edited by Sharlikran : 08/11/20 at 09:48 AM.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 04:24 AM  
Gelmir
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 64
Uploads: 1
Originally Posted by Rothry
Originally Posted by Gelmir
As of late MM stopped showing latest sales in its own sales window, even though those sales are detected. List refreshes only after /reloadui, which is tiresome. Thoughts?
i had this problem too after the update. after logging through my characters the issue was gone
I log through all my characters everyday, to do writs. This problem have been there for days. Doesn't go away.
Report comment to moderator  
Reply With Quote
Unread 08/11/20, 12:39 AM  
Octopuss
 
Octopuss's Avatar

Forum posts: 176
File comments: 816
Uploads: 0
Originally Posted by Sharlikran
Originally Posted by Octopuss
Is there still any technical difference between letting MM get the sata and manually pressing E for ten minutes?
Because despite what Sharlikan posted thus far, if I click long enough, I get ten days worth of history within maybe 15 minutes.
Now the game has been sitting idle for a few hours and I only have 3 hours of sales in the main window
Do you have an E keybind to load more older data on the Guild history tab? I don't. For several days now I have seen that feature slowly, mmmm, deteriorate. Last week I could press it and get 11,000 events. Then I started making a new library to cache the history. By about that time pressing E wasn't doing anything for me. As of today, I have not E keybind on the guild history for sales.

I will be adding a message to MM as a reminder that when users see no new sales added to MM that could be because there is only a certain amount of history available.

Likewise, if you feel you are missing a sale from 7 days ago, but you have 3 days of sales in the history that is why MM isn't triggering any notifications.

I encourage people to stop updating the guild history manually. That definitely has an effect on the server. I wouldn't want that to be such an issue that the feature is eliminated.

If that feature is removed though, the library I am makeung to cache sales data will replace it. You won't need that anymore. Granted you have to log in and get history every so often. However, I'm seeing results where if I'm logged out for work, or I slept, or spent time with the kids, once I log on, it takes very little time to catch up to where I was.

Meaning I am slowly accumulating a usable cache of data to test with and improve things.
E is a standard keybind. It acts as "more" on the sales history page.
I don't know anything about those events, but anytime I press E on that guild page, I get a few new sales in the window.
I have no idea how else am I supposed to get any sales when MM got to about five hours worth of history in several hours of the game sitting idle. Worst thing is, the game simply crashes after a few hours regarless what you do, and all the downloaded sales are not saved (really good job with the way files are handled, ZOS).
Also, I have no idea how else to get at least those ten days of history you can get manually. I believe MM only ever did like 3.

On the other hand, I feel like even though I clicked through ten days of history, I only got fragment of the sales. I am in a very active guild and during prime time, there are hundreds of transactions each day.

edit:
How many days of history is MM actually able to scan?
Last edited by Octopuss : 08/11/20 at 02:25 AM.
Report comment to moderator  
Reply With Quote
Unread 08/10/20, 02:11 PM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Originally Posted by Octopuss
Is there still any technical difference between letting MM get the sata and manually pressing E for ten minutes?
Because despite what Sharlikan posted thus far, if I click long enough, I get ten days worth of history within maybe 15 minutes.
Now the game has been sitting idle for a few hours and I only have 3 hours of sales in the main window
Do you have an E keybind to load more older data on the Guild history tab? I don't. For several days now I have seen that feature slowly, mmmm, deteriorate. Last week I could press it and get 11,000 events. Then I started making a new library to cache the history. By about that time pressing E wasn't doing anything for me. As of today, I have not E keybind on the guild history for sales.

I will be adding a message to MM as a reminder that when users see no new sales added to MM that could be because there is only a certain amount of history available.

Likewise, if you feel you are missing a sale from 7 days ago, but you have 3 days of sales in the history that is why MM isn't triggering any notifications.

I encourage people to stop updating the guild history manually. That definitely has an effect on the server. I wouldn't want that to be such an issue that the feature is eliminated.

If that feature is removed though, the library I am makeung to cache sales data will replace it. You won't need that anymore. Granted you have to log in and get history every so often. However, I'm seeing results where if I'm logged out for work, or I slept, or spent time with the kids, once I log on, it takes very little time to catch up to where I was.

Meaning I am slowly accumulating a usable cache of data to test with and improve things.
Last edited by Sharlikran : 08/10/20 at 02:20 PM.
Report comment to moderator  
Reply With Quote
Unread 08/10/20, 02:07 PM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 642
File comments: 2015
Uploads: 15
Originally Posted by Octopuss
Also there is a bug - there are some broken code fragments showing at the bottom of item tooltips.
I don't know how that occurs yet and however it does it, it goes away. I just don't know what makes it go away if it's after I log out or what.
Report comment to moderator  
Reply With Quote
Unread 08/10/20, 12:44 PM  
Rothry

Forum posts: 1
File comments: 126
Uploads: 0
Originally Posted by FWSWBN
only a question:
Why weekly sales are not resetted ?
MM shows the sales from last week and adds the new sales to this?
it is beacause of the new trading week. tuesday to tuesday. and beacause of that we have a 11 days trade week this time
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: