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Waking Flame (7.1.5)
Updated:08/23/21 10:12 AM
Created:04/16/14 09:03 PM
Monthly downloads:1,315
Total downloads:39,507
Favorites:131
MD5:
7.1.5
JunkBuster  Popular! (More than 5000 hits)
Version: 1.86
by: ADH, Atoom
Now compatible with the current game Patch 7.1.5 Waking Flame!

This addon provides a rule-based system to put items in your junk bag or destroy them

Unlike the other automatic junking addons, JunkBuster allows you to filter items by any combination of the following criteria:
  • Name
  • Item Type
  • (Specialized) Item Type
  • Equipment slot
  • Weapon/Armor type
  • Level
  • Price
  • Quality
  • Trait
  • Actor type (Player or Companion)
  • Item is crafted or not
  • Item is stolen or not
  • Item has a set bonus or not
  • Recipee is known or not

For example, you can set it to only junk the ingredients you loot that have 0g price value, or the normal quality (white) stolen treasures (but not the green ones).

Other Features:
  • The addon can automatically sell junked items to a merchant (not stolen items) or a fence (stolen items) when visiting them
  • You can add exemption rules that save and unjunk any special item that you want skipped by junkBuster
  • You can add rules to DESTROY items upon looting
    Warning: Be very careful with the destroy option. Destroyed items CAN NOT be returned.

The screenshots show some sample rules that I use when playing.
There is an extended logging option available which provides the info for every looted item in the chatbox so you can fine-tune or make new junking rules.

Planned future additions:
  • Allow <=, >=, == selections for item quality
  • Add support for FCO Item Saver
  • Allow addon to apply rules to (guild) bank too?
v1.86
* Updated API version for game patch 7.1.5, fixed removed API constants

v1.85
* New filters:
-- Actor type (Player or Companion)
-- Is recipe known (or not)
* Updated API version for game patch 7.0.5 Blackwood and added new item trait and collectible types from the new release

v1.84
* Made additional item types available for rules
-- Crown Item
-- Crown Repair
-- Dye Stamp
-- Master Writ
-- Recall Stone
-- Tabard

v1.83
* Updated API version for game patch 6.3.5

v1.82
* Updated API version for game patch 6.2.5

v1.81
* Updated API version for game patch 6.1.5
* Overhauled chat messages made by this addon
* Removed leftover usage of a LibStub function
* Small bug fixes

v1.80
* Added possibility to customize the order rules are evaluated
-> This required some changes to the way rules are handled from now on
--- Newly added keep rules are inserted at position 1 of the list
--- Newly added junk or destroy rules are added at the bottom of the list
--- Previously created rules and their order should be preserved on updating to this version of the addon
---> Check your rules after updating!
* Added filter for specialized type for item types that have those
* Reorganized settings page layout

v1.79
* Updated API version for game patch 6.0.5

v1.78
* Updated API version for game patch 5.3.4
* Added new item type "Group repair" (or however its called ingame, I'm open for better names)

v1.77
* Updated API version for game patch 5.2.5
* Removed local LibAddonMenu files from the addon and changed it to depend on a external instance of the lib
* Compressed the space taken by some controls in the settings menu
* Added a new Config field "Max. junk sales" where it is possible to configure the maximum amount of items simultaneously sold by the auto junk sell function. If you occasionally get kicked back to the login screen on selling junk you can try lowering this number

v1.76:
* Fixed bug that could display rules twice in the settings menu

v1.75:
* Updated API version for game patch 5.1.5

v1.74:
* Updated API version for game patch 5.0.5
* Updated LAM to 2.0r29
* Added new Itemtype "Currency Container"

v1.73:
* Updated API version for game patch 4.3

v1.72:
* Updated API version for game patch 4.2

v1.71:
* Updated API version for game patch 4.1

v1.70:
* Reworked structure of saved character settings (now based on unique character id instead of the characters displayed name)
* Added a seperate account wide settings profile which can be switched on/off for each character seperately. On first time switching it on after installing/upgrading it will import the current characters settings.

v1.63:
* Fixed displaying of wrong message when one of the "Do Save/Destroy/Junk" settings is disabled
* If a item fits a save, destroy or junk rule which is disabled, addon will now check if one of the other rules apply instead
* Reduced maximum number of items sold at once by the auto junk sale to 89 in hope to avoid triggering zos' action spam protection

v1.62:
* Updated API version for game patch 4.0
* Updated LAM to 2.0r26

v1.61:
* Updated API version for game patch 3.3

v1.60:
* new Filters:
Filter Weapons by Weapon type (Sword, Axe,...)
Filter Armor by Armor Type (Light, Medium, Heavy, Clothing/No Armor)
* Removed a useless lone "0 items sold for 0g" message
* A little more realigning of rule creation controls

v1.52:
* Reworked item level filter to include CP levels
* Realigned the controls in the create rule section to save some vertical space
* Updated LAM to 2.0r25

v1.51:
* Updated API version for game patch 3.2

v1.50:
* New Filters:
Filter equipable items (weapons and armor) by their slot (Head, chest, one handed, ...)
Filter items by them having a set bonus or not
* Stolen junk is now sold sorted by price instead of quality at a fence
* Updated, sorted and corrected item types for rules. Tell me if a item type that you need / were using is missing
* Dollar signs for item prices changed to small g (gold)

v1.40:
* Added option to automatically sell junk when visiting a merchant (non stolen junk) or fence (stolen junk)
* Added option to filter for stolen or not stolen items
* Added option to add crafted items to rules
* You can now open the settings panel by typing /jb into the chat
* Corrected some trait and item quality names
* Item qualityies except Normal now colored in their respective colors in the rules display
* Grouped the on/off settings a bit

v1.31:
* Provisional fix for the rules display in the settings panel disappearing

v1.3:
* Updated for HotR / API 100020
* Changed Settings Pannel from LAM-1.0 to LAM-2.0r24
* Items crafted by a player are currently ignored (will not be junked or deleted)
* Many small fixes and improvements
- Disabled junk Trial run (never worked for me, may be fixed and reenabled in the future)
- Disabled Filter by crafting type (never found a use for this filter, tell me if you want it back)

v1.21:
* Update to new API version
* Removed a couple of item types that were obsolete

v1.2:
* Updated API version
* Changed the way rules are stored (thanks [email protected])
* Rulesets can individually be turned on or off
* Laid the foundation for autobanking framework

v1.12: Added minimum level and price options

v1.11: Fixed a bug in item trait comparison. Thanks alisu!

v1.1:
* Several bug fixes
* Added rules to save and unjunk items
* Added rules to destroy items

v1.02: Added 'No Traits' option as per requests

v1.01: Made reporting in chat box to appear the same style as the rules in settings box.
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Uploader
Date
1.85
15kB
Atoom
06/01/21 12:26 PM
1.84
14kB
Atoom
05/04/21 01:02 PM
1.83
14kB
Atoom
03/08/21 10:32 AM
1.82
14kB
Atoom
11/04/20 11:29 AM
1.81
14kB
Atoom
09/12/20 02:47 PM
1.80
14kB
Atoom
06/01/20 04:20 PM
1.79
12kB
Atoom
05/27/20 10:59 AM
1.78
12kB
Atoom
02/24/20 01:26 PM
1.77
12kB
Atoom
10/24/19 12:47 PM
1.76
57kB
Atoom
08/18/19 03:48 PM
1.75
57kB
Atoom
08/12/19 09:57 AM
1.74
57kB
Atoom
05/20/19 01:22 PM
1.73
55kB
Atoom
02/26/19 01:38 PM
1.72
55kB
Atoom
10/23/18 04:31 PM
1.71
55kB
Atoom
08/15/18 07:32 AM
1.70
55kB
Atoom
07/07/18 11:26 AM
1.63
54kB
Atoom
05/24/18 04:09 PM
1.62
54kB
Atoom
05/23/18 12:10 PM
1.61
53kB
Atoom
02/13/18 04:03 PM
1.60
53kB
Atoom
11/01/17 10:02 AM
1.52
52kB
Atoom
10/26/17 08:42 AM
1.51
52kB
Atoom
10/23/17 11:34 AM
1.50
52kB
Atoom
09/09/17 11:36 AM
1.40
51kB
Atoom
09/04/17 01:50 PM
1.31
50kB
Atoom
09/01/17 10:30 AM
1.3
50kB
Atoom
08/23/17 01:58 PM
1.21
12kB
ADH
06/25/14 07:19 PM


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Unread 09/18/21, 12:15 PM  
tweva
Premium Member

Forum posts: 4
File comments: 34
Uploads: 0
Ornate items no longer autosold to vendor.

Greets.

Recently (2 weeks or so) I noticed that JB isn't selling my ornate armor/jewelry/weapons when I log into a vendor, anymore. I have to manually click on each to sell them.
I've specifically noticed these ornate items are the ones obtained from daily writs while trying to do housekeeping immediately after turning the writs in. JB has this same issue on 18 toons on my account.

The three ornate rules are:
Junk any item with trait armor ornate.
Junk any item with trait weapon ornate.
Junk any item with trait jewelry ornate.

All 3 'automatic junk sale' options are turned on.

I'm using version 1.86.
I get no errors or notifications.
The rules list I have has been working great and unchanged for the while I've been using it (I guess around 2 years now.)

Does anyone have a suggestion about what might be causing these 3 rules to be ignored?
Last edited by tweva : 09/18/21 at 12:29 PM.
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Unread 09/14/21, 08:08 PM  
Basks

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Re: Re: Junk or destroy by quantity

Originally Posted by Atoom
Originally Posted by tobarstep
Is there an option somewhere to automatically junk or even destroy things that exceed one stack? I'm thinking specifically of lockpicks. So, if I already have a full stack of 200, it will just automatically junk (or preferably destroy in the case of lockpicks) any beyond that? I seem to remember having that option in the past, but maybe that was a different addon.
JunkBuster doesn't have this. But I'll look into it in a future update (depending on my time ). Not sure if i can offer per stack or just per item count, will have to investigate.
The option to only junk items that exceed one stack in the bank, crafting bag, and backpack would be awesome. It would make sorting and saving crafting materials so much easier. I love using this addon and it's the only feature missing when compared to others like dustman in my opinion. Thanks for continuing to support it
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Unread 08/24/21, 06:37 AM  
kad

Forum posts: 1
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Re: Update v1.86 released!

Originally Posted by Atoom
Thanks for both of your reports! It was a change in the eso addon API, devs removed a item type.

v1.86
* Updated API version for game patch 7.1.5, fixed removed API constants
Thank you for the quick fix! JB has become one of my "absolute must have" addons.

-K
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Unread 08/23/21, 10:14 AM  
Atoom
 
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Update v1.86 released!

Thanks for both of your reports! It was a change in the eso addon API, devs removed a item type.
Originally Posted by kad
Originally Posted by Sergg
addon has stopped working after last update


user:/AddOns/JunkBuster/utils.lua:250: table index is nil stack traceback: user:/AddOns/JunkBuster/utils.lua:250: in function '(main chunk)' <Locals> utils = [table:1]{} </Locals>

user:/AddOns/JunkBuster/JunkBuster.lua:62: attempt to index a nil value stack traceback: user:/AddOns/JunkBuster/JunkBuster.lua:62: in function 'jb.initialize' <Locals> eventCode = 65536, addOnName = "JunkBuster" </Locals>
I'm getting simlar errors, issues with attempting to index a NUL value.

-K

v1.86
* Updated API version for game patch 7.1.5, fixed removed API constants
__________________
Regards,
Atoom
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Unread 08/23/21, 08:28 AM  
kad

Forum posts: 1
File comments: 38
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Originally Posted by Sergg
addon has stopped working after last update


user:/AddOns/JunkBuster/utils.lua:250: table index is nil stack traceback: user:/AddOns/JunkBuster/utils.lua:250: in function '(main chunk)' <Locals> utils = [table:1]{} </Locals>

user:/AddOns/JunkBuster/JunkBuster.lua:62: attempt to index a nil value stack traceback: user:/AddOns/JunkBuster/JunkBuster.lua:62: in function 'jb.initialize' <Locals> eventCode = 65536, addOnName = "JunkBuster" </Locals>
I'm getting simlar errors, issues with attempting to index a NUL value.

-K
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Unread 08/23/21, 06:46 AM  
Sergg

Forum posts: 4
File comments: 17
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addon has stopped working after last update


user:/AddOns/JunkBuster/utils.lua:250: table index is nil stack traceback: user:/AddOns/JunkBuster/utils.lua:250: in function '(main chunk)' <Locals> utils = [table:1]{} </Locals>

user:/AddOns/JunkBuster/JunkBuster.lua:62: attempt to index a nil value stack traceback: user:/AddOns/JunkBuster/JunkBuster.lua:62: in function 'jb.initialize' <Locals> eventCode = 65536, addOnName = "JunkBuster" </Locals>
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Unread 08/02/21, 11:54 AM  
Atoom
 
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Re: Would styles be possible

Originally Posted by Stalwart385
I didn't see this in the description. Can you flag gear based on the style it is in?
Sorry, but that is currently not possible.
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Atoom
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Unread 07/27/21, 01:00 AM  
Stalwart385

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Would styles be possible

I didn't see this in the description. Can you flag gear based on the style it is in?
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Unread 06/01/21, 05:01 PM  
tobarstep

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Re: Re: Junk or destroy by quantity

Originally Posted by Atoom
JunkBuster doesn't have this. But I'll look into it in a future update (depending on my time ). Not sure if i can offer per stack or just per item count, will have to investigate.
👍

Per item count would probably be even better. More flexibility.
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Unread 06/01/21, 03:13 PM  
Atoom
 
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Re: Junk or destroy by quantity

Originally Posted by tobarstep
Is there an option somewhere to automatically junk or even destroy things that exceed one stack? I'm thinking specifically of lockpicks. So, if I already have a full stack of 200, it will just automatically junk (or preferably destroy in the case of lockpicks) any beyond that? I seem to remember having that option in the past, but maybe that was a different addon.
JunkBuster doesn't have this. But I'll look into it in a future update (depending on my time ). Not sure if i can offer per stack or just per item count, will have to investigate.
__________________
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Atoom
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Unread 06/01/21, 12:59 PM  
tobarstep

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Junk or destroy by quantity

Is there an option somewhere to automatically junk or even destroy things that exceed one stack? I'm thinking specifically of lockpicks. So, if I already have a full stack of 200, it will just automatically junk (or preferably destroy in the case of lockpicks) any beyond that? I seem to remember having that option in the past, but maybe that was a different addon.
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Unread 06/01/21, 12:50 PM  
LoneStar2911
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Originally Posted by Atoom
Originally Posted by LoneStar2911
Can you add known & unknown to the rules?
For example, I'd like known recipes to be marked as junk.
I vaguely remember to have decided against implementing recipe known filters because those seemed way too complicated to manage, but that was years ago. Just took a look at the current api description and there seems to be a quite simple way to figure this out nowadays. So probably will add this with the next update, which should be shortly after blackwood releases.
Thank you! I look forward to using the update.
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Unread 06/01/21, 12:26 PM  
Atoom
 
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Update v1.85 released!

v1.85
* New filters:
-- Actor type (Player or Companion)
-- Is recipe known (or not)
* Updated API version for game patch 7.0.5 Blackwood and added new item trait and collectible types from the new release
__________________
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Atoom
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Unread 05/11/21, 09:51 AM  
Atoom
 
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Originally Posted by LoneStar2911
Can you add known & unknown to the rules?
For example, I'd like known recipes to be marked as junk.
I vaguely remember to have decided against implementing recipe known filters because those seemed way too complicated to manage, but that was years ago. Just took a look at the current api description and there seems to be a quite simple way to figure this out nowadays. So probably will add this with the next update, which should be shortly after blackwood releases.
__________________
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Atoom
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Unread 05/09/21, 09:51 PM  
LoneStar2911
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Can you add known & unknown to the rules?
For example, I'd like known recipes to be marked as junk.
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