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High Isle (8.0.0)
Updated:06/15/22 12:33 AM
Created:10/07/20 02:09 PM
Monthly downloads:210
Total downloads:35,213
Favorites:47
MD5:
Categories:Character Advancement, Graphic UI Mods, Group, Guild & Friends, Info, Plug-in Bars
Group & Activity Finder Extensions  Popular! (More than 5000 hits)
Version: 5.7.0
by: Panicida [More]
Adds a bit of extra functionality and info to the Group & Activity Finder UI

IMPORTANT: This addon use ZOS Dungeon Mode to decide which activities to choose. This means that if you have normal selected only normal activities will be selected. On the other hand if you have veteran selected only veteran activities will be selected. To change the Dungeon Mode go open the Group & Activity Finder, select the Group tab and on the top of the window you will see the Dungeon Mode selection UI

Currently it does not support controller.

Dependencies
  • LibAddonMenu
  • LibScroll

Supported languages
  • English
  • French
  • German
  • Russian

Features
  • Auto confirm
Automatically accept activity finder queues. This option can be disabled in the setting menu.
  • Auto accept pledges quests
Automatically takes and accept pledges quest when talking to the quest giver. NOTE: Finishing the quest still has to be done manually (work in progress)
  • Check Active Pledges
Adds a button to check all dialy pledges for which the player has the mission. There is an option to remove this button and select them on menu open. Note: It uses the current dungeon mode to select either normal or veteran version of the dungeons.
  • Check missing quests
Adds a button to check all the dungeons for which the user has not done the quest yet (and has not gotten the skill point).
  • Check missing sets
Adds a button to check all the dungeons for which the user has not collected all drop sets.
  • Adds more info to the dungeons list:
    • Dungeon Wayshrine
    • All sets collected.
    • Dungeon Completion Achivement
    • Quest Completion
    • Hardmode Achivement
    • Speedrun Achivement
    • No Death Achivement
  • Trials Finder:
    New tab to help look for trials groups. It offers:
    • Trail wayshrine
    • Weekly chest timer
    • Achievements (only for AA, HRC and SO, rest is in progress)
    • Look for more button. Given the desire group roles set up, calculate the missing roles and writes them to chat with a LFM <trial> xT xH xDD pattern
    • Look for group button. Writes a message with the pattern <rol> LFG <trial>
    • Look for group and Look for more messages now support '+1-3' modifier.
  • Capitals waysrhine
  • Queue timer. Displays current queue time next to the status in the main window.
  • Dungeon and battleground premium reward timer. Shows how long until the next premium rewards is available. (Timer can be manually reset in settings).
  • Schedule:
Shows tracked dailies and pledges for all characters.

Commands
  • /gafe
Displays all available commands
  • /gafequests
Queue for all available pledges
  • /gafequests verbose
Queue for all available pledges and log all the information.
5.7
- Fix White Gold Tower.

5.6
- Fix Darkshade II pledge detection.
- Fix autoconfirm setting change.

5.5
- Add new trial.
- Refactor code.
- Sync group window name selection.
- Fix timer reset on window reload.

5.4
- Add new dungeons to pledge rotation.

5.3
- Fix crash due to missing translations.

5.2
- Fix: Remove log trace.

5.1
- New: Support for Ascending Tide.

5.0
- New: Add Schedule panel. (requested)
- Fix: Fixed some errors with random activity timers.

4.15.0
- Fix: Battleground timer was started even if the player lost the game.
- Fix: Use custom method to detect queue start time.
- New: Add a button in Dungeon Finder to check missing sets. (requested)

4.14.0
- New: Queue timer. (requested)
- New: Random dungeon and battleground premium reward timer. (requested)
- Infrastructure: new dependency

4.13.0
- Add translations strings for french, russian and german.

4.12.0
- Support for new dungeons
- New: Add '+1-3' modifiers to LF messages.

4.11.0
- Fix: Remove debug logs

4.10.0
- New: Add Rockgrave trial.
- Other: Bump API compatibility to Blackwood.

4.9.0
- Fix: Fix compatibility with other addons that modify the Activity Finder categories.

4.8.0
- Settings: Allow to select preferred collapse behavior (Requested)

4.7.0
- Fix: Darkshade Cavern pledge is now detected correctly.
- Improvement: Now old pledges will also be detected. (Requested)
- New: Added a command to automatically queue for available pledges: /gafequests (Requested)

4.6.0
- Fix: Check active quest button not hiding if PerfectPixel compatibility option is enable when the tab is not visible.

4.5.0
- Fix: In German achievements tooltips presented tags.
- Fix: Now check quests button should correctly hide if the character has done all the quests.
- Fix: Done pledge quests was shared between characters, meaning that the quest was marked as done if an other character completed it. This has been fixed.
- Settings: Add an slider to configure the delay for the auto confirm feature (before was 1 second)
- New: Loop LFG ready check sound every two seconds until player accepts/rejects it. Can be enable/disable in the settings. (Requested)

4.4.0
- Fix: Fixed nil exception when completing a trial.
- Translations: Change some Russian translations.
- Improvement: Finish trial achievements.
- Improvement: Hide check quests button if all have been done.

4.3.0
- Translations: Support for Russian client (Thanks to awfuldead)

4.2.0
- Compatibility: Add compatibility option for PerfectPixel
- Improvement: Detect done pledges even if they are not in the Journal.
- Improvement: Hide check active pledges button if all three daily pledges are completed.

4.1.0
- Fix: Fixed some missing localization and incorrect translations (if you find any incorrect or improvable translations let me know)
- Fix: Fixed DLC rotation. Now new pledges from Flames of Ambition DLC should be correctly detected, both quest and rotation dungeon.
- New: Automatically get pledge quest when talking to NPC. This can be switched on/off in the settings. NOTE: For the moment only quest has to be return manually. (REQUESTED)

3.4.0
- Support for Flames of Ambition

3.3.0
- Fix: Fixed auto mark pledges not working
- New: Add wayshrines for dungones (REQUESTED)
- New: Add alliances capital wayshrine

3.2.0
- Fix: Fixed incorrect pledges been marked the first time the menu open.
- New: Now achievement icons are clickable and will open the corresponding achievement in the achievement journal
- Setting: Add an option to auto select active pledges on menu open.
- Setting: Add an option to mark dialy pledges with text color instead of icon

3.1.0
- Fix LFG and LFM buttons in german and french (logic was switched)
- Increase icons size from 20 to 25.
- Add an setting to customize icons size (from 20 to 30, values above 25 may increase UI size)
- Infrastructure: refactor trails and dungeon extensions to remove duplicated code.


3.0.0
- New feature. Trial finder. Includes wayshrines, achievements (some), weekly chest timer, LFG button and LFM button.

2.4.0
- Fix pledge detection in german: Banished Cells I and II
- Infrastructure: pledge detection was starting to became a pain since pledge quest name and activity name had to be localized and then match between them. I have change the algorithm so that only the quest name is localize (Journal does not use ids...). Activity names now use a custom id. This will help supporting new dungeons and pledges and also make it easier to fix detection errors (now its only needed to track 1 localized name instead of 2)

2.3.0
- Fix pledge detection in german: Darkshade Caverns and Lair of Maarselok.
- Fix pledge detection in french: Imperial City Prison and Moongrave Fane.
- Fix pledge detection in english: Blessed Crucible and Direfrost.
- Improve german translations.

2.2.0
- Fix nil error in german and french.
- Finish localization for german and french.
- Fix an issue that causes some UI element to need a ui reload to be refreshed.

2.1.0
- Change saved settings to be server dependant (NA, EU). If updating from previous versions current settings will only be migrated to the first server you log in.
- Add an option to remove the "Auto confirm" button (Requested)
- Support for french and german. (To the best of my abilities...)
- Change completion achievment icon.

2.0.0
- Support for Markarth
- Add auto confirm
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Uploader
Date
5.6.0
71kB
Panicida
06/12/22 01:14 PM
5.5.0
71kB
Panicida
06/10/22 04:11 PM
5.4.0
68kB
Panicida
03/17/22 11:07 AM
5.3.0
68kB
Panicida
03/16/22 11:22 AM
5.2.0
68kB
Panicida
03/14/22 02:37 PM
5.1.0
68kB
Panicida
03/14/22 08:17 AM
5.0.0
67kB
Panicida
02/27/22 03:14 AM
4.15.0
66kB
Panicida
02/19/22 03:32 AM
4.14.0
57kB
Panicida
02/10/22 07:34 AM
4.13.0
77kB
Panicida
12/03/21 02:36 PM
4.12.0
76kB
Panicida
11/20/21 05:14 AM
4.11.0
47kB
Panicida
06/08/21 11:23 PM
4.10.0
47kB
Panicida
06/08/21 10:13 AM
4.8.0
46kB
Panicida
05/23/21 01:25 PM
4.7.0
46kB
Panicida
04/11/21 01:04 PM
4.6.0
44kB
Panicida
04/01/21 12:40 AM
4.5.0
44kB
Panicida
03/30/21 12:19 PM
4.4.0
44kB
Panicida
03/26/21 10:38 AM
4.3.0
43kB
Panicida
03/23/21 06:41 AM
4.2.0
40kB
Panicida
03/23/21 02:33 AM
4.1.0
39kB
Panicida
03/13/21 01:22 PM
3.4.0
37kB
Panicida
03/10/21 09:12 AM
3.3.0
38kB
Panicida
03/01/21 12:36 PM
3.2.0
37kB
Panicida
02/28/21 10:03 AM
3.1.0
35kB
Panicida
02/21/21 05:30 AM
3.0.0
31kB
Panicida
02/17/21 09:36 AM
2.4.0
26kB
Panicida
02/12/21 10:44 AM
2.3.0
24kB
Panicida
02/11/21 01:44 PM
2.2.0
21kB
Panicida
02/09/21 01:02 PM
2.1.0
15kB
Panicida
02/07/21 04:20 PM
2.0.0
11kB
Panicida
02/05/21 06:33 PM
1.0.0
10kB
Panicida
10/07/20 02:11 PM


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Unread 12/13/20, 02:03 PM  
Warstory

Forum posts: 0
File comments: 30
Uploads: 0
v6.2.7 Update?

Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
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Unread 02/05/21, 06:42 PM  
Panicida
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File comments: 43
Uploads: 2
Re: v6.2.7 Update?

Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
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Unread 02/06/21, 04:02 AM  
TheYcUtS
 
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Forum posts: 9
File comments: 87
Uploads: 3
Re: Re: v6.2.7 Update?

Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Last edited by TheYcUtS : 02/06/21 at 04:14 AM.
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Unread 02/06/21, 07:54 AM  
Baertram
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File comments: 5990
Uploads: 78
Many thanks for your addon! Helps a lot.

Your translation files somehow are not correct?
You have added the dynamic $(language).lua to your txt file which will auto include de.lua and fr.lu once they exist, but inside you use a table called
GAFE.Localization.en ?
makes no sense, somehow, as it is "duplicating" the need to check for the language in your addon's code again ?!

The table should be ALWAYS GAFE.Localization then, without the language suffix, and in your addon code you just need to reference GAFE.Localization then, which will automatically be the correct language file's content.

You also added the fixed line to en.lua so it will be always loaded first as "fallback language" if any other de, fr, ru, jp, es, it, whatever file is missing.

German translations - de.lua:
Code:
GAFE.Localization.de = --not sure if de is correct here or if it would need to be .en as well?
 {
    CheckActivePledges = "Prüfe Gelöbnisse",
    CheckMissingQuests = "Prüfe fehl. Quests",
    AutoConfirm = "Autom. bestätigen"
}
And:
Could you please change the SavedVariables to support the server so we can have different settings for the different servers (NA, EU, PTS).
In your line
Code:
GAFE.SavedVars = ZO_SavedVars:NewAccountWide(GAFE.name.."_Vars", GAFE.varsVersion, nil, GAFE.DefaultVars)
e.g. add the GetWorldName() at the end:
Lua Code:
  1. GAFE.SavedVars = ZO_SavedVars:NewAccountWide(GAFE.name.."_Vars", GAFE.varsVersion, nil, GAFE.DefaultVars, GetWorldName(), nil)
This will create the subtale "NA Megaserver" or "EU Megaserver" in the sv lua file.

ATTENTION:
Ths will reset the SVs as the data will be loaded fromd defaults again, and the non-server dependent SVs will be kept in the SV file as well.
You'd have to manually clean them up or just keep them. There is no auto migration :-(

As these are account wide settings it would be easy to migrate them by reading the old SV data directly from your global SV table
"GroupActivityFinderExtensions_Vars" (after EVENT_ADD_ON_LOADE! Before it will me nil!). The old structure would be something like this:
Code:
GroupActivityFinderExtensions_Vars=
{
    ["Default"] =
    {
        ["@AccountName"] =
        {
            ["$AccountWide"] =
            {
...
So this would reference the old SV data:
Lua Code:
  1. local oldSvData = GroupActivityFinderExtensions_Vars["Default"][GetDisplayName()]["$AccountWide"]
And you'd be able to use

Code:
local myVar = oldSvData.myVariable --use the local to create a copy, else setting nil to oldSvData will nil the new SV as well!
newSVData.myVariable = myVar
and migrate them this way.
After that nil the old data
Lua Code:
  1. GroupActivityFinderExtensions_Vars["Default"][GetDisplayName()]["$AccountWide"] = nil

Do a ReloadUI("ingame") in your code and it wil be migrated and gone.
-> Downside: first server you logn to will get the migrated data and the next onse will use Defaults. But as most players play on 1 server only this would be okay I guess.

All users (and there are also a lot) playing on EU and NA would be thankfull! You should always consider using server dependent sv for each new addon you create
Last edited by Baertram : 02/06/21 at 08:07 AM.
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Unread 02/07/21, 04:21 PM  
Panicida
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 2
Re: Re: Re: v6.2.7 Update?

Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Hi, thanks for the feedback. I have added the option to remove the checkbox in the addons settings panel. Hope that fixes the problem.
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Unread 02/07/21, 04:30 PM  
Panicida
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 2
Originally Posted by Baertram
Many thanks for your addon! Helps a lot.

Your translation files somehow are not correct?
You have added the dynamic $(language).lua to your txt file which will auto include de.lua and fr.lu once they exist, but inside you use a table called
GAFE.Localization.en ?
makes no sense, somehow, as it is "duplicating" the need to check for the language in your addon's code again ?!

The table should be ALWAYS GAFE.Localization then, without the language suffix, and in your addon code you just need to reference GAFE.Localization then, which will automatically be the correct language file's content.

You also added the fixed line to en.lua so it will be always loaded first as "fallback language" if any other de, fr, ru, jp, es, it, whatever file is missing.

German translations - de.lua:
Code:
GAFE.Localization.de = --not sure if de is correct here or if it would need to be .en as well?
 {
    CheckActivePledges = "Prüfe Gelöbnisse",
    CheckMissingQuests = "Prüfe fehl. Quests",
    AutoConfirm = "Autom. bestätigen"
}
And:
Could you please change the SavedVariables to support the server so we can have different settings for the different servers (NA, EU, PTS).
In your line
Code:
GAFE.SavedVars = ZO_SavedVars:NewAccountWide(GAFE.name.."_Vars", GAFE.varsVersion, nil, GAFE.DefaultVars)
e.g. add the GetWorldName() at the end:
Lua Code:
  1. GAFE.SavedVars = ZO_SavedVars:NewAccountWide(GAFE.name.."_Vars", GAFE.varsVersion, nil, GAFE.DefaultVars, GetWorldName(), nil)
This will create the subtale "NA Megaserver" or "EU Megaserver" in the sv lua file.

ATTENTION:
Ths will reset the SVs as the data will be loaded fromd defaults again, and the non-server dependent SVs will be kept in the SV file as well.
You'd have to manually clean them up or just keep them. There is no auto migration :-(

As these are account wide settings it would be easy to migrate them by reading the old SV data directly from your global SV table
"GroupActivityFinderExtensions_Vars" (after EVENT_ADD_ON_LOADE! Before it will me nil!). The old structure would be something like this:
Code:
GroupActivityFinderExtensions_Vars=
{
    ["Default"] =
    {
        ["@AccountName"] =
        {
            ["$AccountWide"] =
            {
...
So this would reference the old SV data:
Lua Code:
  1. local oldSvData = GroupActivityFinderExtensions_Vars["Default"][GetDisplayName()]["$AccountWide"]
And you'd be able to use

Code:
local myVar = oldSvData.myVariable --use the local to create a copy, else setting nil to oldSvData will nil the new SV as well!
newSVData.myVariable = myVar
and migrate them this way.
After that nil the old data
Lua Code:
  1. GroupActivityFinderExtensions_Vars["Default"][GetDisplayName()]["$AccountWide"] = nil

Do a ReloadUI("ingame") in your code and it wil be migrated and gone.
-> Downside: first server you logn to will get the migrated data and the next onse will use Defaults. But as most players play on 1 server only this would be okay I guess.

All users (and there are also a lot) playing on EU and NA would be thankfull! You should always consider using server dependent sv for each new addon you create
Hi, thanks a lot for the detail explanation!
  • Translations
You are right. To be honest I thought about supporting more than 1 language but decided to do it at a later time. And eventualy forgot about it... Have have finished the implementation and remove de duplication (I think). Thanks a lot for the german translations, I only speak english and spanish.
  • Saved Variables
As you mentioned, it never came to my mind. I'll keep it in mind for the future. For the moment I have change them to be server dependand and implement a migration workflow to support current and future migrations. Thanks for the HOW TOs

Again, thank you very much for taking the time not to only post a comment, but to also read the code and give advices.
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Unread 02/07/21, 04:47 PM  
TheYcUtS
 
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Forum posts: 9
File comments: 87
Uploads: 3
Re: Re: Re: Re: v6.2.7 Update?

Originally Posted by Panicida
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Hi, thanks for the feedback. I have added the option to remove the checkbox in the addons settings panel. Hope that fixes the problem.
Greet work! Many thanks mate
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Unread 02/09/21, 03:14 AM  
RoccoB52

Forum posts: 0
File comments: 23
Uploads: 0
Re: Re: Re: Re: Re: v6.2.7 Update?

Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Hi, thanks for the feedback. I have added the option to remove the checkbox in the addons settings panel. Hope that fixes the problem.
Greet work! Many thanks mate
[10:12] user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: in function 'MarkPledges'
<Locals> difficultyMode = 3, todayPledges = [table:1]{1 = "Eldengrund II"}, dailyPledgesList = [table:2]{}, c = 2, parent = ud, i = 1, obj = ud, id = 2, text = "", controlQuestName = "pilzgrotte", npc = 2, dpName = "" </Locals>
user:/AddOns/GroupActivityFinderExtensions/Infrastructure/Utils.lua:8: in function '(anonymous)'
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Unread 02/09/21, 06:00 AM  
Panicida
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 2
Re: Re: Re: Re: Re: Re: v6.2.7 Update?

Originally Posted by RoccoB52
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Hi, thanks for the feedback. I have added the option to remove the checkbox in the addons settings panel. Hope that fixes the problem.
Greet work! Many thanks mate
[10:12] user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: in function 'MarkPledges'
<Locals> difficultyMode = 3, todayPledges = [table:1]{1 = "Eldengrund II"}, dailyPledgesList = [table:2]{}, c = 2, parent = ud, i = 1, obj = ud, id = 2, text = "", controlQuestName = "pilzgrotte", npc = 2, dpName = "" </Locals>
user:/AddOns/GroupActivityFinderExtensions/Infrastructure/Utils.lua:8: in function '(anonymous)'
Hi, thanks for the report. Looks like I overlooked something. I'll try to take a look tonight. May I ask in which language have you configure the game?
Last edited by Panicida : 02/09/21 at 06:10 AM.
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Unread 02/09/21, 04:18 PM  
RoccoB52

Forum posts: 0
File comments: 23
Uploads: 0
Re: Re: Re: Re: Re: Re: Re: v6.2.7 Update?

Originally Posted by Panicida
Originally Posted by RoccoB52
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Hi, thanks for the feedback. I have added the option to remove the checkbox in the addons settings panel. Hope that fixes the problem.
Greet work! Many thanks mate
[10:12] user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: in function 'MarkPledges'
<Locals> difficultyMode = 3, todayPledges = [table:1]{1 = "Eldengrund II"}, dailyPledgesList = [table:2]{}, c = 2, parent = ud, i = 1, obj = ud, id = 2, text = "", controlQuestName = "pilzgrotte", npc = 2, dpName = "" </Locals>
user:/AddOns/GroupActivityFinderExtensions/Infrastructure/Utils.lua:8: in function '(anonymous)'
Hi, thanks for the report. Looks like I overlooked something. I'll try to take a look tonight. May I ask in which language have you configure the game?
In German
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Unread 02/10/21, 01:34 AM  
Panicida
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Forum posts: 0
File comments: 43
Uploads: 2
Re: Re: Re: Re: Re: Re: Re: Re: v6.2.7 Update?

Originally Posted by RoccoB52
Originally Posted by Panicida
Originally Posted by RoccoB52
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by TheYcUtS
Originally Posted by Panicida
Originally Posted by Warstory
Hey, I Love the addon. Are there any plans on an update/fix to show the latest DLC Dungeons?
Hi, glad you like it. Sorry for the delay. I have updated the addon. Castle Thorn and Stone Garden should work now.
HEy works great, but conflict with Auto Confirm button with BanditsUI. Cn u add some oprion to on/off this

https://prnt.sc/yi670j
Hi, thanks for the feedback. I have added the option to remove the checkbox in the addons settings panel. Hope that fixes the problem.
Greet work! Many thanks mate
[10:12] user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/GroupActivityFinderExtensions/Business/DungeonFinder.lua:226: in function 'MarkPledges'
<Locals> difficultyMode = 3, todayPledges = [table:1]{1 = "Eldengrund II"}, dailyPledgesList = [table:2]{}, c = 2, parent = ud, i = 1, obj = ud, id = 2, text = "", controlQuestName = "pilzgrotte", npc = 2, dpName = "" </Locals>
user:/AddOns/GroupActivityFinderExtensions/Infrastructure/Utils.lua:8: in function '(anonymous)'
Hi, thanks for the report. Looks like I overlooked something. I'll try to take a look tonight. May I ask in which language have you configure the game?
In German
Hi, thanks for the replay. I had some missings strings in German and French that caused the problem. I uploaded a new version 2.2.0 that should fix the problem.
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Unread 02/10/21, 03:50 PM  
Gerrit
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I don't get the option to mark the pledges. Button is greyed out all the time, even though I have active pledges. German client.

Btw, better translation than "Prüfe Gelöbnisse" would be "Wähle Gelöbnisse" and "Wähle fehl. Quests" instead of "Prüfe fehl. Quests". "Prüfe" is more like "to test for sth."

If you need more help with translations to German, you can contact me ingame @BytestormTV
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Unread 02/11/21, 11:07 AM  
Baltrus

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Pledges from Glirion the Readbeard not marked

1. Many thanks for this Add-On - its really useful and i love it - especially with the updated dungeons - keep up the good work

2. Issue: After latest update of this AddOn pledges from Glirion the Readbeard are not marked anymore, means i only get the other two pledges marked as active. I am on English Client, playing from Germany.

Wednesday 10.02. Blessed Crucible I: not marked
Thursday 11.02. Direfrost Keep I: not marked

Am i the only one experiencing this issue ?
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Unread 02/11/21, 11:53 AM  
Panicida
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Re: Pledges from Glirion the Readbeard not marked

Originally Posted by Baltrus
1. Many thanks for this Add-On - its really useful and i love it - especially with the updated dungeons - keep up the good work

2. Issue: After latest update of this AddOn pledges from Glirion the Readbeard are not marked anymore, means i only get the other two pledges marked as active. I am on English Client, playing from Germany.

Wednesday 10.02. Blessed Crucible I: not marked
Thursday 11.02. Direfrost Keep I: not marked

Am i the only one experiencing this issue ?
Hi, thanks for the feedback .

I had several translation errors that caused some pledges to not be detected. I'll try to upload a new version tonight (I'm working on some new features).

Just for information, so far I have detected the next dungeons:
  • English
    • Blessed Crucible
    • Direfrost
  • French
    • Imperial City Prison
    • Moongrave Fane
  • German
    • Darkshade Caverns
    • Lair of Maarselok
Last edited by Panicida : 02/11/21 at 11:53 AM.
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Unread 02/11/21, 12:05 PM  
Panicida
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Originally Posted by Gerrit
I don't get the option to mark the pledges. Button is greyed out all the time, even though I have active pledges. German client.

Btw, better translation than "Prüfe Gelöbnisse" would be "Wähle Gelöbnisse" and "Wähle fehl. Quests" instead of "Prüfe fehl. Quests". "Prüfe" is more like "to test for sth."

If you need more help with translations to German, you can contact me ingame @BytestormTV
Hi, thanks for the translations!

As for the mark pledges button, there were some mismatch with the pledges name. I have address the ones I have catch and will try to release a new version as soon as possible.
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