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Updated: 08/10/20 12:54 AM
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Stonethorn (6.1.0)
Updated:08/10/20 12:54 AM
Created:02/12/15 06:47 PM
Monthly downloads:132,527
Total downloads:3,055,135
Favorites:1,803
MD5:
Master Merchant  Updated Today!  Popular! (More than 5000 hits)
Version: 2.4.0
by: Philgo68, Sharlikran
I think my donation page is now working if you'd like to buy me a beer.

Master Merchant is an upgraded version of Shopkeeper that offers additional features for the Traders and Trading Guilds. Finally, you can see who your Guild’s top sellers are and what they are selling! Your total Guild Sales and Sales Tax income are at your fingertips – any time you’d like to see them! And that’s just the start. Master Merchant also helps you find GREAT DEALS and provides many other trade-related enhancements! Join the many already using Master Merchant.

Requirements

LibAddonMenu
LibMediaProvider

Mod Details

Try "/mm clean" if you are having data issues.
Or "/mm dups" to look for duplicate sales in your data.
"/mm missing" will rescan the most recent 10 days worth of data.
"/mm help" list some more commands....

If you wish to lighten the load MM puts on your system explore the 'Simple Guild History Scanning' and 'Minimal Indexing' options. These will sacrifice some MM functionality for memory savings.

Simple Guild History will just scan back into guild history as far as it can, immediately writing records to your sales database as it finds them. This will get data saved faster, but you may end up with holes in your data as there is not way to tell if you've scanned far enough back. This will also always scan back as far a possible, even if those records have already been retrieved.

Minimal Indexing will limit the speed / functionality of searching on the MM window, but saves a large chunk of memory needed to store the indexing.


In the past several months, ZOS has severely restricted the frequency at which addons can access guild history. Because of this, the length of time required for Master Merchant to FULLY SCAN your guild sales history has greatly increased. Where it was once possible to pull down sales information in mere minutes, it now can take several hours. This is exacerbated during periods of high population and after extended periods of absence from the game.

Before you post here about Master Merchant not working for you, please be sure you’ve performed the following steps:
Make sure you’re running the most recent version of Master Merchant. Master Merchant comes packaged with the required libs, so you do not need to download these manually. The libs ARE required, however; Master Merchant will not work if they are turned off. The most current version of Master Merchant is 2.2.1.
Make sure you don’t have multiple versions of Master Merchant installed. Check your addon directories and check inside of each addon, as well. If you’re getting error messages that reference MasterMerchant_UI, the most likely culprit is multiple versions of Master Merchant.
IF YOU THINK MASTER MERCHANT IS NOT SCANNING:
Turn your verbose message setting to 4. This can be done in the addon settings or by typing /mm verbose 4 in chat. This will allow you to see how far into the history Master Merchant has scanned.
Wait. Keep waiting. Probably wait some more for good measure. Because of the limitations to how frequently an addon can access guild history, it is entirely possible that your first scan upon log-in could take SEVERAL HOURS. Again, this is exacerbated in periods of high server traffic and/or extended periods of absence from the game. For best results, we suggest logging in daily.
You can increase the loading speed of sales data by manually engaging ZOS’s guild history interface. Pull up your guild menu, navigate to Guild History > Sales > All, and press ‘E’ to manually load more sales. NOTE: pushing ‘E’ more frequently than once every ~1 second could crash your game for “spamming”. Once the history is loaded, run /mm missing to pick up those sales. YOU DO NOT HAVE TO TURN OFF MM TO DO THIS, BUT YOU DO NEED TO DO IT IN EACH GUILD INDIVIDUALLY.

WHEN THE GUILD HISTORY IS "TURNED OFF" BY ZOS:
The history isn't ACTUALLY turned off; it just can't be accessed if you have an addon enabled that interfaces with the guild history. HOWEVER, if you turn those addons off, you can manually load your data (thanks to @john98837 for the steps provided below).

TO DO THIS:
Disable MM and any other addon you have that is reading guild history.
Log all the way out to the login screen (not just the character screen), and log back in.
Go to Guild History > Sales > All.
Press 'E' to load in sales history. From this screen, you can press 'E' about once every 2 seconds. YOU'LL NEED TO DO THIS FOR EVERY GUILD THAT HAS DATA YOU'D LIKE TO CAPTURE.
Once you've loaded the data as far back as you need, enable MM and any other addon you disabled that you'd like to have on and reloadui.
MM can now scan and index all of the sales history you've loaded.

PLEASE NOTE: The scan % is dependant on the volume of sales per guild. It is entirely possible for these numbers to differ from guild to guild. Your PvE guild with a kiosk in the middle of nowhere will most likely scan much quicker than your hardcore trading guild in a top-tier spot. THIS IS TOTALLY NORMAL.

Master Merchant remembers the last sale it recorded in each and every one of your guilds. This is how it calculates the % scanned. If you’ve joined a guild for the first time, Master Merchant doesn’t have a “last sale recorded”. This means that you will not see a % complete during your initial scan. THIS IS TOTALLY NORMAL.

If you’re still having trouble after following the above steps, you can post your issue here. Please provide us with as much detail as possible about the issue you’re having; what specifically the issue is, how it’s presenting itself, what you’re doing when the error happens, and a screenshot of the error message. The more information we’re given, the easier it is for us to find solutions. We will do our best to respond to and solve all issues where we have sufficient information to work from. “Master Merchant doesn’t work for me” is not sufficient for us to solve an issue.

Early feedback:
tttosbt999: "This add-on has totally changed the market for me. What use(d) to take me forever now is a breeze. I actually have time to play the game instead of being consumed by trading. Thanks so much Philgo!"

Karraxx: "nice work on this addon, makes selling things a thousand times easier"


Recent feedback:
Deltia: "Great Addon"

Dr._Funkenstein: "Thanks! I don't know how I survived without this!"

Many: "What the hell are all these dots, Braille?!?!?"

FreakyFreak: "The sales chart you added is so <censor> beautiful I was near tears. Not about how it looks, I could care less, but in design. Seriously brilliant. A very nice surprise to see you satisfy a need without letting obvious limitations stop you. Well done."


Focus your pricing to see recent sales in more detail - check the Settings page for details.

Sales History Scatter Chart is now available as part of the tooltip.
All the dots are a graph of all the sales you've seen, colored to match the guild that made the sale. Price on the left, timeframe on the bottom. Each dot is a unit price of a sale.

Blacklist - Ask MM to ignore guilds/players when calculating prices and graphing sales.

Now with Deal Rating Filtering in Guild Stores with Awesome Guild Store Integration. Install both MM and Awesome Guild Store to get this killer feature!!!

Custom Deal Percent/Color Calculators are now available for purchase. Email me in game or at [email protected] for info.

Introducing DealFinder:

- When you are browsing a Guild Store (including Kiosks), Master Merchant will identify and flag “great deals” and specify how much gold you could potentially make if you buy the items and re-sell it at the average list price in your guild(s). The system uses color coding to rate how good the deal is. White, Green, Blue, Purple Gold. Gold=the BEST deal. Buy it right now!
The same flag existing on your listings page so you can easily see if you've offered the deal you want to.
How to use: Just visit any Guild Store (Bank NPC or Kiosks) and you’ll see a new column in the item listings that will highlight Deals and potential profit!



Trade Guild Tools:

- See your Total Guild Sales, Taxes Collected and Number of transactions based on selectable timeframes!
(Today, Last 3 Days, This Week (starting Monday at Kiosk turnover), Last Week, Prior Week)
How to use: Open Master Merchant and toggle the “Seller Info/Item Info icon to “Seller Info”
You’ll see total sales info for each of your guilds + all of their members.
You can sort on any column by clicking the column header (click to change between high to low and low to high)

- Find out who the top sellers and BUYERS are (and aren't). You can generate a ranked report that lists each guild member, sorted by Sales, Tax, number of transactions, or percentage of overall guild sales, based on selectable Timeframes.
How to use: Type a guild name into the search box and you’ll see Guild Total plus a ranked list of every member.
You can sort on any column by clicking the column header (click to change between high to low and low to high)

- View all guild Transactions, with toggle to view by Buyer Name or Seller Name. See what the best sellers are making their money on!


More enhancements:

- Price Check: With “Stats to Chat”, you can right-click on any item posted in chat and Master Merchant will post sales data into your chat box for you to provide a Price Check to someone!
How to Use: Right click any item posted in chat and select “Stats to Chat”. The stats will be posted in your chat box, you just need to hit <Enter>. Thanks to Mattmillus for some of the Stats to Chat code.

- Automatic Pricing. Master Merchant will remember the price you've listed an item at and automatically insert when you place an item up for sale. (If you haven’t listed the item previously, the average sale price will be inserted instead) It also creates a system message for every listing so you can easily review what you've just put up for sale.

- Enhanced Filtering: When searching for items on the Item info screen, you can narrow items by quality, level, description and set name. For instance “RR45 Blue” would return all blue items for Level 45. “VR12 Blue Ring” would show you sales history for all VR12 Blue quality rings.
How to Use: <Level> <Color> <part of item name> Regular levels=RR, VR Levels=VR. Must add zero for single digit levels.
Syntax: VR01, VR12, RR04, RR45. Colors=White, Green, Blue, Purple, Gold.
Examples: “RR45 Blue”, “VR02 Blue Sword”, “Gold Motif”

- Multi buff potions now price correctly instead of mixing sales numbers.

- Sales Notification Audio: Choose from over 30 sounds for your “Item Sold” notification!

How to Use: Open Settings->Addons->Master Merchant and select the sound from the drop down list. While you're there you can see the other configurable option available.

- Completely reworked data storage to avoid corruption with large volumes / long histories.


For GSA users: After downloading Master Merchant please go to http://www.esoui.com/downloads/info822-GSA.html for IMPORTANT upgrade instructions!!


Install Instructions:

Disable all versions of the Shopkeeper add-on and anything that uses LibGuildHistory. (GSA support IS COMPLETE)
Remove Old Shopkeeper code.
This installs like any other add-on, but it will actually install Master Merchant plus 16 other mule add-ons (MM##Data) to carry the data. Master Merchant depends on these additional add-ons, so they mus be enabled along with Master Merchant. This should hopefully allow you to store just about all the sales history you would like, even in the in busiest of trading guilds.

In the Addon directory, you should end up with a MasterMerchant directory and at that same level MM##Data (00-15) directories for the mules.

If you have one, you can try renaming your SavedVariables/Shopkeeper.lua file to MasterMerchant.lua to start with your old Shopkeeper data. I’d give this about a 75% chance of working. If you run into problems just delete the Shopkeeper.lua, MasterMerchant.lua and the 16 MM##Data.lua files from the SavedVariables directory to start over.


Special thanks for their code, help and support:

This is based on the original Shopkeeper code. Original by Khaibit, kept alive by dOpiate & Garkin and continued here.
Those developers deserve many thanks for their previous work on this code, and it’s my privilege to stand on their shoulders.

Khaibit, dOpiate & Garkin
@Anslay
@bigT0ne
@Calia1120
@Captain_Easycord
@freakyfreak
@Hiyde
@jaanpw
@Maiden_Sithis
@Sneak-Thief
@Sweetroll-Thief
@uch9911
sirinsidiator For Awesome Guild Store and the help with integration between MM and AGS.
Mattmillus/Deome - Some Stats to Chat and Posted Items code from Millus Roster

Ethereal Traders Union
Iron Bank of Bravos


Thanks for downloading and trying out my work. I hope you enjoy it. A little gold in my inbox is always nice...

God Bless,
@Philgo68

Donate
ChangeLog for 2.4.0

- Time between scans 5 minutes minimum now because data is provided by the server without requesting it.
- Time between requests for data 30 seconds because the server already gives you data about once a minute.

NOTE: After more testing with my new cache library there is no reason to send frequent requests to the server for more data because the request is denied. Data is already provided about every minute. My cache library shows that with that kind of interval, 2 to 3 minutes you would be caught up as far as sales for your guild. After that you would just receive data you already have plus any new sales. This includes being logged out for 5 hours.

ChangeLog for 2.3.9

- Removed some of the additional delays.

ChangeLog for 2.3.8

- Added debug framework for odd reported errors

ChangeLog for 2.3.7

- First adjustment for 9 day week, then regular 7 day weeks.
- More updates as information is confirmed.

ChangeLog for 2.3.6

- Adjusted position of UI element 'Hide Offline' when viewing guild sales from guild roster

ChangeLog for 2.3.5

- Adjusted routine to account for when the guild store is offline and we are waiting for Zenimax to resolve the issue

ChangeLog for 2.3.4

- Use Zenimax API function GetGuildKioskCycleTimes() instead of previous method

ChangeLog for 2.3.3

- Removed left over debug routines for mouse over controls when verbose was set to 5

ChangeLog for 2.3.2

- Fix for MasterMerchant_Util.lua:466
- More refactoring for how Libraries load

ChangeLog for 2.3.1

Switched Guild cut-over time.
Added new recipes for Craft Cost calculations.
Added 'Simple Guild History Scanning' setting which makes guild scanning much simpler, but may leave gaps in your historical data.
Added 'Minimal Indexing' setting option to conserve memory at the expense of search flexibility and speed in the MM window.
Reworked Libraries

ChangeLog for 2.2.1
Turbo Mode removed at ZOS's request.

ChangeLog for 2.2.0
Turbo Mode
- '/mm turbo' will toggle Guild Scanning Turbo Mode on/off.
- Speeds sales history loading by a factor of 20.
- Please use Turbo mode sparingly, think of the poor servers!
- Turbo mode is not available from 1 hour before trader flip until 1 hour after trader flip.
- Turbo mode status is NOT remembered across reloads/logins and must be manually activated.
When you join a new guild, MM scans back only 3 days to get you started. You can manually load more with the '/mm missing' command.
Added new recipes to Craft Cost calculations.
Please visit tinyurl.com/MMIssueGuide if you are having any issues with MM.
'/mm help' gives some details on MM options and functions.

ChangeLog for 2.1.0a
Updated for LibExecutionQueue for Scalebreaker / 100028
Change guild history call to try to avoid getting kicked on slow machines. Should not affect data loading times.

ChangeLog for 2.1.0
Update for Scalebreaker / 100028
Adjusted sales history API calls.

ChangeLog for 2.0.8b
Adjusted Chat and Center screen announcements timing.

ChangeLog for 2.0.8a
Eliminated error when /mm missing tries to scan a guild with no sales.

ChangeLog for 2.0.8
Changed guild history scanning to happen in parallel.
Adjusted "verbose" setting, creating different levels of messages MM will provide: 0 - Nearly Silent to 5 - Debugging Level Messages.
Added scan status (in %) for each guild, if your "verbose" setting is 4 or higher.
Scanning for the first time after install or after doing a reset will now go back only 3 days. (You can use /mm missing to scan back further if you would like.)
(Note: /reloadui or switching characters retains the downloaded guild sales history, and MM will pick up from there.)
(Note: If you are getting FPS pauses when scanning, make sure the Guild History tab is not on the SALES Category.)

ChangeLog for 2.0.7
Update for Elsweyr / 100027
Indexing speed adjustments (with sirnsidiator.) Indexing now 5 times faster, and takes less memory.
Changed /mm missing to allow for guild and time designation.
Fixed MM Statistics Window.
Adjusted scanning for new ZOS API limitations.

ChangeLog for 2.0.6
Added some protection around Guild Store listing screen to avoid "user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1454: attempt to index a nil value"
Adjusted "In Combat" scan pausing a bit more (Please let me know if this help in dungeons/Cyrodiil for those few that were having issues.)
Fixed some odd item links that did not show craft costs
Added MM info to housing storage chest item popups
Added MM info to recipe/furniture crafting item popups
Added some protection around TRADING_HOUSE use to help gamepad mode users

ChangeLog for 2.0.5
Reworked the Awesome Guild Store integration for Wrathstone version (Thanks sirinsidiator for this Awesome addon)
- The MM Deal and Profit filters will be available when AGS updates to Wrathstone
Fixed "In Combat" scan pausing (thanks mubcrabs)

ChangeLog for 2.0.4a
Restore sales data on guild store listings
Fix typo in the item right click menu
(Some other addons may cause the menu items to double up (ex. Furniture Preview))

ChangeLog for 2.0.4
Update for Wrathstone / 100026
Adjusted for new Guild Store layout/features
Adjusted Scan Frequency setting to wait up to 1 hour
Adjusted right click menus for AssemblerManiac
Paused guild store scanning/processing while in combat (thanks mubcrabs)
Updated recipe/glyph list for Crafting Cost calculations
Added depends on LibExecutionQueue
Added protection code around customTimeframe / customTimeframeType

Changelog for 2.0.3b
Fixed GuildSalesAssistant call.

Changelog for 2.0.3a
Made explicit dependency on LibExecutionQueue
Added protection to avoid "operator * is not supported for nil * number" error in AddRosterStats
Updated the APIVersion in the LibExecutionQueue library

Changelog for 2.0.3
Update for Murkmire / 100025
Completed smoothing of loading and scanning code to avoid choppiness while loading
Adjusted History and Cleaning routines to be more accurate/pick up more data
Added "verbose" setting, to adjust MM feedback during processing (defaults to "ON")
Added "/mm slide" function for kindred
Added translation BR for Brazilian Portuguese, provided by mlsevero
Updated recipe/glyph list for Crafting Cost calculations

Changelog for 2.0.2
Update for Wolfhunter / 100024
Enhanced "/mm clean" to re-index recipes that had irrelevant level information, making each level recipe price out as a different item
Smoothed out loading code to try to avoid choppiness while loading (More to come)
Updated recipe/glyph list for Crafting Cost calculations
*** Run "/mm clean" to fix Alinor Patterns ***

Changelog for 2.0.1
Update for Summerset / 100023
Made Delay Initialization Startup Standard (Should help those having login issue with MM on and large data sets)
Updated recipe/glyph list for Crafting Cost calculations
Updated Ranges for History Depth, Min Item Count
Enhanced "/mm clean" to remove more bad data
Enhanced TruncateHistory to properly remove some old data that was missed
Kept the scroll thumb selector in the MM window from getting so small you can't see it
Fixed error that would abort indexing early in some circumstances (Your MM Initialization will be back up to the time it needs to be, and filtering will be fast and accurate)

Changelog for 2.0.0
Update for Dragon Bones / 100022
Adjusted /mm clean and /mm dups to catch and remove more types of bad data
Updated recipe/glyph list for Crafting Cost calculations

Changelog for 1.9.9
Update for Clockwork City / 100021
Fixed overrides of TradingHouse functions so you can buy from guild stores again!!

Changelog for 1.9.8
Update for Horn of the Reach / 3.1.x / 100020
Added protection code around custom timeframe selection.
Update to latest LibAddonMenu Library
Added MM Options to Craft Bag Right Click Menu (For Sylvie)
Corrected the Gear Creation Link to Chat (Thanks AssemblerManiac)

Changelog for 1.9.7
Update to new Awesome Guild Store filtering interface (Thanks sirnsidiator)
Added Setting to turn Crafting Costs On/Off (Still need translations for SK_SHOW_CRAFT_COST_NAME and SK_SHOW_CRAFT_COST_TIP)
Enhanced mouse over text on graph (for AssemblerManiac)
Added support for MM info in Inventory Insight listings (for AssemblerManiac)
Made /MM functions case insensitive (For Sylvie)

Changelog for 1.9.6
Update for Morrowind / 3.0.x / 100019
Fixed Center Screen Announcements
Added Crafting Costs for Recipes, Patterns, etc. and Glyphs
Slight Adjustment to Trim Decimal processing
Added more checks in the "/mm clean" function
Fixed Sales Time Ordering
Added protection around links that are not Items (Books, Achievements, etc..)

Changelog for 1.9.5
Update for Homestead / 2.7.x / 100018
One small change to ignore some potential bad data

Changelog for 1.9.4
Update for Guild Trader change over time change.
Inserted updated Russian translation.

Changelog for 1.9.3
Update for One Tamriel / 2.6.x / 100017
Added Sort by Guild to MM windows.
Added User defined time range to the MM windows and the Guild Roster. Check MM addon settings under deal and calculation options.

Changelog for 1.9.2
Update for Shadows of the Hist / 2.5.x / 100016
Some protection code in DealCalc function to avoid DealCalc.lua:65: operator < is not supported for number < nil type errors.
Japanese translation by k0ta0uchi
Experimental export function

Changelog for 1.9.1
Adjustments/fixes to information displayed on guild roster.

Changelog for 1.9.0
Dark Brotherhood compatibility - changed filtering from VR to CP (ex. VR15 = CP150)
Added total line to offline sales report
Fixed odd error when holding down <ctrl><shift>
Changed % change column on the roster to Generated Gold for the Guild (The portion of the sales tax that goes to the guild)
Added EU Megaserver calc for Guild Trader switch over time
Added prefix (b,s) to player name for additional filtering (EX. [email protected] will just show Phil's sales, [email protected] will show records where Phil is the buyer)
Easy MM turn off - Made all Master Merchant addon files dependant on MM00Data, so you just have to unselect MM00Data and all of MM with turn off

Changelog for 1.8.6
Got rid of the odd number at the end of Stats to Chat messages

Changelog for 1.8.5
Added some protection code around the new item description

Changelog for 1.8.4
Updated LibAddonMenu and LibStub libraries to try to resolve crashing issues.

Changelog for 1.8.3
Fix for searching in MM windows.
Adjusted method for adding description to saved data hoping to help resolve startup issue some are having.

Changelog for 1.8.2
Updated for Thieves Guild 2.3.5 100014
Adjusted item description in saved data
Handle some more Items when changing Level/Quality
Beginnings of listings features. Coming Soon (tm)

Changelog for 1.8.1
Added sales information text tips to sales chart. (Setting: Tips on Graph Points)
Added item sales info/quality/level selector in tooltip. (Setting: Level/Quality Selectors)
Added a "deal" setting for items with no sales history, to replace the hardcoded green deal for items with no sales data. (Setting: No Data Deal Rating)
Added item right click option to show item info in the popup tooltip.
Added item popup right click option to send item/sales stats to chat.
Added "/mm invisible" to reset window locations in case they get positioned off the screen. Try this if your MM windows are not showing up.

Changelog for 1.8.0
Update compatibility to API version 100013 (Orsinium)
Added new GetGuildEventId instead of having to rely on timestamp system
Adjusted matching code to handle changes in ItemLink format

Changelog for 1.7.2
Added an option to turn on/off the Display Listings chat message.
Adjusted Standard Deviation calculation for stacked items. (Thanks @croachroach)
Added a % change column on the guild roster. Today, This Week and Last Week timeframes now calculate a % change from the period before. (sponsored by @mjromeo and ETU)
Slight adjustment in anticipation of new AGS fix.

Changelog for 1.7.1
Added support for Imperial City/1.7 release.
Added Min/Max Item Sale count to better manage fast selling and slow selling items. MM will only purge sales records by date if you have more than the min, and will not keep more than the max number of sales for one item.
Added an option to put the MM value of items on your inventory and deconstruction item lists.
Added a "/mm clean" option to scan for and remove malformed sales records.
Created an Execution Queue library for long running/sequential operations.

Changelog for 1.6.21/1.6.21a
** Dedicated to Amy and her puppies!! Please say a prayer for them. **
Adjusted tooltips to show item count for stackable items.
Adjusted Auto Advance to Next Page to handle going backward to previous pages. Fixed in 1.6.21a.
Fixed Buyer blacklist checking.
Adjusted Outlier price checking.
Removed Outlier transactions from scatter chart also.
Added additional duplication checking and added /mm dups command to check for and remove duplicate records if they exist.
Russian translation from KirX - let me know if this works and is correct please. I'm not sure the file came through properly.

Changelog for 1.6.20
SPEED - Initialization is now 3 times faster and filtering the guild item summary list is at least 15 times faster.

Changelog for 1.6.19
Adjusted Guild Item to summarize better and show count of both transactions and items. Ex. 4 sales totaling 400 items. (Per @eg0b0y's specs - IBoB auction)
Buyers are now checked against the blacklist (You can blacklist yourself to keep your great finds from pulling down the average.)
Added some new filters to the item list. (Trait, type, quality. see /mm help)
Made Item list only display your default number of days worth of sales. Loading 380k records was too slow...

Changelog for 1.6.18a
Fix for user:/AddOns/MasterMerchant/MasterMerchant_Util.lua:383: attempt to index a nil value

Changelog for 1.6.18
Added Auto Next Page Option: If all items are filtered out on a guild store page, auto advance to the next page.
Fixed UI error on <ctrl-shift>.
Fixed Average cost not getting into price box when listing stackable items.
Fix crash when trying to filter MM Item Sales Summary info (I think.)

Changelog for 1.6.17
Changed the Guild Item list to have a personal view as well as the guilds wide view.
Removed "0" lines from the MM to make them cleaner since you can see members with no sales/purchases on the guild tab now.
Adjusted Items and People in the MM windows to have right click menus.
Added grid lines to the scatter chart. Looks much cleaner.
Adjusted tip text slightly
Saucy features
-Added Profit/Margin % switch for the guild store listings
-Added a Potential Profit Filter to the AGS integration - (Thanks to sirinsidiator for AGS and the Price Filter I used as a starting point.)

Changelog for 1.6.16
Fix for Guild Rankings Bug
Scatter Chart dots are now colored to match your guild chat color. Easily see where things are selling!!

New Calculation and Tip Options:
- Focus: Set days ranges to focus on recent sales, and assign them to Ctrl / Shift keys.
- Blacklist: List player(s) and/or guild(s) you would like to have excluded from pricing calculations.

Guild Ranking View by Items - See what Items are hot in your guilds!!

Changelog for 1.6.15a
Added a little protection code in a few places where people were getting odd errors.
Added a notice around some lines of code from Millus Roster - Thanks Matthew where ever you are...!!

Changelog for 1.6.15
Integration with new Awesome Guild Store. - Thanks sirinsidiator!!

Changelog for 1.6.14
Roster display improvements including sorting and better compatibility with other roster addons.
Improved German translation - Thanks Balver

Changelog for 1.6.13
Happy Easter!!!
Added a Pricing History Graph - enable it in the Settings/Addon Settings/Master Merchant options page.
All the dots are a graph of all the sales you've seen. Price on the left, timeframe on the bottom. Each dot is a unit price of a sale.
This release is dedicated to @freakyfreak for his awesome support with testing and gold!!

Changelog for 1.6.12
Added a settings option for The Guild Roster Info.
Removed a debug line I forgot to remove.
Honors Price Tracker "Show only if key is pressed" option if it is installed

Changelog for 1.6.11
Significantly improved the initialization after character load.
Moved Sales and Scanning related storage to the system level, so all accounts on the machine will share sales history data.
Added the pricing tooltips onto a few more windows.
Added enhanced duplication checking code to help capture all sales without duplicates. (Thanks Arkadius for the beginnings of this.)
Added "/mm help"
Added "/mm missing" feature to scan for sales that may have been missed.
Added "/mm clearprices" to remove your listings price history.
Made adjustments to the timeframes on the MM guild page.
Show Purchases/Sales on the guild tab also.
Upgrades to the latest LibMediaProvider library.

Changelog for 1.6.10
Moved initialization code back to before character display and reduced init time greatly.
Added settings option to move the initialization to after character load for those that have problems logging in.

Changelog for 1.6.9
Removed the chat messages during scanning, except for the initial scan or after a complete reset.

Changelog for 1.6.8
This build should fix login and rescan issues with large histories.
Adjusted initial scan logic to be smoother and not timeout for large initial 10 day scan.
Adjust initialization to login faster to avoid timeout, but NOTE: The screen will hang for up to 20 seconds on initial setup.
Fixed mini stats window for large number of sales.
Icons will update as new sales are seen.
Added options to ignore outlier prices and to round prices to the near gold piece.

Changelog for 1.6.7
Went to Europe for a while, or at least to the EU server...
Fix for guild that would not return history correctly, would just scan forever.
Another fix for Stat window slider errors.
Adjusted special characters in the translation files.

Changelog for 1.6.6
Additional fix for UI issue when you filter out all items on the page with the Deal Range
Adjusted sorting and added sort by name on guild list
Disconnected Buyer/Seller toggle so item list and guild list are independent
Possible fix for Stat window slider errors.

Changelog for 1.6.4
Fix for issue when turning Show Full Price Off
Fix for UI issue when you filter out all items on the page with the Deal Range

Changelog for 1.6.3
Awesome Guild Store Integration
Adjusted White Deal Range to include slightly above market value listings
Added Feedback Window

Changelog for 1.6.2
Updated Libraries
Stopped /reloadui in ESO 1.6 if it's a fresh install

Changelog for 1.6.1
Added custom Deal Calculation for @freakyfreak
Added row numbers to grids
Adjusted listings notification format
Clarified ESO 1.6 conversion message

Changelog for 1.6.0
Changed the guild history scanning code a little to try to avoid drops/dupes
Updated to 1.6 API (100011)
**Please note the first time, and only the first time, you run 1.6 your history must be converted to the new item format. The app will automatically /reloadui 16 times and then you will be converted.

Changelog for 1.0.3
Added Buyer listing to guild window (just click the column header to switch back and forth, like the item window)
Added Custom Deal Calculations for @Causa - If you would like one also, e-mail me in game or at [email protected] for details.

Changelog for 1.0.2
GSA support (with dopiates help)
Set name searching on Item Window (ex. Vr14 leech)
Broke out deal calculation code into MasterMerchant_DealCalc.lua if anyone wants to play with that code
Minor formatting adjustments

Changelog 1.0.1
Added Missing MM00Data sub addon

Changelog for 1.0.0
Fixed Right click menu to avoid protection error
Added 60 day history (adjustable in Addon Settings)
Added a 28 Day Ranking chart
Added support for upcoming GSA update - MM will be the Data collection UI for GSA offline application

Changelog for 0.9.9
Added deal tip to your listings page so you can easily check your listings against the market.
Added "Stats to Chat" to the right click menu in a number of places.

Changelog for 0.9.8a
Fixed typo.

Changelog for 0.9.8
First version by @Philgo68
A bunch of new features
Update for patch 1.5; updated API version


--Shopkeeper changelog:

Changelog for 0.9.7(a)
Update for patch 1.4; updated API version
Modified stats slider so "Using all data" is at the right-most limit instead of left-most.
0.9.7a filters out the guild trader hiring events that are now apparently included in purchases.

Changelog for 0.9.6
Big re-write of how data is stored, searched, and sorted to improve memory usage
(for the morbidly curious: implemented an inverted index for searching, replaced Lua's default quicksort implementation for
tables with Shellshort, and reduced redundant copies of sale event info in tables.)
Added new option to disable on-screen alerts while in Cyrodiil. (Chat alerts still show, if enabled.)
Moved the item quantities in the sales history window to more closely match the default UI presentation.
Increased maximum history size since memory usage has been reduced.

Changelog for 0.9.5
Bug fix to handle other addons requesting sales events (leading to dupes in Shopkeeper)
0.9.5a is a re-release to fix an unfortunate typo

Changelog for 0.9.4
Offline sales report (optional report in chat of what you sold while offline)
Reset button now has a confirmation dialog associated with it
Reset and Refresh buttons will now be disabled (dimmed out) and a 'wait' animation will play when a scan is in progress
Fixed bugs related to me making a typo in the sorting functions
Fixed bugs related to the search box, updating the slider range, and correctly carrying over your search between full and mini windows
Further refined the store searching - login search will be faster again now, and better handle the upcoming changes in Update 4
Increased maximum history size to 15000 - if you use several other memory intensive addons this may cause issues!
Optimized searching and sorting routines to be a little more efficient with large sales histories
French localization updates (thanks jupi!)

Changelog for 0.9.3
Fix for statistics window throwing an error if you have sales events in your history from guilds you're no longer in
(Possible) fix for the "occasional item duplication upon login" bug
Internationalization tweaks

Changelog for 0.9.2
Fix to event-based scanning to (hopefully) stop the dupes people are seeing
Fix to alerts to (hopefully!) stop the stuck on screen alerts people would see when alt-tabbing
French localization is now live! Merci bien to jupiter126/Otxics on the EU Server for the translation work!
New option in the addon settings to make all your settings account-wide, rather than character-specific.
Statistics window resized slightly to accomodate...per-guild filters!
The day range slider is also smarter and will hide entirely if you have less than 2 days' worth of your sales to work with.
Some UI tweaks to make all languages fit better

Changelog for 0.9.1
Nothing major here, but either I or esoui.com may have borked 0.9b's files so uploading a new release with some minor tweaks here and there to get a version that doesn't seem to intermittently be missing bindings.xml and LibAddonMenu

Changelog for 0.9b
Further rewrite of part of the scanning routines to be more accurate
Some small tweaks to the time display routines (will go up to 90 seconds before saying 1 minute, 90 minutes before 1 hour, etc.)
Fixes to on-screen alerts to avoid 'missing' multiple identical alerts
GUILD TRADER SUPPORT! Buyer names now have a gold bag icon next to them if they are not in the guild (i.e. bought at your guild's trader kiosk)
Stats Window now also shows you percentage of sales made at the guild trader
Other minor tweaks and optimizations as we push towards a fully-translated, fully-functional 1.0 release!

Changelog for 0.9a
Rewrite of part of the scanning routines to be more accurate
Fixes for odd behavior in the stats window
Fixes for the "Alert flood" issue if you sell multiple items between scans
Misc. other small bugfixes

Changelog for 0.9 (version jump due to being nearly feature-complete):
Added a new smaller view mode for the main window
Added sales stats! Click on the "list" icon at the top of the main window to toggle.
Search field now searches item names
Fixes for one case where items bought close together don't all trigger alerts; there are still some odd cases I'm working on

Changelog for 0.3:
Added ability to toggle between gross/total sales price and per-unit price displays
Better support for multiple accounts that use the same computer
Further improvements to store scanning
UI improvements - Shopkeeper closes along with most other UI scenes now (bank, crafting station, etc.)

Changelog for 0.2a:
German localization updated/fixed (Credit to Urbs of the EU Server for his hard work on this!)

Changelog for 0.2:
German localization is complete!
Fixed missing localizations on Reset/Refresh buttons.
Fixed a minor license issue.
Sound options added for alerts.
On-screen and chat alert options separated.
Shopkeeper button on guild store screen moved down slightly.
Fixed alert swarm after resetting listings.
Main window now has X to close button and a hotkey binding.
Main window now closes when you open the game menu.
Eliminated cases where slider could get confused as to number of items in the list.
LibAddonMenu updated to version 2.0r9 (thanks Seerah!)

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media
Inc. or its affiliates. The Elder Scrolls and related logos are registered
trademarks or trademarks of ZeniMax Media Inc. in the United States and/or
other countries. All rights reserved.
Optional Files (1)
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5kB
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Patch


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2.3.9
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08/05/20 03:47 AM
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08/02/20 04:49 PM
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08/01/20 07:47 PM
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08/01/20 05:43 PM
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03/31/19 12:05 PM
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03/03/19 08:16 PM
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Unread 08/31/19, 03:39 PM  
sylviermoone

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READ THIS BEFORE POSTING MM ISSUES:

In the past several months, ZOS has severely restricted the frequency at which addons can access guild history. Because of this, the length of time required for Master Merchant to FULLY SCAN your guild sales history has greatly increased. Where it was once possible to pull down sales information in mere minutes, it now can take several hours. This is exacerbated during periods of high population and after extended periods of absence from the game.

Before you post here about Master Merchant not working for you, please be sure you’ve performed the following steps:
  1. Make sure you’re running the most recent version of Master Merchant. Master Merchant comes packaged with the required libs, so you do not need to download these manually. The libs ARE required, however; Master Merchant will not work if they are turned off. The most current version of Master Merchant is 2.2.1.
  2. Make sure you don’t have multiple versions of Master Merchant installed. Check your addon directories and check inside of each addon, as well. If you’re getting error messages that reference MasterMerchant_UI, the most likely culprit is multiple versions of Master Merchant.
  3. IF YOU THINK MASTER MERCHANT IS NOT SCANNING:
    1. Turn your verbose message setting to 4. This can be done in the addon settings or by typing /mm verbose 4 in chat. This will allow you to see how far into the history Master Merchant has scanned.
    2. Wait. Keep waiting. Probably wait some more for good measure. Because of the limitations to how frequently an addon can access guild history, it is entirely possible that your first scan upon log-in could take SEVERAL HOURS. Again, this is exacerbated in periods of high server traffic and/or extended periods of absence from the game. For best results, we suggest logging in daily.
    3. You can increase the loading speed of sales data by manually engaging ZOS’s guild history interface. Pull up your guild menu, navigate to Guild History > Sales > All, and press ‘E’ to manually load more sales. NOTE: pushing ‘E’ more frequently than once every ~1 second could crash your game for “spamming”. Once the history is loaded, run /mm missing to pick up those sales. YOU DO NOT HAVE TO TURN OFF MM TO DO THIS, BUT YOU DO NEED TO DO IT IN EACH GUILD INDIVIDUALLY.

WHEN THE GUILD HISTORY IS "TURNED OFF" BY ZOS:
The history isn't ACTUALLY turned off; it just can't be accessed if you have an addon enabled that interfaces with the guild history. HOWEVER, if you turn those addons off, you can manually load your data (thanks to @john98837 for the steps provided below).

TO DO THIS:
  1. Disable MM and any other addon you have that is reading guild history.
  2. Log all the way out to the login screen (not just the character screen), and log back in.
  3. Go to Guild History > Sales > All.
  4. Press 'E' to load in sales history. From this screen, you can press 'E' about once every 2 seconds. YOU'LL NEED TO DO THIS FOR EVERY GUILD THAT HAS DATA YOU'D LIKE TO CAPTURE.
  5. Once you've loaded the data as far back as you need, enable MM and any other addon you disabled that you'd like to have on and reloadui.
  6. MM can now scan and index all of the sales history you've loaded.

PLEASE NOTE: The scan % is dependant on the volume of sales per guild. It is entirely possible for these numbers to differ from guild to guild. Your PvE guild with a kiosk in the middle of nowhere will most likely scan much quicker than your hardcore trading guild in a top-tier spot. THIS IS TOTALLY NORMAL.

Master Merchant remembers the last sale it recorded in each and every one of your guilds. This is how it calculates the % scanned. If you’ve joined a guild for the first time, Master Merchant doesn’t have a “last sale recorded”. This means that you will not see a % complete during your initial scan. THIS IS TOTALLY NORMAL.

If you’re still having trouble after following the above steps, you can post your issue here. Please provide us with as much detail as possible about the issue you’re having; what specifically the issue is, how it’s presenting itself, what you’re doing when the error happens, and a screenshot of the error message. The more information we’re given, the easier it is for us to find solutions. We will do our best to respond to and solve all issues where we have sufficient information to work from. “Master Merchant doesn’t work for me” is not sufficient for us to solve an issue.
Last edited by sylviermoone : 09/11/19 at 10:48 AM.
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Unread Yesterday, 07:05 AM  
justinbn1

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Re: Re: Sales list update requires /reloadui

Originally Posted by wyndstryke
Originally Posted by justinbn1
Hi!

I've noticed something since I updated to 2.3.4, and then 2.3.6. Basically, after guild listing scannings are complete, the itemized sales list does not get immediately updated; I need to /reloadui for it to do so. This did not happen previously.

Is this normal?

Enter your username into the filter text box (and maybe guild name if you want), and then click the 'Show all listings'. Then you will be able to see your items-sold listings uploaded in the current session. (Logging out and back in also works, obviously).

This is a new issue but has an easy workaround.


Originally I thought this was due to having two ESO accounts, but after some experimentation I don't think that this is the case after all.
Thanks, this is good to know.
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Unread Yesterday, 05:44 AM  
Gelmir

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As of late MM stopped showing latest sales in its own sales window, even though those sales are detected. List refreshes only after /reloadui, which is tiresome. Thoughts?
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Unread 08/08/20, 04:41 PM  
Mandragorane

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[quote=Sharlikran]
Originally Posted by DJShiftah
"You scanned already in the last 20 minutes"

I made a library last night to help me better understand the process. I'm working with zos to improve how data is obtained for two reasons. First for the server so it isn't recieving requests to improve server performance, and second so when you log in you get the data you want as quickly as possible....
You rock man !!!!

Thank you, thank you !!
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Unread 08/08/20, 10:35 AM  
Sharlikran
 
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08/09/2020 6AM

I am already seeing good numbers when I log in this morning to add another adjustemt.

[Insert Guild Name Here] Processed (217) events: New Sales (102): Duplicate Sales (115)
Total records for [Insert Guild Name Here] (8561)

With that if there was a command to telll the server I am caught up now, only send new data or data once it exceeds X amount of events that would be a huge performance boost.

I was only logged out for 5 hours and I have all current data. Busier guilds may have say instead of 102 new sales 500 new sales however, the idea would be the same. In a matter of minutes you would be caught up.

Observations

I have to make corrections to what I posted because someone shared it on another discord somewhere. Also I made more observations last night tweaking the library.

The big part I must change is saying the E key does nothing for everyone. I will change that to, if you have Shissu's Guild Tools loaded and the count on the history tab and you see the amount of events change when you press E then you are influencing the update, otherwise you are not.

The server seems to start with a certain amount of history in the guild history for sales. Then after a certain amount of time you get more. If you reload the UI and the event fires that notifies the mod guild history data is available then you will see the count remains the same that you had before you reloaded the UI, but increased by the amount of new data. So you had 197 entries and now you have 237 entries for example. So reloading the UI doesn't seem to reset anything. I am told the reason this happens is because it's stored in memory client side.

You might get 10 new events, plus the data you had received and, any additional data that was older then what you already have.

My mod recognizes this and checks the event ID. IF the event ID is the same then it ignores the data because in my testing when I compared event ID numbers and then compared data (with the exception of secs since the event occurred) the data was the same. The same item link (item name), the same seller and buyer and so on. I don't have the compare function doing anything for now because I tested with it already to compare the data and saw it was the same. The comparison function is currently called "function compare()" and accepts two tables with keyed values. (subject to change)

What I did last night to do more testing is I had my version of Shissu's Guild Tool loaded because it adds a count to the guild history page. The ammount was equal at the time to the ammount of data I had in my saved vars file because I started with nothing.

Each time my mod tracked data the ammount of records was equal to the count from Shissh's mod. Durring the week I had pressed E and the count would go up. I guess I was manually refreshing the history. Yesterday that wasn't happening and I don't know whether or not that changes based on server load. All I know is if I pressed E I didn't seem to receive any data.

By the time I had to get some sleep I had sat there for hours. I really don't know the exact count becaue I had taken a nap and then woke up and started tweeaking my mod again. I'd say maybe 5 plus hours but I don't remember exactly. For one of the guilds I belong to I had 8031 events which equated to 4 days of events. Bussier guilds would have more events over that time span most likely.
Warning: Spoiler
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Last edited by Sharlikran : 08/09/20 at 10:03 AM.
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Unread 08/08/20, 04:39 AM  
DJShiftah

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"You scanned already in the last 20 minutes"

I've just pulled down my guild histories manually because there are missing items from up to 7 days ago, now I have to wait before /mm missing will work? This behaviour is new and unhelpful. Would like to know why this has been added?
Last edited by DJShiftah : 08/08/20 at 04:42 AM.
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Unread 08/06/20, 09:48 AM  
Sharlikran
 
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Re: Re: Re: Re: Re: Re: Re: Error message

Originally Posted by Atarui
I also got the MasterMerchant_test zip and installed it additionally to the normal mm. But I am not sure that was right. Should I have deinstalled the regular mm before installing the mmtest?
For a manual install it is best to unzip the file and look at the contents before you copy that to the Addons folder.

What would have been needed is to have the normal mod installed with Minion. Then you have MasterMerchant and then all the MMxxData folders. Then replace the MasterMerchant folder in your addons folder, with the folder form MasterMerchant_test zip.

It won't spam you because the log info goes to LibDebugLogger. If you had both in the Addons folder that might be why I don't see any log entries just the final error.

I put another test file just in case because there was nothing being logged at all. So get MasterMerchant_test2.zip.

I need this version to be separate and a manual install so it doesn't cause performance issues for the live version.
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Unread 08/06/20, 06:32 AM  
Sharlikran
 
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Re: Re: READ THIS BEFORE POSTING MM ISSUES:

Originally Posted by FROZENCHROME
Where i can take missing library - LibExecutionQueue? Without this library, addon doesn't work.
you don't have to download it separately it comes with MM and installs with the mod whether or not you use minion or install manually.
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Last edited by Sharlikran : 08/06/20 at 06:39 AM.
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Unread 08/06/20, 06:00 AM  
wyndstryke

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Re: Re: 'Show your info' not working when there are 2 accounts

Originally Posted by Sharlikran
Originally Posted by wyndstryke
Hi,
I noticed something after the new update - I have two ESO accounts, each with 5 guilds (no guilds shared between accounts). After MM was updated, I logged into my secondary trading account, and all was normal. But after logging into my primary account, firstly I found that I needed to 'refresh' before MM tried scanning the overnight sales (I think maybe because I had logged into the other account first, maybe there was some sort of timestamp for the other account)

<<<snip>>>

It is as if there are now some shared variables which should actually be stored account-specific.

Good to see updates happening on MM :-)

-Cheers,

Mike
I am aware of some of the issues that the saved variables files has in regards to simple settings like whether or not you rescan sales data every 5 minutes or every hour. I already addressed the one setting for re-scanning sales data so that both account wide and account specific settings are used correctly. This kind of optimization I don't mind doing.

However, that has nothing to do with the MMxxData.lua files. Making that kind of change takes a major amount of testing. I would have to have sample data from people with 2M sales or more and a sample of some people with less and test various combinations before making any changes public. So unfortunately if you are experiencing this it will probably not change.

I don't experience this since I don't have more then one account. I can only suggest having your verbose setting set to 4 and then before switching chars make sure it has completed scanning changes. Otherwise you may see various inconsistencies. Even then that will probably not address what you are reporting.

Yeah after some experimenting I'm not sure that the two-guilds thing is actually related to this at all now anyway.

I think it might simply be that ZOS is being more stingy with the sales data now coincidentally at the time that the update arrived? I'm now manually downloading the data via E, then clicking 'rescan' to get it to pick up, whereas before I was just letting MM drive the sales history download.
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Unread 08/06/20, 05:51 AM  
wyndstryke

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Re: Sales list update requires /reloadui

Originally Posted by justinbn1
Hi!

I've noticed something since I updated to 2.3.4, and then 2.3.6. Basically, after guild listing scannings are complete, the itemized sales list does not get immediately updated; I need to /reloadui for it to do so. This did not happen previously.

Is this normal?

Enter your username into the filter text box (and maybe guild name if you want), and then click the 'Show all listings'. Then you will be able to see your items-sold listings uploaded in the current session. (Logging out and back in also works, obviously).

This is a new issue but has an easy workaround.


Originally I thought this was due to having two ESO accounts, but after some experimentation I don't think that this is the case after all.
Last edited by wyndstryke : 08/06/20 at 06:48 AM.
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Unread 08/06/20, 02:29 AM  
FROZENCHROME

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Question Re: READ THIS BEFORE POSTING MM ISSUES:

Where i can take missing library - LibExecutionQueue? Without this library, addon doesn't work.
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Unread 08/05/20, 10:28 PM  
Atarui

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Re: Re: Re: Re: Re: Re: Error message

Originally Posted by Sharlikran
Originally Posted by Atarui
user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:218: operator + is not supported for number + nil
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:218: in function 'MMGuild:addSale'

After the verbose message about the trimmed records I don't get the usual verbose message about mm scanning the guild stores.
https://github.com/ESOUIMods/MasterMerchant/issues/1

Go to that link. Get the zip and manually install that. make sure you have LibDebugLogger installed. Maybe the log file will help me figure out what is wrong. If the log file doesn't have any error messages I will tweak the debug messages. After that if I can't reproduce it then I am sorry you will need to reset your data and start over. Something seems corrupt with one of the the Key Fragments sales and it's causing an error.
This is hopefully the log file from LibDebugLogger

https://sir.insidi.at/or/logviewer/6CaVP8

I also got the MasterMerchant_test zip and installed it additionally to the normal mm. But I am not sure that was right. Should I have deinstalled the regular mm before installing the mmtest?
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Unread 08/05/20, 08:52 PM  
thiste

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Originally Posted by Sharlikran
Originally Posted by thiste
A prompt ingame when the addon has just been installed, to choose one's trading guilds might be an easy way to do it, and then people could go change that in the settings if they want, or if they join a new trading guild.

So that's my feature suggestion, I don't want to impose if that's too much work, I just thought it could be a good idea, there
Thank you for all the work that you do for the community!
I prefer these kinds of requests. I usually don't forget requests. People think they have to constantly post things. There isn't much I have not already though of. I had not though of limiting which guilds to scan though. However, it sort of does this already. If you do not have any sales in a guild on a trader then it skips them. It says it is scanning guild xxxxxx but it will skip it when no sales are detected.

If I can find some other option I might do it but it is the intention to scan guilds for sales. I tinker with things and you never know I may see something.
Hehe, happy that you like it! Anyway, here's how I see it: when you say "it will skip it when no sales are detected", it still has to send a request to the server to detect that there's no sales, right? I can see MM pings regularly to check sales. Now if you give the user the option to choose which guild to scan & which to skip, it will not even have to do that, even once

Anyway, I'm aware that you must be bombarded with requests constantly, so I wanna thank you again for being attentive to everyone!
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Unread 08/05/20, 08:02 PM  
Sharlikran
 
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Re: Re: Re: Re: Re: Error message

Originally Posted by Atarui
user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:218: operator + is not supported for number + nil
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:218: in function 'MMGuild:addSale'

After the verbose message about the trimmed records I don't get the usual verbose message about mm scanning the guild stores.
https://github.com/ESOUIMods/MasterMerchant/issues/1

Go to that link. Get the zip and manually install that. make sure you have LibDebugLogger installed. Maybe the log file will help me figure out what is wrong. If the log file doesn't have any error messages I will tweak the debug messages. After that if I can't reproduce it then I am sorry you will need to reset your data and start over. Something seems corrupt with one of the the Key Fragments sales and it's causing an error.
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Unread 08/05/20, 05:33 PM  
Atarui

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Re: Re: Re: Re: Error message

Originally Posted by Sharlikran
Originally Posted by Atarui
Thanks for your quick answer. I have downloaded the newest version (2.3.6). I still get an error message. I don't know which part of it is important so I am going to post the entire thing^^
Having the whole thing was fantastic.

So the error has some good information in it. I don't know how you are getting that error. Walk me through it. Because there is enough information in the error that it gives me the impression that the error happens on a Schlüsselfragment whatever, and in English that is Key Fragments.



Kinda like that.

So walk me through this. How do I reproduce the error. The line where the error happens should not error unless there is an error in your sales data. What do you do. Do you have an import export mod or some sort? What did you do to lead up to that error?

In the meantime I'll add a new library to the mod so you can get me a DebugLogFile unless you have something obvious that helps me suggest a fix.

That is quite a surprise. I don't even remember searching for key fragments. Unfortunately I can't be of much help here as I don't know the first thing about how addons work. I don't even know whether I have an import mod or not. Sorry!

When I log into the game I get the verbose message in the chat that mm is trimming records. Shortly after that I get a pop up with the following error message:

user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:218: operator + is not supported for number + nil
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:218: in function 'MMGuild:addSale'
|caaaaaa<Locals> self = [table:1]{twoStart = 1596578400, kiosk_cycle = 1597154400, fiveStart = 1595185200, fourStart = 1595790000, sevenStart = 1594072800, threeStart = 1596394800, week_start = 1596394800, fiveEnd = 1595790000, nineStart = 1595185200, nineEnd = 1596394800, fourEnd = 1596394800, guildName = "Daggerfall Traders Guild", sixStart = 1595800800, oneStart = 1596664800, eightStart = 1596060000}, sellerName = "|H0:item:64487:123:1:0:0:0:0:0...", rankIndex = 4, stack = 1, wasKiosk = F, sort = F, searchText = "Schlüsselfragment^n rr01 lila..." </Locals>|r
user:/AddOns/MasterMerchant/MasterMerchant_Guild.lua:256: in function 'MMGuild:addSaleByDate'
|caaaaaa<Locals> self = [table:1], sellerName = "|H0:item:64487:123:1:0:0:0:0:0...", date = 1596090505, wasKiosk = F, sort = F, searchText = "Schlüsselfragment^n rr01 lila..." </Locals>|r
user:/AddOns/MasterMerchant/MasterMerchant.lua:3987: in function 'loopfunc'
|caaaaaa<Locals> itemid = 64487, versionid = "1:0:4:0:0", versiondata = [table:2]{itemAdderText = "rr01 lila episch trophäe ", itemDesc = "Schlüsselfragment^n", itemIcon = "/esoui/art/icons/quest_daedric..."}, saleid = 186, saledata = [table:3]{id = "1358008734", seller = "@Astaro'I", timestamp = 1596090505, wasKiosk = T, buyer = "@astronauten", guild = "Daggerfall Traders Guild"}, extraData = [table:4]{start = 1596669587, saleRemoved = F, doGuildPurchases = T, versionCount = 0, doGuildSales = T, idCount = 0, doMyItems = T, checkMilliseconds = 20, doGuildItems = T, versionRemoved = F, playerName = "@sephiroth12"}, guild = [table:1], _ = 1, firstsaledata = [table:5]{itemLink = "|H0:item:64487:123:1:0:0:0:0:0...", seller = "@pumaWilhelm", timestamp = 1594537913, price = 4500, buyer = "@aehr004", id = "1341888136", quant = 100, wasKiosk = T, guild = "Augusta Treverorum"} </Locals>|r
user:/AddOns/MasterMerchant/MasterMerchant.lua:1711: in function 'MasterMerchant:iterateOverSalesData'
|caaaaaa<Locals> self = [table:6]{isScanning = T, name = "MasterMerchant", locale = "de", totalRecords = 227447, viewMode = "self", viewer = F, PlayerSpecialText = "hfdkkdfunlajjamdhsiwsuwj", version = "2.3.7"}, itemid = 64487, versionid = "1:0:4:0:0", saleid = 186, loopfunc = user:/AddOns/MasterMerchant/MasterMerchant.lua:3975, postfunc = user:/AddOns/MasterMerchant/MasterMerchant.lua:4012, extraData = [table:4], checkTime = 229560, versionlist = [table:7]{}, versiondata = [table:2], saledata = [table:3] </Locals>|r
user:/AddOns/MasterMerchant/MasterMerchant.lua:1721: in function 'Queue'
user:/AddOns/MasterMerchant/Libs/LibExecutionQueue/LibExecutionQueue.lua:33: in function 'LibExecutionQueue:Next'
|caaaaaa<Locals> self = [table:8]{Paused = F, Wait = 20}, nextFunc = [table:9]{} </Locals>|r
user:/AddOns/MasterMerchant/Libs/LibExecutionQueue/LibExecutionQueue.lua:34: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:216: in function '(anonymous)'

The window in which mm is usually listing sales remains empty. It just keeps loading forever. When I hover the mouse over the word "guild" in that window I get another error message:

EsoUI/Libraries/ZO_SortHeaderGroup/ZO_SortHeaderGroup.lua:324: attempt to index a nil value
stack traceback:
EsoUI/Libraries/ZO_SortHeaderGroup/ZO_SortHeaderGroup.lua:324: in function 'ZO_SortHeader_OnMouseEnter'
|caaaaaa<Locals> control = ud </Locals>|r
PVP_ScoreboardList1HeadersRank_MouseEnter:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r

After the verbose message about the trimmed records I don't get the usual verbose message about mm scanning the guild stores.
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