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Updated: 08/23/20 05:38 PM
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No, thank you!.
Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/23/20 05:38 PM
Created:10/21/19 07:20 PM
Monthly downloads:4,768
Total downloads:37,600
Favorites:79
MD5:
6.1.5
No, thank you! - Stonethorn  Popular! (More than 5000 hits)
Version: 10.6
by: uta.karas [More]
This is an updated version of No, thank you! for Harrowstorm.

All libraries are removed from the addon so you need install them individually if not yet.
v10.6
- compatible with update27 (Stonethorn)
- fixed remaining dependency of LibStub
- added Eyevea Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon
- added The Earth Forge Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon

v10.5
- compatible with update26 (Greymoor)
- added Solitude Wayshrine to Capital Wayshrines on world map

v10.4b
- removed dependency of LibStub

v10.4a
- fixed "Don't warn when trying to equip a bindable item" option didn't work by D&D
- fixed "Disable Chat autocompletion" option didn't work
- added Dragonguard Sanctum Wayshrine to Capital Wayshrines on world map

v10.4
- compatible with update25 (Harrowstorm)
- moved the LibAnnyoingUpdateNotificationInGame library from DependsOn to OptionalDependsOn
- fixed an error occurred when D&D a BoE gear into equipment area while "Don't warn when trying to equip a bindable item" on
> it will show the warning by D&D, means this option doesn't work because of unable to ignore the warn on this situation.
> still this warning is ignorable when double clicking a BoE gear for equipping.
- "Disable Chat autocompletion" option is temporarily disabled on update25 environment because of this feature occuring errors on pts
> it will be developped in another way when new API document will be released.

v10.3b
- fixed "chat message" option for blocking AVA messages didn't work
- fixed "chat message" option for blocking message "Lorebook Discovered" didn't work
- fixed "chat message" option for blocking message "Ability progressed to Rank X" didn't work

v10.3a
- fixed "Hide" option for Unowned Houses didn't work

v10.3
- compatible with update24 (Dragonhold)
- removed all libraries
- added recent Capital Wayshrines (Lilmoth, Rimmen and Senchal) on world map
- fixed some arenas (DragonStar and Maelstrom) were not hidden on world map as dungeons

before
see No thank you#ChangeLog
Archived Files (7)
File Name
Version
Size
Uploader
Date
10.5
37kB
uta.karas
05/23/20 06:25 PM
10.4b
37kB
uta.karas
03/02/20 04:44 AM
10.4a
37kB
uta.karas
02/26/20 08:53 PM
10.4
37kB
uta.karas
02/07/20 06:51 PM
10.3b
37kB
uta.karas
11/23/19 06:57 PM
10.3a
37kB
uta.karas
11/11/19 03:43 AM
10.3
37kB
uta.karas
10/21/19 07:20 PM


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Unread 09/05/20, 07:49 AM  
HowellQagan
 
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Adding

Lua Code:
  1. stats = true,

in Ln861 (inside blacklistedScenes) in NoThankYou.lua to restore rotating in player stats screen fixes it.
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Unread 08/26/20, 03:12 PM  
Baertram
 
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It's the following fragment which, if removed, will make the Stats scene dropdown box for the outfits disappear:
STATS_SCENE:RemoveFragment(FRAME_PLAYER_FRAGMENT)

So if you comment this line in PerfectPixel\scenes\statsScene.lua line 4 to
Code:
--STATS_SCENE:RemoveFragment(FRAME_PLAYER_FRAGMENT)
it will work again.

For NoThankYou you can use this patched version, which should fix this:
New patched NoThankYou with updated DE translations and stats scene fix for the outfit dropdownbox
Last edited by Baertram : 08/26/20 at 05:57 PM.
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Unread 08/26/20, 10:03 AM  
tech0wl

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Originally Posted by Baertram
Now I got the info where it was broken in detail.
Selecting the outfit at the attributes panel (pressing c) won't allow me to deactivate the nospin temporarily as it seems.
Cuz technically you'd need to disable the nospin each time the character/attributes panel is opened which is somehow hard to realize.
Maybe there is a special scene and fragment one could just not add the nospin stop to.
I'll do some more tests but for now I'd say you need to turn the nospin option in No Thank you off then.
Since you wanted me to post here, with perfectpixel disabled its available again, I do not have nospin on and never did, since pts before monday it was unavailable, so I'm not sure what to do there.
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Unread 08/25/20, 02:30 PM  
Baertram
 
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Now I got the info where it was broken in detail.
Selecting the outfit at the attributes panel (pressing c) won't allow me to deactivate the nospin temporarily as it seems.
Cuz technically you'd need to disable the nospin each time the character/attributes panel is opened which is somehow hard to realize.
Maybe there is a special scene and fragment one could just not add the nospin stop to.
I'll do some more tests but for now I'd say you need to turn the nospin option in No Thank you off then.
Last edited by Baertram : 08/26/20 at 03:47 AM.
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Unread 08/25/20, 01:52 PM  
Baertram
 
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@Anceane:
all my characters have the selection in game for Outfit non accessible.
Where exactly do you try to select this, at which panel/station/dropdown?
Thanks for the info.

Found some time to test it myself today. Will give feedback and post a version here if I find a way.


Also fixing some German translations.

Originally Posted by Anceane
just tested it, unfortunatly this is not working. No error but no result

Originally Posted by Baertram
You could try to add a callback function to the outfit style manager's panel fragment StateChanged function like this.

Add into NoThankYou.lua at line 2109

Lua Code:
  1. local noSpinBefore
  2. KEYBOARD_OUTFIT_STYLES_PANEL_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
  3.         if newState == SCENE_FRAGMENT_SHOWING then
  4.            --Add the Character spin fragment again by enabling the SavedVars setting and calling the function to enable the scene fragments again
  5.            noSpinBefore = SV.noCameraSpin
  6.            SV.noCameraSpin = false
  7.            DontRotateGameCamera()
  8.  
  9.         elseif newState == SCENE_FRAGMENT_HIDING then
  10.            --Remove the Character spin fragment again if the setting to stop spinning is enabled
  11.            if noSpinBefore == true then
  12.               SV.noCameraSpin = true
  13.               DontRotateGameCamera()
  14.            end
  15.         end
  16.     end)

Maybe it works.
Last edited by Baertram : 08/25/20 at 02:21 PM.
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Unread 08/25/20, 12:21 PM  
kezat

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Like Anceana I also narrowed it down to No Thank You. The work around of disabling camera rotate also sorted the issue.
Thanks!
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Unread 08/25/20, 05:16 AM  
Anceane
 
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conflicting addon for Camera rotate and outfit selection in game

Since the patch today, i noticed that all my characters have the selection in game for Outfit non accessible.

At first i thought it was Dressing room, but it seems not.


Here what i did :

I removed all my addons including libraries. Then i reintroduced first Dressing room, with new saved variables.
I then have again access to the selection outfit

Then i added again one by one all my addons, each time doing a reloadui and checking that i had access to the outfit selection

All was good up to No THank you!

So i removed again all addons. Tested again with Dressing room alone : no problem

And tested again with no Thank you! no more access.

Though i really do not understand why it would this addon as it does not affect anything concerning the outfit selection,

If you have any idea, that would be great because i really love some of the functionnality of this addon

THank you!

UPDATE : after posting the above, i decided to play with No thank you settings. If i uncheck the setting Dont rotate the camera in the section CAMERA and INTERACTION, then i gain access to the outfit section, as soon as i check it ON, the access is removed.

Did Zos changed something concerning the outfit selection or .....

Thank you for your help
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Unread 08/25/20, 05:14 AM  
Anceane
 
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just tested it, unfortunatly this is not working. No error but no result

Originally Posted by Baertram
You could try to add a callback function to the outfit style manager's panel fragment StateChanged function like this.

Add into NoThankYou.lua at line 2109

Lua Code:
  1. local noSpinBefore
  2. KEYBOARD_OUTFIT_STYLES_PANEL_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
  3.         if newState == SCENE_FRAGMENT_SHOWING then
  4.            --Add the Character spin fragment again by enabling the SavedVars setting and calling the function to enable the scene fragments again
  5.            noSpinBefore = SV.noCameraSpin
  6.            SV.noCameraSpin = false
  7.            DontRotateGameCamera()
  8.  
  9.         elseif newState == SCENE_FRAGMENT_HIDING then
  10.            --Remove the Character spin fragment again if the setting to stop spinning is enabled
  11.            if noSpinBefore == true then
  12.               SV.noCameraSpin = true
  13.               DontRotateGameCamera()
  14.            end
  15.         end
  16.     end)

Maybe it works.
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Unread 08/25/20, 02:33 AM  
Baertram
 
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You could try to add a callback function to the outfit style manager's panel fragment StateChanged function like this.

Add into NoThankYou.lua at line 2109

Lua Code:
  1. local noSpinBefore
  2. KEYBOARD_OUTFIT_STYLES_PANEL_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
  3.         if newState == SCENE_FRAGMENT_SHOWING then
  4.            --Add the Character spin fragment again by enabling the SavedVars setting and calling the function to enable the scene fragments again
  5.            noSpinBefore = SV.noCameraSpin
  6.            SV.noCameraSpin = false
  7.            DontRotateGameCamera()
  8.  
  9.         elseif newState == SCENE_FRAGMENT_HIDING then
  10.            --Remove the Character spin fragment again if the setting to stop spinning is enabled
  11.            if noSpinBefore == true then
  12.               SV.noCameraSpin = true
  13.               DontRotateGameCamera()
  14.            end
  15.         end
  16.     end)

Maybe it works.
Last edited by Baertram : 08/25/20 at 02:42 AM.
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Unread 08/24/20, 11:55 AM  
DerAlleinTiger

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Outfit Switching

Just backing up the others. Turning the spinning back on while in menus does outfit swapping again. I wonder if an exception couldn't possibly be made for the Character screen? I don't know how it works. Kind of like how before the outfit screen will still do the zoom in and spin. If that's possible, it might be the best work-around for the add-on without totally ditching the no-spin functionality.
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Unread 08/24/20, 10:47 AM  
thejadefalcon

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Originally Posted by Tracinya
I've noticed that you can't switch outfits when the No Spin is being used - presumably thanks to this particular thing from the patch notes: "The outfit selector is now disabled when character previewing is unavailable, such as while swimming."
Noticed this myself. Confirming this same issue and same workaround.
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Unread 08/24/20, 08:10 AM  
Tracinya

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I've noticed that you can't switch outfits when the No Spin is being used - presumably thanks to this particular thing from the patch notes: "The outfit selector is now disabled when character previewing is unavailable, such as while swimming."
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Unread 08/24/20, 01:47 AM  
OhPleaseKnotMe
 
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Antiquity notifications

Could you add a sub option for antiquity popups? it seems when you excavate an item there is a popup thats blocked :/
its not a super big deal or anything just noticed it was missing and would have like to allow those.
thank you for your time~
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Unread 08/23/20, 06:37 PM  
Baertram
 
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Originally Posted by Kwoung
Any chance an additional option could be added to LUA Errors, to just send them into oblivion? I would love to have that here instead of a whole other addon if possible. If not maybe the option to select which chat tab they go to, so I can completely ignore them?
Stop supressing lua error messages or they never will be fixed!
Install LibDebugLogger and DebugLogViewer and all addon output and lua error messages are stored in the SV file of LibDebugLogger + you will not see them except if you open the DebugLogViewer UI and filter for error messages.
Benefit: You are able to share the SV file with devs so they can fix the errors! e.g. via this website: https://sir.insidi.at/or/logviewer/

Supressing them does not help anyone. So please share this info here instead of trying to supress error mesages which happen because of "reasons that need a fix". Thanks.
Last edited by Baertram : 08/23/20 at 06:37 PM.
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Unread 08/23/20, 05:40 PM  
uta.karas
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Re: Error spam from remaining 'LibStub' ref...

Originally Posted by Phinix
Using DebugLogViewer you will notice a neverending error spam about line 1262. This is due to this line still referencing the now missing LibStub.

To fix just change the line from "local LNTF = LibStub("LibNotifications")" to "local LNTF = LibNotifications" and the errors should go away. I recommend ising DebugLogViewer for detecting problems that might not show up as normal UI errors for whatever reason, in this case due to flooding.
thank you for the info.
I removed that remaining dependency of the LibStub.
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