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Updated: 03/12/24 11:56 AM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/12/24 11:56 AM
Created:08/19/18 09:58 AM
Monthly downloads:17,119
Total downloads:891,295
Favorites:375
MD5:
Categories:Bags, Bank, Inventory, Beta-version AddOns
9.3.0
PerfectPixel  Popular! (More than 5000 hits)
Version: 0.12.15
by: KLISK, Baertram
In developing!
Please write me about all the shortcomings.


Required libraries: LibAddonMenu


Addon changes the style of windows and expands the list of inventory.
See screenshots.

Slash commands:
"/pp" - Settings menu.


Attention!
For correct display, the screen resolution must be at least 1920x1080. UI scaling should be disabled.
If you are forced to use scaling, do not use a 1px thick frame in lists or hide it altogether. This will help avoid rippling when scrolling.

Known incompatibilities!
This addon is not supporting the Gamepad mode nor the accessibility mode (which uses gamepad UI) so please turn off the Gamepad mode AND the accessibility mode!
Warning: Spoiler

Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.

Your textures ingame are missing/invisible, shown wrong/still showing PP textures even if the addon is disabled?
Logout and close the game client.
Navigate to your live folder, search the file
Code:
shaderCache.cooked
and delete it (this file holds the cached textures).
Then start the launcher and client again, the file will be rebuild (1st start after deleting this file will take longer than usual!).

If you want to help or contribute:
PP at GitHub

--RU-----------------------
В процессе разработки!

Пожалуйста сообщите мне о любых недочётах.
Вы можете предложить свои идеи по функционалу.


Требуемые библиотеки: LibAddonMenu


Аддон меняет визуальный стиль и размер внутриигровых окон.


Чат-команды:
"/pp" - Окно настроек.



Внимание!
Для корректного отображения, разрешение в игре должно быть не ниже 1920x1080, функция маштабирования интерфейса должна быть отключена.
Если вы вынуждены использовать масштабирование, не используйте рамку толщиной 1px в списках или скройте ее вовсе. Это поможет избежать ряби при прокрутке.

Известные несовместимости!
Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.


GridList.
MarkPledges.
QuickEmotes.
CustomItemPreview.
0.12.15 (2024-03-12 Baertram)
Added support for LibHistoire Guild history UI


0.12.14 (2024-03-11 Baertram)
-Updated for API101041: Fixed guild history UI, and others

0.12.13 (2024-01-13 Baertram)
Fix player stats scene background hiding properly if e.g. Improved Titleizer addon is enabled

--------------------------------------------------
0.12.12 (2023-10-14 Baertram)
Added support for PTS API 101040
-Added Master crafter tables (smithing create tab) + tooltips
-Fixed backgrounds and anchors changing on each smithing tab change
--------------------------------------------------
0.12.11 (2023-04-19 Baertram)
Fix for provisioner global variable leak (list), PTS "Necrom" provisionier changes (shown details), order of provisionier tabs: eat, drink, furniture, fish filet
--------------------------------------------------
0.12.10 (2023-01-11 Baertram)
Fix chat window background getting applied without pChat enabled
--------------------------------------------------
0.12.09 (2023-01-04 Baertram)
Double checked the file and uploaded the correct ones now, sorry for the last update: I grabbed the wrong/old file base!
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.081 -> Which is 0.12.07 again (2023-01-04 Baertram)
Reverted back to version 0.12.07 due to unforseen errors with GridList
--------------------------------------------------
0.12.08 (2023-01-03 Baertram)
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.06, 0.12.07
ChatWindow:
-slightly adjusted the size of the chat list.
KeybindStrip:
-[UPD] code.
-[+] Advanced settings.
--------------------------------------------------
0.12.05
Tooltips:
-restored: PopupTooltip, ZO_ProvisionerTopLevelTooltip.
ChatWindow:
-[UPD] pChat compatibility.
--------------------------------------------------
0.12.04
Tooltips:
-[UPD] code, initialization.
-[+] Advanced settings.
ChatWindow:
-[UPD] variables, initialization.
--------------------------------------------------
0.12.03
InventoryScene:
[FIX] Preview. Preview now works with camera rotation disabled.
TradingHouseScene:
[FIX] text 'SellPricePerUnit'
[FIX] UniversalDeconstructionScene.
PerformanceMeter:
[+] Advanced settings.
ChatWindow:
[UPD] Finalized.
[UPD] Enabled by default.
--------------------------------------------------
0.12.0, 0.12.01, 0.12.02
-

0.11.35 - 2022-10-03 Baertram
Compatiblity fix for Wizards Wardrobe

0.11.34 - 2022-08-22 Baertram
Updated API version and dependencies
Fixed trading house scene error message

0.11.33 - 2022-06-25 Baertram
-Added endeavours progress bars with PP style
-Fixed IIfA search box not interactable after 1st search

0.11.32 - 2022-06-25 Baertram
-Fixed crafting refine tab (items not selectable) and fixed the list
-Added new controls from the list
-Added addon controls from the list

0.11.31 - 2022-06-25 Baertram
-Fixed achievement progessBars text position
-Added more compatibility with MasterMerchant - Thanks to Troodon80!
-Added fixes for a lot of controls that are greyed out by PP's backdrops. - Many tanks to Troodon80 for collecting the controls! If you find others please add them here: https://docs.google.com/spreadsheets/d/1LRvPoK7wEgrN2GdIxybC5cRNevtTFcOV1bubH0kAdqM
-Added some own control fixes for greyed out header controls

0.11.30 - 2022-06-23 Baertram
-Fixed smithing research, background of researchable trait rows
-Added support for Arkadius Trade Tools sales view at guild store.
Should be compatible with AwesomeGuildStore

0.11.29 - 2022-06-22 Baertram
-Fixed global leaking variables
-Fixed mail scene
-Fixed player2player trade scene
-Fixed achievements scene
-Fixed journal scene
-Some other drawTier/layer/level fixes

0.11.28 - 2022-06-18 Baertram
Fixed set collections scene error (credits to quickc and the community, thanks!)

0.11.27 - 2022-06-14 Baertram
-Fixed progress bars at set collection itembook
-Fixed some other controls at the collections scenes
-Fixed mail send background
-Fixed trading house sell background
-Fixed House purchase tabs alignment of buttons
-Fixed keybind strip not hiding after stow-away of a siege weapon
-Fixed LibCustomMenu submenu items to show like ZO_Menu in PP style
-Fixed AddonSelector non movable UI
-Moved ZO_Menu to new contextMenu.lua file
-Added PP progress bars for antiquities
-Added PP progress bars for achievements
-Added scrollbars for lore library
-Added scrollbars for achievements
-Added scrollbars for leader boards
-Added scrollbars to housing collections "unowned" list
-Added Inventory Insight from Ashes support for PP look-a-like

0.11.26 - 2022-06-13 Baertram
[Changed]Moved some data to a new constants file
[FIX]Backdrops tier/layer/level - No more blacked/greyed out controls until you click them
[FIX]Quickslots
[FIX]Scrollbar buttons
[FIX]Other anchors

0.11.25 - 2022-05-27 Baertram
[FIX]Backdrop of inventory

0.11.24 - 2022-05-26 Baertram
[FIX]Made compatible with PTS High Isle and current live
[FIX] Votans MiniMap will not disable the compass background anymore if PP compass is disabled

0.11.23 - 2022-04-17 Baertram
[ADDED] Universal deconstruction scene

0.11.22
[FIX] market scene - jumping tabs.
[FIX] champion scene - keybind strip.

0.11.21 - 2021-01-12 Baertram
Fixed keybind strip background showing as looting items


0.11.20 - 2021-01-12 Baertram
Fixed new feature "Keybind strip" to not automatically show after login (if transparency was deactivated)

0.11.19 - 2021-01-12 Baertram
Updated API version
Fixed global variable leak
Added settings:
-Latency & FPS panel
--Transparency
-Keybind strip:
--Transparency
--Height (only works in keyboard mode)

0.11.18 - 2021-08-24 Baertram
Updated API version
Updated dependency versions
fix skills headlines

0.11.17
fix Collections Scene.
fix Restyle Station.

0.11.16
do
FIX FIX FIX FIX FIX FIX FIX FIX FIX
end

0.11.15
minor fix anchors craft stations.

0.11.14
minor fix guildScene.

0.11.13
Info Bars - Icons are now used instead of labels.
Disabled the standard feature of updating inventory when switching between different scenes where inventory is present. Since now all inventory scenes are the same size, no update is required (less updates = less brakes).
minor fixes.

0.11.10
cleaned up unused functions.
minor fixes.

0.11.09
TradingHouse:
- Improved compatibility with 'MasterMerchant' and 'ArkadiusTradeTools'.
- 'ArkadiusTradeTools' only in conjunction with 'AwesomeGuildStore', there is no desire to deal with this mess.(Maybe later...)
'ShissuRoster' may cause errors, changes are required on its side.

0.11.08
[FIX] error in settings.
[FIX] scroll bar (backgrounds).
[FIX] сlaim level up rewards (backgrounds).
Removed dialogs table, now taken from the global table [ESO_Dialogs].

0.11.06
[FIX] slightly changed scene hide animation time to avoid potential bugs with some addons.

0.11.05
[FIX] window sizes and anchoring (ZO_PlayerInventory, ZO_CraftBag, ZO_QuickSlot, ZO_PlayerBank, ZO_HouseBank, ZO_GuildBank, ZO_StoreWindow, ZO_BuyBack, ZO_RepairWindow)

Removed old compatibility code from 'AwesomeGuildStore'.
There may be problems with AdvancedFilters.(incorrect anchorings)

0.11.03
[FIX] compatibility of addons cobination: PP + CraftStore + VotanMiniMap.

0.11.02
Potion Maker compatible.

0.11.0
[FIX] Inventory Scene.
[FIX] Stats Scene.
[FIX] Smithing Scene.
[FIX] Retrait Scene.
[FIX] Enchanting Scene.
[FIX] Alchemy Scene.
[FIX] Provisioner Scene.
[FIX] Store Scene.
Removed CraftStore compatibility code, no longer required.

0.10.95
[UPD] Manifest file (.txt)
[FIX] Journal Scene.
[FIX] Mail Scene (being finalized).

0.10.94 - Baertram
Added performance meter FPS/ping

0.10.93 - Baertram
Added quest journal antiquities scene

0.10.92 - Baertram
Added small security checks to controls (emptyLabel, sortheader, etc.) as house bank/banks/inventories are opened

0.10.91 - Baertram
-Fixed crafting tables missplacing of research horizontal scroll list
-Added support for set item collection UI
-Added support for reconstruct UI
-Worked on bank panel
-Research table's "Include banked items" checkbox position fix
-Guild bank & House bank inventory position fix

0.10.90 - Baertram
-Updated API version
-Fixed retrait panel and made reconstruct panel usable without backdrop
-Fixed crafting panels

0.10.89 - Baertram
-Updated API version
-Updated needed LAM version
[FIX]Removed no-spin fragment from the charactert buffs scene so the outfit dropdownbox is accessible again (ZOs change broke it somehow)

0.10.88
[FIX] tooltips edge.

0.10.87
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

0.10.86
[FIX] Status icons.

0.10.85
[FIX] WorldMapScene - LargeMap.

0.10.84
[FIX] incompatibility MasterMerchant.
[FIX] Manifest file (.txt) -> thanks Baertram.
compatibility.lua is loading on the event "EVENT_PLAYER_ACTIVATED"

0.10.83
[s] Compass settings - Hide boss bar.
[FIX] Loot Scene settings.

0.10.82
[FIX] ProvisionerScene - hide ingredientRowsContainer in preview mode.

0.10.81
[FIX] Disable debug log.

0.10.80
[+] Loot Scene settings. (Settings → PerfectPixel → Loot Scene)
[s] Movable window. (Pull on the title.)
[s] Mouse focus by first slot.
[s] Adaptive size window. (Depending on the number of items.)

0.10.73
[FIX] Compass compatibility.
[FIX] BankScene - rowSellInfo.

0.10.72
[UPD] Manifest file (.txt)
[FIX] LootScene - rowName.
[FIX] ProvisionerScene - ingredientRowsContainer.
[FIX] WorldMapScene - LargeMap.

0.10.71
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

0.10.70 - Baertram
[FIX] Support for CraftStoreFixedAndImproved Rune changes (vanilla UI and CraftStore UI at different panels)

0.10.69
[+] scrolling settings. (Settings → PerfectPixel → Scrolling)

0.10.68
[FIX] compatibility (enchanting scene, provisioning scene).

0.10.67
[ROLLBACK] 0.10.67 = 0.10.64

0.10.66
[FIX] MailInbox.

0.10.65
[FIX] Unsafe functions.

0.10.64
[FIX] Compass compatibility.

0.10.63
[+] Trade Scene.
[+] Guild Browser Scene.

0.10.62
[FIX] LootWindow.

0.10.61
[FIX] MailInbox.

0.10.60
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[PERFORMANCE] Many optimizations throughout the code.
Blur has been added to some scenes to enhance perception.
Slightly improved appearance when scaling UI.
[!]Settings reset!

0.10.50 Baertram / KL1SK
-Changed 2 files to hopefully fix problems with the skill window (KL1SK)
-Made compatibility function at enchanting window be compatible itsself with PTS (Scalebreaker) update

0.10.49 Baertram
-Fixed incompatibility within ZO_Dialog1 "OnShow" event code
-Updated German translations

0.10.48
сode transfer to compatibility.lua
minor changes skillsScene

0.10.47
guildRecruitmentKeyboard - in the style of PP.

0.10.46
Fix marketScene.
Fix skillsScene.
## APIVersion: 100027
LibStub no longer used.

0.10.45
minor fix settings for lists.

0.10.40, 0.10.41, 0.10.42, 0.10.43, 0.10.44
Removed the table of fragments to disable animation of the disappearance. Now interception of global function is used.
I wanted to add a setting, the time of disappearance of windows. But due to the inappropriate behavior of ESO, most likely, there will be no more attempts.
Rejected functions SetInheritAlpha (false). Previously used because ESO broke the alpha channel of textures.
Added some settings for lists.
Minor compatibility fix with "MasterMerchant" in the guildRoster window.
Minor fix ZO_CrownCratesGemsCounter

0.10.35
Improved and returned code for compatibility with the "Craft Store".

0.10.34
Removed code compatibility for "MasterRecipeList" (No longer required) and "VotansImprovedProvisioner" (Some functions are duplicated.).
Provisioner scene - Added tooltip. (You can disable directly in the cooking window.)

0.10.31
[minor fix] Provisioner scene.

0.10.3
Removed code compatibility for "Craft Store" and "Inventory Grid View".
[FIX] compatibility "ESO Master Recipe List".

0.10.23
Minor improvements LootList

0.10.21 and 0.10.22
LootScene:
- Minor fix LootList.
- Added status icon "quest item".

0.10.2
The version was not specified correctly.
Minor fix CollectionsScene.
LootScene: The list is slightly modified and added item price.

0.10.1
CraftStationScenes recycled completely.
Alchemy station - only the size and background.
Notify if the background from the settings does not change somewhere.

0.10.0
Begin implementation of support for skins.
Went through all the code!
Added "Skins" section to settings.
Added setting on/off "Blur background".
If you encounter a malfunctioning PP, let me know for the quickest fix.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.9.99
fix hidden "SellPrice" from merchants with the GridList addon.

0.9.989
Fixed work: PerfectPixel + GridList + AutoCategory.
Fix WorldMap.

0.9.988
Partially done: RetraitStation.
Added compatibility: InventoryGrid.
Minor fix.

0.9.986
Added compatibility: CraftBagExtended.
Minor fix.

0.9.985
SkillsScene: Changed event for loading parameters.(The previous version caused an error when dragging the skill.)

0.9.984
WorldMapZoneStory - in the style of PP.

0.9.983
PP and AGS - In the AGS settings, you do not need to specifically include anything. - Many thanks to "@sirinsidiator".
TradingHouseScene: A lot of small fix, but there is still a lot of work!
SkillsScene: Changed event for loading parameters.

0.9.981
PP and AGS Again Together! :) - In the AGS settings, you need to enable the "Disable custom selltab filter"!

0.9.98
Code optimization.
SkillsScene - minor fix.
TradingHouseScene:
-Almost restored.
-Added to the list the name of the seller.

0.9.975
Disabling code section associated with SerchBox.

0.9.974
Tooltips now disappear in 50ms to avoid blinking.
DialogsMenu: added BANKCurrencyTransferDialog, GUILD_BANKCurrencyTransferDialog
"Large map" - redesigned code. Many thanks to "Votan" for the help.

0.9.972
minor fix InfoBar.

0.9.971
fix anchor AwesomeGuildStoreFilterAreaScrollBar

0.9.969 0.9.970
"Unwrapped skills tree" and "Large quest list" - optimized code
- Improvement compatibility SpentSkillPoints.

0.9.968
"Unwrapped skills tree" and "Large quest list" - Now objects do not jump like mad when scrolling.

0.9.967
minor fix.

0.9.966
"Comparative Tooltips - show onHold" - You can again assign a key.
Improvement - "Unwrapped skills tree" and "Large quest list"
collectionsSceneGroup lists - in the style of PP.

0.9.964
"Comparative Tooltips - show onHold" - Key to display "Shift". you can not change ... for now.

0.9.963
- Improvement compatibility SpentSkillPoints.
- Fix highlight width in DropDownMenu.
- Comparative Tooltips:
Added toggle - "Comparative Tooltips - show onHold". Comparative Tooltips will be shown only when you hold the assigned button. Assign a button in the control menu!
The default is disabled.
This can significantly improve the performance of the game in the inventory, especially when viewing sets!

At the moment only in the inventory.

0.9.961
Code optimization - DialogsMenu, ScrollBar.

0.9.96
Improvement - "Unwrapped skills tree"

0.9.958
Large quest list:
Improvement.
Added highlighting lines when you hover.
Code optimization.

0.9.957
temporary fix skillList.

0.9.956
- Added compatibility SpentSkillPoints.
- SkillsScene:
Revision.
Added toggle - "Unwrapped skills tree".
Added toggle - "Skills tree background".
Added toggle - "Skills list background".
- DialogsMenu - disabled debug log.

0.9.954
- DialogsMenu: Added all that found. Confirmation of sending mail - can not be changed.
- GuildSceneGroup - disabled debug log.

0.9.953
- Added compatibility ShissuRoster.
- Added Restyle_Station_Keyboard_Scene.
- small fix provisionerScene, collectionsSceneGroup.

0.9.95
fix Large quest list.
Added EN, DE, RU translation - Many thanks to "Baertram".

0.9.948
Added compatibility AddonSelector, LibVotansAddonList

0.9.947
fix compatibility MailLooter
gameMenuInGameScene:
ZO_AddOns - in the style of PP.
Added toggle - "AddOns activate".
Added toggle - "AddOns list background".

0.9.945
fix size Tabs
Journal Scene:
Added toggle - "Large quest list".
Added toggle - "Quest list background".

0.9.94
small fix mailSceneGroup
fix compatibility InventoryGridView
added compatibility MailLooter

0.9.933
ZO_SkillsUpgradeDialog - in the style of PP.
DropDownMenu: ZO_Menu - in the style of PP.
Revision of the guildSceneGroup.

0.9.93
fix inventoryScene
Added toggle - "No Spin" (inventoryScene) disable if you experience problems with the preview menu.

0.9.921
Revision fix "0.9.92 InventoryScene: fix hidden dyeStampConfirmation."

0.9.92
GuildScene: ZO_GuildSelector fix anchor.
InventoryScene: fix hidden dyeStampConfirmation. I hope nothing breaks :)

0.9.91
Cleaned code.

0.9.9
ZO_Dialogs: simplifying code.
ZO_Dialogs: ZO_SkillsConfirmDialog, ZO_TutorialDialog, ZO_TradingHousePurchaseItemDialog - in the style of PP.
ZO_Dialogs: Returned a slight blackout when calling, to shift attention.
Tooltips: simplifying code.
Tooltips: ZO_SmithingTopLevelCreationPanelResultTooltip, ZO_ProvisionerTopLevelTooltip, ZO_AlchemyTopLevelTooltip - in the style of PP.
Added: StablesScene, FenceScene.
Small fixes and improvements: ProvisionerScene, EnchantingScene, animation: Tabs, MenuBar.

0.9.896
ZO_QuitDialog_Keyboard, ZO_LogoutDialog_Keyboard - in the style of PP.
Now the scene switches without delay.
ZO_Dialogs: simplifying code.

0.9.893
small fix Crowns Store.

0.9.892
minor improvements.

0.9.891
disabling debug log.

0.9.89
When the ScrollBar is hidden, the list shifts to fill the void.

0.9.882
Added toggle - "Do not interrupt interactive activities" example harvesting.
Added toggle - "Hide Stealth Text".
others small fixes.

0.9.88
Added HelpSceneGroup - Not finished.
Added NotificationsScene - Not finished.

0.9.871
Added toggle - "Hide Menu Bar Label" and "Hide Top Bar Background".

0.9.87
Tooltips: simplifying code.
Tooltips: GameTooltip, AchievementTooltip, ZO_MapQuestDetailsTooltip, HarvensSkillTooltipMorph1, HarvensSkillTooltipMorph2 - in the style of PP.
Compatible: HarvensImprovedSkillsWindow.

0.9.862
added LAM menu Reticle settings.
small fix WorldMap.

0.9.861
added LAM menu "requires Reload".
others small fixes.

0.9.86
Added FriendsListGroup. - Not finished.
Added GuildSceneGroup. - Not finished.
JournalSceneGroup: added cadwellsAlmanac.
small fix CollectionsSceneGroup.
InventoryGridView compatibility: "ButtonStackCount" - Temporary.
Compass: ZO_BossBar in the style of PP.

0.9.8
- Added settings menu based on "LibAddonMenu-2.0"
- All settings require restarting the interface. "/reloadui"
- If you used PP up to version 0.9.8, delete the settings file "...\Documents\Elder Scrolls Online\live\SavedVariables\PerfectPixel.lua" - not necessary.

0.9.797
Highlighting area quests a little brighter.
Added a combat indicator to the compass.

0.9.795
Added slash command:
"/ppc" - on/off restyle compass.
Tooltips: ChargesBar and ConditionBar in the style of PP.
CollectionsSceneGroup: left windows reduced.

0.9.791
fix EnchantingScene

0.9.79
The color palette in the lists has been slightly changed, everything is reduced to one type.
Added PopupTooltip, AbilityTooltip, SkillTooltip, ZO_MapLocationTooltip.
Fix layers of tooltips.
Fix ZO_LootAlphaContainerList.
The duration of the animation "MenuBar" and "Tabs" is reduced by one third.
ZO_MailInboxList in the style of PP.

0.9.77
small fix CollectionsSceneGroup

0.9.76
fix LargeMap
fix background ZO_SkillsAdvisor
APIVersion: 100025

0.9.75
Added CollectionsSceneGroup
Added JournalSceneGroup
SkillsScene - ZO_SkillsAdvisor in the style of PP.

0.9.71
LargeMap fix

0.9.7
Added slash command:
"/ppt" - on/off restyle tooltips.
Restyle tooltips - At the moment, not all.
Increase lists: Inventory, Bank, HouseBank, GuildBank.
TradingHouse fix background.

0.9.692
fix HouseBank
small fix WorldMap

0.9.691
Completely changed the way to increase the world map.

0.9.69
Slightly changed the way the map is enlarged.
Added slash commands:
"/pp" - status settings. - For the future.

0.9.68
Added slash commands:
"/ppm" - on/off large map.

0.9.66
Added statsScene
The map returned the native size.
ZO_WorldMap in the style of PP.

0.9.62
I returned the enlarged map.

0.9.61
So far, disabled the zoomed map.

0.9.6
Added ProvisionerWindow
Added WorldMap
Others small fixes.

0.9.51
fix SkillsWindow
fix compatible with CraftStore
KeybindStrip decreased fonts

0.9.5
Added GroupMenuWindow
Added MailWindow

0.9.41
Fix tabs GuildStore.

0.9.4
At not ready windows, the top menu has returned on a place.
Returned the background of the bottom panel.
The windows are cleaned of unnecessary elements.
Changed the way to create backgrounds.
Added CharacterWindows
Added ListDialog

0.9.33
GuildStore small fixes.

0.9.3
When using CraftStore enchantingScene is disabled.
Now the GuildStore window is displayed correctly when there is no AwesomeGuildStore.


0.9.2
Fix ScrollList: bank, store, houseBank. (Notify me if you find windows in which lists are not updated when opened.)

0.9.1
Corrected the background and selection in the TradingHouse list.

0.9
Added TradingHouse. I recommend to use it in conjunction with AwesomeGuildStore.(not necessary)
Now ScrollBar has become much more convenient, visually has not changed.
Reduced windows transparency by 10%.

0.8
Almost completely rewritten code.

0.6
Most of the Windows changed.
If you use the "AwesomeGuildStore", go to its settings and select (Disable custom selltab filter = ON)

0.5
Added window:
loot
enchantDialog
Smithing, Woodworking, Сlothier, Enchanting.
Archived Files (30)
File Name
Version
Size
Uploader
Date
0.12.14
81kB
Baertram
03/11/24 07:56 AM
0.12.13
81kB
Baertram
01/13/24 11:48 AM
0.12.12
80kB
Baertram
10/13/23 04:19 PM
0.12.11
80kB
Baertram
04/19/23 08:31 AM
0.12.10
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0.12.09
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0.12.081
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0.12.08
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0.12.07
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KLISK
11/26/22 09:02 AM
0.12.05
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0.12.0
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11/13/22 11:49 AM
0.11.35
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0.11.34
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0.11.33
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06/25/22 01:39 PM
0.11.32
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06/25/22 10:00 AM
0.11.31
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0.11.30
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0.11.29
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0.11.28
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0.11.26
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0.11.25
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0.11.23
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KLISK
03/15/22 06:54 AM
0.11.21
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01/13/22 12:26 PM


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Unread 04/04/20, 04:27 PM  
p6kocka

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Quick question

Is there a way to change the inventory font pls?
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Unread 03/20/20, 12:15 AM  
Mandragorane

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ESO UI

Hi there,

Love this addon and thank you for anything you could do !!

Don't know where to start and I don't know much about it. I de-selected all my addons and when I run only perfect pixel and master merchant it gobbles up my normal ESO UI when selecting crown crates. Don't know if its PP or MM. Don't know if the following error message helps in any way:

EsoUI/Ingame/CrownCrates/CrownCrates.lua:553: Attempt to access a private function 'GetPlayerCrownGems' from insecure code. The callstack became untrusted 18 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/CrownCrates/CrownCrates.lua:553: in function 'ZO_CrownCrates:UpdateCrownGemsQuantity'
EsoUI/Ingame/CrownCrates/CrownCrates.lua:85: in function 'SharedStateChangeCallback'
EsoUI/Ingame/CrownCrates/CrownCrates.lua:109: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:542: in function 'ZO_RemoteScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:200: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:290: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:373: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:274: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:320: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:354: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:343: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
Thank you !!
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Unread 03/19/20, 12:35 AM  
Balmeri

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Long post, but I wrote it over literally 4+ hours of in game testing.

Turning map settings to off didn't help. So I tried turning off everything, no help. So I decided to then go back to minimum. I didn't see a reticle at first, but had to click because after the /reloadui it was in the mouse movement mode like when you type in chat. Clicked and the reticle appeared, so last time I went down to just PP and CR may have made a mistake by just seeing it not there and instantly reverting instead of clicking mouse. Mea culpa.

So with minimal addons, the problem won't reproduce. Still removing only PP from my full set fixes and adding it forces the repro, but it's probably through some interaction with a third lib or mod.

Ok, at this point all I had installed was Circonian's Addon Selector, its dependencies, PP its menu lib dependency and CR. I went through an hour or two of reloading 190+ other addons in small groups at a time. (At least I got to see how much reloadui time gets added as the addons pile up.)

The odd one out of 199 causing the issue was one I'd never guess could be. It's Pollox's Daily Quest Tracker, which can open a window with a keybind or slash command. I use it to track which characters have done writs mostly and the timers on daily randoms sometimes, but I also use it for other dailies when I'm doing them for whatever reason from time to time.

I did notice that both PDQT and your addon depend on LibAddonMenu-2.0. So next thing was to go back to as few addons as possible.

When I drop down to that I started with plus Pollox's DQT my old minimum test (Circonians Addon Selector, Combat Reticle, Perfect Pixel, LibAddonMenu-2.0, LibDialog and LibStub) the conflict doesn't happen; the reticles render normally.

Really frustrating to pin down.

I remembered that Recount also had issues with its background and noticed that it too uses LibAddonMenu. So I turned on all the addons that had LibAddonMenu as a dependency, and then the problems with Combat Reticle and Recount show. Combat Reticle doesn't use the external LibAddonMenu, but does have a private version.

Now the problems show again with just these addons. Disabling/removing PDQT or PP or doing the alt tab workaround fixes the issues still, but they recur next ui load.

So next I worked at removing individual addons until I can get the minimum combination of addons using LibAddonMenu that reproduces the issues.

Advanced Filters
Alpha Gear 2
Awesome Guild Store
Combat Reticle
Combat Metrics
CraftStore
Dolgubon's Lazy Writ Crafter
FCO Item Saver
Foundry Tactical Combat
pChat
Perfect Pixel
Pollox's Daily Quest Tracker

Plus the 26 required libs (or libs required by libs like libGPS needing another lib), and for God only knows what reason the LibPrice library. And a handful of other libs, can produce the list if needed, but when I prune all the way down to the ones exactly required the repro stops. When I stop with one or two like LibPrice it repros, but then when I remove it and add it again I have to add others like LibMapPins etc, but when it repros I can whittle back down tho the 26+Price with repo then removing that and adding it back and it stops. I'm out of patience to be that methodical about it to go the last mile.

I'm honestly not sure if LibAddonMenu and maybe some traffic with things set thru it gets overloaded, which was my first hunch, or if there's something else these 12 do in common where there's eventually some collision. Most of these add some kind of icon or window or other display element, but not sure why these in particular out of basically 200 work in a way that removing or disabling one the problem vanishes, but adding or removing any of the other 95% of them has no effect.

Anyway, I'm happy with my workaround and after blowing a full night of gaming time playing tester, I don't care what the root issue is anymore
Last edited by Balmeri : 03/19/20 at 12:42 AM.
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Unread 03/18/20, 03:15 PM  
KLISK
 
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@Balmeri Now there is no way to check it yourself. Try to disable all the options in the world map in the PP settings and check.
Judging by the description, this can be only one event that registers changes to the game window. But I intercept the event of direct control which is hidden on the scene of the hud.
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Unread 03/18/20, 11:42 AM  
Balmeri

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By the way, thanks for the Perfect Pixel addon, it is nice to be able to see so much more on the screen at once in so many places.
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Unread 03/18/20, 10:41 AM  
Balmeri

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Repro Steps for Combat Reticle conflict:

1. Install both Combat Reticle and Perfect Pixel.
2. Go into the addon settings for Combat Reticle and set various reticles to use custom images/shapes/colors/sizes.
3. At this point they should render fine on screen.
4. /reloadui or change characters.
5. None of the reticles should show on the screen now for any of the various types set up in 2.

To make them reappear Alt Tab out of game and back in and click on screen and they should appear now, or adjust the scale settings for each reticle set and then set them back to what you wanted. Either should restore the visual of the reticle.

For the conflict with Recount just have both installed and the background for the recount window will be offset and the wrong size. Alt Tab out and back and it should be realigned.

P.S. The Alt Tab can be during a loading screen for travel or zone change, and it works just as well. A lot of times when I first get on a character I might not care about having the reticle on in town or to do writs, but when I zone out to do something in the world I just Alt Tab then.
Last edited by Balmeri : 03/18/20 at 11:00 AM.
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Unread 03/17/20, 11:53 AM  
Baertram
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wow, a bit too much but thanks for the testing!
Not sure what KL1SK is able to understand here but I'm not sure what to do now?!

Could you please write all together into 1 short comment again telling

-what is the problem with the crosshair (vanishin in total / shown wrong / ???)
-ONLY provide the steps to reproduce this error (1st: Open settings of combat retircle and change avlue of "..:" to "...". Then reloadui. Afterwards do ....

so one can focus on this and find a way to reproduce it.
This would be a real help, thank you.
Last edited by Baertram : 03/17/20 at 11:54 AM.
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Unread 03/16/20, 05:29 PM  
Balmeri

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30 minutes, no reticles, but... alt tab and back, and reticles. Tested 3 times in a row with /reloadui making them vanish and then alt tab out and back and they're fine. This is a quick and good enough workaround to satisfy me. A little clunky, but I'll take it to try out the improved visuals. Maybe the other person can see if alt tab and back fixes for them as well. Thanks.

Edit: Also, for what it's worth, the Recount misaligned background also recurs with every reloadui or char change, but the alt tab fix corrects it as well. Whatever it is it must be some part of the API that draws things conditionally, since I have Recount set to autohide out of combat.
Last edited by Balmeri : 03/16/20 at 05:56 PM.
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Unread 03/16/20, 04:53 PM  
Balmeri

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New information: if you wait long "enough" the reticles sometimes get loaded properly. At first i thought it had to do with getting into and leaving combat, but that doesn't do it. I'm mystified about what the interaction is, but they still disappear for me immediately after any /reloadui or character change. They can, however, just start showing up within about 5 minutes even with the character sitting there while going to grab a drink. I've been trying to reproduce this after a reload, but after 20 min this time still no reticles. Frustrating interaction. Then alt tabbing out and back into game and boom reticles. I was running around sneaking, looting, killing, picking locks before this. So switch characters and as expected no reticles at first. Going to leave this one literally sitting doing nothing but walking around/using shrines but no combat or harvesting for 30 min to see if time alone is enough.
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Unread 03/16/20, 04:12 PM  
Balmeri

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Originally Posted by KLISK
Originally Posted by Balmeri
Originally Posted by KLISK
Originally Posted by Akopian Atrebates
Generally really like this addon, especially when dealing with my inventory or guild trader. I have noticed, lately, that I am having a conflict with it and Combat Reticle. Basically, Combat Reticle no longer consistently works when this addon is activated. I tried turning off any kind of Reticle enhancements in PerfectPixel, but still have problems. Perhaps you have some suggestions for other things I can try to make them work together?
I downloaded this version CombatReticle seems to work.
Warning: Spoiler
It totally erases any combat reticle settings for me as well, even when I turn off the reticle section and even exit game and return (obviously tried simple reloadui first after changing setting). Really would like to try and use this addon, but this conflict is a total deal breaker for me. Also seems to have a hard time with recount where it displaces its background and scales it differently. This one might be caused by my UI scale setting, which I could try resetting to default if the reticle issue gets fixed. Sorry, just broke down and tried this for the first time today and my main issue was already at the top.
Try only PerfectPixel and Combat Reticle. In theory, PP can not affect these functions.
In actuality it does. With only CR it works, add PP and the issue with the detailed (custom not default) repro's 100% of the time until they are set during that UI session, then they get borked to invisible on next /reloadui. Changing the scaling seems to be the key, as changing the shape or color alone doesn't make them appear for me.
Last edited by Balmeri : 03/16/20 at 04:14 PM.
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Unread 03/16/20, 04:10 PM  
Balmeri

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To correct poorly chosen wording, it completely erases any reticle at all (the settings stay fine, but even changing them results in no reticle appearing for me).

Also, in continuing to test out or search for workarounds I did reset my UI scaling, and oddly the shift with Recount still happens when Perfect Pixel is active and goes away when it's not.

Combat Reticle works when you apply default settings. Once you choose custom is when things get sketchy, and all the ones I use are custom. With custom settings it seems will work only if you go through and manually twiddle each of the detailed settings. I'm not 100% certain that this works for all settings, but seems to be working so far: scale the image in whatever part of the reticle above 50 on the slider, then scale it back down and it seems to show after that. Do this with the outer overlay/bracket and then that shows but the middle doesn't. Tweak the scale on the other part and then it appears.

Now here's the rub. Reloadui, log out, change characters, do anything that reloads and bam everything is gone again. When I apply a theme and then reload my settings from a quick slot all the ones that got changed by the theme then show again. The ones the theme didn't change (commonly friendly target or interaction ones) stay invisible until you tweak them again.

My hunch is something in Perfect Pixel calls some initializing thing in reticle on every reloadui, and if this runs after Combat Reticle tried to do its thing it leaves the reticles blank. Right now the workaround is a bit too much for me as I'm an altoholic and having to do this 10+ times every day isn't tenable, even if I set up two quick slots to touch all the settings differently. If I have time I'll try to dig through the lua to see if I can find some call to the initializer.

No thank you please! addon has a similar kind of issue where even if you don't choose to have it hide the house map markers it goes through and touches them all so every time it updates I have to comment out the dozen or so lines that try to do this so it doesn't overwrite the icons/pins from PointsOfColor.
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Unread 03/16/20, 03:54 PM  
KLISK
 
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Originally Posted by Balmeri
Originally Posted by KLISK
Originally Posted by Akopian Atrebates
Generally really like this addon, especially when dealing with my inventory or guild trader. I have noticed, lately, that I am having a conflict with it and Combat Reticle. Basically, Combat Reticle no longer consistently works when this addon is activated. I tried turning off any kind of Reticle enhancements in PerfectPixel, but still have problems. Perhaps you have some suggestions for other things I can try to make them work together?
I downloaded this version CombatReticle seems to work.
Warning: Spoiler
It totally erases any combat reticle settings for me as well, even when I turn off the reticle section and even exit game and return (obviously tried simple reloadui first after changing setting). Really would like to try and use this addon, but this conflict is a total deal breaker for me. Also seems to have a hard time with recount where it displaces its background and scales it differently. This one might be caused by my UI scale setting, which I could try resetting to default if the reticle issue gets fixed. Sorry, just broke down and tried this for the first time today and my main issue was already at the top.
Try only PerfectPixel and Combat Reticle. In theory, PP can not affect these functions.
Last edited by KLISK : 03/16/20 at 03:55 PM.
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Unread 03/16/20, 03:15 PM  
Balmeri

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Originally Posted by KLISK
Originally Posted by Akopian Atrebates
Generally really like this addon, especially when dealing with my inventory or guild trader. I have noticed, lately, that I am having a conflict with it and Combat Reticle. Basically, Combat Reticle no longer consistently works when this addon is activated. I tried turning off any kind of Reticle enhancements in PerfectPixel, but still have problems. Perhaps you have some suggestions for other things I can try to make them work together?
I downloaded this version CombatReticle seems to work.
Warning: Spoiler
It totally erases any combat reticle settings for me as well, even when I turn off the reticle section and even exit game and return (obviously tried simple reloadui first after changing setting). Really would like to try and use this addon, but this conflict is a total deal breaker for me. Also seems to have a hard time with recount where it displaces its background and scales it differently. This one might be caused by my UI scale setting, which I could try resetting to default if the reticle issue gets fixed. Sorry, just broke down and tried this for the first time today and my main issue was already at the top.
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Unread 03/15/20, 12:20 PM  
KLISK
 
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Originally Posted by Akopian Atrebates
Generally really like this addon, especially when dealing with my inventory or guild trader. I have noticed, lately, that I am having a conflict with it and Combat Reticle. Basically, Combat Reticle no longer consistently works when this addon is activated. I tried turning off any kind of Reticle enhancements in PerfectPixel, but still have problems. Perhaps you have some suggestions for other things I can try to make them work together?
I downloaded this version CombatReticle seems to work.
Warning: Spoiler
Last edited by KLISK : 03/15/20 at 12:23 PM.
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Unread 03/15/20, 03:46 AM  
Akopian Atrebates

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Generally really like this addon, especially when dealing with my inventory or guild trader. I have noticed, lately, that I am having a conflict with it and Combat Reticle. Basically, Combat Reticle no longer consistently works when this addon is activated. I tried turning off any kind of Reticle enhancements in PerfectPixel, but still have problems. Perhaps you have some suggestions for other things I can try to make them work together?
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