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Updated: 11/17/20 06:38 PM
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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:11/17/20 06:38 PM
Created:06/06/20 08:32 PM
Monthly downloads:76
Total downloads:3,024
Favorites:5
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BETA: IsJusta Gamepad Inventory update
Version: 2.0.3
by: IsJustaGhost [More]
Non-Beta is here
https://www.esoui.com/downloads/info...oryUpdate.html


This is just a Test build.
As always, I try to keep everything integrated with the original UI so it looks like it belongs there.

Beta:
  • Adds a Tab category for Set items and is mostly functional.
    Set items are divided up into set types( Monster, Mythics, Jewelry, Crafted, Dropped, Arena, Trial)
    Then, for each type, ( All, Armor, Weapons, Jewelry) depending on what the character has.

    Shows all set items in inventory( not worn) and bank.
    Available actions: mark/unmark as junk, lock/unlock.
    Link to chat is listed as an action but is currently unusable.

Features:
  1. Adds "Mark As Junk" and "Unmark As Junk" to Gamepad inventory item Actions.
    depends on if the item is marked as junk or not.
  2. Adds a dynamic Junk category to the gamepad inventory.
    shows total in gold for all items in category below inventory capacity.
  3. Adds a dynamic Stolen category to the gamepad inventory.
    shows total in gold for all items in category below inventory capacity.
  4. Adds a dynamic "Map" category to the gamepad inventory.
    a unified category for Treasure Maps and Survey reports.
  5. Adds the option to show items in the player inventory in a separate deconstruct tab called "Carried"
    • Adds the option to show only the raw materials you have enough to refine in the Refinement tabs."
  • Junked items show at the bottom of the Deposit Lists of the player and guild bank.
  • Junked items show at the top of the Withdraw list of the player bank.
  • Junked items show at the top of the Merchant sell list.

Dynamic? Functions the same as categories such as Furniture. Only viable if not empty.

Requires LibCustomMenu and LibAddonMenu-2.0

Submit Bugs at: https://www.esoui.com/portal.php?id=321&a=bugreport
- - - 2.0.3
updated for game version

- - - 2.0.1
Added
○ set item tab category

- - - 1.3.2
Fixed
○ stolen items not showing in any list if filters are on


- - - 1.3.1
Fixed
○ error, "attempt to index a nil value" for missing savedVariables


- - - 1.3
Fixed
○ added category filtering.

Added
○ junk items are now sorted to top in merchant's sell list.



- - - 1.2
Added
○ dynamic category for Treasure Maps and Survey Reports.
○ added options to enable each of the categories and to filter out the items from other categories.


- - - 1.1
Added
○ no item text to Carried decon lists
○ optional setting to only show the raw materials you have at least 10 of for Refinement.


- - - 1.0.1
FIXED
○ refinement showing wrong items


- - - 1.0

○ improved Junk sorting for bank and guild bank

Added
○ smithing deconstruct Carried tab to sort out items carried from in bank


- - - 0.4.10
Fixed
○ quest category error.


- - - 0.4.9
Fixed



- - - 0.4.7
Fixed
○ player bank error from trying to withdraw/deposit an item


- - - 0.4.6
Fixed
○ error from guild opening guild bank after player bank has been opened due to guild bank using same update function.


- - - 0.4.4
Fixed
○ at some point i removed the function call to reset item actions for player inventory. put it back to stop the link item to text private function errors


- - - 0.4.3
Fixed
○ Sore sell list now shows junk at top of list


- - - 0.4.2
Fixed
○ update item actions due to error from trying to link item to chat

Added
○ bank inventory list refresh on load into bank withdraw/deposit scene to insure list updates to reflect changes made in player inventory


- - - 0.4.1
Removed custom sorting of junk from Bank and Guild bank to prevent "Attempt to access a private function" errors.
Added
○ inventory filtering of junk (separates junked items from other categories and puts them in the Junk category without the need for hooking other functions)
- the filtering works for merchants and banks


- - - 0.4.0
Changed method of Hooking original functions

Fixed
○ Bank list now shows Junk category at top of list for Withdraw tab, bottom of list for Deposit tab
○ Inventory/Junk List no longer jumps down items based on how many items were un/marked as junk
○ "Attempt to access a private function" when moving item to/from bank


- - - 0.3.2
Fixed
○ Supplies not showing new item icon


- - 0.3.1
Fixed
○ new items icon now shows for the Stolen category if there are any new stolen items
○ item sub-categories for junk and stolen items
○ Craft Bag list not changing to Craft Bag list

Changed
○ moved Junk category to be above Stolen category


- - - 0.3.0
Added
○ value of all items to header of Junk list
○ value of all items to header of Stolen list


- - - 0.2.1
○ removed new item detection for stolen item list


- - - 0.2.0
Added
○ dynamic category for Stolen items
○ junked items show at bottom of inventory of guild bank deposit list
○ junked items show at top of inventory of bank deposit and withdrawal lists
(have not found a way to build the lists depending on what list is showing for the bank. guild bank removes the junk flag upon depositing)
Archived Files (3)
File Name
Version
Size
Uploader
Date
2.0.1
20kB
IsJustaGhost
10/08/20 04:52 PM
2.0.1
20kB
IsJustaGhost
10/08/20 04:51 PM
0.4.10
9kB
IsJustaGhost
07/01/20 03:46 PM


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Unread 12/04/21, 10:16 AM  
IsJustaGhost
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Forum posts: 27
File comments: 205
Uploads: 16
Originally Posted by Itomon
since last patch deadlands this beta version isn't working and oh man, I totally loved it! Is it possible to bring it back anytime soon? <3
I have not been working on this version, since it's main focus was for adding BOB tradable. LootLog is just too amazing for that feature.
The new non-beta version adds a lot of improvements and custom dynamic categories.
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Unread 12/04/21, 01:03 AM  
Itomon
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since last patch deadlands this beta version isn't working and oh man, I totally loved it! Is it possible to bring it back anytime soon? <3
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Unread 03/05/21, 12:26 AM  
Robbioso

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Thumbs up Excellent

Thanks for working hard and bringing out this addon, going to test it out and use it!
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Unread 11/17/20, 05:31 PM  
IsJustaGhost
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Forum posts: 27
File comments: 205
Uploads: 16
Cheers.

Personally, I am not happy with it. I have not figured out how to improve it yet tho. When I do, i'll update the non-beta.
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Unread 11/15/20, 06:31 PM  
Neozar
 
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File comments: 41
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Thank you for your hard work! Everything is great as always!
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