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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/12/24 11:56 AM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 36,912 |
Total downloads: | 879,573 |
Favorites: | 370 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
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0.12.14 |
81kB |
Baertram |
03/11/24 07:56 AM |
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0.12.13 |
81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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0.12.05 |
285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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0.12.03 |
287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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0.11.31 |
88kB |
Baertram |
06/25/22 07:44 AM |
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0.11.30 |
86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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0.11.28 |
84kB |
Baertram |
06/18/22 06:51 AM |
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0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
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82kB |
Baertram |
06/13/22 02:59 PM |
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81kB |
Baertram |
05/27/22 02:06 PM |
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0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
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0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
06/23/22, 05:30 AM | |||
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I never used ATT and will see if I can find an easy fix at ATT or PP side for these overlaying columns at the guild store buy panel, for the moment.
But no promises. Edit: Found what is the problem and reported it to the ATT dev. But I also need to do a lot at PP to fix the offsets, font sizes etc. Edit2: Made some progress -Moved the time sort header more to the left again -Moved the per piece sort header more to the left again -Hidden the PP added "/" sort header between per piece and total price -Moved the per piece price to the left -Added the ATT profit margin column -Added the ATT average per piece price below the per piece price -Added the ATT average price below the total price ONly the background images at the rows somehow disanchor after a few rows, creating this kind of light lines in between... Dunno how to fix this for the moment, let's see what causes this.
Last edited by Baertram : 06/23/22 at 08:37 AM.
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06/22/22, 09:01 PM | ||
Forum posts: 2
File comments: 7
Uploads: 0
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Thank you so much. I tested turning off ATT and the guild store shows up normally with PP on. I have left a comment for the author of ATT and hope for the best!
Edit: Got a reply from the author of ATT! "This has been reported before. I think a long time ago I looked into something with PP and there was some magic there that I honestly had no interest messing around with, but if what Baertram says is true (and I have no reason to believe it isn't), then that would be a relatively simple fix. That guild store code I wrote when I was still wet behind the ears with regard to ESO's UI structure, so it's honestly a janky and I'm not surprised it doesn't play well with other addons. I'd like to fix it, but life has been crazy for a couple of years and I haven't had the time or energy. We're in the process of slimming things down to free up time, but that's an ongoing process. Once I'm in a better spot, I will dig into that and see if I can clean it up a bit. Hopefully that comes soon, but unfortunately I can't make any promises. In any case, thanks for the report. " In light of their reply, I guess I will turn ATT back on and just live with the smudged columns. I can't play ESO without ATT nor PP - the smudged columns will be a kind of guessing game for me
Last edited by Alkorri : 06/22/22 at 09:08 PM.
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Alkorri |
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06/22/22, 10:20 AM | ||
Forum posts: 0
File comments: 81
Uploads: 0
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(Also, anyone with the link can edit. So if people know how, feel free to add to it.) I'll keep updating as I see stuff even if others don't add to it.
Last edited by Troodon80 : 06/22/22 at 10:40 AM.
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Troodon80 |
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06/22/22, 09:33 AM | |||
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Thanks fo reporting them.
Edit: For all of you - List to add the controls to: here.
Last edited by Baertram : 06/22/22 at 10:31 AM.
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Baertram |
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Troodon80 |
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06/22/22, 05:24 AM | ||||
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If not they can reach out to me via PM and we can fix this but I'm currently not able to explain you how controls and anchors in esoui lua work. If you want to learn that please read here: https://www.esoui.com/forums/showthread.php?t=9867 https://wiki.esoui.com/How_to..._do_...29_of_controls Then check what controls there are that needs to be re-anchored by using tools like "zgoo" or "merTorchbug", using the commands /zgoo mouse or /tbm above the columns to get the controls and then try to <control>:ClearAnchors() and <control>:SetAnchor.... to fix them being anchored properly with it's left edge to the left column and with it's right edge to the row's right edge. |
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Baertram |
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Alkorri |
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06/22/22, 03:09 AM | ||
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DakJaniels |
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06/22/22, 02:49 AM | |
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Oh nice, it will finally use the lib (some day). Thats good news
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Baertram |
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06/22/22, 02:30 AM | |||
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Re: Re: Cannot see Guild Trader price
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DakJaniels |
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06/22/22, 01:31 AM | ||
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Re: Cannot see Guild Trader price
Turn off your other addons and see if this fixes it. If this is the case find out which of your enabled addons is causing this. Start with guild, guild trader related addons.
It might be ATT for example. Tell that other addon dev to please add new controls properly with anchors to the list wide and their left control, and not with fixed offsets! That should auto move these new controls if PP is enabled, as PP changes the width of the parent control. If they say they already did then please tell them to contact me here so we can find a fix. But I'm not going to hack in fixes for other addons again and again where there should not be the need to if their controls get added properly.
Last edited by Baertram : 06/22/22 at 01:36 AM.
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Baertram |
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06/21/22, 04:34 PM | |
Forum posts: 2
File comments: 7
Uploads: 0
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Cannot see Guild Trader price
Hi there! I'm very sorry if this has been brought up before, but does anyone know why I can't see the prices in the Guild Trader? Like the last column is always smudged with other numbers.
I made sure to turn off Custom UI scaling, that it is the right resolution. And I don't use Inventory Insight. I love this addon so much that I cannot play ESO without it XD https://imgur.com/a/jLZSXlh
Last edited by Alkorri : 06/21/22 at 09:18 PM.
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Alkorri |
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06/19/22, 11:56 AM | |
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Thanks Troodon80, I'll gladly add this.
If anything is miss-anchored or incorrect, as I do not use WW, I'll forward the info to you |
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Baertram |
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06/19/22, 09:27 AM | |
Forum posts: 0
File comments: 81
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Perfect Pixel / Wizard's Wardrobe
I don't know if anyone else cares, but I added this to my compatibility.lua file because I wanted Wizard's Wardrobe to be PP-ified. Thought I'd share it here as well if anyone else would like to use it.
Code:
--==WizardsWardrobe==-- if WizardsWardrobe ~= nil then PP:CreateBackground(WizardsWardrobeWindow, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobeCodeDialog, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobeTransferDialog, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobeArrangeDialog, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobePrebuff, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP:CreateBackground(WizardsWardrobePreviewPreview, --[[#1]] nil, nil, nil, -6, 0, --[[#2]] nil, nil, nil, 0, 6) PP.ScrollBar(WizardsWardrobeArrangeDialogListScrollBar, --[[sb_c]] 180, 180, 180, .7, --[[bd_c]] 20, 20, 20, .7, false) ZO_Scroll_SetMaxFadeDistance(WizardsWardrobeArrangeDialogList, 10) PP.ScrollBar(WizardsWardrobeWindowSetupListScrollBar, --[[sb_c]] 180, 180, 180, .7, --[[bd_c]] 20, 20, 20, .7, false) ZO_Scroll_SetMaxFadeDistance(WizardsWardrobeWindowSetupList, 10) WizardsWardrobeCodeDialogBG:SetHidden(true) WizardsWardrobeWindowBG:SetHidden(true) WizardsWardrobePrebuffBG:SetHidden(true) WizardsWardrobeTransferDialogBG:SetHidden(true) WizardsWardrobeArrangeDialogBG:SetHidden(true) WizardsWardrobePreviewPreviewBG:SetHidden(true) -- Blotchy grunge texture; I've set to hidden here because it doesn't mesh well with the clean look I have for Perfect Pixel - feel free to remove these three lines if you want to keep it: WizardsWardrobeTransferBGMungeOverlay:SetHidden(true) WizardsWardrobeArrangeBGMungeOverlay:SetHidden(true) WizardsWardrobeCodeBGMungeOverlay:SetHidden(true) -- Fix for objects appearing under the background layer WizardsWardrobeWindowSelection:SetDrawTier(1) WizardsWardrobeWindowTitleIcon:SetDrawTier(1) WizardsWardrobeWindowTopDivider:SetDrawTier(1) WizardsWardrobeWindowBottomDivider:SetDrawTier(1) WizardsWardrobePrebuff:SetDrawTier(1) WizardsWardrobePrebuffBox1:SetDrawTier(1) WizardsWardrobePrebuffBox2:SetDrawTier(1) WizardsWardrobePrebuffBox3:SetDrawTier(1) WizardsWardrobePrebuffBox4:SetDrawTier(1) WizardsWardrobePrebuffBox5:SetDrawTier(1) WizardsWardrobePreview:SetDrawTier(1) WizardsWardrobePreviewGear:SetDrawTier(1) WizardsWardrobePreviewSkills:SetDrawTier(1) WizardsWardrobePreviewFood:SetDrawTier(1) WizardsWardrobePreviewCP:SetDrawTier(1) WizardsWardrobePreviewIcon:SetDrawTier(1) end Thank you KLISK for the addon and thank you Baertram for maintaining it. (I tried to catch all the draw tiers, but some may have slipped through) |
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Troodon80 |
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06/19/22, 08:10 AM | |||
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Re: Greyed out icons
Yeah I know and there are hundreds more. I refuse to try to manually fix those all as it will be a manual mess to get the names and fix their drawTier/layer/level properly. As long as the icons show their tooltips properly and are clickable I'm fine for the moment. The problem here is: PP adds a background image that replaces the original one. The black background is the thing that "overlays" these controls now somehow. But why does that happen? The backdrop control is added as a background tier/layer/level so it should never overlay controls at the font? Reason: The controls at the front (the icons, buttons of ZOs vanilla UI) did not explicitly set their own tier/layer/level properly to be something "more on top" like tier "medium", layer "controls", level = "1", but they were created without any explicit info and thus are "at the same" as the background control... That works good with ZOs code as the controls get created "in a row" with the other ZOS vanilla controls and thus do not suffer from the wrong order (e.g. backdrop first, than buttons with same tier/layer/level -> show on top of already exsiting backdrop). But as you add new controls "afterwards" (via PP now e.g. the backdrop), with the same tier/layer/level (which is only the same as the buttons/textrues at the vanilla UI did not get a proper "I'm no background control info"), the new controls will always overlay the older with same tier/layer/level. This was something that Zos changed with High Isle. And thus all those "blacked out" (due to the background overlaying now) controls appear. I cannot fix this by moving the background control 1 level more to the back as it already IS at minimum level and trier and layer, so these other controls need to, after the PP backdrop was created: - either get the same draw tier/layer/leel they curerntly have again to make it pop above the backgrop again -> very much manual search and work to do I refuse to actually do! - or get a higher draw tier/layer/leel they curerntly have again to make it pop above the backgrop again -> very much manual search and work to do I refuse to actually do! I hope I was able to explain a bit what is happening here. Imho ZOs needs to fix the tiers/layers/levels of these controls on their side, but as their vanilla UI is working fine for them I guess they won't. Thanks for your understanding.
Last edited by Baertram : 06/19/22 at 08:15 AM.
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Baertram |
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