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Updated: 06/30/24 05:09 AM
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Compatibility:
Gold Road (10.0.0)
Updated:06/30/24 05:09 AM
Created:11/27/16 06:57 AM
Monthly downloads:60,130
Total downloads:5,709,495
Favorites:1,486
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.0.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.120a
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (286)
File Name
Version
Size
Uploader
Date
3.120
51kB
cloudor
06/27/24 06:50 AM
3.119
51kB
cloudor
06/27/24 05:38 AM
3.118a
51kB
cloudor
06/12/24 06:48 AM
3.118
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cloudor
06/10/24 08:08 AM
3.117a
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cloudor
06/09/24 09:03 AM
3.116
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cloudor
05/13/24 06:19 AM
3.115a
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cloudor
05/08/24 05:10 AM
3.115
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cloudor
04/13/24 06:20 AM
3.114b
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cloudor
04/04/24 07:58 AM
3.114
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cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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10/06/23 09:04 AM
3.106
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10/04/23 08:21 AM
3.105
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10/03/23 09:32 PM
3.104a
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10/03/23 06:16 AM
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10/03/23 06:04 AM
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10/03/23 01:20 AM
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10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
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3.93
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07/05/23 06:38 AM
3.92
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3.91a
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3.90
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03/04/23 07:26 AM
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3.88a
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3.88
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02/04/23 08:33 PM
3.87
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3.82a
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3.75c
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09/22/21 09:07 AM
3.28a
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09/11/21 05:12 PM
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3.26
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3.14
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3.10
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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3.6.5
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01/09/21 01:27 AM
3.6.4a
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3.6.3
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3.6.2
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3.6.1
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3.6.0
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3.5.17a
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04/09/20 09:08 AM
3.5.11a
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03/25/20 05:27 PM
3.5.9
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3.5.7
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02/04/20 06:44 AM
3.5.2a
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02/03/20 10:58 PM
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12/23/19 08:03 AM
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3.4.8b
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cloudor
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3.4.8a
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3.4.8
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3.4.1
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cloudor
10/28/19 06:28 AM
3.3.10
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3.3.9
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3.3.0
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09/10/19 10:25 PM
3.2.8
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3.2.5a
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3.2.1
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3.1.30
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3.1.20
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08/21/19 06:35 PM
3.1.17b
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3.1.17a
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3.0.22
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1.30
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1.0
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Post A Reply Comment Options
Unread 07/16/24, 01:22 AM  
cloudor
 
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Re: Patterns(IDs) of White/Black List in Lines

Originally Posted by ozan
i type barbed traps ID which is 40385 but does not apply and what if there are more than a skill how to type? what means in Lines, is it;
11111 22222 or
11111
22222
The latter.
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Unread 07/15/24, 09:40 AM  
ozan

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Patterns(IDs) of White/Black List in Lines

i type barbed traps ID which is 40385 but does not apply and what if there are more than a skill how to type? what means in Lines, is it;
11111 22222 or
11111
22222
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Unread 07/08/24, 06:10 PM  
CaffeinatedMayhem

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Re: Re: Trouble with timer overrides and Ulfsild's Contingency

ok thank you!
Originally Posted by cloudor
Originally Posted by CaffeinatedMayhem
Hi! Thank you for adding custom timers! I'm not sure if I'm going about this correctly.
I'm using Ulfsild's Contingency, with effects that last 22 seconds.

In Core->Whitelist I have "Ulfsild=22" on one line (only line in Whitelist)

However, when I'm in combat, casting any other skill after I activate Ulfsild clears the timer (fully removed, not showing at all). This may be a gamepad UI issue?

Thank you for looking into this!
It seems that your line of "ulfsild=22" does not take effect. As in my test, I got a skill named "Repelling Contingency" from the grimoire of "Ulfsild's Contingency", so I appended a line of "contingency=22" instead of "ulfsild=22" to see the expected result.
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Unread 07/06/24, 03:23 AM  
cloudor
 
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Re: Trouble with timer overrides and Ulfsild's Contingency

Originally Posted by CaffeinatedMayhem
Hi! Thank you for adding custom timers! I'm not sure if I'm going about this correctly.
I'm using Ulfsild's Contingency, with effects that last 22 seconds.

In Core->Whitelist I have "Ulfsild=22" on one line (only line in Whitelist)

However, when I'm in combat, casting any other skill after I activate Ulfsild clears the timer (fully removed, not showing at all). This may be a gamepad UI issue?

Thank you for looking into this!
It seems that your line of "ulfsild=22" does not take effect. As in my test, I got a skill named "Repelling Contingency" from the grimoire of "Ulfsild's Contingency", so I appended a line of "contingency=22" instead of "ulfsild=22" to see the expected result.
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Unread 07/01/24, 03:27 PM  
CaffeinatedMayhem

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Trouble with timer overrides and Ulfsild's Contingency

Hi! Thank you for adding custom timers! I'm not sure if I'm going about this correctly.
I'm using Ulfsild's Contingency, with effects that last 22 seconds.

In Core->Whitelist I have "Ulfsild=22" on one line (only line in Whitelist)

However, when I'm in combat, casting any other skill after I activate Ulfsild clears the timer (fully removed, not showing at all). This may be a gamepad UI issue?

Thank you for looking into this!
Last edited by CaffeinatedMayhem : 07/01/24 at 03:29 PM.
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Unread 07/01/24, 07:17 AM  
Bjornnn

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Re: Re: stuttering FPS drop

Originally Posted by cloudor
Originally Posted by Bjornnn
Hi, thanks for your addon and your work on it!

But I have an important problem with it, after experiencing freezes in the game, I decided to reinstall everything and reconfigure all the add-ons to try to fix the problem. I noticed that the cause of the issues was ADR. I have significant FPS drops, as well as a mini-freeze when I do a roll dodge. It's very annoying...
Is there any conditions to reproduce the lagging problem (e.g. skills or sets)? I've tried to dodge repeatedly for a little while but didn't run into that problem. Or is it just a problem of recent versions?

I tried an older version and the problem persists. I did a complete reset of my PC as well as the addons, and the problem is still there. Maybe its a setup issue? Im playing with an AMD 7900XTX graphics card and an AMD 7800x3d processor.
The game doesnt only lag with the roll dodge (although that alone causes a 5 fps drop), but using skills and attacks under heavy demand reduces the fps by 15-20. However, the biggest problem is the stuttering, making it sometimes unplayable in raids.
I will see if the stuttering is still as significant with a 1440p monitor because I am currently playing in 4K.


Edit: I also noticed that Srendarr also causes micro stutters, but less significant than ADR. If I remove these two addons, I no longer have any issues. Maybe there is a connection between the two?
Last edited by Bjornnn : 07/01/24 at 12:24 PM.
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Unread 07/01/24, 06:16 AM  
cloudor
 
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Re: stuttering FPS drop

Originally Posted by Bjornnn
Hi, thanks for your addon and your work on it!

But I have an important problem with it, after experiencing freezes in the game, I decided to reinstall everything and reconfigure all the add-ons to try to fix the problem. I noticed that the cause of the issues was ADR. I have significant FPS drops, as well as a mini-freeze when I do a roll dodge. It's very annoying...
Is there any conditions to reproduce the lagging problem (e.g. skills or sets)? I've tried to dodge repeatedly for a little while but didn't run into that problem. Or is it just a problem of recent versions?
Last edited by cloudor : 07/01/24 at 06:17 AM.
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Unread 06/30/24, 08:12 AM  
Bjornnn

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stuttering FPS drop

Hi, thanks for your addon and your work on it!

But I have an important problem with it, after experiencing freezes in the game, I decided to reinstall everything and reconfigure all the add-ons to try to fix the problem. I noticed that the cause of the issues was ADR. I have significant FPS drops, as well as a mini-freeze when I do a roll dodge. It's very annoying...
Last edited by Bjornnn : 06/30/24 at 08:16 AM.
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Unread 06/30/24, 05:09 AM  
cloudor
 
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Re: Two-Part Duration Timers + Torchbearer

Originally Posted by Elengale
Hey! I just discovered this mod, and it's incredible-- thank you for your hard work.

I noticed something regarding the Torchbearer skill, which I believe is an instant cast in its base form but can apply a duration buff via scribing. When I tried to add a line for it into the whitelist ("torch = 20") to reflect this, nothing happened-- and judging by the fact that nothing gets printed to the chat log, I'm assuming this is because ADR is interpreting it as an instant skill and not proccing at all.

Could this be fixed, or alternatively is it possible to have instant skills get a duration reminder if explicitly whitelisted?

Thank you!
Fixed in v3.120a.
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Unread 06/29/24, 08:36 PM  
Elengale

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Two-Part Duration Timers + Torchbearer

Hey! I just discovered this mod, and it's incredible-- thank you for your hard work.

I noticed something regarding the Torchbearer skill, which I believe is an instant cast in its base form but can apply a duration buff via scribing. When I tried to add a line for it into the whitelist ("torch = 20") to reflect this, nothing happened-- and judging by the fact that nothing gets printed to the chat log, I'm assuming this is because ADR is interpreting it as an instant skill and not proccing at all.

Could this be fixed, or alternatively is it possible to have instant skills get a duration reminder if explicitly whitelisted?

Thank you!
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Unread 06/27/24, 10:58 AM  
unit220

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Re: Re: Streak counter

Originally Posted by cloudor
Fixed in v3.119.
Thank you so much!
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Unread 06/27/24, 06:56 AM  
cloudor
 
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Originally Posted by saeedbs
Hey, can we get custom durations in future updates
something like ability ID + seconds will do

for example I want to cast blockade every 20s and not 15s because my enchant lasts 5 sec after blockade ends
or for something like zenas disc minor courage ends 10 sec after actual ability ends so I don't need to use it every 20 sec and every 30s will do

it also can help people with rotations
Added in v3.120. You can customize duration of skills in Patterns of White List in Core settings by adding lines like "blockade = 20".
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Unread 06/27/24, 05:39 AM  
cloudor
 
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Re: Streak counter

Originally Posted by unit220
Before Gold Road, casting streak would add a counter to my bar telling me how many time I had cast it before the cost increase reset. It seems this doesn't work anymore. I'm pretty sure it was ADR adding this number and cooldown to my bar. Do I need to do something to get the tracker back? I tried to see if there was a tracked effect I could white list for it, but nothing popped up while casting. Regardless, thank you for this amazing addon!
Fixed in v3.119.
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Unread 06/26/24, 03:41 PM  
unit220

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Question Streak counter

Before Gold Road, casting streak would add a counter to my bar telling me how many time I had cast it before the cost increase reset. It seems this doesn't work anymore. I'm pretty sure it was ADR adding this number and cooldown to my bar. Do I need to do something to get the tracker back? I tried to see if there was a tracked effect I could white list for it, but nothing popped up while casting. Regardless, thank you for this amazing addon!
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Unread 06/20/24, 12:06 PM  
saeedbs

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Hey, can we get custom durations in future updates
something like ability ID + seconds will do

for example I want to cast blockade every 20s and not 15s because my enchant lasts 5 sec after blockade ends
or for something like zenas disc minor courage ends 10 sec after actual ability ends so I don't need to use it every 20 sec and every 30s will do

it also can help people with rotations
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