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Updated: 08/28/23 01:43 PM
Compatibility:
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:08/28/23 01:43 PM
Created:08/08/22 06:13 PM
Monthly downloads:964
Total downloads:38,130
Favorites:15
MD5:
BSCs-HowToKynesAegis  Popular! (More than 5000 hits)
Version: 2.1.3
by: BloodStainCHild [More]
Alerts more information.

Yandir
Poison Totem dodge Alert
Gargoyle Totem Block Alert
Jump Alert
UI Countdown on Gryphon Skip
UI Countdown Totem Spawn

Captain Vrol
Portal Cast Alert
Portal Position icon (spawn location of the portal)
Countdown Portal Kill (only for Portal player)
Cast Fog Alert
Countdown to Kill Harpoon
UI Countdown Harpoon Spawn
UI Countdown Portal Spawn

Lord Falgraven
Lieutenant Njordal Ground Effeckt (Move)
Lieutenant Njordal Charge Alert (Block)
Instability Icon's over players
Position Icons For Connection
Blood Fountain Block Alert
Prison Kill Countdown
Alert Opening Door
Torturer Feed (Countdown to kill Torturrer)
Torturer Icons
Torturer Alert Porting Down
UI Countdown Instability
UI Displays Stacks of Pulse
UI Countdown Hemorrhage
UI Countdown Open Gates
UI Countdown Torturer Teleport down

Libs Are Needed: LibAddonMenu-2.0 LibUnitTracker LibDelayedHandler CombatAlerts LibHandler OdySupportIcons
v 2.1.3
+ fixed multiple showing totem alert
v 2.1.2
+ added alert for second Posion trow on posion totem (timing can be wrong not tested)
+ added option to Set Icon on player who did take Execration synergy at falgraven (default off) (Not tested)
v 2.1.1
+ fixed possible error while killing mobs/bosses
v 2.1.0
+ added More options to Alerts
+ added Option to Select color of every alert
+ added Sea Snake Alert
v 2.0.9
+ fixed spam msg in chat
v 2.0.8
+ fixed UIError
v 2.0.7
+ change on creating icon's
v 2.0.6
+ added Option to show Position Icon for portal at Captain Vrol
v 2.0.5
+ added Option to display instability icon over players at Lord Falgraven
v 2.0.4
+ added Option to Enable "NJORDAL" Cleave Dodge (even if you not nearby and not be the target)
+ added Alert if Torturer targets you as not be an Tank
+ added Odys Icons over playes that have Instability (Default OFF) and not Tested yet!
v 2.0.3
+ added Option to turn off info UI and center UI
+ added saving UI Position
+ improve Icon's should work now right
v 2.0.2
+ fixed next "Instability"
+ added more settings to display/hide info UI and center UI
+ added new positions that can be displayed when "bloodball" is there
v 2.0.1
+ fixed stacks count info (still not tested)
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Uploader
Date
2.1.2
20kB
BloodStainCHild
08/27/23 09:14 AM
2.1.1
20kB
BloodStainCHild
05/03/23 06:50 PM
2.1.0
20kB
BloodStainCHild
05/03/23 09:42 AM
2.0.9
18kB
BloodStainCHild
04/01/23 01:34 PM
2.0.8
18kB
BloodStainCHild
03/07/23 01:35 PM
2.0.7
18kB
BloodStainCHild
03/06/23 08:44 PM
2.0.6
17kB
BloodStainCHild
02/09/23 07:40 PM
2.0.4
17kB
BloodStainCHild
11/22/22 11:51 AM
2.0.3
17kB
BloodStainCHild
11/12/22 11:28 AM
2.0.2
17kB
BloodStainCHild
08/20/22 06:11 PM
2.0.1
16kB
BloodStainCHild
08/09/22 07:21 AM
2.0.0
16kB
08/08/22 06:13 PM


Post A Reply Comment Options
Unread 06/26/23, 10:33 AM  
BloodStainCHild
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 56
Uploads: 14
Originally Posted by wartime
In our raid group we find a proble with chaurus totem, if it spawns far we decide to leave it there and we are good on a first hit, but after some seconds we got hit by second cast. Is there any way to make 2nd cast visible?
can you PM me maybe the log from this fight? i dont know if its possible since we always killed the totems so this never hapened in my raids
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Unread 06/26/23, 07:12 AM  
wartime

Forum posts: 2
File comments: 16
Uploads: 0
In our raid group we find a proble with chaurus totem, if it spawns far we decide to leave it there and we are good on a first hit, but after some seconds we got hit by second cast. Is there any way to make 2nd cast visible?
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Unread 04/08/23, 02:18 AM  
BloodStainCHild
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 56
Uploads: 14
Re: question: change of color of alerts

Originally Posted by Pi_Li
Hello, BSC.

First of all, thank you for creating this addon. It's already great, but I have a small request. Would it be possible to add a feature to change the position of the UI?

Currently, I have to manually edit the Lua file, which is inconvenient because I can't see the changes in real time.
There is, just move them around when you see them, i will add an option to this.
(Alerts can not be moved since i use code's Combat Alerts for the alerts)


Originally Posted by alya59
hello,

I take advantage of the previous comment to ask you if it would be possible to leave the possibility of changing the colors of the ads for example ?

Generally I don't have any problems but on the final boss I have a lot of trouble seeing the announcements of purple and dark blue dodge (mini and torturer). If we could have a small option to change the color of dodge announcements that some people have trouble seeing, that would be great!

In any case, thank you very much for this addon, it really helps!

sure, will see what i can do
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Unread 04/07/23, 05:00 AM  
alya59

Forum posts: 0
File comments: 2
Uploads: 0
question: change of color of alerts

hello,

I take advantage of the previous comment to ask you if it would be possible to leave the possibility of changing the colors of the ads for example ?

Generally I don't have any problems but on the final boss I have a lot of trouble seeing the announcements of purple and dark blue dodge (mini and torturer). If we could have a small option to change the color of dodge announcements that some people have trouble seeing, that would be great!

In any case, thank you very much for this addon, it really helps!
Last edited by alya59 : 04/07/23 at 05:00 AM.
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Unread 04/07/23, 12:07 AM  
Pi_Li

Forum posts: 0
File comments: 1
Uploads: 0
Thumbs up UI Position

Hello, BSC.

First of all, thank you for creating this addon. It's already great, but I have a small request. Would it be possible to add a feature to change the position of the UI?

Currently, I have to manually edit the Lua file, which is inconvenient because I can't see the changes in real time.
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Unread 03/31/23, 10:36 AM  
BloodStainCHild
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 56
Uploads: 14
Re: Chat spam?

Originally Posted by jumi01
Whenever conga line comes up on falgravn, there's a lot of spam in the chat window. For example:

FALGRAVN_PULSE_STACK result[1] SourceUnitNameByID[]
TargetUnitNameByID[one of the group member's name here] hitValue[whatever they got hit with]

and stuff like this. doesn't seem like it should be doing this.
thanks for reporting, forgot to remove the debug line, update will come soon
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Unread 03/30/23, 09:09 PM  
jumi01

Forum posts: 2
File comments: 77
Uploads: 0
Chat spam?

Whenever conga line comes up on falgravn, there's a lot of spam in the chat window. For example:

FALGRAVN_PULSE_STACK result[1] SourceUnitNameByID[]
TargetUnitNameByID[one of the group member's name here] hitValue[whatever they got hit with]

and stuff like this. doesn't seem like it should be doing this.
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Unread 02/16/23, 11:09 AM  
Fly

Forum posts: 0
File comments: 63
Uploads: 0
Visual Bug

I got a visual bug at login/char swap.
It's always visisble, even after travelling, in any location.
It dissappears only after a Reloadui (which takes very long, or even disconnects me), this is a huge issue to me. Can u fix it?

Example is here:


Edit
Hello, can you look into this issue and give us a Workaround or a fix? Would be very nice.
Last edited by Fly : 02/26/23 at 05:02 AM.
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Unread 02/10/23, 01:03 AM  
G0K4R

Forum posts: 0
File comments: 29
Uploads: 0
Just want to leave a thank you in here
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