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Updated:01/20/24 08:47 PM
Created:05/17/20 02:16 AM
Monthly downloads:35,838
Total downloads:3,923,533
Favorites:839
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LibQuestData  Popular! (More than 5000 hits)
Version: 2.66
by: Sharlikran [More]
A bit of history

The mod name was changed because apparently the mod called Ravalox' Quest Tracker had a file named LibQuestInfo.lua included with it as an embedded library.

LibQuestData

While updating Quest Map and trying to use some of the same data with other mods that show quest information I realized it was too much work to update more then one mod. For that reason I created LibQuestData.

It contains all of the currently available (by user submission) data from Quest Map and some information from Destinations. The data is incomplete and I would appreciate user submissions.

Current Features:
- Provide mod authors with X,Y locations for placing a pin on the Map (LIBGPS Data not collected at this time use local_x , local_y only! Needs more time for data to be collected.)
- Built in data collection for quest information not currently in data base

At the bottom of the page is a list of Zones that have had their quest data verified.

Required

LibMapData - LibMapData
LibGPS - LibGPS
NOTE LibGPS Requires: LibMapPing, LibDebugLogger, LibChatMessage so be sure to read the authors description page.
LibMapPins - LibMapPins

Using LibQuestData with your addon: Include this line in your addon manifest:
Code:
## DependsOn:  LibQuestData
Reference to the library using:
Lua Code:
  1. local LQD = LibQuestData


Lua Code:
  1. lib:get_quest_giver(id, lang)
  2. -- returns: Quest Giver Name; type string

Important: This mod is brand new and I have not had time to update X, Y coordinates with user data for LibGPS. Use local_x, local_y.

As of 4/5/2021 you should no longer use lib.get_quest_list(zone)

Instead use lib.zone_quests
Code:
local LQD = LibQuestData
local zoneQuests = {}

local function UpdatePins()
 << verify you should be updating pins >>
    zoneQuests = LQD.zone_quests
    RefreshTourMapPins()
end
Use the function UpdatePins anywhere you need deepening on player interaction with the world such as events for when the map changes, or the player changes location.

Lua Code:
  1. lib:get_quest_list(zone)
  2. -- returns: all quest X, Y coordinates and Quest ID; table
  3.  
  4. lib.quest_map_pin_index = {
  5.     local_x     =    1, -- GetMapPlayerPosition() << -10 = Undefined >>
  6.     local_y     =    2, -- GetMapPlayerPosition() << -10 = Undefined >>
  7.     global_x    =    3, -- LocalToGlobal(GetMapPlayerPosition()) << -10 = Undefined >>
  8.     global_y    =    4, -- LocalToGlobal(GetMapPlayerPosition()) << -10 = Undefined >>
  9.     quest_id    =    5, -- Number index of quest name i.e. 6404 for "The Dragonguard"  << -1 = Undefined >>
  10.     -- world_x     =    6, Depreciated, WorldX 3D Location << -10 = Undefined >>
  11.     -- world_y     =    7, Depreciated, WorldY 3D Location << -10 = Undefined >>
  12.     -- world_z     =    8, Depreciated, WorldZ 3D Location << -10 = Undefined >>
  13.     -- quest_giver =    9, Updated, was 9 now 6
  14.     quest_giver =    6, -- Arbitrary number pointing to an NPC Name 81004, "Abnur Tharn"  << -1 = Undefined >>
  15. }

Lua Code:
  1. lib:get_quest_name(id, lang)
  2. -- returns: Quest Name; type string

Lua Code:
  1. lib:get_questids_table(name, lang)
  2. -- returns: Quest IDs; type table
  3. -- {6404, }
  4. -- {5079, 5749, },

NOTE: Multiple ID numbers means there are multiple quests with the same name.

Use: Drawing a pin with a different color if the player has started the
quest and has not finished it yet. Loop over the table.

Example:
Lua Code:
  1. ids = lib:get_questids_table(name, lang)
  2. for _, id in ipairs(ids) do
  3.     started_quests[id] = true
  4. end

Lua Code:
  1. lib:build_questid_table(lang)
  2. -- specialized use: builds a table of Quest IDs with the index being the
  3. -- Quest Name. LibQuestData uses this to return a table of quest IDs using
  4. -- the quest name lib:get_questids_table(id, lang).
  5.  
  6. -- LibQuestData only initializes the client language. If additional lookup
  7. -- tables are needed for other languages, call this during your mods
  8. -- initialization phase.

Planed features for Version 2

1:
Lua Code:
  1. -- return additional quest data
  2.  
  3. lib.quest_data_index = {
  4.     quest_name      =    1, -- Number index of quest name i.e. 6404 for "The Dragonguard"
  5.     quest_type      =    2, -- MAIN_STORY, DUNGEON
  6.     quest_repeat    =    3, -- quest_repeat_daily, quest_repeat_not_repeatable = 0, quest_repeat_repeatable
  7.     game_api        =    4, -- 100003 means unverified, 100030 or 100030 means quest data collected from API 100030 or higher
  8.     quest_line      =    5,    -- QuestLine (10000 = not assigned/not verified. 10001 = not part of a quest line/verified)
  9.     quest_number    =    6,    -- Quest Number In QuestLine (10000 = not assigned/not verified)
  10.     quest_series    =    7,    -- None = 0,    Cadwell's Almanac = 1,    Undaunted = 2, AD = 3, DC = 4, EP = 5.
  11. }

2:
Expand built in data collection to update information instead of only collecting new information. Meaning that if there are multiple pins for a quest, duplicate pins close to the player location would be removed in favor of the new location. The auto update would also compare information like quest name, quest giver, quest type, whether or not it is repeatable, and the Game API. Game's API version will mean the quest is still available in the current version.

3:
For avid data collectors and experts a slash command to remove ALL pins on the map prior to accepting a quest in order to clean up duplicate pins. Data would be submitted on GitHub.

GitHub Repo:

LibQuestData

Zone Quests Verified

Khenarthis Roost

Contributions

Polish localization provided by Skrybowie Tamriel (Tamriel scribes)
v2.66

- Updated Quest Names for Chinese
- Updated some quest types related to Cyrodiil
- Added more removed quest data

v2.65

- Updated Quest Names for lookup
- Fixes for Turkish support (Türkçe)

v2.63, v2.64

- There are no weekly quests, renamed to Trial
- Guild quests are separated from daily and regular quests
- Updated quest types

v2.62

- Minor changes for Update 40

v2.61

- Updated alliance requirements for Cyrodiil quests

v2.60

- Added conditionals for Necrom quests

v2.59

- Final rough draft before Necrom

v2.58

- Initial Necrom city quests

v2.57

- Pre PTS Version

v2.56

- API Increase
- Other changes I'll add later

v2.55

- Added different Companion and Cadwell scroll icons
- Companion Quests are shown separately
- Hide Companion quests if you don't have the rapport
- General quest location optimizations

v2.53, v2.54

- Update for completed quests routine. After ZOS changes recently the old method for gathering completed quests would fail and not run through to the most recent quests for Galen.
- Added breadcrumb quests
- Prevent saving any quest name returned from the API and only saving names of completed quests

v2.51, v2.52

- Updated some quests (CobaltSerpent)

v2.50

- Added some Galen quests

v2.49

- Pre PTS Version

v2.48

For localization teams: Destinations and Quest Map obtain quest names from the API now rather then LibQuestData.

- Pre PTS Version
- Added a few new quests

v2.47

- Added support for Chinese Simplified

v2.46

- Added some of the High Isle quests (snichols7778)

v2.45

- Added new prerequisite filter

v2.44

- Added more quest names most localizations
- Updated quest info: hatedman95

v2.43

- Version requirement bump for LibMapData

v2.42

- New library required, LibMapData

v2.41

- Added more quest names most localizations
- Remaining adjustments to be ready to collect quest data

v2.40

- Pre PTS Version

v2.39

- Updated quest info for zone story quests, experimental. Needs verified but that means doing all the quests. All 2000 plus of them.

v2.38

- Update quest info capture routine to gather display instance type for zone story quests

v2.37

- Update quest info capture routine to attempt to gather Alliance info for PVP

v2.36

- Updated Italian quest names

v2.35

- Minor changes for PTS
- Updated Russian quest names
- Updated quest info: SC2Mitch

v2.34

- Adjustments to unofficial localization when quest names are not translated

v2.33

- Added new quests for DLC: SC2Mitch

NOTE: They will only show up for English for now. Please do not switch languages and do the quests in English to see the pin and then again in another language as it will mix the data and make it useless.

v2.32

- Minor changes for PTS

v2.31

- Updated German quest names. Thanks Irniben and Orejana.

v2.30

- Updated Korean quest names. Many translations still missing for new zones.

v2.29

- Updated various quest data, crispyplatypus

v2.28

- Updated Craglorn Dailies, Daveamol

v2.27

- Updated Quests Blackwood mychaelo
- Updated Russian quest names Harnantabs, Konton0

v2.26

- Updated Portuguese quest names mlsevero
- Updated Russian quest names Friday-The13-rus

v2.25

- Added last Blackwood quest that isn't part of the main story line. Main story line quests will be added later.

v2.24

- Added more Portuguese quest names mlsevero
- Rough draft of Blackwood quests

v2.23

- API Bump for Blackwood
- Fixed bug in conversion routine for updating older quest data. (somewhere between 208 and 214)

v2.21

- Update Quest names and quest givers in Polish tomkolp

v2.20

- Updated Russian quest names Friday-The13-rus
- Update Quest data from xebico

v2.19

- Update to pin refresh routines

v2.18

- Fixed bug removing code too quickly

v2.17

- Reverted routing I had not wanted to use yet

v2.16

- Updated functionality as to how Quest pin information is provided

v2.15

- Update Quest data from Myrthian

v2.14

- Added more quest data from Myrthian

v2.13

- Reformat quest data, remove 3d pin info as it would not really follow the NPC anyway
- Update Quest data from TrueMadMotion

v2.12

- Added more quest data from Myrthian

v2.11

- Figured out how I was loosing the Korean encoding in the text. Quest Names will display properly now with the proper system default fonts installed.

v2.10

- Updated Korean Quest Names

v2.09

- Added files for unofficial translations
- Added quest names for some quests for supported unofficial translations
- Supported Languages: BR, DE, EN, ES, FR, IT, JP, KR, PL, RU

v2.08

- Removed files for unofficial translations that were just English files
- Additional changes to address errors when using unofficial translations

v2.07

- Attempt at addressing all the various unofficial translation mods that force the game's internal language to something else other then English when an official translation is not available.

v2.06

- Added a few Jester's Festival quests. Will refine them a bit more during the event.

v2.05

- Added files to address unofficial translations

v2.04

- There is no 2.04, it was a user feature request for Portuguese localization

v2.03

- Added more quest data from Myrthian

v2.02

- Corrected Spanish lang table name which conflicted with English table name
- Cleaned up Craglorn a bit, still a work in progress

v2.01

- Added more quest data
- Updated Quest Names for all official supported languages
- Large update for Russian Localization

v2.00

- Moved the Dragonguard quests so they are on the island and not in the water.

v1.99

- Added some of the submitted quest data from mychaelo

v1.98

- Added some of the submitted quest data, thanks to Necropsi and mythbinder for their submissions

v1.97

- Added some of the Holiday Quests

v1.96

- More Markarth DLC Quests
- Updated Craglorn Quests

v1.95

- Added a few quest locations in existing zones.
- Markarth DLC incomplete, only two quests for now.
- Added more English, French, and German quest names
- Updated any quest Data available from user submissions.

v1.94

- More locations
- Routines added to remove data no longer needed because it has been entered into the main database.

v1.93

- Update German client quest names
- Some updates to quest information that determines quest type such as daily or repeatable quests

v1.92

- Remove unused files from manifest files for old data on quest objectives

v1.91

- Hot fix when switching Zones

v1.90

- Added Polish translations provided by Skrybowie Tamriel (Tamriel scribes)
- Automatically remove collected data already in the main database
- Removed certain unneeded data because it was not useful
- Added method to eliminate duplicate pins from some areas (Work in progress)

v1.89

- Address possible indexing issue for zones and subzones and how they are fed to the main mod

v1.88

- Mod name change because there apparently is a mod called Ravalox' Quest Tracker that had a file named LibQuestInfo.lua included with it as an embedded library.
- Data restructuring for upcoming changes to Quest Map and progression to LibQuestData 2.0

v1.87

- More attempts to address possible attempts to index nil values

v1.86

- Side quests for Blackreack verified

v1.85

- Slight update to quest givers for Blackreack

v1.84

- Verified rough draft for Blackreach
- Added additional translations for quest names

v1.83

- Verified Western Skyrim

v1.82

- Rough draft for Greymoor

v1.81

- fix for 'LibQuestInfo_Scan.lua:291: attempt to index a nil value

v1.8
- More attempts to resolve LibQuestInfo_Scan.lua:39: in function 'get_measurement_sv'

v1.7

- fix for 'lib:build_objectiveid_table' in function 'OnPlayerActivated'
- fix for: LibQuestInfo_Scan.lua:34: attempt to index a nil value

v1.6

- Improved data collection. Quests are now removed after removing a quest or completing it.
- Improved data reporting. Most data is now formatted how it is needed for quest map.
- Added additional quest data from Necropsi

v1.5

- Added additional data from Necropsi

v1.4

- New data from MikeZeDev

v1.3

- New data from Necropsi, and Gimplekin

v1.2

- Address issue with quests unrelated to Clockwork City
- Eliminate pins for some quests that appeared 3 or more times

v1.1

- Fix for error: LibQuestInfo_Scan.lua:145: in function 'OnQuestRemoved'
Archived Files (92)
File Name
Version
Size
Uploader
Date
2.65
925kB
Sharlikran
01/19/24 06:16 PM
2.64
879kB
Sharlikran
01/09/24 07:17 AM
2.63
879kB
Sharlikran
01/08/24 11:28 PM
2.62
877kB
Sharlikran
11/24/23 02:29 AM
2.61
877kB
Sharlikran
09/04/23 03:26 AM
2.60
881kB
Sharlikran
06/21/23 09:46 PM
2.59
880kB
Sharlikran
06/03/23 10:37 PM
2.58
867kB
Sharlikran
05/14/23 03:45 AM
2.57
866kB
Sharlikran
05/07/23 01:12 PM
2.56
866kB
Sharlikran
03/29/23 02:07 AM
2.55
866kB
Sharlikran
01/09/23 02:33 PM
2.54
869kB
Sharlikran
01/01/23 09:05 AM
2.53
865kB
Sharlikran
12/31/22 11:26 PM
2.52
862kB
Sharlikran
10/23/22 08:07 AM
2.51
862kB
Sharlikran
10/22/22 09:46 PM
2.50
853kB
Sharlikran
10/17/22 10:42 PM
2.49
852kB
Sharlikran
10/15/22 11:31 PM
2.48
852kB
Sharlikran
07/31/22 09:33 AM
2.47
849kB
Sharlikran
05/19/22 09:13 PM
2.46
804kB
Sharlikran
05/16/22 10:43 AM
2.45
801kB
Sharlikran
05/10/22 08:27 PM
2.44
757kB
Sharlikran
05/02/22 02:53 PM
2.43
762kB
Sharlikran
05/01/22 02:18 PM
2.42
762kB
Sharlikran
04/30/22 08:27 PM
2.41
769kB
Sharlikran
04/20/22 08:57 PM
2.40
737kB
Sharlikran
04/18/22 10:31 AM
2.39
736kB
Sharlikran
03/31/22 09:24 PM
2.38
737kB
Sharlikran
03/15/22 11:43 PM
2.37
728kB
Sharlikran
02/21/22 12:53 AM
2.36
715kB
Sharlikran
02/07/22 03:01 PM
2.35
703kB
Sharlikran
01/31/22 12:09 PM
2.34
698kB
Sharlikran
11/15/21 09:32 PM
2.33
698kB
Sharlikran
11/04/21 09:48 PM
2.32
696kB
Sharlikran
10/04/21 09:46 PM
2.31
696kB
Sharlikran
09/19/21 08:01 PM
2.30
693kB
Sharlikran
08/25/21 09:17 AM
2.29
685kB
Sharlikran
08/18/21 10:49 AM
2.28
680kB
Sharlikran
08/13/21 07:46 PM
2.27
678kB
Sharlikran
07/16/21 09:56 AM
2.26
676kB
Sharlikran
06/08/21 07:20 PM
2.25
675kB
Sharlikran
05/17/21 10:27 PM
2.24
674kB
Sharlikran
05/05/21 09:34 PM
2.23
657kB
Sharlikran
05/02/21 12:27 AM
2.21
653kB
Sharlikran
04/07/21 05:33 AM
2.20
651kB
Sharlikran
04/05/21 09:18 PM
2.19
644kB
Sharlikran
04/05/21 03:29 PM
2.18
644kB
Sharlikran
04/05/21 12:39 AM
2.17
645kB
Sharlikran
04/05/21 12:22 AM
2.16
645kB
Sharlikran
04/05/21 12:07 AM
2.15
643kB
Sharlikran
04/04/21 01:17 PM
2.14
644kB
Sharlikran
04/03/21 06:08 AM
2.13
640kB
Sharlikran
04/02/21 11:54 AM
2.12
655kB
Sharlikran
03/30/21 02:15 PM
2.11
655kB
Sharlikran
03/29/21 05:25 PM
2.10
657kB
Sharlikran
03/29/21 12:36 PM
2.09
653kB
Sharlikran
03/28/21 10:27 PM
2.08
396kB
Sharlikran
03/27/21 05:25 AM
2.07
396kB
Sharlikran
03/26/21 06:59 PM
2.06
469kB
Sharlikran
03/25/21 12:48 PM
2.05
468kB
Sharlikran
03/23/21 11:31 AM
2.03
429kB
Sharlikran
03/23/21 03:57 AM
2.02
419kB
Sharlikran
03/18/21 12:55 PM
2.01
417kB
Sharlikran
03/14/21 08:02 PM
2.00
410kB
Sharlikran
03/13/21 08:31 PM
1.99
409kB
Sharlikran
03/13/21 10:51 AM
1.98
402kB
Sharlikran
03/09/21 03:35 PM
1.97
395kB
Sharlikran
12/25/20 11:26 AM
1.96
395kB
Sharlikran
11/14/20 11:45 PM
1.95
375kB
Sharlikran
11/03/20 01:51 PM
1.94
372kB
Sharlikran
07/20/20 08:46 AM
1.93
364kB
Sharlikran
07/07/20 06:55 PM
1.92
361kB
Sharlikran
07/04/20 10:05 PM
1.91
357kB
Sharlikran
07/02/20 07:13 PM
1.90
356kB
Sharlikran
07/02/20 01:54 PM
1.89
312kB
Sharlikran
06/14/20 09:12 AM
1.88
309kB
Sharlikran
06/13/20 02:08 PM
1.87
296kB
Sharlikran
06/03/20 07:21 AM
1.86
295kB
Sharlikran
05/30/20 12:06 PM
1.85
295kB
Sharlikran
05/29/20 08:02 AM
1.84
294kB
Sharlikran
05/28/20 10:19 PM
1.83
290kB
Sharlikran
05/27/20 10:21 PM
1.82
289kB
Sharlikran
05/26/20 02:15 AM
1.81
283kB
Sharlikran
05/24/20 04:59 AM
1.8
281kB
Sharlikran
05/23/20 11:35 AM
1.7
281kB
Sharlikran
05/23/20 07:35 AM
1.6
277kB
Sharlikran
05/22/20 08:55 PM
1.5
269kB
Sharlikran
05/20/20 09:49 PM
1.4
270kB
Sharlikran
05/20/20 04:56 AM
1.3
268kB
Sharlikran
05/19/20 12:51 AM
1.2
253kB
Sharlikran
05/18/20 10:33 AM
1.1
258kB
Sharlikran
05/17/20 06:38 PM
1.0
258kB
Sharlikran
05/17/20 02:16 AM


Post A Reply Comment Options
Unread 04/05/21, 04:55 PM  
noblecron

Forum posts: 0
File comments: 1
Uploads: 0
LibQuestData

I installed the Lib as Destinatiosn requested and it completely broke the UI. I made sure all my other addons were off and tested it. It only happens with Destinations and the required lib
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Unread 04/05/21, 11:04 AM  
Friday_The13_rus

Forum posts: 5
File comments: 73
Uploads: 0
Originally Posted by Sharlikran
Can you upload that to here first please? Then try the current version.
Uploaded file to github.
Tried 2.18. Works without errors.
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Unread 04/05/21, 09:52 AM  
dkelber

Forum posts: 0
File comments: 4
Uploads: 0
Error

Hello,

I just updated to 2.18 and got the following error:

user:/AddOns/LibQuestData/LibQuestData_Scan.lua:771: operator .. is not supported for string .. nil
stack traceback:
user:/AddOns/LibQuestData/LibQuestData_Scan.lua:771: in function 'OnPlayerActivated'
|caaaaaa<Locals> eventCode = 589824, current_zone = "tamriel/tamriel_0", current_map_zone_index = 0 </Locals>|r
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Unread 04/05/21, 08:23 AM  
Sharlikran
 
Sharlikran's Avatar
AddOn Author - Click to view AddOns

Forum posts: 626
File comments: 2003
Uploads: 15
Originally Posted by Friday_The13_rus
Hi
Downloaded 2.17 version and facing with error after loading.
Code:
user:/AddOns/LibQuestData/LibQuestData.lua:667: attempt to index a nil value
stack traceback:
user:/AddOns/LibQuestData/LibQuestData.lua:667: in function 'update_quest_information'
|caaaaaa<Locals> eight_field_data = [table:1]{quest_series = 8, quest_giver = 2, quest_type = 3, quest_number = 7, quest_line = 6, quest_repeat = 4, quest_name = 1, game_api = 5}, seven_field_data = [table:2]{quest_series = 7, quest_type = 2, quest_number = 6, quest_line = 5, quest_repeat = 3, quest_name = 1, game_api = 4}, five_field_location = [table:3]{local_x = 1, local_y = 2, quest_id = 5, global_x = 3, global_y = 4}, nine_field_location = [table:4]{world_x = 6, global_x = 3, quest_id = 5, local_x = 1, local_y = 2, quest_giver = 9, world_y = 7, world_z = 8, global_y = 4}, all_locations = [table:5]{}, all_quest_data = [table:6]{}, all_quest_names = [table:7]{6242 = "Проклятый череп..."}, all_quest_givers = [table:8]{4096 = "Фрирвида Холодны..."}, all_reward_info = [table:9]{}, rebuilt_data = [table:10]{}, rebuilt_locations = [table:11]{}, current_data = [table:12]{1 = 0}, npc_id = [table:13]{}, index = 6144, data = [table:12] </Locals>|r
user:/AddOns/LibQuestData/LibQuestData.lua:808: in function 'OnPlayerActivatedQuestBuild'
|caaaaaa<Locals> eventCode = 589824 </Locals>|r
Deleting saved variables resolves error, but I am not sure that I can delete saved variables without losing important data. Because the file is 560kb. LibQuestData.lua
Sharlikran, is it safe to delete saved variables?
Can you upload that to here first please? Then try the current version.
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Unread 04/05/21, 12:44 AM  
Friday_The13_rus

Forum posts: 5
File comments: 73
Uploads: 0
Hi
Downloaded 2.17 version and facing with error after loading.
Code:
user:/AddOns/LibQuestData/LibQuestData.lua:667: attempt to index a nil value
stack traceback:
user:/AddOns/LibQuestData/LibQuestData.lua:667: in function 'update_quest_information'
|caaaaaa<Locals> eight_field_data = [table:1]{quest_series = 8, quest_giver = 2, quest_type = 3, quest_number = 7, quest_line = 6, quest_repeat = 4, quest_name = 1, game_api = 5}, seven_field_data = [table:2]{quest_series = 7, quest_type = 2, quest_number = 6, quest_line = 5, quest_repeat = 3, quest_name = 1, game_api = 4}, five_field_location = [table:3]{local_x = 1, local_y = 2, quest_id = 5, global_x = 3, global_y = 4}, nine_field_location = [table:4]{world_x = 6, global_x = 3, quest_id = 5, local_x = 1, local_y = 2, quest_giver = 9, world_y = 7, world_z = 8, global_y = 4}, all_locations = [table:5]{}, all_quest_data = [table:6]{}, all_quest_names = [table:7]{6242 = "Проклятый череп..."}, all_quest_givers = [table:8]{4096 = "Фрирвида Холодны..."}, all_reward_info = [table:9]{}, rebuilt_data = [table:10]{}, rebuilt_locations = [table:11]{}, current_data = [table:12]{1 = 0}, npc_id = [table:13]{}, index = 6144, data = [table:12] </Locals>|r
user:/AddOns/LibQuestData/LibQuestData.lua:808: in function 'OnPlayerActivatedQuestBuild'
|caaaaaa<Locals> eventCode = 589824 </Locals>|r
Deleting saved variables resolves error, but I am not sure that I can delete saved variables without losing important data. Because the file is 560kb. LibQuestData.lua
Sharlikran, is it safe to delete saved variables?
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Unread 04/03/21, 05:14 AM  
Sharlikran
 
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Re: Re: Re: Re: Re: Re: Re: libquestData 211 crashes

Originally Posted by petitlu
Originally Posted by Sharlikran
Originally Posted by petitlu
Hi,
There is no extra folder if you use 7z and click to "extract here"
rgds
Did you have a chance to try those changes I suggested? Did they work?
yes and there is no more crashes, with a cleaned directory and v212
I ll try 213

thanks, rgds
Very good news. I hope it works.
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Unread 04/03/21, 03:51 AM  
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Re: Re: Re: Re: Re: Re: libquestData 211 crashes

Originally Posted by Sharlikran
Originally Posted by petitlu
Hi,
There is no extra folder if you use 7z and click to "extract here"
rgds
Did you have a chance to try those changes I suggested? Did they work?
yes and there is no more crashes, with a cleaned directory and v212
I ll try 213

thanks, rgds
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Unread 04/01/21, 05:45 AM  
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Re: Re: Re: Re: Re: libquestData 211 crashes

Originally Posted by petitlu
Hi,
There is no extra folder if you use 7z and click to "extract here"
rgds
Did you have a chance to try those changes I suggested? Did they work?
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Unread 03/31/21, 02:58 PM  
petitlu

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Re: Re: Re: Re: libquestData 211 crashes

Originally Posted by Sharlikran
Originally Posted by petitlu
In the AddOns folder I am keeping all the zip version of the plugins but only one unzipped file at a time
I just read this post and was wondering why the mod did not display the icons.

The person posted the solution and mentioned that when he installed with Minion the Skyshards folder did not have a parent folder it previously had.

So his folder looked like this:


Which can happen if people download a mod, put the zip in the addons folder, and simply extract the zip directly into the folder.

The folder should be like this:


Minion does not add the extra folder that you may end up with when you extract the file and install manually. You should really check your folders and make sure things are installed properly. You can also try using Minion to install everything.
Hi,
There is no extra folder if you use 7z and click to "extract here"
rgds
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Unread 03/31/21, 10:22 AM  
Sharlikran
 
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Re: Re: Re: libquestData 211 crashes

Originally Posted by petitlu
In the AddOns folder I am keeping all the zip version of the plugins but only one unzipped file at a time
I just read this post and was wondering why the mod did not display the icons.

The person posted the solution and mentioned that when he installed with Minion the Skyshards folder did not have a parent folder it previously had.

So his folder looked like this:
%USERPROFILE%\Documents\Elder Scrolls Online\live\AddOns\SkyShards\SkyShards
Which can happen if people download a mod, put the zip in the addons folder, and simply extract the zip directly into the folder.

The folder should be like this:
%USERPROFILE%\Documents\Elder Scrolls Online\live\AddOns\SkyShards
Minion does not add the extra folder that you may end up with when you extract the file and install manually. You should really check your folders and make sure things are installed properly. You can also try using Minion to install everything.
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Unread 03/31/21, 01:13 AM  
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Re: Re: Re: libquestData 211 crashes

Originally Posted by petitlu
Thank you very much Sharikan for this long and helpful answer

I am using French version, and the game just crashed again despite 198. These crashaes occur since less than a week
I do not use Avast (only default windows security)
In the AddOns folder I am keeping all the zip version of the plugins but only one unzipped file at a time

I ll do what you suggest about the version of quest map and cleaning the AddOns fold of the zip files

have a nice day
1. Don't use Avast or Kaspersky
2. Verify if you have OneDrive installed. Bakcup the things in OneDrive before you uninstall it.
3. Try to disable the Security for now and test things. Different from the instructions, choose "Set the switch for Controlled folder access to OFF"
4. Verify that your "MyDocuments \ Elder Scrolls Online" folder is not a Protected folder.
  • Open Windows Defender and go Protected folders option.
  • Click on the listed folder you want to remove, then click the Remove button.
  • Click Yes to continue the deletion. Enter UAC permission when prompted.
4a. If you can't find the Elder Scrolls Online folder, remove the MyDocuments folder from the list.
4b. If the MyDocuments folder is not there, google that because that is the folder where the game puts your saved information from mods like Master Merchant or even LibQuestData and it needs to be removed from the list somehow. Either that or disable the Protected Folder feature entirely.
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Unread 03/30/21, 11:30 PM  
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Re: Re: libquestData 211 crashes

Originally Posted by Sharlikran
Originally Posted by petitlu
Hi,
I just need to let you know, that as this version and the previous one 209 makes my game crash, I reverted to 198
The game is now stable again
What language do you play ESO in?

You may be stuck using LibQuestData 198 and Quest Map 2.84 until you figure out why your computer is crashing. I say 2.84 because mods have verification in them and you can not run any version of Quest Map higher then 2.84 while using 198.

Oh and one other thing, do not keep backups in your Addons folder. The game will read every single file. Just mentioning that since you feel there is a crash.



See how I have various Addons folders and various SavedVariables folder? The game will go nuts if you try to use either as a "backup" location. You can't name LibQuesetData and then have LibQuesetData_198 as a backup under the Addons folder. The game will read both and you won't know which it is reading. The game will look three subfolders deep so you can't really escape it.

I use 110 mods which include a loot tracking mod I made for personal use that has been running for over a year without me ever even looking at it. Then I use MM, TTC, HarvestMap, BankManagerRevived, DebugLogViewer, FCOItemSaver, Inventory Insight, LibHistoire (Guild history cache from October 9 2020), MailR (saves mail), ScrySpy (Harvest Map for scrying), ShoppingList (things you buy from a trader), ZGESO. (detailed guides for questing)

All of those things take up a TON of memory and time to process. I have been running around with the current version testing the various languages that are added. I have a i3 Lynfield with limited Ram. So I can not see how LibQuestData could be causing the crash.

If you run just Quest Map and LibQuestData what happens? I use this often when I am importing data from other players that are currently providing quest data. It make my load times faster. That should run without issue, and if it doesn't then you have more going on in the background and I won't be able to guess what is happening on your computer to cause any crashing.

The last person I helped in one of my guilds had to uninstall Avast and disable Protected Folders in Windows 10 to get the game to be stable. It was crashing only when he logged out and cause his MM data to become corrupt. After uninstalling Avast and disabling Protected Folders the game no longer crashed when he loged out. He is looking into another option for virus protection. Which I mentioned Kaspersky is not a better choice and to look at other things.
Thank you very much Sharikan for this long and helpful answer

I am using French version, and the game just crashed again despite 198. These crashaes occur since less than a week
I do not use Avast (only default windows security)
In the AddOns folder I am keeping all the zip version of the plugins but only one unzipped file at a time

I ll do what you suggest about the version of quest map and cleaning the AddOns fold of the zip files

have a nice day

done and seems stable ...



... (cross fingers)
Last edited by petitlu : 03/31/21 at 01:25 AM.
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Unread 03/30/21, 10:53 AM  
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Re: libquestData 211 crashes

Originally Posted by petitlu
Hi,
I just need to let you know, that as this version and the previous one 209 makes my game crash, I reverted to 198
The game is now stable again
What language do you play ESO in?

You may be stuck using LibQuestData 198 and Quest Map 2.84 until you figure out why your computer is crashing. I say 2.84 because mods have verification in them and you can not run any version of Quest Map higher then 2.84 while using 198.

Oh and one other thing, do not keep backups in your Addons folder. The game will read every single file. Just mentioning that since you feel there is a crash.



See how I have various Addons folders and various SavedVariables folder? The game will go nuts if you try to use either as a "backup" location. You can't name LibQuesetData and then have LibQuesetData_198 as a backup under the Addons folder. The game will read both and you won't know which it is reading. The game will look three subfolders deep so you can't really escape it.

I use 110 mods which include a loot tracking mod I made for personal use that has been running for over a year without me ever even looking at it. Then I use MM, TTC, HarvestMap, BankManagerRevived, DebugLogViewer, FCOItemSaver, Inventory Insight, LibHistoire (Guild history cache from October 9 2020), MailR (saves mail), ScrySpy (Harvest Map for scrying), ShoppingList (things you buy from a trader), ZGESO. (detailed guides for questing)

All of those things take up a TON of memory and time to process. I have been running around with the current version testing the various languages that are added. I have a i3 Lynfield with limited Ram. So I can not see how LibQuestData could be causing the crash.

If you run just Quest Map and LibQuestData what happens? I use this often when I am importing data from other players that are currently providing quest data. It make my load times faster. That should run without issue, and if it doesn't then you have more going on in the background and I won't be able to guess what is happening on your computer to cause any crashing.

The last person I helped in one of my guilds had to uninstall Avast and disable Protected Folders in Windows 10 to get the game to be stable. It was crashing only when he logged out and cause his MM data to become corrupt. After uninstalling Avast and disabling Protected Folders the game no longer crashed when he loged out. He is looking into another option for virus protection. Which I mentioned Kaspersky is not a better choice and to look at other things.
Last edited by Sharlikran : 03/30/21 at 02:17 PM.
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Unread 03/30/21, 02:08 AM  
petitlu

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libquestData 211 crashes

Hi,
I just need to let you know, that as this version and the previous one 209 makes my game crash, I reverted to 198
The game is now stable again
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Unread 03/27/21, 06:06 AM  
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Originally Posted by Marazota
warning! instead of update libQuestData, minion replace libQuestData with this addon
https://www.esoui.com/downloads/info...uagePt-BR.html

manifest need to be fixed, correct?
First you can not have two copies of LibQuestData in your addons folder it will break the mod and Quest Map and I won't know what is happening.

I did not give the author permission and they did not even consider that there are better ways to address the issue. The way the author did this was very disingenuous with their approach. I will be leaving a comment after I revise it. I want to be respectful that the author may be part of some kind of organization that does translate the game into Portuguese. However, if not then they need to be more respectful toward me and remove the mod from ESOUI. I work very hard on the mods I provide and I do not appreciate someone flat out copying the code 100% and then posting the file on ESOUI.

Nothing in the mod is in Portuguese and the author left it for someone else to translate the files. Which is also disingenuous and disrespectful toward other people expecting them to do the work. What is even worse, nobody can alter the files or upload anything if they are not assigned to be a maintainer of the mod.

I will be adding a note about translations to the description page for Quest Map, Destinations, and LibQuestData for unofficial translations. Basically I speak English and Spanish and I understand French, Italian, and Portuguese I just can't speak them and I have to Google translate it. There are many cognates between those languages so when I read them I can see the similarities.

However, if someone wants a translation then they need to contact an organization like Skrybowie Tamriel or Italian Scrolls Online and if they can provide a full translation then I am happy to work with them. If the individual user does not want to contact any kind of organization then the user is responsible for the full translation. I will not be accepting incomplete translations where the files are just in English.
Last edited by Sharlikran : 03/27/21 at 09:52 AM.
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