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Deadlands (7.2.5)
Updated:02/18/22 01:34 PM
Created:01/14/20 04:28 PM
Monthly downloads:305
Total downloads:11,982
Favorites:21
MD5:
Categories:Action Bar Mods, Combat Mods
Bar Swap Feedback  Popular! (More than 5000 hits)
Version: 101032.1
by: KnightofOsiris [More]
ABOUT

Bar Swap Feedback provides a visual notification next to the combat reticle (with an optional audio sound effect) when switching between your two ability bars.

OPTIONS

Options are available to let you change the notification style (i.e. text or graphical), choose colours, sound effects and position.

DEPENDANCIES

LibAddonMenu-2.0 must be installed for the settings.
Change Log
All notable changes to this project will be documented in this file.

[101032.1] - 2022-02-18
Changed
  • Updated API version for 7.2.5 Deadlands
  • Adjusted scaling range from 25% - 300% to 10% - 300% (requested by user sharkq)

[101031.0] - 2021-10-10
Changed
  • Updated API version for 7.1.5 Waking Flame

[34.18] - 2021-04-06
Changed
  • Updated API version for 7.0.5 Flames of Ambition.

[33.17.1] - 2020-12-19
Changed
  • Updated API version for 6.2.5 Markarth.

[32.17.1] - 2020-08-24
Changed
  • Updated API version for 6.1.5 Stonethorn.

[31.17.1] - 2020-06-02 (Unreleased)
Changed
  • Changed 'BarSwapFeedback.addonName' to 'BarSwapFeedback.name'.

[31.17.0] - 2020-05-26
Changed
  • Updated API version for 6.0.5 Greymoor.
  • Switched to Microsoft Azure Translator Text API for text translations (blame them for any funnies).

[30.17.0] - 2020-04-18 (Unreleased - PTS Testing)
Added
  • Link to Addon's ESOUI webpage on options panel.
Changed
  • Updated API version for PTS.
  • Updated settings to version 6 [RESETS ALL SETTINGS].
  • Sorted soundOptions table alphabetically by key.
  • Added additional sound effects:
    • Alchemy: Create Fail ("ALCHEMY_CREATE_TOOLTIP_GLOW_FAIL")
    • Battleground Match Lost ("BATTLEGROUND_MATCH_LOST")
    • Battleground Match Won ("BATTLEGROUND_MATCH_WON")
    • Blacksmith Extract Booster ("BLACKSMITH_EXTRACTED_BOOSTER")
    • Enchanting Essence Rune Placed ("ENCHANTING_ESSENCE_RUNE_PLACED")
    • Housing Editor Retrieve Item ("HOUSING_EDITOR_RETRIEVE_ITEM")
    • Armour Type: Heavy ("OUTFIT_ARMOR_TYPE_HEAVY")
    • Armour Type: Light ("OUTFIT_ARMOR_TYPE_LIGHT")
    • Armour Type: Medium ("OUTFIT_ARMOR_TYPE_MEDIUM")
    • Weapon Type: Bow ("OUTFIT_WEAPON_TYPE_BOW")
    • Weapon Type: Staff ("OUTFIT_WEAPON_TYPE_STAFF")
    • Weapon Type: Sword ("OUTFIT_WEAPON_TYPE_SWORD")
    • Skill Respec Purchased ("SKILL_RESPEC_PURCHASED")
  • Removed three duplicate sound effects:
    • Group Request Declined (duplicate of 'New Notification')
    • Raid Trial: Completed (duplicate of 'Quest Completed')
    • Raid Trial: Failed (duplicate of 'Quest Abandoned')
  • Modified several text strings for the settings panel.

[30.16] - 2020-02-25 (Unreleased)
Changed
  • Removed LibStub fall-back for LibAddonMenu-2.0.

[30.15] - 2020-02-24
Changed
  • Updated API version for Harrowstorm.

[29.14a] - 2020-01-20
Changed
  • Fixed incorrect ZIP archive issue adding missing addon folder.

[29.14] - 2020-01-20 (Initial release and upload to ESOUI).
Archived Files (7)
File Name
Version
Size
Uploader
Date
101031.0
102kB
KnightofOsiris
10/10/21 02:15 PM
34.18
102kB
KnightofOsiris
04/06/21 01:48 PM
33.17.1
102kB
KnightofOsiris
12/19/20 11:41 AM
32.17.1
102kB
KnightofOsiris
08/24/20 09:53 AM
31.17.0
102kB
KnightofOsiris
05/26/20 06:38 PM
30.15
101kB
KnightofOsiris
02/24/20 12:10 PM
29.14a
101kB
KnightofOsiris
01/14/20 06:18 PM


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Unread 05/09/22, 06:45 PM  
vazelle

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Please can we have always on or only in combat options
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Unread 03/25/22, 11:32 PM  
DohNotAgain

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Could you add another choice(s) in the Animation drop down?

"Always On" option would be awesome.
Or maybe "Fade out of combat" for an option.
Or both even.

I need a visual reminder that is always up during combat.
Not so much out of combat.
When there is a lot of activity going on I often lose track of which bar I am on.
This addon is awesome for letting me know when I swap.
Unfortunately I often forget what I switched to.
Which can get me into a bar swap perfect storm.

Thanks for this addon.
Hopefully its easy to add these things if you want to add stuff.
And thanks for whatever you choose to do.
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Unread 02/19/22, 11:33 AM  
sharkq

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Thank you sir <3
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Unread 02/03/22, 04:57 PM  
sharkq

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Originally Posted by KnightofOsiris
Just to be clear, you would like to be able to shrink the bar swap alert to be smaller than the current 25% of normal size?



For reference, that scale is a percentage, so one percent would be very small -- about 2.5 pixels. :-)
Yup, I would like to make the bar swap alert a bit smaller, 1% was just an example Perhaps it will be easier to show what I'm talking about

Now it looks like that (https://cdn.discordapp.com/attachmen...72/unknown.png) and I would like to make an indicator be like that (https://cdn.discordapp.com/attachmen...04/unknown.png)
Last edited by sharkq : 02/03/22 at 05:03 PM.
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Unread 02/03/22, 03:44 PM  
KnightofOsiris
 
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Originally Posted by sharkq
Hi~

may I ask you (if it is possible) to add the ability to scale the indicator size as less as possible? I mean less than up to 25 (e.g. up to 1) I would like to see a tiny indicator near my tiny reticle for a better view.
Just to be clear, you would like to be able to shrink the bar swap alert to be smaller than the current 25% of normal size?



For reference, that scale is a percentage, so one percent would be very small -- about 2.5 pixels. :-)
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Unread 02/03/22, 02:46 PM  
sharkq

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Hi~

may I ask you (if it is possible) to add the ability to scale the indicator size as less as possible? I mean less than up to 25 (e.g. up to 1) I would like to see a tiny indicator near my tiny reticle for a better view.
Last edited by sharkq : 02/03/22 at 02:49 PM.
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Unread 12/19/21, 02:42 AM  
Onigar
 
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Originally Posted by KnightofOsiris
All I can suggest right now, while logged out of the game, is if you right-click on the addon in Minion there is an option to 'Delete Saved Variables'. This will reset the addon to a fresh install state. If that doesn't fix it, there is another option to reinstall which will erase the existing files and re-download.
I reinstalled the addon, and now I see large numbers in the centre of the screen for a short time during weapon swap. This is fine so I am ok.

I guess for some strange reason I changed the defaults and this central screen display was disabled.

All fine now for me, thanks for the reply though
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Unread 12/12/21, 07:09 PM  
KnightofOsiris
 
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Originally Posted by Onigar
I have a question please,
Originally Posted by Onigar

The indicator 1 or 2 is permanently on my screen which is good however no matter where I put it when in a boss fight it is no longer displayed.

Do I have something wrong at my end or does this not work for boss fights?

Thanks


As far as I know, should work fine in any fight, boss or otherwise. The addon simply responds to a signal from the game itself. One of my main testers streams the game and runs hard-mode trials every Thursday night, they haven't informed me of any issues, and I haven't seen any while watching.


Not even sure why the indicator would be stuck on since there is a timer to hide it it is not intended to be on permanently, but to be a confirmation of when the bar is swapped.


While I plan to introduce an option for a permanent display, it's not implemented yet my computer was down for about eight months with a very hard to trace issue causing it to hang up randomly and stop responding to input, while the applications continued to run.


All I can suggest right now, while logged out of the game, is if you right-click on the addon in Minion there is an option to 'Delete Saved Variables'. This will reset the addon to a fresh install state. If that doesn't fix it, there is another option to reinstall which will erase the existing files and re-download.
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Unread 12/03/21, 12:43 PM  
Onigar
 
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I have a question please,

The indicator 1 or 2 is permanently on my screen which is good however no matter where I put it when in a boss fight it is no longer displayed.

Do I have something wrong at my end or does this not work for boss fights?

Thanks
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Unread 11/04/21, 07:08 PM  
KnightofOsiris
 
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Re: Too many numbers on my screen

Originally Posted by Poalima
Could this say "front" or "back", instead of "1" or "2"?
I will find out how the .dds files are made, and try it myself.
In the options panel there are options for left/right arrows, up/down arrows, one/two bars, circles and triangles. Each bar can be set to a different colour as well.
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Unread 10/14/21, 01:47 PM  
Poalima

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Too many numbers on my screen

Could this say "front" or "back", instead of "1" or "2"?
I will find out how the .dds files are made, and try it myself.
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Unread 09/16/21, 05:09 PM  
KnightofOsiris
 
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Re: Re: Re: Fresh Request?

Originally Posted by YesImBattman
Originally Posted by KnightofOsiris
Originally Posted by YesImBattman
Hope you were able to get your pc issues resolved! This morning I was thinking that it would be nice if Barswap could set the bar based upon combat mode. The ability to set the bar (primary or secondary) when one enters combat and when they leave combat. I have a few toons that are specialty toons (thief/combat and hunter/gatherer) that could benefit greatly from an unobtrusive option such as this. I font know how many times Ive been thieving on my backbar and went into combat less prepared because I forgot to swap the bar.

Thanks for your consideration.
Thank you for the feedback, sadly, PC is still acting up -- although I think I've narrowed it down to an interaction between the motherboard (Asus ROG X570 Gaming-E), the NVMe SSD (Samsung 970 EVO) and Windows versions later than 19.09. Need to find some money. I think it's replace hardware time. :-]

As to the addon auto-switching the bar, and I might be wrong, but I don't believe addons are allowed to do that -- would come under the heading of 'automating game play'. Addons aren't supposed to do anything that interferes with or automates combat in anyway -- example: blocking you from casting a spell or casting a spell for you.

However, maybe the planned continuous bar number display might help you -- a numeral or symbol displayed next to the reticle is my current thinking. Been thinking out ideas, just can't code them at the moment.
Hmmmm, I think this would not necessarily qualify as automated combat as it does nothing to automatically attack or defend. There are other add-ons which do similar. One that comes to mind is 'AutoSlotSwitch' which switches out your rotary menu to a specific potion or other item when you enter combat and swaps it back when you leave. Perhaps you could have a look and maybe even contact that author to get his input? I really think this would be a valuable option to an already great addon!

Thanks!
Oh, thank you for the info on AutoSlotSwitch, that might actually be useful ... the number of times I've summoned an anniversary cake (for example) when trying to drink a potion in comb ... yer, don't want to admit to that. ;-)

Will take a look at this once I get back in game.
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Unread 09/09/21, 04:41 PM  
YesImBattman
 
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Re: Re: Fresh Request?

Originally Posted by KnightofOsiris
Originally Posted by YesImBattman
Hope you were able to get your pc issues resolved! This morning I was thinking that it would be nice if Barswap could set the bar based upon combat mode. The ability to set the bar (primary or secondary) when one enters combat and when they leave combat. I have a few toons that are specialty toons (thief/combat and hunter/gatherer) that could benefit greatly from an unobtrusive option such as this. I font know how many times Ive been thieving on my backbar and went into combat less prepared because I forgot to swap the bar.

Thanks for your consideration.
Thank you for the feedback, sadly, PC is still acting up -- although I think I've narrowed it down to an interaction between the motherboard (Asus ROG X570 Gaming-E), the NVMe SSD (Samsung 970 EVO) and Windows versions later than 19.09. Need to find some money. I think it's replace hardware time. :-]

As to the addon auto-switching the bar, and I might be wrong, but I don't believe addons are allowed to do that -- would come under the heading of 'automating game play'. Addons aren't supposed to do anything that interferes with or automates combat in anyway -- example: blocking you from casting a spell or casting a spell for you.

However, maybe the planned continuous bar number display might help you -- a numeral or symbol displayed next to the reticle is my current thinking. Been thinking out ideas, just can't code them at the moment.
Hmmmm, I think this would not necessarily qualify as automated combat as it does nothing to automatically attack or defend. There are other add-ons which do similar. One that comes to mind is 'AutoSlotSwitch' which switches out your rotary menu to a specific potion or other item when you enter combat and swaps it back when you leave. Perhaps you could have a look and maybe even contact that author to get his input? I really think this would be a valuable option to an already great addon!

Thanks!
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Unread 09/02/21, 10:47 PM  
KnightofOsiris
 
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Originally Posted by Grafty
Any way to edit the lua file to make the notifications last longer? currently:

Code:
["Fade (1 second)"] =
    {
        Initialise = function()
            barSwapNotificationControl.animation = GetTimeline(FADE_STYLE, barSwapNotificationControl)
            local anim = barSwapNotificationControl.animation:GetFirstAnimation()
            anim:SetDuration(9000)
            anim:SetAlphaValues(1, 0)
            barSwapNotificationControl:SetScale(1 *  savedVars.notificationScale)
By default this is at 1000 (for one second) and I have changed it a few times to get a longer duration out of it but it doesnt seem to work. I changed it first to 15000, and then to 9000 thinking it just wasnt going over 10 seconds but no luck there either
In addition to the duration for each animation, there is also a timer that calls the StopAnimation() function after three seconds (line 375):

Code:
-- Register for update to terminate animation after 3000ms.
eventManager:RegisterForUpdate("BarSwapFeedbackAnimationTimeout", 3000, StopAnimation)
You might want to try increasing the duration of that timer as well that is a global timer, it might break the other animation options.

Sorry I can't test this at the moment, waiting on new PC parts.
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Unread 08/29/21, 09:10 AM  
Grafty

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Any way to edit the lua file to make the notifications last longer? currently:

Code:
["Fade (1 second)"] =
	{
		Initialise = function()
			barSwapNotificationControl.animation = GetTimeline(FADE_STYLE, barSwapNotificationControl)
			local anim = barSwapNotificationControl.animation:GetFirstAnimation()
			anim:SetDuration(9000)
			anim:SetAlphaValues(1, 0)
			barSwapNotificationControl:SetScale(1 * savedVars.notificationScale)
By default this is at 1000 (for one second) and I have changed it a few times to get a longer duration out of it but it doesnt seem to work. I changed it first to 15000, and then to 9000 thinking it just wasnt going over 10 seconds but no luck there either
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