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Updated: 03/03/15 08:15 PM
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Update 6 (1.6.5)
Updated:03/03/15 08:15 PM
Created:05/05/14 11:42 PM
Monthly downloads:39
Total downloads:12,024
Favorites:38
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Feed An Army  Popular! (More than 5000 hits)
Version: 2.3.3
by: katkat42 [More]
"I have to push the Craft button for every single serving of food I want to cook? But I have enough ingredients to feed an army!"

This mod adds a button to the Provisioner crafting window that allows you to craft as much of whatever recipe is highlighted as you have ingredients for. This way, you can craft a whole stack of something with one button press, instead of pressing a button, waiting two seconds, pressing a button...
1.1: Fixed issue where add-on was calling a non-existing function.
1.2: Fixed issue where add-on manager was trying to parse my changelog :confused: and made the "Craft All" button disappear and reappear along with the "Craft" button.
2.0: Added, at user request, a way to craft more than one but less than all.
2.1: Works with Craglorn patch.
2.2: Works with Vet Crypt of Hearts patch.
2.3: Works with Update 3 patch.
2.3.1: Works with Update 4 patch.
2.3.2: Works with Update 5 patch.
2.3.3: Works with Update 6 patch.
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
2.3.2
5kB
katkat42
11/03/14 10:09 AM
2.3.1
5kB
katkat42
09/15/14 01:30 PM
2.3
5kB
katkat42
08/04/14 12:48 PM
2.2
5kB
katkat42
06/24/14 10:32 PM
2.1
5kB
katkat42
05/26/14 11:08 AM
2.0
5kB
katkat42
05/19/14 05:29 PM
1.2
3kB
katkat42
05/13/14 02:15 PM
1.1
3kB
katkat42
05/09/14 08:17 PM
1.0
2kB
05/05/14 11:42 PM


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Unread 05/07/14, 12:00 AM  
Alodar

Forum posts: 2
File comments: 17
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Gives me an error:

user:/AddOns/FeedAnArmy/FeedAnArmy.lua:21: function expected instead of nil
stack traceback:
user:/AddOns/FeedAnArmy/FeedAnArmy.lua:21: in function '(main chunk)'
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Unread 05/07/14, 06:14 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by Alodar
Gives me an error:

user:/AddOns/FeedAnArmy/FeedAnArmy.lua:21: function expected instead of nil
stack traceback:
user:/AddOns/FeedAnArmy/FeedAnArmy.lua:21: in function '(main chunk)'
That's odd. That's the line that looks for the localization language. I was unable to reproduce the error -- what language is your client using, and under what circumstances did it happen? Does it happen every time?
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Unread 05/08/14, 03:55 AM  
esoDDon

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same error here .... using ESO EU Client (english)
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Unread 05/08/14, 02:54 PM  
Beast
 
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Same Error

user:/AddOns/FeedAnArmy/FeedAnArmy.lua:21: function expected instead of nil
stack traceback:
user:/AddOns/FeedAnArmy/FeedAnArmy.lua:21: in function '(main chunk)'
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Unread 05/08/14, 02:56 PM  
Cerelia
 
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Both my husband and I have that same error. We play in English on the NA server.

It happened when I logged into my character after installing.
Last edited by Cerelia : 05/08/14 at 02:57 PM.
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Unread 05/09/14, 12:59 AM  
DonutEnigma
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Forum posts: 10
File comments: 28
Uploads: 1
I didn't find GetActiveLanguage() in the api anywhere. It may be that it just doesn't work on EN clients. Try using this instead:

Code:
languageCode = GetCVar("language.2") -- this should return EN, DE, FR
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Unread 05/09/14, 07:54 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by DonutEnigma
I didn't find GetActiveLanguage() in the api anywhere. It may be that it just doesn't work on EN clients. Try using this instead:

Code:
languageCode = GetCVar("language.2") -- this should return EN, DE, FR
It works on my NA/EN client, but I also have a whole bunch of other add-ons installed, so the function might be a stray one from someone else's work. But yeah, that's what I plan on changing it to in the next release.

ETA: Yep, it was interference from another add-on. Thankfully, it's a quick fix.
Last edited by katkat42 : 05/09/14 at 08:11 PM.
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Unread 05/10/14, 08:27 PM  
Deome
 
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Forum posts: 29
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Thumbs up /cheer

Bless you. Hands down, without a doubt, the single greatest mod for ESO yet. My tired pointer finger salutes you!
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Unread 05/11/14, 12:33 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Re: /cheer

Originally Posted by Deome
Bless you. Hands down, without a doubt, the single greatest mod for ESO yet. My tired pointer finger salutes you!
/blush Aww, thank you!
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Unread 05/11/14, 10:08 PM  
SektaNZ

Forum posts: 10
File comments: 118
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Use a different file extension for readmes and changelogs. The game identifies .txt as an addon so your changelog gets loaded.
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Unread 05/13/14, 02:16 PM  
katkat42
AddOn Author - Click to view AddOns

Forum posts: 155
File comments: 142
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Originally Posted by SektaNZ
Use a different file extension for readmes and changelogs. The game identifies .txt as an addon so your changelog gets loaded.
That was dumb... ::gigglesnort:: Fixed in version 1.2.
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Unread 05/16/14, 08:41 PM  
Cerelia
 
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Cook a certain amount as well?

This mod is amazing now that my husband and I can use this mod.

Would it be possible to also have an option to cook a certain amount of a food or drink as well? Or would the code not work for that?

Do you have any plans to have this mod or create another mod that does the same, "Create All" or Create a certain amount for Alchemy as well? Or even Enchanting?
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Unread 05/17/14, 03:25 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Re: Cook a certain amount as well?

Originally Posted by Cerelia
This mod is amazing now that my husband and I can use this mod.

Would it be possible to also have an option to cook a certain amount of a food or drink as well? Or would the code not work for that?

Do you have any plans to have this mod or create another mod that does the same, "Create All" or Create a certain amount for Alchemy as well? Or even Enchanting?
Thanks! I'm glad you enjoy it!

I'll see what I can do about specifying an amount of food. I've toyed with the idea of doing similar mods for the other tradeskills, but wasn't sure how much demand there was for them. Alchemy was the first one I had in mind, though.
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Unread 05/24/14, 04:17 PM  
Cerelia
 
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Re: Re: Cook a certain amount as well?

Originally Posted by katkat42
I'll see what I can do about specifying an amount of food. I've toyed with the idea of doing similar mods for the other tradeskills, but wasn't sure how much demand there was for them. Alchemy was the first one I had in mind, though.
Thank you so much!!! You rock!!! I look forward to seeing what else you do.
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Unread 06/13/14, 05:38 AM  
Tyrehl

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Re: Re: Cook a certain amount as well?

Originally Posted by katkat42
Originally Posted by Cerelia
This mod is amazing now that my husband and I can use this mod.

Would it be possible to also have an option to cook a certain amount of a food or drink as well? Or would the code not work for that?

Do you have any plans to have this mod or create another mod that does the same, "Create All" or Create a certain amount for Alchemy as well? Or even Enchanting?
Thanks! I'm glad you enjoy it!

I'll see what I can do about specifying an amount of food. I've toyed with the idea of doing similar mods for the other tradeskills, but wasn't sure how much demand there was for them. Alchemy was the first one I had in mind, though.
Can you make an universal one? Or at least for Alchemy? I am also a clothier and I must say I really need such addon for it as well. I just crafted 60 cloth belts and im just starting to craft some leather ones, its ridiculous.

So yeah, clothing (and I guess blacksmithing) need it too.
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