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Scribes of Fate (8.3.5)
Updated:03/18/23 12:37 PM
Created:11/19/18 11:55 AM
Monthly downloads:65
Total downloads:8,472
Favorites:11
MD5:
Fix Visual Bugs  Popular! (More than 5000 hits)
Version: 1.10
by: Phinix [More]
Fix Visual Bugs (Formerly Fix Invisible Offhand)


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REQUIRED LIBRARIES: LibAddonMenu


CLARIFICATION: There is a game bug which occurs when you use the outfit system to modify weapon appearance. If you change zones and your off-bar weapon is modified and either dual wield or sword and shield, swapping to that bar will cause either the offhand shield or both weapons to become invisible. You can avoid this by always changing zones with your dual wield/shield bar active, however this is not an option if you have such weapons on both bars.

This addon lets you set a keybind which will fix the problem if/when it occurs, instead of having to manually unequip/re-equip weapons or outfits.

Optionally you can also type "/fvb" without quotes.

NEW: There is now an additional option to automatically fix visual bugs when changing zones available in the addon settings.


Click here to view my other addons.

Hi all, I’m back and working on addons again. Times are tough and I am desperately in need of financial support at the moment dealing with disability due to a bleeding brain cavernoma and other expenses on less than $600 monthly fixed income. If anyone can help, or knows anyone that can help, or can possibly feature some of my work on their stream to help drive support my way, I would be immensely grateful. It will help me to continue to bring cool content and updates to you all!


Version 1.10:
- Updated for Scribes of Fate.

Version 1.09:
- Updated for High Isle.
- EDIT: Removed some testing functions.

Version 1.08:
- Linked up the new auto-fix option so it can actually be turned off.
- Fixed version typo.

Version 1.07:
- Removed sub-zone change event as it was firing when walking around the world (world has sub-zones even when no load screen is encountered) causing the addon to trigger fixing visual bugs when not required if the auto fix option was on. Please let me know if there are still situations where auto-fix is not working, however EVENT_PLAYER_ACTIVATED *should* be sufficient.

Version 1.06:
- Rebuilt from scratch (again).
- After testing, the current visual bug with outfits/weapons is indeed fixed by helm toggle.
- Swapped bug fix method back to old helm toggle which is instant/doesn't sheath weapons.
- Now only a single keybind to set (you will need to re-bind).
- NEW: Option to automatically fix the visual bug when it occurs. This is fairly bullet proof, however if you still see this issue please report what you did prior to seeing the bug (enter player home, enter PVP, etc.).

Version 1.05:
- API update for Ascending Tide.

Version 1.04:
- Completely rebuilt addon from scratch.
- Added two keybinds: One to toggle player outfit & one to toggle active weapon. Both methods fix different visual bugs. Toggling weapon is the best way to fix the invisible weapon issue. See description.
- Renamed addon "Fix Visual Bugs" to better indicate scope of use.
- Updated for Blackwood/Waking Flame patch.

Version 1.03:
- Updated API for Harrowstorm.

Version 1.02:
- Updated for Wrathstone.
- Minor tweak to the lag detection buffer.

Version 1.01:
- Modified wait time between switching outfits to be a function of your current ping time. Should eliminate cases where you get the "can't change outfit at this time" message and stay on the wrong outfit due to high latency.

Version 1.0:
- Initial release.
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Unread 04/13/22, 08:49 PM  
Phinix
 
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Forum posts: 186
File comments: 1779
Uploads: 32
Update...

Version 1.06:
- Rebuilt from scratch (again).
- After testing, the current visual bug with outfits/weapons is indeed fixed by helm toggle.
- Swapped bug fix method back to old helm toggle which is instant/doesn't sheath weapons.
- Now only a single keybind to set (you will need to re-bind).
- NEW: Option to automatically fix the visual bug when it occurs. This is fairly bullet proof, however if you still see this issue please report what you did prior to seeing the bug (enter player home, enter PVP, etc.).
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Unread 04/13/22, 05:35 PM  
Phinix
 
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@ExoY - Just some preliminary testing shows this does seem to work again. The issue that I was having ~6 months ago must have been separate from the current problem, and ZOS perhaps fixed that. I will swap back to that method most likely in the next version if it holds up as it was always a better option than the somewhat slow weapon toggle and force-sheathing outfit swap.
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Unread 04/13/22, 05:29 PM  
ExoY
 
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Originally Posted by Phinix
@ExoY - Unfortunately not, at least in my initial rebuild testing. I used that method back when the main bug was the fighter's guild and other visual effects getting stuck floating in midair, and it did fix that. It is actually what this addon used, once upon a time.

I am adding another feature to this that will handle fixing automatically when toggled on, still without interfering with bar swaps. I will double check if just toggling hide helm can fix the invisible outfit-modified weapon glitch, but I think because it is outfit-modified weapons specifically causing the problem, just toggling the helm doesn't update that layer.
Ok. I never did much testing about it.
A while back I was often having the "surfing on weapons" bug and this toggle helmet thing fixed it. I have the function beeing executed after each loading screen and havent had any visual bugs since. Didnt know that you already used it in the past so I thought i bring it up
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Unread 04/13/22, 05:20 PM  
Phinix
 
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@ExoY - Thanks, I will have to double-check. When I initially rebuilt this after ZOS fixed the issue it was originally intended for, I want to say there were problems. Maybe this isn't the same invisible weapon bug as was happening with offhand/shield back then. The current issue effects specifically outfit modified dual wield or 1h/shield weapons, so it may be an entirely different issue and the toggle help fix may indeed work again.

I used that method back when the main bug was the fighter's guild and other visual effects getting stuck floating in midair, and it did fix that. It is actually what this addon used, once upon a time.
Last edited by Phinix : 04/13/22 at 05:33 PM.
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Unread 04/13/22, 05:14 PM  
ExoY
 
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Isnt that the same bug that can be fixed by toggling the "hide helmet" setting?

If so, this approach would allow you do execute the fix even during combat and without sheathing your weapons.


Here is a code for it, that I am using in a private addon of mine. Feel free to use it, if it also accomplishes the goal of your addon. Otherwise just ignore my comment:

Lua Code:
  1. SLASH_COMMANDS["/fixvisuals"] = function()
  2.     local function InvertSetting(setting)
  3.       return setting == "1" and 0 or 1
  4.     end
  5.     local function ApplySetting(setting)
  6.       SetSetting(SETTING_TYPE_IN_WORLD, IN_WORLD_UI_SETTING_HIDE_POLYMORPH_HELM, setting)
  7.     end
  8.     local delay = 100
  9.     local currentSetting = GetSetting(SETTING_TYPE_IN_WORLD, IN_WORLD_UI_SETTING_HIDE_POLYMORPH_HELM)
  10.  
  11.     zo_callLater( function() ApplySetting( InvertSetting(currentSetting) ) end, delay)
  12.     zo_callLater( function() ApplySetting( currentSetting ) end, 2*delay)
  13.  end
Last edited by ExoY : 04/13/22 at 05:18 PM.
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Unread 04/12/22, 05:32 PM  
Phinix
 
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Forum posts: 186
File comments: 1779
Uploads: 32
CLARIFICATION: There is a game bug which occurs when you use the outfit system to modify weapon appearance. If you change zones and your off-bar weapon is modified and either dual wield or sword and shield, swapping to that bar will cause either the offhand shield or both weapons to become invisible. You can avoid this by always changing zones with your dual wield/shield bar active, however this is not an option if you have such weapons on both bars.

This addon lets you set a keybind which will fix the problem if/when it occurs, instead of having to manually unequip/re-equip weapons or outfits.
Last edited by Phinix : 04/12/22 at 05:33 PM.
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