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Morrowind (3.0)
Updated:06/06/17 02:33 PM
Created:03/05/15 07:47 AM
Monthly downloads:371
Total downloads:143,970
Favorites:177
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SuperStar - Character Builder  Popular! (More than 5000 hits)
Version: 4
by: Ayantir [More]
SuperStar Bring your Chars to the top !

  • SuperStar is intended to help you to build your Character :

    • Show your whole stats in a complete summary

    • Includes a complete Skill Builder

    • Import/Export your Attributes, Skill & Champion builds to other players

    • Templates can also be saved as favorites

    • Set your skills automatically in few seconds using the Respec



Just type /superstar or bind a key !

v4
=======
- API & Lib Update
- Added Warden Class handling
- Fixed hash import skill builder preview when skills points spent in build were equal to the character points
- Fixed skill builder middle click feature when skills points required were equal to the character points available

v3.1
=======
- Fixed inversion between Dark Magic and Daedric Summoning for Sorcerers
- Added Crown Store tri stat food as a food buff

v3
=======
- API & Lib Update
- Updated DE & Added JP translations (Many thanks to Baetram & Lionas!)

Main tab:
Fixed the resistance hard cap colorization. When you hit one of those cap, only this one will be in red (before, both were). Resistance hard cap is 50%.

Import Tab:
Attributes and Champion points are now shown when pasting a valid hash.

Skill Builder tab:
- You can now set all the passive points of an ability by clicking with your mousewheel on a passive. It will set the passive at max rank directly.

Favorites tab:
- Champion Points can now be respeced again. To respec Champion points, hover a favorite and press "F" Keybind. Please note that after a champion repec, total values in the standard Champion Builder may be false. Please clic on "Clear button" on champion builder and check on the skill directly if points if you are afraid. In any caise, points are correctly set (it's only a visual issue with the refresh of this panel which fix itself at logoff).

- Please note that old builds are now longer valid if they contains weapon skills due to the addition of new skills. You may need to redo them. Those favorites should only let you to delete them. Other won't have problems.

- After One Tamriel, You'll can view Hash of a favorite, to do so, press T hen hovering a favorite. It will show the import tab with the favorite hash. (Meanwhile, this function is disabled).

- Few bugfixes

v2.6
=======
- API & Lib Update
- Favorites can now be respec'ed again.
Please note that it will only respec your skill points for now. Few warning will be shown if you don't have the skill lines unlocked, invalid class, race or lack of SP


v2.5
=======

- Modifications on Main tab :

Now includes tooltips on abilities (slots).
Now include tooltips on items
Now include tooltips in Champion Skills
Now display Chmpions passives unlocked

- Modifications on Skills tab :
Fixed order of AvA skills
Fixed Typos on German client for few Skilllines.
Tooltips are now generated with the API itself
Icons are now generated with the API itself
You can now save builds throught the Favorite Keybind

- Modifications on Favorites tab :
Favorites are re-enabled
At each login, a favorite called $YourCharName will be created (or updated). This is your real build. You can use it to see it / change it. You can't delete those special favorites.

- Modifications on Import tab :
Tons of fixes on Hashs
You can now see Hash in Skill Builder.

v2
=======
- Updated libs and API bump
- 1st tab totally revamped : It now show you a complete sheet of your character, for a description of the sheet, please have a look on the video (in english)
- Skill Builder updated for last DLC. New feature "Forget skill" : Right clic on a skill to forget it. Buttons have been moved into Keybinds
- New import/export tab with your characer hash. Import is still disabled for now
- Favorites & Respec tabs are disabled for now

v1
=======
- Automatic Skillpoints setter : You can now automatically set your skill points using SuperStar skill builder. Make a build save it as favorite and go in favorite pannel. Setting 300 SP should take ~ 2 min

- Fixed some bugs :
Reported changes of Imperial City skill lines to SuperStar
Incompatibilities due to code change in Imperial City Release
At startup a nil error for people who don't have unlocked Champion System
Small error in calculation of Available points in skill builder

v0.9
=======
- Fixed some bugs :
At startup a nil error for new users.
For sorcerers, skills and skill line order for dark magic and daedric summonning were inverted. Please note, saved skills builds with thoses skills are also inverted. They must be redone.

v0.9
=======
- Skill Builds can now be saved : A new icon has been added to the Skill Builder. It will allow you to save the Skill build as a favorite. Hashcode for later reuse / sharing is also provided. Hashcode is compatible with description providen in addon main Page.

- Skill Points spinner : You can now choose your skill points in Skill builder from 0 to 400. (PS: Max Skills Points in game is actually 328, this include 278 PvE SP and 50 AvA SP)

- Clicking on a slot now output its full description in chat.
Please Note: I can't pop SkillLine as tooltips in chat because there are 0 function ingame to create customizable and clickable links in chat.
Some gaming common accronyms have been used to display caracteristics of skills, you can use per exemple this page

- Morph Window now show the "New effect text" in green under the tooltip description.

- Fixed some bugs :
In Skill builder, Assault and Assistance AvA SkillLine Icons were inverted, Imperial Skillline icons had Breton icons. Fixed
Undaunted Mettle had a MaxLevel to 3 instead of 2, fixed too.
Real available unspent points were ignored in the virtual "Available Skill Points" of the builder, fixed
Removed the contextual possibility of slotting an ability from the Skill Builder.

I'm still missing some legerdemain and vampires infos to display earning rank of skills. It will be shown in next version with or without them.


v0.8
=======
- Added Skill Builder : Please note that this feature is on its very early stage. For now it'll only let you spend (virtual) points and see skills, morphs, descriptions, etc without spending real points.

Per default your class is selected, Choose your Race
Click on start, and the builder appears. Here you'll get your number of available skillpoints (the real number of your skillpoints that you'd unlocked).
Then you can spend (virtual) points in the skills you want to. It's only preshow for now, NOTHING is saved. (It will be soon!)
  • The data was collected ingame, I didn't copied any single info from websites.
  • The tooltips are generated by game, you'll get REAL values depending on YOUR stats.
    If a tooltip is different from your friends, that's because you're not having same stats. So if you get champion bonuses, item enchantements, they'll be included.
  • Tooltips are a bit different from original ESO ones. Yes because I didn't succeded to recreate them.
  • Even if I got data of all skill levels, I only show you for active and ultimates ability the 4th level. I'll add options later (maybe).

- Fix for the LibMainMenu error reported

v0.7
=======

- Added Favorites : Favorites can be set by clicking on "Favorite" buttons.
From Favorite panel you can see whole description of a favorite (the "Summary"), its sheet ("Export") and you can now change your actual template to this one.
Please note that Favorite names are limited to 40 chars.

- When clicking on "Export" button from other panel, the title will be set to the template name / favorite name / your player name, or "Exported build" if it was from slash command.

- "Imported build" is now "Exported build" to avoid confusions. "Export" buttons will send on the "Exported Build" tab.

- Adding changing template functionnality : First, you must define a template by adding it from a favorite.
- Then, in favorite panel, click on Cange template button
- SuperStar will show the template you've chosen and let you see detailled summary or sheet by clicking on appropriate buttons. If you got enough CP and gold, you'll need to click on Respec button. A dialog will pop and will ask you to confirm your operation. Once it's done, your template will be changed.

- Summary panel rewriten, is now easier to read, plus added colors and CP summary of your char


PS : The cost is imposed by game. I don't take ANY gold. It's 100% like original Champion System.

- Added French & german translation (thanks Baetram)

- Fixed few bugs

v0.6
=======
- Fixed incompatibilities with other panels like markets, skillbars, etc.

v0.5
=======
- SuperStar now use Main Menu. There are now tabs in the SuperStar main scene to navigate between windows.
- Imported builds are now in a new tab. It will be easier to compare and Imported build will have its own functions soon
- Added Summary tab. To get a textual description of your build or the imported one.
- Fixed little bug with the base62 encoder, wikipedia was wrong!

v0.4
=======
- SuperStar now use SceneManager. I needed space and will use this ingame system to make tabs inside SuperStar.
- Fixed little bug with total colors and moved unspent points to the right


v0.3
=======
- Added Tooltips on skills
- Added indicator near the star names if you omit to spend a point in a constellation
- If your Champion level is too low compared to an imported build, the total point spent will appear in red
- Fixed whole positions for all languages

v0.2
=======
- Added Export Feature
Usage : Open Superstar, click on Export button, the EntryBox in chat will be fulfilled with a command like /script ChampionsCrafters("1100C0000H800000000000000000CC00000D00")

You can share this link with a friend, integrate this in a website, and other will see your build !
PS: For now the people you want to share this link must use SuperStar in order to get a displayed value.

Webmasters & Addon authors who wants to build similar addons & web based builders : Please see Addon description to get info about how the hash is writen.

- Added total points spent and little icons.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
4.3.3
107kB
02/01/21 09:22 AM
Patch
4.01
78kB
03/03/18 04:58 PM
Patch


Archived Files (17)
File Name
Version
Size
Uploader
Date
3.1
76kB
Ayantir
10/02/16 11:03 AM
3
72kB
Ayantir
09/18/16 12:43 AM
2.6
63kB
Ayantir
08/23/16 12:47 AM
2.5
67kB
Ayantir
06/26/16 06:10 PM
2.b
70kB
Ayantir
05/30/16 10:01 PM
2
70kB
Ayantir
05/30/16 09:39 PM
1
81kB
Ayantir
09/01/15 07:23 AM
0.9.1
76kB
Ayantir
05/08/15 01:22 PM
0.9
76kB
Ayantir
05/06/15 05:28 PM
0.8
72kB
Ayantir
04/16/15 09:47 PM
0.7
44kB
Ayantir
04/07/15 01:20 AM
0.6
40kB
Ayantir
04/01/15 08:04 PM
0.5
37kB
Ayantir
03/23/15 08:21 AM
0.4
35kB
Ayantir
03/21/15 10:17 PM
0.3
33kB
Ayantir
03/19/15 05:20 PM
0.2
33kB
Ayantir
03/09/15 10:39 AM
0.1
31kB
Ayantir
03/05/15 07:47 AM


Post A Reply Comment Options
Unread 10/30/17, 02:01 AM  
lokicoon

Forum posts: 3
File comments: 31
Uploads: 0
Skills are messed in SuperstaR window (eg Flurry-vs-TwinSlashes or Snipe-vs-PoisonArrow) >> re-Skilling goes wrong (time and gold are wasted), please fix

Can you add re-Morph function, as an alternative to full re-Skill?
Last edited by lokicoon : 10/30/17 at 04:30 AM.
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Unread 08/20/17, 05:43 AM  
Snakefish

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Exclamation Update

Please do API bump and LAM update to remove the annoying "out of date" status.
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Unread 07/24/17, 10:49 PM  
wambo
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Forum posts: 38
File comments: 457
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I'm trying to save a present build. Is it possible to just save the current status as a Favorite?

As I see it, I can generate the code of present Skills, Attributes, CPs, but not save it (except externally)

I only manage to save a new favorite with manually inputtet skillpoints but without attributes and CP.


And: how is the importing / redistribution of Attributes / Skillpoints working? I can see nothing in the last tab....
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Unread 07/12/17, 05:39 AM  
Vorago

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Originally Posted by Ayantir
Originally Posted by Vorago
Sorry if I am being dense and missing something... is it possible to resize the window? With multi-effect enchantments and such I am getting a bit of text overlap.
Not doable sorry. I'll see to reduce length of strings. Some are already shortenized but not all of them.
Appreciate your response and efforts on this and 23094820394823 other mods.
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Unread 07/10/17, 06:57 AM  
Ayantir
 
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Originally Posted by Vorago
Sorry if I am being dense and missing something... is it possible to resize the window? With multi-effect enchantments and such I am getting a bit of text overlap.
Not doable sorry. I'll see to reduce length of strings. Some are already shortenized but not all of them.
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Unread 07/07/17, 04:28 PM  
Vorago

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Sorry if I am being dense and missing something... is it possible to resize the window? With multi-effect enchantments and such I am getting a bit of text overlap.
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Unread 06/08/17, 03:11 PM  
Ayantir
 
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Originally Posted by Majeure
Also, looks like SuperStar's "Skills" tab still has abilities in the weapon skill lines in the old order, that were recently changed. At least Destruction Staff (Force Shock, Destructive Touch) and Bow (Poison Arrow, Snipe) are affected. Haven't tested if this affects them being incorrectly loaded or with the wrong morphs or anything like that.
Uh, I didn't noticed. I'll see this.

For the other issues, I'll need to go on PTS, so nothing before 16 june.
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Unread 06/08/17, 02:33 PM  
Majeure
 
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Also, looks like SuperStar's "Skills" tab still has abilities in the weapon skill lines in the old order, that were recently changed. At least Destruction Staff (Force Shock, Destructive Touch) and Bow (Poison Arrow, Snipe) are affected. Haven't tested if this affects them being incorrectly loaded or with the wrong morphs or anything like that.
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Unread 06/06/17, 06:24 PM  
Majeure
 
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Originally Posted by Ayantir
I've pushed a quick update, still unfinished.

Things asked here are still unimplemented.
Plus, when you did not unlocked all skilllines, the points required in a hash is false. So you'll maybe have few troubles with newbie chars.

Sorry but I have no pts and a ninja fork, so the release isn't finished.

It'll come .. later ^^
Cool, good to hear you're working on it!

There's however one minor issue I've had with SuperStar lately, and it's re-speccing morphs with saved profiles doesn't let you go through with it, if you don't have twice the necessary skill points for it, meaning you have to keep a buffer of free skill points at all times if you wish to use this feature.

Basically, when I go to a respec shrine, respec only morphs, and try to load different ones using SuperStar, it will tell me I don't have enough skill points, because this profile has 28 points used, and I don't have 28. However, usually all of those skills are already learned, I just need half that amount to learn the respective morphs.

Hope that makes sense, and thanks for SuperStar, playing multiple roles for both PvE and PvP on a single character I find this addon extremely handy! <3
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Unread 06/06/17, 02:37 PM  
Ayantir
 
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I've pushed a quick update, still unfinished.

Things asked here are still unimplemented.
Plus, when you did not unlocked all skilllines, the points required in a hash is false. So you'll maybe have few troubles with newbie chars.

Sorry but I have no pts and a ninja fork, so the release isn't finished.

It'll come .. later ^^
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Unread 06/02/17, 10:28 AM  
Ayantir
 
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Originally Posted by Majeure
I get the following error on my newly created Warden that has yet to unlock all of its skill-lines.

Code:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:342: attempt to index a nil value
stack traceback:
	user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:342: in function 'LibSkillsFactory:Initialize'
	user:/AddOns/SuperStar/SuperStar.lua:195: in function 'SuperStarSkills:New'
	user:/AddOns/SuperStar/SuperStar.lua:1537: in function 'InitSkills'
	user:/AddOns/SuperStar/SuperStar.lua:4790: in function 'OnAddonLoaded'
This don't surprize me .. ^^I didn't handled the case that a new class would be created ever a day when I created this library. but even if it's a bit long and boring to get data, it's not so hard. I'll try to look at it as as soon as possible.
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Unread 06/02/17, 10:07 AM  
Majeure
 
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I get the following error on my newly created Warden that has yet to unlock all of its skill-lines.

Code:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:342: attempt to index a nil value
stack traceback:
	user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:342: in function 'LibSkillsFactory:Initialize'
	user:/AddOns/SuperStar/SuperStar.lua:195: in function 'SuperStarSkills:New'
	user:/AddOns/SuperStar/SuperStar.lua:1537: in function 'InitSkills'
	user:/AddOns/SuperStar/SuperStar.lua:4790: in function 'OnAddonLoaded'
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Unread 06/01/17, 03:03 AM  
Ayantir
 
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Yeah I now.. I need to go on PTS and build the tree of skills of the warden class .. and adjust code to handle it, it's not so long but I have other things to do before .... :/

And maybe other things to adjust due to new api / new changes..
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Unread 05/31/17, 07:32 PM  
timidobserver

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I know the list of stuff that you maintain is huge, but I would like to see Warden in this addon.
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Unread 02/02/17, 04:07 PM  
BrezzaTM

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No no! Many thanks to you for your great works

Take your time, and take care.

EDIT:
Request/suggestion

Is it possible to make the addon check character level, unlocked skills and unlocked morphs so when you open the addon interface you see the actual skill panel situation without the need to switch between addon and skill panel to see where you can put your points.

Sorry for my rusty english but I hope I've been clear :P

Thanks in advance.
Last edited by BrezzaTM : 02/08/17 at 01:19 PM.
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