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Update 5 (1.5.2)
Updated:12/19/14 02:32 PM
Created:12/09/14 06:45 AM
Monthly downloads:23
Total downloads:6,379
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Clear Waypoint  Popular! (More than 5000 hits)
Version: 1.1
by: Garkin [More]
Automatically clears waypoint when you reach the destination.


Original idea by Karius_Imalthar (http://forums.elderscrollsonline.com/discussion/141913/)
v1.1
- bug fix; in some cases waypoint wasn't correctly cleared

v1.0
- initial release
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1.0
970B
Garkin
12/09/14 06:45 AM


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Unread 04/08/19, 09:57 AM  
Racke
 
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Originally Posted by Garkin
Originally Posted by QuadroTony
its rare, but still happends
i will try to test mby its incompatibility with other addons or smthing

http://i.imgur.com/GCy0N6Q.jpg
It seems that it can happen if you set a new waypoint without clearing it first. Will be fixed in v1.1.
Still waiting for that update.
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Unread 12/19/14, 02:17 PM  
Garkin
 
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Originally Posted by QuadroTony
its rare, but still happends
i will try to test mby its incompatibility with other addons or smthing

http://i.imgur.com/GCy0N6Q.jpg
It seems that it can happen if you set a new waypoint without clearing it first. Will be fixed in v1.1.
Last edited by Garkin : 12/19/14 at 02:26 PM.
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Unread 12/19/14, 01:53 PM  
QuadroTony
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its rare, but still happends
i will try to test mby its incompatibility with other addons or smthing

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Unread 12/13/14, 05:38 AM  
QuadroTony
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Cyrodiil
waypoind not clear
but its too rare issue

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Unread 12/10/14, 11:05 AM  
QuadroTony
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actually, the sound inthere, didnt noticed that, sorry
awesome!
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Unread 12/10/14, 03:32 AM  
QuadroTony
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okay, thx!
how about little settings

to setup the radius/distance to the mark, when it must dissapear? will be very useful
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Unread 12/09/14, 08:12 PM  
Garkin
 
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Originally Posted by QuadroTony
just one request
floating text and, mby, a sound
when you reach the destination point
Hm, I'm not sure if I want add this feature. I generally prefer things working quietly.


However if you want it, just add this line just before RemovePlayerWaypoint() function:
Lua Code:
  1. CENTER_SCREEN_ANNOUNCE:AddMessage(0, CSA_EVENT_SMALL_TEXT, SOUNDS.ACHIEVEMENT_AWARDED, "Destination reached")
Of course you can change both soundId and message to whatever you want.
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Unread 12/09/14, 12:15 PM  
QuadroTony
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just one request
floating text and, mby, a sound
when you reach the destination point
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Unread 12/09/14, 08:56 AM  
QuadroTony
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wow! nice feature
i add it to the one list, for Suite addon, if you dont mind
https://docs.google.com/document/d/1...it?usp=sharing
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