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Scions of Ithelia (9.3.0)
Updated:03/30/24 03:21 PM
Created:10/25/20 04:32 PM
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Categories:Libraries, Data Mods
9.3.0
LibHistoire - Guild History  Popular! (More than 5000 hits)
Version: 2.3.0
by: sirinsidiator [More]
New guild history
The original guild history API was written more than 10 years ago and never had any of the things addons (ab)use it for in mind.
A few years ago in 2020 the amount of requests generated by addons reached the point where it destabilized the game servers and as a result the API was even disabled completely for a while, until ZOS implemented limits on how many requests can be sent.
This was when I wrote the first version of LibHistoire to provide a cache for guild history data, which different addons could use to avoid sending unnecessary requests to the server and avoid even more restrictions for addons.

Starting with Update 41 in early 2024, the game finally received its own guild history cache. Due to that the library won't need to store event data any more and instead just offers features to inspect and manage the ingame cache as well as a compatibility layer to make transitioning old addons to the new API easier.
Any data that was collected by old versions of LibHistoire in the past will be deleted the first time you log in with version 2 enabled, in order to improve loading times.

Currently the game stores its cache files outside of the usual live folder and they can be found in the following location:
Windows:
Code:
%AppData%/../Local/Elder Scrolls Online/live/CachedData/GuildHistory
MacOS:
Code:
~/Documents/Elder Scrolls Online/live/CachedData/GuildHistory
You should always back them up together with your LibHistoire saved variable file to ensure proper operation.
The cache is stored per account, so data received for a guild on one account currently won't be shared with another who's in the same guild and will have to be requested again from the server.

The new API allows to receive up to 500 events (from previously 100) with each request, but at the same time the cooldown for addon requests has been increased to 2 minutes (from 30 seconds).
This means automated requests will be effectively 25% faster for busy categories, but may currently take a bit longer overall to finished for all categories.
Depending on how well the new history performs on the server, this cooldown is subject to change and we may see less waiting time between requests in the future.

So what is this library for now?
The main purpose of the library is currently to coordinate server requests and event processing between different addons via a common interface, to reduce waiting time and improve game performance.
It also provides a variety of functions and settings for users to see what is going on in the background and to interact with and control the cache behaviour.

Dependencies
The following dependencies are required by LibHistoire:
  • LibAsync - to minimize fps loss while processing history events
  • LibCustomMenu - for the options menu of the status window
  • LibDebugLogger - for logging useful debug information in case something goes wrong
  • LibAddonMenu-2.0 - Provides settings menus for addons

User Interface

The status icon on the bottom right of the guild history symbolizes the link status of the currently viewed category in the selected guild. On hover it will show a tooltip that gives information about the stored history and unlinked events.


The new guild history status panel will provide an overview of the cache status for each guild and category.

On the left side it will show each guild and the overall progress, on the right side it will show the individual categories for the currently selected guild.
Clicking on a guild or category will update the selection in both the status window and the guild history menu accordingly.

The category status bar shows all the time ranges which are stored in the cache, as well as queued requests and currently processed events. It also uses different colors to symbolize different states for each segment.

Guild status colors:
Pink - Waiting for server requests to finish
Red - No more requests queued, but not everything is linked
Yellow - Processing events
Green - Everything is linked up

Category status colors:
Blue - Linked range, but has not been connected with newest events yet
Red - Events after the linked range, but not connected to the linked range
Green - Linked range is up to date with newest events
Dark green - Last part of the linked range which does not contain any events
Grey - Events before the linked range, or events in a category with no listeners or which is forced off
Purple - Pending server request
Pink - Part of the request range which already contains events
Yellow - Already processed events
Dark Yellow - Events to be processed

Examples for all the colors:
Warning: Spoiler


When you hover over any of the entries, a tooltip will show you the same information as the tooltip in the guild history menu.
The category entries also offer a menu with some options.
On the bottom of the panel you can see an icon which symbolizes the overall state and gives some general information about what is happening when you hover over it.
The cog button on the top right will open a context menu with an option to unlock the window so it can be moved and an option to hide it (same as the button on the bottom left of the guild history)

Special Thanks
FooWasHere who helped me test how the history behaves on rank and permission changes
ZOSDanBatson and ZOSSethL for answering my many questions about the history API
Everyone else who helped me test this and gave me feedback

For Developers
Why should you use it?
  • It minimizes the cooldown for server requests sent by addons to the absolute minimum and if every addon starts using it, everyone gets their data faster.
  • It takes care of all the complexity that comes with requesting the history. There are many special cases you probably didn't even think about. The lib will handle them all for you.
  • It makes it easy to process a specifc time range, or continuously follow the history in chronological order.
  • It automatically spreads out event processing over multiple frames via LibAsync, so you don't have to worry about fps impact.

How does it work
The library keeps track of which events have already been sent to listeners and ensures that it doesn't skip anything in case newer events are received before it caught up.
When a listener starts, it will first iterate over available "linked" events, then wait for "unlinked" events to get linked before it iterates over those and finally start passing along newer events whenever they arrive. This is all done via LibAsync, so you will only get as many events per frame as you can safely process without affecting performance.
To ensure an addon only starts processing from where it left off, it offers ways to select a starting point either by specifying an eventId or a timestamp.

If you find a problem, feel free to open an issue over on github, or leave a comment here on ESOUI.

Migration Guide
Here is a short guide on how to migrate your addon to the new processor api.

The GUILD_HISTORY_* and GUILD_EVENT_* constants used by the old history api are not compatible with the new processor api and need to be replaced with the appropriate new constants.
You can use the mapping for the legacy listener api found in compatibility.lua as a starting point to figure out what to replace them with.

The new processor class is very similar to the legacy listener class, but has a few key differences:
  • You now have to specify an addon name which is shown in the status UI and debug information to help identify who is registered to a category.
  • SetBeforeEventTime has been changed to exclude the specified time. Keep that in mind when updating code that uses this function directly.
  • The iterationCompletedCallback has been removed in favor of a new onStopCallback which passes a StopReason to inform you why the processor has stopped.
  • SetStopOnLastEvent has been renamed to SetStopOnLastCachedEvent to better communicate what it does.
  • A new registeredForFutureEventsCallback was added to inform you when the processor has finished passing all cached events and is now waiting for new events to arrive.
  • A new receiveMissedEventsOutsideIterationRange flag was added to give you a way to listen to incoming events that are not included in the specified iteration range.
  • SetTimeFrame was removed in favor of StartIteratingTimeRange which simplifies configuration and directly starts the processor.
  • A new StartStreaming function was added to simplify the most common use case of processing cached events since the last time the addon was loaded and then waiting for new events to arrive.
  • The event callbacks now directly receive the new event objects specified in the ingame ui code. These are shared between all addons and can point to a different event after the callback has ended, so make sure you do not modify or store them and instead extract the information you need in the context of the callback.
Check the examples and the API reference section below for more details on how you can use the new processor api.

In case you have stored any eventIds received via the legacy listener api, you will also want to convert these the first time a user starts the new version of your addon.
You can use the new LibHistoire:ConvertArtificialLegacyId64ToEventId() function to attempt converting id64 eventIds to the new id53 values.
Keep in mind that the original id64s from the old history api cannot be mapped to the new id53s, so the function may return nil for values that are not produced by the legacy listener api.

The library now also offers a new OnReady function which simplifies ensuring that it has fully loaded before you start using it.

There are now also new callbacks for when the library has linked a category to present events, as well as when the managed range has been lost, or a new managed range has been established.
Check the MANAGED_RANGE_LOST, MANAGED_RANGE_FOUND and CATEGORY_LINKED callbacks in the API reference section below.

Examples
Iterating a specific time range
This example outlines how a processor can iterate over all currently cached events in a specific time range. It will automatically stop in case the time range is not fully cached, so make sure to handle early stops as needed.

This could for example be used together with LibDateTime's GetTraderWeek function to iterate over all donations in a specific trading week and do something with them.
Lua Code:
  1. LibHistoire:OnReady(function(lib)
  2.     local guildId = GetGuildId(1)
  3.     local category = GUILD_HISTORY_EVENT_CATEGORY_BANKED_CURRENCY
  4.     local addonName = "MyAddon"
  5.  
  6.     local processor = lib:CreateGuildHistoryProcessor(guildId, category, addonName)
  7.     if not processor then
  8.         -- the processor could not be created
  9.         return
  10.     end
  11.  
  12.     local started = processor:StartIteratingTimeRange(startTime, endTime, function(event)
  13.         local info = event:GetEventInfo()
  14.         assert(info.currencyType == CURT_MONEY, "Unsupported currency type")
  15.  
  16.         local eventType = info.eventType
  17.         if eventType == GUILD_HISTORY_BANKED_CURRENCY_EVENT_DEPOSITED then
  18.             local amount = info.amount
  19.             local displayName = DecorateDisplayName(info.displayName)
  20.             ProcessDeposit(guildId, displayName, amount)
  21.         end
  22.     end, function(reason)
  23.         if (reason == LibHistoire.StopReason.ITERATION_COMPLETED) then
  24.             -- all events in the time range have been processed
  25.         else
  26.             -- the iteration has stopped early for some reason and not all events have been processed
  27.         end
  28.     end)
  29.     if not started then
  30.         -- the processor could not be started
  31.     end
  32. end)

Listening to all events in a category
This example shows how to use the new processor api to start a processor for each guild and process guild store events starting from the last time the addon was loaded and without an explicit end.

The processor may still be stopped in case the user does something that requires to evaluate how to continue without data loss. You can either handle that case by registering the onStopCallback before calling StartStreaming, or just ignore it and let the addon resume the next time the user logs in.
Lua Code:
  1. LibHistoire:OnReady(function(lib)
  2.     local category = GUILD_HISTORY_EVENT_CATEGORY_TRADER
  3.     local addonName = "MyAddon"
  4.  
  5.     local function SetUpListener(guildId)
  6.         local processor = lib:CreateGuildHistoryProcessor(guildId, category, addonName)
  7.         if not processor then
  8.             -- the processor could not be created
  9.             return
  10.         end
  11.  
  12.         local key = processor:GetKey()
  13.         local started = processor:StartStreaming(saveData.lastEventId[key], function(event)
  14.             local info = event:GetEventInfo()
  15.             if info.eventType == GUILD_HISTORY_TRADER_EVENT_ITEM_SOLD then
  16.                 ProcessItemSold(info)
  17.             end
  18.             saveData.lastEventId[key] = info.eventId
  19.         end)
  20.         if not started then
  21.             -- the processor could not be started
  22.         end
  23.     end
  24.  
  25.     for i = 1, GetNumGuilds() do
  26.         SetUpListener(GetGuildId(i))
  27.     end
  28. end)

API Reference
You can also use the api.doc.lua file in the addon folder to get autocompletion with IDEs that support it.
Warning: Spoiler
v2.3.0
- added new LibAddonMenu settings panel with
- sliders to set how long the guild history cache should retain data
- a button to allow resetting all caches at once
- the path to the cache files
- fixed managed range reset not working correctly in some cases
- fixed assertion errors during processing not getting displayed
- now it will properly explode instead of silently getting stuck when invalid timestamps are received
v2.2.1
- fixed error when resetting managed range while a legacy listener is registered

v2.2.0
- re-enabled the selection of guilds and categories via the status window, now that the game has been fixed
- NOTE: switching guilds and categories via the status panel won't send requests automatically. You'll have to manually hit E or use the ingame ui to do so
- added new entry to status window menu to show debug information
- added new API callback "CATEGORY_LINKED" for when a category has been linked to present events
- added new API functions "IsReady" and "OnReady" for easier initialization
- added new guild history event processor API
- NOTE: it's still a bit experimental, so let me know if you encounter any issues and be prepared to update your code if necessary
- check the addon description for more information and a migration guide
- there is also an api.doc.lua file which can be used with language servers to provide autocompletion without having to include the full source code
- fixed legacy listener SetBeforeEventTime, SetTimeFrame and iterationComplete callback behaving slightly different from version 1
- fixed default position for status window

v2.1.1
- made status window more compact
- fixed link status icon being rendered behind the background
- fixed logout dialogue unintentionally showing up in some cases when it should not
- added workaround for error in ATT until it can be fixed properly

v2.1.0
- renamed "linked range" to "managed range" and "listener" to "processor"
- NOTE: legacy listeners will continue to be called just that
- changed exit warning dialogues to show up less frequently and be more clear about why you should care
- added exit warning dialogues to slash commands and gamepad mode logout
- added assertion to check incoming events for invalid timestamps
- NOTE: everything will explode for now when it happens. Please make sure to report it, so I can get an idea when and how often it occurs and decide what to do about it
- added shift modifier to pagination buttons in the vanilla history UI to allow jumping to the first or last page quickly

v2.0.7
- improved warning text for "reset linked range" and "clear cache" actions with some explanations
- fixed automated requests not getting discarded when they already got their range received via manual requests
- fixed errors after restoring a backup of the cache without restoring a backup of the library save data
- fixed incorrect zoom mode getting used when linked range is reset
- fixed status bar not properly showing progress when processing events older than the linked range

v2.0.6
- added version label to status window
- fixed a case where automated requests did not properly fill in gaps
- fixed automated requests getting discarded too early in some cases

v2.0.5
- fixed automated request getting queued for categories that are forced off
- fixed categories not getting linked properly in some cases
- fixed problems when switching between different accounts that share one or more guilds
- fixed incorrect status color for linked range that has not been connected to latest events yet
- fixed and improved information shown in status tooltip

v2.0.4
- fixed error while processing events

v2.0.3
- added request prioritization to prefer sending requests that matter the most first
- as long as the guild history menu is open, LibHistoire will now prefer requests for the currently visible guild
- other than that it will prioritize requests by how many listeners are registered for a category as well as a base priority (trading > bank gold > bank items > roster > others)
- further reduced amount of automated requests by not sending them to categories that won't produce any events (e.g. guild without bank or store)
- fixed various cases of automated requests getting stuck
- fixed an issue where requests used the wrong time range when the game has just been started
- fixed requested time ranges not showing correctly in the category status bars
- fixed how linked status is determined for categories
- fixed no new linked range getting selected on reset
- fixed linked range getting lost on login when the game has pruned data from the cache

v2.0.2
- fixed error when listener tries to iterate over a range without any events
- fixed "missing range" zoom mode not showing the intended range, making it appear as if there is no data stored at all
- fixed request time optimization producing incorrect time ranges
- reduced how often empty categories are requested to once a week

v2.0.1
- added option to delete all pending automated requests
- temporarily disabled the selection of guilds and categories via the status window
- fixed manual requests getting stuck with the addon cooldown of 2 minutes
- fixed automated requests blocking manual requests
- removed some unused code

v2.0
- rewrite for the new history api (check this post for more details)
- automatic removal of old history save data
- removed rescan and force link features
- compatibility layer for old history api
- new api callbacks
- smart history requests
- skip requests for categories with no listening addons
- fetch oldest events first after prolonged absense
- new category cache menu
- reset linked range button
- clear cache button
- request mode setting
- improved cache status bar
- cache segmentation display
- automated request visualization
- animated progress bar
- zoom level setting (in main menu)
- new colors
v1.5.1
- fixed issue that prevented other addons from receiving data

v1.5.0
- added warning about upcoming changes
- added code to disable current library version in update 41
- updated for Secret of the Telvanni

v1.4.1
- fixed progress bar not updating when linking starts

v1.4.0
- fixed history rescan not updating the status window
- added rescan progress metrics in tooltip
- improved rescan speed dramatically (~100 times faster)
- added warning on exit and UI reload when events are currently being processed
- updated for Necrom

v1.3.0
- fixed error due to unused event types being removed in the latest game update
- fixed HISTORY_RESCAN_ENDED callback not firing when no events are detected during a rescan
- added stopOnLastEvent flag which makes the library stop the iteration when the last stored event is reached, instead of waiting for new events to appear
- updated for Firesong

v1.2.2
- fixed error when serializing unexpected event types

v1.2.1
- fixed an error preventing events from getting stored for new users or when joining a new guild
- fixed progress bars flickering yellow on initial load
- fixed event listener getting stuck in a loop in some cases
- fixed game freezing when storing missing events during a rescan in categories with lots of stored events
- fixed typo in logout warning dialog

v1.2.0
- fixed an issue that would cause some players to get kicked from the PTS (public test server)
- fixed progress bar not immediately filling to 100% when the last batch of missing events are received in a category
- fixed a rare error that could occur when stored data is deserialized and added some assertions to find the underlying reason
- changed progress bars on status window to show in a red color while events are missing and yellow while events are being processed
- added a confirmation dialog when trying to logout or quit the game while history events are not yet linked, which will send players to the history menu
- updated api version

v1.1.3 (dedicated to Sharlikran who found all these problems)
- fixed codec storing item links in an uncompressed form
- fixed several codec bugs that caused item links to get decoded into invalid links
NOTE: No data was lost and I believe I've found and fixed all incorrect cases and added unit tests to guard against regressions. As an additional measure the lib will now also throw an assertion error if it encounters links that cannot be decoded. Please make sure to report these so I can add them to the test cases and fix them!

- fixed several more bugs in the new GetPendingEventMetrics function

v1.1.2
- fixed error when rescanning a category

v1.1.1
- fixed error in new GetPendingEventMetrics function

v1.1.0
- improved event decoding speed
- changed some logging to reduce log spam
- fixed afterEventTime not returning the correct event when multiple events have the same timestamp
- fixed status tooltip not updating when linking process begins
- added progress info to tooltip while linking
- added log warning when trying to start a listener without an event callback
- added new functions to EventListener API
- GetKey - returns an identifier which can be used to store the last seen eventId for a listener
- GetGuildId - returns the guildId of a listener
- GetCategory - returns the category of a listener
- GetPendingEventMetrics - returns
the amount of stored or unlinked events that are currently waiting to be processed by the listener
the average processing speed in events per second or -1 if not enough data is yet available
the estimated time in seconds it takes to process the remaining events or -1 if no estimate is possible
- SetBeforeEventId, SetBeforeEventTime
these can be used to limit the iteration range and automatically stop the listener when they are passed
they will also ensure the correct data is returned by the GetPendingEventMetrics function when only a subset of the data is requested (otherwise it will consider all available events)
- SetIterationCompletedCallback
when an end criteria is set, this callback will fire when the listener has stopped automatically
- SetTimeFrame(startTime, endTime)
a convenience method to specify a range which includes the startTime and excludes the endTime
v1.0.2
- added new callback for when Histy is ready

v1.0.1 - initial release
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Post A Reply Comment Options
Unread 03/01/22, 05:41 AM  
jinncrazey

Forum posts: 1
File comments: 84
Uploads: 0
Originally Posted by talmak
I play ESO on 2 computer ; I would like to know which saved variable I need to ccopy from one computer for both to have current libhistoire data
That would be LibHistoire.lua file in the SavedVars folder in your eso Live folder.
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Unread 03/01/22, 11:25 PM  
talmak

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Originally Posted by jinncrazey
Originally Posted by talmak
I play ESO on 2 computer ; I would like to know which saved variable I need to ccopy from one computer for both to have current libhistoire data
That would be LibHistoire.lua file in the SavedVars folder in your eso Live folder.
and will that update all account ?
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Unread 05/13/22, 04:31 PM  
Dingodan
 
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is it normal that i have to link again almost every day for some guilds?
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Unread 05/21/22, 10:40 AM  
Zantari Zenithoc

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Guild Bank Data will not retain link

I have 5 guild memberships. 4 of them are working fine. The newest guild has all but the Bank data consistently linking. For this one most recent guild, the Bank data just won't retain it's linking. Each time I logout, it shows this guild bank data not linked. There is no option to Show More because there is no more data to load (there is no regular activity in this guild bank). As I'm viewing this I can scroll all the way up and down in the existing guild history with no missing data, so it's all present. I've tried various things like switching to other guild info tabs. I've force linked the Guild Bank data several times on previous logouts.

Update 05/31/2022
The issue eventually resolved itself, but it did take several days (at least 4-5 days). Not sure what caused it to finally resolve itself.
Last edited by Zantari Zenithoc : 05/31/22 at 09:46 AM.
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Unread 06/01/22, 02:15 AM  
Sharlikran
 
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Originally Posted by Octopuss
Is there any chance the lib could display date format readable for european residents? I assume the information what server is a player logged in is readable by addons so it should be automatable...
The server does not need it that way. When a sale is made it comes from the server as seconds from the time of the sale. So if it has been 1 day since the item sold then then the server returns 86400. To get the date and time you have to then get the time which is in epoch time. It isn't that it is or isn't human readable. Where are you seeing this though because the mod does give its tooltip in human readable format on the tooltip. Anything else isn't from this mod. Where are you seeing this non human readable format?
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Unread 06/01/22, 02:18 AM  
Sharlikran
 
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Originally Posted by Magic Charmer
Hi sirinsidiator.
Hi Sharlikran.
Hi all.

Hi have this issue.
That is not a bug with LibHistoire or any other mod. The server is giving an eronous time stamp and I explain that in my documentation. Nothing can be processed while that is happening. It can not be resolved by mods because it is from the server. ZOS is aware of it and they have no idea what causes it or how to fix it. Usually it fixes itself but if it's consistently that way for several hours best to not keep waiting and trying to get things to update. You would have to try again at another time.
Last edited by Sharlikran : 06/01/22 at 02:41 AM.
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Unread 06/01/22, 02:22 AM  
Sharlikran
 
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Originally Posted by talmak
I play ESO on 2 computer ; I would like to know which saved variable I need to ccopy from one computer for both to have current libhistoire data
Since MM is the only sales mod that uses the file just read the documentation on what to backup for LibGuildStore. You need to copy all of it and that can still be a bit problematic and if you copy from A to B and then add more sales on computer B and then copy to A that could still be problematic. Possible of course but you have to be really diligent on how you collect data.
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Unread 06/01/22, 02:32 AM  
Sharlikran
 
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Originally Posted by jinncrazey
Hi! Firstly thanks for the addon!

my question is: Is it ok to delete libhistoire's savedvars? It seems to have gotten so huge that it may be causing me game issues, not cause specifically libhistoire but also since I have a lot of other addons. Is the savedvars of libhistoire needed by other addons
If you check the change log and previous posts for other mods (not this mod of course) you will see that the only mod (I am award of) that uses this Library is Master Merchant. Other then the fact that I do use it for Advanced Member Tooltip - LibHistoire, but that mod uses the Guild and Bank parts of LibHistoire.

So unless you use MM or Advanced Member Tooltip then you don't need this Library at all.

As far as doing that you should make a backup of your current file anyway because High Isle is coming out soon.

For MM users, once you make a copy, use the Refresh LibHistoire button under LibGuildStore. Then move the backup to a safe place. After you exit the game, you need to delete only LibHistoire.lua and LibGuildStore.lua under SavedVariables. Then when you log in do a Ten Day scan.

If your data becomes corrupt you would exit the game and restore and refresh the old backup first. You will need to force link the events though for the old file. Don't do a ten day scan. Then exit the game and restore and refresh the current backup. Then link events or rescan older events to be sure there are no gaps.

Do not touch LibGuildStore.lua during that process. Once MM is initialized then Refresh LibHistoire button under LibGuildStore. That would restore previous sales, and then the new LibHistoire sales depending on your MM settings. If you are at 30 days for MM and your new file has more then 30 days then you don't have to restore the previous file.
Last edited by Sharlikran : 06/04/22 at 10:54 PM.
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Unread 06/01/22, 02:39 AM  
Sharlikran
 
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Originally Posted by Dingodan
is it normal that i have to link again almost every day for some guilds?
It is not only normal but you should expect this. ZOS controls how fast you get data. The previous MM author tried to circumvent the ZOS server restrictions and they not old told him to remove the code they eliminated the ability to do what he was doing. More or less they blocked that exploit. Users should be aware of this since it has been that way for more then two years now, probably more like three years.

Also I hear a rumor (from the UI dev) that ZOS may have allegedly considered disallowing authors to use the data so be happy they didn't.

As I mention in my documentation you should be updating your sales data each day. If you don't it will take longer and longer depending on the sales volume. Users in a guild with billions a month in sales could never allow the server to give them their sales data automatically. Although LibHistoire does request the data and the server does provide the data automatically, it just depends on server load and sales volume of the guild. A few hundred sales a day might work to allow it to happen automatically. Otherwise it depends on sales volume.
Last edited by Sharlikran : 06/01/22 at 03:07 AM.
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Unread 06/17/22, 12:01 AM  
Poalima

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Too frequent updating?

I had to reinstall ESO today. Yesterday, everything worked fine. Now, every time I log off (doing crafting writs, so every 4 minutes), LibHistoire requires scanning of the past week or so. Any idea what might cause this? It is scanning the same sales, each time.

NVM. The same thing is happening when I disable LibHistoire. I will try disabling TTC and Arkadius, one at a time, to narrow this down.
Last edited by Poalima : 06/17/22 at 03:07 PM.
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Unread 06/20/22, 08:11 AM  
Sharlikran
 
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Re: Too frequent updating?

Originally Posted by Poalima
I had to reinstall ESO today. Yesterday, everything worked fine. Now, every time I log off (doing crafting writs, so every 4 minutes), LibHistoire requires scanning of the past week or so. Any idea what might cause this? It is scanning the same sales, each time.

NVM. The same thing is happening when I disable LibHistoire. I will try disabling TTC and Arkadius, one at a time, to narrow this down.
Everyone posting comments like this feel mods are slow and not doing something correctly. They feel there has to be something wrong or they feel they are doing something wrong. It's not you at all, it is ZOS controlled. Mods and authors have no control over the server.

As mentioned in a previous post LibHistoire is not used by ATT. ATT and LibHistoire both read the Guild History directly like MM 3.1.0 was doing in Oct of 2020. As mentioned on the description page the reason for the LibHistoire cache is to reduce the amount of load on the server. I'd read about it as I'm sure sirinsidiator explains it pretty well. So if you do not use MM then you could uninstall this library, you don't need it.

If you wonder about Guild Sales information then that's also explained many times. I'd read the previous posts. Simply put ZOS does not intend to send you previous sales information from the time you are logged off. It is an enormous drain on the server. So it does not come to you like a streaming video service. Instead any mod using the ZOS provided code can request data automatically like LibHistoire does however, the server will frequently deny those requests.

It isn't that LibHistoire needs to gather sales too frequently, ZOS does not send you information frequently when mods request it. This has been this way for more then 2 years now, maybe three years.

If you use Master Merchant then read the documentation on how to Update Your Guild History Each Day and do a Ten Day Scan to make sure you have all the data the server retains.

As mentioned in the section for the MM docs Unlinked Events Notification the server only retains 10 days of data. Once you have ten days you don't ever need to do a Ten Day scan again unless your data is corrupted and you reset it or unless you go longer then 10 days without logging into ESO and obtaining your sales data.
Last edited by Sharlikran : 06/20/22 at 08:14 AM.
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Unread 08/10/22, 03:44 AM  
pauli

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Is there a way to prune particularly old data? I've seen mention of backing up the current file and starting fresh, but I'm hoping for a happy medium between "here's two years" and "here's ten days".
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Unread 08/16/22, 09:15 AM  
Rishikesa108

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Libhistoire is the cause of freezes in the game

Hi Sharlikran, since a long time I have a lot of freezes in the game, mostly when I summon another character, or when I open packed rewards, or when I accost a jewelry station. I've tried a lot of solutions, but only disabling Libhistoire is the real solution. But I can not do without Libhistorie if I want MM to work. So please have you got a solution for me ? Is it possible that changing my pc with a more performant one could improve the fluidity of the game ? Or maybe is there another less drastic way ?
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Unread 08/19/22, 06:41 PM  
Sharlikran
 
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Originally Posted by pauli
Is there a way to prune particularly old data? I've seen mention of backing up the current file and starting fresh, but I'm hoping for a happy medium between "here's two years" and "here's ten days".
back up the file and just do it 10-day scan because there's no way to do that yet.
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Unread 08/19/22, 06:52 PM  
Sharlikran
 
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Re: Libhistoire is the cause of freezes in the game

Originally Posted by Rishikesa108
Hi Sharlikran, since a long time I have a lot of freezes in the game, mostly when I summon another character, or when I open packed rewards, or when I accost a jewelry station. I've tried a lot of solutions, but only disabling Libhistoire is the real solution. But I can not do without Libhistorie if I want MM to work. So please have you got a solution for me ? Is it possible that changing my pc with a more performant one could improve the fluidity of the game ? Or maybe is there another less drastic way ?
A better PC won't address that. I don't have that issue at all. The author of this Library knows that I have probably the slowest computer in existence and I don't have any of those issues.

Not caused by any mods I use or LibHistoire.
Last edited by Sharlikran : 08/20/22 at 06:54 PM.
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