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Scribes of Fate (8.3.5)
Updated:05/27/23 11:26 AM
Created:11/27/16 06:57 AM
Monthly downloads:40,626
Total downloads:4,864,606
Favorites:1,407
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
8.3.5
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.92
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.

3.65
- Adjusted the same policy in v3.64 to let it be compatible with triggered timers i.e. Seething Fury for Molten Whip.

3.64
- Adjusted the policy added in v3.61 to always ignore new stack count not from 1 in spite of when it happens.

3.63
- Filtered ground actions that have not got effects yet i.e. Scalding Rune should not get a timer before confirmation.

3.62
- Ignored remnant effects at the begining of a re-cast which had caused wierd number problems when casting aoe actions repeatedly.

3.61
- Ignored stack count obtained right after cast i.e. Stone Giant now only shows the Stagger stack count.

3.60
- Optimized effects priority comparison for actions that won't reset all their effects i.e. healer actions Combat Prayer, Echoing Vigor, etc.

3.59
- Optimized multi-target tracking policy. Action timers for enemy type target won't be removed when looking at others, instead, a '~' hint will be used to indicate that the current timer is not for the current target.

3.58
- Adjusted trigger activation recognition policies to re-enabled the activation hint for Barbed Trap.

3.57
- Added description duration into effect validation even if the action has a duration i.e. Dark Conversion has a wrong duration info of 10s but actually should be 20s.

3.56
- Optimzed effects priority comparison to fix the Carve 3rd hit bug.

3.55
- Adjusted alerts for multiple targets.
- Added an alert option to reset alert frame position.

3.54
- Optimized action property processing to avoid cone actions lost timer e.g. Twisting Path should not disappear when changing target.

3.53
- Optimized effect-bar matching policy to avoid showing Rally Cry timers on Rally bar slot.

3.52a
- Ignored offbalance effect to avoid a wrong timer.

3.51b
- Adjusted shift bar behavior when player wearing an oakensoul ring.

3.50a
- Added several options to config bar label's visibility and shift bar behaviors.

3.49
- Fixed a problem that the first timer of Barbed Trap is disappeared.

3.48a
- Fixed a bug related to quickslot api changes.

3.47
- Optimzed auto-move capability to move player buff/debuff panel when shift bar and health bar is moving up.

3.46
- Updated French translation provided by lexo1000.
- Adjusted cooldown lines to show correctly based on Azurah action bar scaling.

3.45
- Added "outline" in font style options.

3.44
- Optimized popup alert for sorcerer's Bound Armaments when its stack count reaches 4.
Optional Files (0)


Archived Files (252)
File Name
Version
Size
Uploader
Date
3.91a
47kB
cloudor
03/19/23 06:32 AM
3.91
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cloudor
03/15/23 11:15 PM
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cloudor
03/04/23 07:26 AM
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03/02/23 11:16 AM
3.88a
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02/06/23 10:05 AM
3.88
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02/04/23 08:33 PM
3.87
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cloudor
01/28/23 09:32 AM
3.86
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01/13/23 04:31 AM
3.85a
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01/06/23 08:26 PM
3.85
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01/06/23 07:56 AM
3.84a
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
3.82
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12/20/22 07:04 AM
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12/15/22 09:00 AM
3.80
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11/15/22 09:14 AM
3.77
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09/02/22 08:59 AM
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08/26/22 11:34 PM
3.52a
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3.51b
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06/26/22 05:20 AM
3.51a
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3.49
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12/14/21 07:57 AM
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3.5.13
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02/04/20 06:44 AM
3.5.2a
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02/01/20 10:15 PM
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12/23/19 08:03 AM
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3.3.10
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09/25/19 08:38 AM
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09/24/19 08:02 AM
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2.0.3
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2.0.2
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2.0.1
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2.0.0
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04/04/17 09:03 AM
1.30
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1.30
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1.30
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1.28
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1.27
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1.26
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12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread Yesterday, 05:57 PM  
cloudor
 
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Originally Posted by oumu
Originally Posted by cloudor
Originally Posted by oumu
感谢大佬的插件,最近我这边窝登的利爪俯冲流血DOT(id:130140)大多数时候不能正常显示
不好意思好久没上来了,这个问题现在容易重现吗?是否需要一定操作条件?
在木桩试了好久实在没找出来规律,太随机了。



刚发现BUI提供的技能计时显示利爪俯冲也有问题。用Advanced UI没毛病。
我并不太了解窝登,但是俯冲利爪我记得它的触发和距离存在一定关系,是不是和距离变化有关系?
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Unread Yesterday, 05:54 PM  
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Originally Posted by PrimeRibeye
Would it be possible to add a feature to remove the black background on the action bar number/ult/potion slot?

I think Azurah should have provided this option.
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Unread Yesterday, 03:08 AM  
oumu

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Originally Posted by cloudor
Originally Posted by oumu
感谢大佬的插件,最近我这边窝登的利爪俯冲流血DOT(id:130140)大多数时候不能正常显示
不好意思好久没上来了,这个问题现在容易重现吗?是否需要一定操作条件?
在木桩试了好久实在没找出来规律,太随机了。



刚发现BUI提供的技能计时显示利爪俯冲也有问题。用Advanced UI没毛病。
Last edited by oumu : 06/03/23 at 03:14 AM.
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Unread 05/30/23, 09:30 AM  
PrimeRibeye
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Would it be possible to add a feature to remove the black background on the action bar number/ult/potion slot?

Last edited by PrimeRibeye : 05/30/23 at 09:40 AM.
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Unread 05/27/23, 11:29 AM  
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Originally Posted by oumu
感谢大佬的插件,最近我这边窝登的利爪俯冲流血DOT(id:130140)大多数时候不能正常显示
不好意思好久没上来了,这个问题现在容易重现吗?是否需要一定操作条件?
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Unread 05/06/23, 06:29 PM  
perasien

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Re: Stationary action bar

Originally Posted by faddoola
Can you please add the option of having the bars stationary and not move when swapping?
This would be amazing! Please make a stationary option bar option similar to Fancy Action Bar add-on. Thank you!
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Unread 04/17/23, 08:52 AM  
faddoola

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Stationary action bar

Can you please add the option of having the bars stationary and not move when swapping?
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Unread 04/02/23, 05:23 AM  
oumu

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感谢大佬的插件,最近我这边窝登的利爪俯冲流血DOT(id:130140)大多数时候不能正常显示
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Unread 03/19/23, 06:33 AM  
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Originally Posted by Dingodhole
So after updating from some ancient version of ADR to the most up to date one I've noticed that the blacklist Id feature doesn't work. It's really aggravating to see extra timers for resolving vigor and ice blockade even though I've added minor resolve and frost safeguard Ids to the blacklist.
Fixed in v3.91a.
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Unread 03/19/23, 05:50 AM  
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Re: Re: Re: Merciless Resolve bug is back

Originally Posted by thatlaurachick
Originally Posted by cloudor
Originally Posted by thatlaurachick
Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
I tested but failed to reproduce the bug. The previous bug was related with the performing sequence of Grim Foucs, light attack and other skill abilities. And I'm sure the mechs that had fixed the previous bug still works now. If you have more clues, please let me know.
The issue is refreshing Merciless Resolve resets the timer to 39 seconds every time, even if it the timer was previously at 20seconds. This makes using the bow proc inconsistent, esp if Merciless is accidentally refreshed during combat.

Also, when this timer mismatch appears, then light attacks will stop counting towards bow proc. I've been working on my weave so I see the error less, but in combat, if I make a mistake the entire cycle for tracking bow proc is off.

I use gamepad exclusively and am happy to test stuff if necessary.
Which version of ADR and which language client are you using? Can you capture a clip of video about this bug?
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Unread 03/16/23, 12:56 PM  
Dingodhole

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So after updating from some ancient version of ADR to the most up to date one I've noticed that the blacklist Id feature doesn't work. It's really aggravating to see extra timers for resolving vigor and ice blockade even though I've added minor resolve and frost safeguard Ids to the blacklist.
Last edited by Dingodhole : 03/16/23 at 12:59 PM.
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Unread 03/16/23, 10:02 AM  
thatlaurachick

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Re: Re: Merciless Resolve bug is back

Originally Posted by cloudor
Originally Posted by thatlaurachick
Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
I tested but failed to reproduce the bug. The previous bug was related with the performing sequence of Grim Foucs, light attack and other skill abilities. And I'm sure the mechs that had fixed the previous bug still works now. If you have more clues, please let me know.
The issue is refreshing Merciless Resolve resets the timer to 39 seconds every time, even if it the timer was previously at 20seconds. This makes using the bow proc inconsistent, esp if Merciless is accidentally refreshed during combat.

Also, when this timer mismatch appears, then light attacks will stop counting towards bow proc. I've been working on my weave so I see the error less, but in combat, if I make a mistake the entire cycle for tracking bow proc is off.

I use gamepad exclusively and am happy to test stuff if necessary.
Last edited by thatlaurachick : 03/16/23 at 11:43 AM.
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Unread 03/15/23, 11:15 PM  
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Re: Power of the Light 2/2 tracker back again

Originally Posted by virtus753
Thank you for your work with keeping this add-on updated!

The 2/2 tracker for Power of the Light's Minor Breach is now back, even though I have "Ignore Debuff Timers if Longer than Skill's" ON in the settings.

This is a new change as of Update 37. It was working very well before that.

Is there a way to get it working again? Or at least an ID to blacklist for that one debuff? (The ID I found in logs, 68588, does not seem to do anything when I add that to the blacklist.)

Thanks in advance.
Fixed in v3.91.
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Unread 03/15/23, 10:11 PM  
cloudor
 
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Re: Merciless Resolve bug is back

Originally Posted by thatlaurachick
Thank you for the fix to Merciless Resolve! however, after Update 37 yesterday I noticed the same bug is back.
I tested but failed to reproduce the bug. The previous bug was related with the performing sequence of Grim Foucs, light attack and other skill abilities. And I'm sure the mechs that had fixed the previous bug still works now. If you have more clues, please let me know.
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Unread 03/14/23, 08:10 PM  
virtus753

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Power of the Light 2/2 tracker back again

Thank you for your work with keeping this add-on updated!

The 2/2 tracker for Power of the Light's Minor Breach is now back, even though I have "Ignore Debuff Timers if Longer than Skill's" ON in the settings.

This is a new change as of Update 37. It was working very well before that.

Is there a way to get it working again? Or at least an ID to blacklist for that one debuff? (The ID I found in logs, 68588, does not seem to do anything when I add that to the blacklist.)

Thanks in advance.
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