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Updated: 09/14/15 09:06 AM
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Update 7 (1.7.0)
Update 6 (1.6.5)
Updated:09/14/15 09:06 AM
Created:03/05/15 11:39 AM
Monthly downloads:40
Total downloads:3,145
Favorites:12
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Mer Band-Aid ZO-UI Fixes
Version: 1.7b
by: merlight [More]
Any teeny-tiny work-arounds for UI bugs, that I can track and fix in a few lines of code, will go here. Ideally, this add-on will be empty -- current version is


Previous work-arounds

Fixed in 2.1.5
  • restore custom UI scale after login or zone change -- reported here

Fixed in 2.1.4
  • hide little white box appearing near keep/resource flags -- reported here
  • prevent guild window freezing due to custom rank names -- explained here and here
  • fix tooltips for scrolls and emperor alliance bonuses -- reported here
  • fix map pin locations inside Daggerfall Outlaws Refuge -- reported by QuadroTony (screenshot)

Fixed in 2.0.1
  • silence spurious "item repaired" alerts -- reported here
  • fix saving guild member/friend note -- reported here

Fixed in 1.6.6
  • hide the third reagent slot at alchemy station when you hit (X) Clear Selections and don't have the required passive unlocked -- reported here

Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.7a
2kB
merlight
09/05/15 04:55 PM
1.6e
3kB
merlight
07/24/15 10:25 AM
1.6d
2kB
merlight
07/09/15 07:11 AM
1.6c
3kB
merlight
03/11/15 05:10 AM
1.6b
3kB
merlight
03/06/15 04:03 AM
1.6a
2kB
03/05/15 11:39 AM


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Unread 04/08/15, 11:44 PM  
votan
 
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Search Box Bug

Hi merlight,

May look at this: http://www.esoui.com/forums/showthread.php?t=4551

Lua Code:
  1. local function OnSlotUpdated(bagId, slotIndex, slotData)
  2.   if slotData and slotData.searchData and slotData.searchData.cached and slotData.searchData.cache then
  3.     slotData.searchData.cached = slotData.rawName:lower() == slotData.searchData.cache[1]
  4.   end
  5. end
  6.  
  7. SHARED_INVENTORY:RegisterCallback("SlotUpdated", OnSlotUpdated)

edit 1: Circonian did a fix in FilterIt already.
Last edited by votan : 04/09/15 at 12:48 AM.
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Unread 03/11/15, 04:26 AM  
merlight
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Yea I'm putting that in right now
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Unread 03/11/15, 03:36 AM  
votan
 
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The alchemy station bug is fixed.
The repair message spam is not. (for me)

And circonian has a new fix: http://www.esoui.com/forums/showpost...1&postcount=12

CU
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Unread 03/06/15, 04:02 PM  
merlight
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Originally Posted by joshmiller83
Infamy UI Fix
Might add it here later, in the meantime you can use either circonian's stand-alone fix, or my character sheet add-on -- you can find links in that topic, both were out before I started this one.

Originally Posted by sirinsidiator
I fixed the target icon and text color bug in my latest update of Social Indicators.
This is beyond my parsing abilities for today I need to at least know what's going on before I paste it, so maybe tomorrow.
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Unread 03/06/15, 11:37 AM  
joshmiller83
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Unread 03/06/15, 07:54 AM  
sirinsidiator
 
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I fixed the target icon and text color bug in my latest update of Social Indicators.
Maybe you want to add it here too:
Lua Code:
  1. local targetUnitFrame = ZO_UnitFrames_GetUnitFrame("reticleover")
  2.     local originalDoAlphaUpdate = targetUnitFrame.DoAlphaUpdate
  3.     targetUnitFrame.DoAlphaUpdate = function(self, status)
  4.         originalDoAlphaUpdate(self, status)
  5.         if(settings.fixTargetFrameColorBug and not IsInGamepadPreferredMode()) then
  6.             for i = 1, #self.fadeComponents do
  7.                 local component = self.fadeComponents[i]
  8.                 local color
  9.                 if(component == ZO_TargetUnitFramereticleoverRankIcon) then
  10.                     color = GetAllianceColor(GetUnitAlliance("reticleover"))
  11.                 else
  12.                     color = ZO_SELECTED_TEXT
  13.                 end
  14.                 component:SetColor(color:UnpackRGBA())
  15.                 component:SetAlpha((status ~= false) and 1 or 0.4)
  16.             end
  17.         end
  18.     end
Last edited by sirinsidiator : 03/06/15 at 07:58 AM.
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Unread 03/06/15, 04:05 AM  
merlight
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Originally Posted by votan
Added
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Unread 03/06/15, 01:34 AM  
votan
 
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Hi merlight. Great idea

Maybe this is something for that until next patch:
ClearSelections.lua:
Lua Code:
  1. local orgClearSelections = ALCHEMY.ClearSelections
  2. function ALCHEMY:ClearSelections()
  3.   orgClearSelections(self)
  4.   self.reagentSlots[3]:SetHidden(not ZO_Alchemy_IsThirdAlchemySlotUnlocked())
  5. end
For this bug: Alchemy Clear Selection Glitch Bug

CU
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