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Updated:06/09/20 09:53 AM
Created:06/09/20 09:53 AM
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CoordsAndHeading  Popular! (More than 5000 hits)
Version: 1.0
by: Andre [More]
Displays coordinates of the char and his heading for unique location determination.
I use it to make screenshots, which contain beside the What also the Where.

slashs:
/coh transparent
/coh nottransparent
/coh lock
/coh unlock
Optional Files (3)
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1.2
3kB
12/27/20 01:06 PM
Patch
1.0.2
3kB
12/26/20 12:19 PM
Patch
1.0.1
3kB
12/25/20 12:04 PM
Patch


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Unread 12/25/20, 03:20 AM  
Jord56
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I Tried To Add To This But Didn't Work

I tried to add the ability to make the label text a random color but for some reason when I type my slash command in the chat a bunch of lue errors pop up....idk if you have time check it out but here it is anyways https://hatebin.com/fcbefzukqd
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Unread 06/09/20, 04:49 PM  
Akopian Atrebates

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Finally

With the heading function it will be a lot easier to compute exact AOE cone effects since they do seem to vary. Before I was having to use the coordinate system alone, which felt a lot more difficult. Heading is so useful in that respect.
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Unread 06/09/20, 11:12 AM  
Andre
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I understood the hint intention behind your text, np, thank you.

functions like GetMapPlayerPosition indeed are to "local" oriented, therefore I switched to GetUnitWorldPosition.
And I preferred a ZOS owned function, to lower the risk for bugs
Last edited by Andre : 06/09/20 at 11:31 AM.
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Unread 06/09/20, 10:50 AM  
Baertram
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As I said it's just about how you'd like to use the data.
The coordinates on the current map are not the same if you try to use them from another map.
Like there are "local on current" and "global on whole Tamriel Map" and you'd need to map them from local to global or vice versa if you would like to use them from everywhere.
Might be that local map coordinats with the mapname (not the zone name or ID! as there could be several maps inside 1 zone which build the total zone map, but coordinates are even local to each map and not the whole zone!) are enough then to "protocoll"/"log" something.
I haven't tested this but maybe inside a city where there are different maps and map textures fot the city, the coordinates might be the same on different map parts. The zoneID will be the same as well so maybe you will have redundant data then somehow.

Just wanted to point you onto this so you do not maybe collect data somehow and in the end it turns out you would have to do it again or whatever.

Originally Posted by Andre
numbers come from GetUnitWorldPosition(). Together with ZoneID these coordinates looked unique at my tests.
I've seen LibGPS & Lib3D, but havn't seen to get more unique-nessness with their remapping, only more complexity.
Last edited by Baertram : 06/09/20 at 10:52 AM.
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Unread 06/09/20, 10:47 AM  
Andre
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numbers come from GetUnitWorldPosition(). Together with ZoneID these coordinates looked unique at my tests.
I've seen LibGPS & Lib3D, but havn't seen to get more uniqueness with their remapping, only more complexity.
Last edited by Andre : 06/09/20 at 10:48 AM.
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Unread 06/09/20, 10:06 AM  
Baertram
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Could you describe where you get the coordinates from?
Are those normalized map coordinates retrieved via API functions?
As maps have löocal coordinates and there also exist global coordinates (related to the whole Temrial map e.g.) this could be different if ppl like to use the coordinates.
You may want to check LibGPS for that to maybe provide both or at least a reusable format which is not only valid for the current map you are currently on.
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