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Morrowind (3.0)
Updated:06/06/17 02:33 PM
Created:03/05/15 07:47 AM
Monthly downloads:245
Total downloads:143,609
Favorites:177
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SuperStar - Character Builder  Popular! (More than 5000 hits)
Version: 4
by: Ayantir [More]
SuperStar Bring your Chars to the top !

  • SuperStar is intended to help you to build your Character :

    • Show your whole stats in a complete summary

    • Includes a complete Skill Builder

    • Import/Export your Attributes, Skill & Champion builds to other players

    • Templates can also be saved as favorites

    • Set your skills automatically in few seconds using the Respec



Just type /superstar or bind a key !

v4
=======
- API & Lib Update
- Added Warden Class handling
- Fixed hash import skill builder preview when skills points spent in build were equal to the character points
- Fixed skill builder middle click feature when skills points required were equal to the character points available

v3.1
=======
- Fixed inversion between Dark Magic and Daedric Summoning for Sorcerers
- Added Crown Store tri stat food as a food buff

v3
=======
- API & Lib Update
- Updated DE & Added JP translations (Many thanks to Baetram & Lionas!)

Main tab:
Fixed the resistance hard cap colorization. When you hit one of those cap, only this one will be in red (before, both were). Resistance hard cap is 50%.

Import Tab:
Attributes and Champion points are now shown when pasting a valid hash.

Skill Builder tab:
- You can now set all the passive points of an ability by clicking with your mousewheel on a passive. It will set the passive at max rank directly.

Favorites tab:
- Champion Points can now be respeced again. To respec Champion points, hover a favorite and press "F" Keybind. Please note that after a champion repec, total values in the standard Champion Builder may be false. Please clic on "Clear button" on champion builder and check on the skill directly if points if you are afraid. In any caise, points are correctly set (it's only a visual issue with the refresh of this panel which fix itself at logoff).

- Please note that old builds are now longer valid if they contains weapon skills due to the addition of new skills. You may need to redo them. Those favorites should only let you to delete them. Other won't have problems.

- After One Tamriel, You'll can view Hash of a favorite, to do so, press T hen hovering a favorite. It will show the import tab with the favorite hash. (Meanwhile, this function is disabled).

- Few bugfixes

v2.6
=======
- API & Lib Update
- Favorites can now be respec'ed again.
Please note that it will only respec your skill points for now. Few warning will be shown if you don't have the skill lines unlocked, invalid class, race or lack of SP


v2.5
=======

- Modifications on Main tab :

Now includes tooltips on abilities (slots).
Now include tooltips on items
Now include tooltips in Champion Skills
Now display Chmpions passives unlocked

- Modifications on Skills tab :
Fixed order of AvA skills
Fixed Typos on German client for few Skilllines.
Tooltips are now generated with the API itself
Icons are now generated with the API itself
You can now save builds throught the Favorite Keybind

- Modifications on Favorites tab :
Favorites are re-enabled
At each login, a favorite called $YourCharName will be created (or updated). This is your real build. You can use it to see it / change it. You can't delete those special favorites.

- Modifications on Import tab :
Tons of fixes on Hashs
You can now see Hash in Skill Builder.

v2
=======
- Updated libs and API bump
- 1st tab totally revamped : It now show you a complete sheet of your character, for a description of the sheet, please have a look on the video (in english)
- Skill Builder updated for last DLC. New feature "Forget skill" : Right clic on a skill to forget it. Buttons have been moved into Keybinds
- New import/export tab with your characer hash. Import is still disabled for now
- Favorites & Respec tabs are disabled for now

v1
=======
- Automatic Skillpoints setter : You can now automatically set your skill points using SuperStar skill builder. Make a build save it as favorite and go in favorite pannel. Setting 300 SP should take ~ 2 min

- Fixed some bugs :
Reported changes of Imperial City skill lines to SuperStar
Incompatibilities due to code change in Imperial City Release
At startup a nil error for people who don't have unlocked Champion System
Small error in calculation of Available points in skill builder

v0.9
=======
- Fixed some bugs :
At startup a nil error for new users.
For sorcerers, skills and skill line order for dark magic and daedric summonning were inverted. Please note, saved skills builds with thoses skills are also inverted. They must be redone.

v0.9
=======
- Skill Builds can now be saved : A new icon has been added to the Skill Builder. It will allow you to save the Skill build as a favorite. Hashcode for later reuse / sharing is also provided. Hashcode is compatible with description providen in addon main Page.

- Skill Points spinner : You can now choose your skill points in Skill builder from 0 to 400. (PS: Max Skills Points in game is actually 328, this include 278 PvE SP and 50 AvA SP)

- Clicking on a slot now output its full description in chat.
Please Note: I can't pop SkillLine as tooltips in chat because there are 0 function ingame to create customizable and clickable links in chat.
Some gaming common accronyms have been used to display caracteristics of skills, you can use per exemple this page

- Morph Window now show the "New effect text" in green under the tooltip description.

- Fixed some bugs :
In Skill builder, Assault and Assistance AvA SkillLine Icons were inverted, Imperial Skillline icons had Breton icons. Fixed
Undaunted Mettle had a MaxLevel to 3 instead of 2, fixed too.
Real available unspent points were ignored in the virtual "Available Skill Points" of the builder, fixed
Removed the contextual possibility of slotting an ability from the Skill Builder.

I'm still missing some legerdemain and vampires infos to display earning rank of skills. It will be shown in next version with or without them.


v0.8
=======
- Added Skill Builder : Please note that this feature is on its very early stage. For now it'll only let you spend (virtual) points and see skills, morphs, descriptions, etc without spending real points.

Per default your class is selected, Choose your Race
Click on start, and the builder appears. Here you'll get your number of available skillpoints (the real number of your skillpoints that you'd unlocked).
Then you can spend (virtual) points in the skills you want to. It's only preshow for now, NOTHING is saved. (It will be soon!)
  • The data was collected ingame, I didn't copied any single info from websites.
  • The tooltips are generated by game, you'll get REAL values depending on YOUR stats.
    If a tooltip is different from your friends, that's because you're not having same stats. So if you get champion bonuses, item enchantements, they'll be included.
  • Tooltips are a bit different from original ESO ones. Yes because I didn't succeded to recreate them.
  • Even if I got data of all skill levels, I only show you for active and ultimates ability the 4th level. I'll add options later (maybe).

- Fix for the LibMainMenu error reported

v0.7
=======

- Added Favorites : Favorites can be set by clicking on "Favorite" buttons.
From Favorite panel you can see whole description of a favorite (the "Summary"), its sheet ("Export") and you can now change your actual template to this one.
Please note that Favorite names are limited to 40 chars.

- When clicking on "Export" button from other panel, the title will be set to the template name / favorite name / your player name, or "Exported build" if it was from slash command.

- "Imported build" is now "Exported build" to avoid confusions. "Export" buttons will send on the "Exported Build" tab.

- Adding changing template functionnality : First, you must define a template by adding it from a favorite.
- Then, in favorite panel, click on Cange template button
- SuperStar will show the template you've chosen and let you see detailled summary or sheet by clicking on appropriate buttons. If you got enough CP and gold, you'll need to click on Respec button. A dialog will pop and will ask you to confirm your operation. Once it's done, your template will be changed.

- Summary panel rewriten, is now easier to read, plus added colors and CP summary of your char


PS : The cost is imposed by game. I don't take ANY gold. It's 100% like original Champion System.

- Added French & german translation (thanks Baetram)

- Fixed few bugs

v0.6
=======
- Fixed incompatibilities with other panels like markets, skillbars, etc.

v0.5
=======
- SuperStar now use Main Menu. There are now tabs in the SuperStar main scene to navigate between windows.
- Imported builds are now in a new tab. It will be easier to compare and Imported build will have its own functions soon
- Added Summary tab. To get a textual description of your build or the imported one.
- Fixed little bug with the base62 encoder, wikipedia was wrong!

v0.4
=======
- SuperStar now use SceneManager. I needed space and will use this ingame system to make tabs inside SuperStar.
- Fixed little bug with total colors and moved unspent points to the right


v0.3
=======
- Added Tooltips on skills
- Added indicator near the star names if you omit to spend a point in a constellation
- If your Champion level is too low compared to an imported build, the total point spent will appear in red
- Fixed whole positions for all languages

v0.2
=======
- Added Export Feature
Usage : Open Superstar, click on Export button, the EntryBox in chat will be fulfilled with a command like /script ChampionsCrafters("1100C0000H800000000000000000CC00000D00")

You can share this link with a friend, integrate this in a website, and other will see your build !
PS: For now the people you want to share this link must use SuperStar in order to get a displayed value.

Webmasters & Addon authors who wants to build similar addons & web based builders : Please see Addon description to get info about how the hash is writen.

- Added total points spent and little icons.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
4.3.3
107kB
02/01/21 09:22 AM
Patch
4.01
78kB
03/03/18 04:58 PM
Patch


Archived Files (17)
File Name
Version
Size
Uploader
Date
3.1
76kB
Ayantir
10/02/16 11:03 AM
3
72kB
Ayantir
09/18/16 12:43 AM
2.6
63kB
Ayantir
08/23/16 12:47 AM
2.5
67kB
Ayantir
06/26/16 06:10 PM
2.b
70kB
Ayantir
05/30/16 10:01 PM
2
70kB
Ayantir
05/30/16 09:39 PM
1
81kB
Ayantir
09/01/15 07:23 AM
0.9.1
76kB
Ayantir
05/08/15 01:22 PM
0.9
76kB
Ayantir
05/06/15 05:28 PM
0.8
72kB
Ayantir
04/16/15 09:47 PM
0.7
44kB
Ayantir
04/07/15 01:20 AM
0.6
40kB
Ayantir
04/01/15 08:04 PM
0.5
37kB
Ayantir
03/23/15 08:21 AM
0.4
35kB
Ayantir
03/21/15 10:17 PM
0.3
33kB
Ayantir
03/19/15 05:20 PM
0.2
33kB
Ayantir
03/09/15 10:39 AM
0.1
31kB
Ayantir
03/05/15 07:47 AM


Post A Reply Comment Options
Unread 03/03/18, 05:00 PM  
senorblackbean
 
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Alright, I finally had time to post a patched version here. http://www.esoui.com/downloads/info1...nesUpdate.html

Enjoy!
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Unread 02/28/18, 02:33 AM  
wambo
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Strange... why did Minion not update to that ? O_o

But it works fine now, thx a lot!
--> Didnt try addon, just no errors anymore ^^
Last edited by wambo : 02/28/18 at 02:35 AM.
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Unread 02/27/18, 05:55 AM  
Ego_666
 
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Superstar Patch for Dragon Bone

Yes, same effect on my site. One screen is blank.

I'm playing with game controller (xbox controller on PC) so it's normal for me, that most plug-ins are only working partially. I never used this page too... Rest works fine!

I'm a professional IT developer and ESO player. Maybe I would like to make some more LUA work ... so if you can give me some hints 'how-to-start' I would appreciate that.

But for quick help regarding the whole community of Superstar-Users I agree with you, that you can release the patch. Maybe give me the honor to be found as co-author in the manifest. What do think about the following line:
## Author: Ayantir (Ego_666 & Senorblackbean)
KingDruss (Ego_666)

BTW: I sent a message to Ayantir but he did not respond so far



Originally Posted by senorblackbean
Confirmed Ego_666's fixes worked. Though, it seems the Respec window is blank, but I've never used it so don't know if that's normal. No errors though, and everything else seems to work.

@Ego_666 do you want to post a patch? If not, I can.


Thanks!
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Unread 02/26/18, 08:53 PM  
senorblackbean
 
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Confirmed Ego_666's fixes worked. Though, it seems the Respec window is blank, but I've never used it so don't know if that's normal. No errors though, and everything else seems to work.

@Ego_666 do you want to post a patch? If not, I can.


Thanks!
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Unread 02/26/18, 03:04 PM  
Ego_666
 
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Seams to be quite old. Older than that stuff I have. And the error message is different from that one 'baertram' has described.

Use the download from 6/6/2017. On this page here. It contains a superstar.txt file from 6/5/2017 (June the 5'th) 877 bytes in size. This is the version which I patched. If you need more help send me a private message I have the patch on my web server, where you can get if neccessary.

KingDruss (Ego_666)

Originally Posted by wambo

I still get that error

Btw: my superstar.txt said:

## APIVersion: 100016 100017
But it doesnt seem like I missed an update ?
Last edited by Ego_666 : 02/26/18 at 03:05 PM.
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Unread 02/26/18, 01:46 PM  
wambo
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I still get that error

Btw: my superstar.txt said:

## APIVersion: 100016 100017
But it doesnt seem like I missed an update ?
Last edited by wambo : 02/26/18 at 01:46 PM.
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Unread 02/25/18, 11:11 AM  
Ego_666
 
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Superstar Dragon Bone - Update

Hi,

I changed only the return value in 'LibSkillsFactory.lua' in function 'LibSkillsFactory:GetNumSkillAbilities' from
return nil
to
return 0
There must be some new skill lines which are coming from API-Call 'GetNumSkillLines'. And there are no defintions in the hardcoded array's. Once 'nil' is returned the for-loop will throw an exception. So better return '0'.

And of course you have to change the manifest 'superstar.txt'. Otherwise the Plug-In will be still marked as 'out-dated'.

Change
## APIVersion: 100019
to
## APIVersion: 100022
As far as I can see from now, it works.

KingDruss (@Ego_666)

I can provide the files of course but, I dont know how to or maybe the author will do the changes by his self.
Last edited by Ego_666 : 02/26/18 at 04:49 AM.
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Unread 02/23/18, 04:31 PM  
Baertram
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The line where the error happens relates to a library LSF. if you search for the definition of LSF you'll find it's a library:
LibSkillsFactory

You need to check fot the library file then and find the function that was called in line 713 of SuperStar.lua:
GetNumSkillAbilities

Unfortunately you do not know what parameter might be wrong, as the function was called.
Either skillType or skillLineIndex. Or Both.
You could put in line 712 the following:
d("skillType: ".. tostring(skillType) .. ", skillLineIndex: " ..tostring(skillLineIndex)
This will print to chat the numbers and you can find out which ones are the one that were used last before the error occurs.
Then check the function in the library with these values to find out what might be wrong.

It seems that the functio nin the lib is returnin NIL as "if LibSkillsFactory.skillFactory[skillType][skillLineIndex] then" is not true. So the varibale is somehow empty:
LibSkillsFactory.skillFactory[skillType][skillLineIndex]

If you find out which skillType and skillLineIndex it is, via the d() chat output, you can check in the library where the variable LibSkillsFactory.skillFactory is filled with the values (line 353 in the library) and maybe add the missing ones.

As dragon & bones changes the skills and added the helpers for new players the skils indices might got changed and the totat library needs to be adopted. So I guess there is no easy fix or the author would have added it already.


Originally Posted by Majeure
Originally Posted by Xanni
Originally Posted by Majeure
Dragon Bones DLC:
Code:
user:/AddOns/SuperStar/SuperStar.lua:713: number expected for loop variables
stack traceback:
	user:/AddOns/SuperStar/SuperStar.lua:713: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
	user:/AddOns/SuperStar/SuperStar.lua:204: in function 'SuperStarSkills:New'
	user:/AddOns/SuperStar/SuperStar.lua:1553: in function 'InitSkills'
	user:/AddOns/SuperStar/SuperStar.lua:4824: in function 'OnAddonLoaded'

Hi. Since I am not a programmer, and fundamentally incompetent, I need a bit more help. Opened SuperStar.lua with Notepad++...found the lines, and became completely overwhelmed as to exactly where/how to make the corrections. Any other assistance that you might provide? Will be greatly appreciated
I was just reporting the error this addon throws, it's not a fix or anything.

On that note, still hoping for a fix. I rely on this addon for swapping between roles, and while the CP can be replaced there's nothing for quickly doing morphs.
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Unread 02/19/18, 01:33 PM  
wambo
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Originally Posted by Majeure
On that note, still hoping for a fix. I rely on this addon for swapping between roles, and while the CP can be replaced there's nothing for quickly doing morphs.
I support this claim. Addon authors of this game, have mercy on this great addon, if the originial author isnt around anymore :-/
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Unread 02/18/18, 11:50 AM  
Xanni

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Originally Posted by Majeure
Dragon Bones DLC:
Code:
user:/AddOns/SuperStar/SuperStar.lua:713: number expected for loop variables
stack traceback:
	user:/AddOns/SuperStar/SuperStar.lua:713: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
	user:/AddOns/SuperStar/SuperStar.lua:204: in function 'SuperStarSkills:New'
	user:/AddOns/SuperStar/SuperStar.lua:1553: in function 'InitSkills'
	user:/AddOns/SuperStar/SuperStar.lua:4824: in function 'OnAddonLoaded'

Hi. Since I am not a programmer, and fundamentally incompetent, I need a bit more help. Opened SuperStar.lua with Notepad++...found the lines, and became completely overwhelmed as to exactly where/how to make the corrections. Any other assistance that you might provide? Will be greatly appreciated
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Unread 02/11/18, 07:20 PM  
Lakashi
 
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Addons

There are a couple of your addons that need work, but we understand that it takes time! If you have a mostly working version, put it on DropBox or something and see if the community can help you as well! Doing it all yourself is rough!

Either way, thanks for all your hard work for the ESO community!
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Unread 01/19/18, 05:50 PM  
Madlark

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Originally Posted by Ayantir
The addon need a bit of revamp which is already done and.. only on my computer because there's maybe few bugs and.. that ****ing thing is overcomplex and I'll have still a lot of things to add in that thing.. ^^
Honestly the only thing I need from it is to be able to save my skills and CP as templates for easy respec, everything else I'd love to see gone tbh X)

Any hope for a "lite" version maybe?
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Unread 01/19/18, 05:41 PM  
Ayantir
 
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Originally Posted by Madlark
Getting this when trying to save a Favourite:

bad argument #2 to 'string.sub' (integer expected, got string)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/SuperStar/SuperStar.lua:157: in function 'Base62'
user:/AddOns/SuperStar/SuperStar.lua:1955: in function 'IsValidSkillsHash'
user:/AddOns/SuperStar/SuperStar.lua:2137: in function 'ParseSkillsHash'
user:/AddOns/SuperStar/SuperStar.lua:2364: in function 'CheckImportedBuild'
user:/AddOns/SuperStar/SuperStar.lua:4153: in function 'ConfirmSaveFav'
user:/AddOns/SuperStar/SuperStar.lua:4348: in function 'm_callback'
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:148: in function 'ZO_KeybindButtonMixin:OnClicked'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:218: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
The addon need a bit of revamp which is already done and.. only on my computer because there's maybe few bugs and.. that ****ing thing is overcomplex and I'll have still a lot of things to add in that thing.. ^^
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Unread 01/19/18, 05:39 PM  
Madlark

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Getting this when trying to save a Favourite:

bad argument #2 to 'string.sub' (integer expected, got string)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/SuperStar/SuperStar.lua:157: in function 'Base62'
user:/AddOns/SuperStar/SuperStar.lua:1955: in function 'IsValidSkillsHash'
user:/AddOns/SuperStar/SuperStar.lua:2137: in function 'ParseSkillsHash'
user:/AddOns/SuperStar/SuperStar.lua:2364: in function 'CheckImportedBuild'
user:/AddOns/SuperStar/SuperStar.lua:4153: in function 'ConfirmSaveFav'
user:/AddOns/SuperStar/SuperStar.lua:4348: in function 'm_callback'
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:77: in function 'HandleCallback'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:148: in function 'ZO_KeybindButtonMixin:OnClicked'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:218: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
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Unread 12/04/17, 01:00 PM  
Julian001

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There is a problem in the german version with Blockcost and Tri stat Glyphs. The label is too long and overlaps with the cp stuff.
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