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Updated: 08/21/18 01:37 PM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:08/21/18 01:37 PM
Created:10/31/16 04:51 PM
Monthly downloads:816
Total downloads:92,995
Favorites:118
MD5:
Set Tracker  Popular! (More than 5000 hits)
Version: 2.0.1
by: Elephant [More]


Version 2.0.1 released.
  • API bump for Wolfhunter.
  • Updated LibCustomMenu to v6.6.


Description

This addon tracks holdings of set items across all characters the account bank and optionally, all guild banks. It can also track holdings across different login accounts.

It also allows for a set to be tagged with one of five (or fifteen if the sub-menu option is enabled) possible tracking states. Each tracking state has an associated colour and label which can be configured in the addons settings menu.

The backpack free space for each character can be displayed as can the holdings of transmutation
geodes for each character. These two items can be accessed by a context menu on all non-set items,
by key binds or by slash commands. The slash commands are as follows.
/stcb Will display the geode holdings for all characters.
/stfs Will display the free space for all characters.
Both of these options are disabled by default and may be enabled in the settings menu.

Tooltip Enhancements

The Tooltip for a set item is modified to included holdings and tracking information for the set that the item belongs to. The Tooltip will either show "No Holdings" or "Holding nn items". The message is in displayed in one of 7(17) possible colours. The colours denote that the set is either
  • Crafted.
  • Tagged with one of 5(15) possible tracking states.
  • Not tracked.

The tooltips displayed by clicking on an item link in the chat window have been enhanced to display the holdings for the set the item belongs to. This behaviour is activated by clicking the RMB over the tooltip.


Inventory List Enhancements

Inventory lists can be optionally tagged with an icon for tracked set items. The icon will be displayed in the appropriate tracking state colour. Each tracking state can optionally have a unique icon and the icon textures can be optionally configured by the user. Each set can have user notes saved. These notes can be displayed from the item context menu, or as a tooltip on the tracking state icons.


Context Menu Enhancements

The context menu for inventory and bank item lists has some extra options added as follows. These options are only added for items that belong to a set.

"Track Set aaaaa"
This will mark the set as being tracked. There can be up to five(ten) tracking states configured and there will be one menu item for each configured tracking state. The tracking states are configured in the addons settings menu.
aaaaa is a name configurable for each tracking state in the settings window.
"Do Not Track Set"
This will erase the tracking state for the set, i.e set it back to default.
"Edit Set Notes"
This will bring up a text edit dialog allowing user notes to be saved against this set.
"Show Set Notes"
This will display any user notes saved against this set.
"Show Holdings"
This will display all the holdings for this set for all characters in the account as well as the account bank. It also includes holdings on any other login accounts used. Each character on each account must be logged in at least once to gather the inventory for an accurate listing.
Each trait in the holdings display can be shown in a different user configured colour.
The holdings can be displayed either in the chat window or in a separate custom window. The holdings window can be moved and resized at will, the position and size being saved and restored when the UI is restarted.
The level can be optionally included in the holdings list and another option is to have the item link displayed instead of the generic name.
A hotkey definition has been provided for toggling the holdings display window on and off.

ItemBrowser Addon Support

This addon provides full integration with the ItemBrowser addon by @code65536.

All ItemBrowser tooltips will have the Set Tracker information appended.

Left clicking the item in ItemBrowser will perform the default ItemBrowser action i.e. send the set to the chat window.

Right clicking the item will show the Set Tracker context menu.

Note that earlier versions of this addon required making changes to the ItemBrowser code for full integration to work. As of version, 1.1, these changes are no longer needed.




Multiple login account support

This addon can track the holdings for set items for any number of alternate login accounts. Previous versions of the addon required the support of an external application for this functionality. As of version 1.4 the external app is no longer required and it has been removed from the addon package.

To see the inventories of the characters on alternate accounts you must login to each character on each account so that SetTracker can scan the inventories into its database.


Access to SetTracker Data From Other Addons

Some global functions have been provided to allow other addons to access the SetTracker database.

local sTrackColour, sTrackName, sTrackTexture = ST.GetTrackStateInfo(_trackIndex)
--Returns SetTracker data for the specified track index
--sTrackColour - the user configured colour for the set ("RRGGBB")
--sTrackName - the user configured tracking name for the set
--sTrackTexture - the texture used for the track state icon

local iTrackIndex, sTrackName, sTrackColour, sTrackNotes = SetTrack.GetTrackingInfo(bagId, slotIndex)
--Returns SetTracker data for the specified bag item as follows
--iTrackIndex - track state index 0 - 14, -1 means the set is not tracked and 100 means the set is crafted
--sTrackName - the user configured tracking name for the set
--sTrackColour - the user configured colour for the set ("RRGGBB")
--sTrackNotes - the user notes saved for the set

local iMaxIndex = SetTrack.GetMaxTrackStates()
--Returns the current maximum number of tracked states. This can vary depending upon user settings.
--The track state index is 0 base (0 - SetTrack.GetMaxTrackStates()).
2.0.1
  • API bump for Wolfhunter.
  • Updated LibCustomMenu to v6.6.

2.0
  • Optionally track transmutation geodes.
  • Optionally track each characters free backpack space.
  • Fixed bug caused by lack of support for new jewellery traits.

1.9.6 Removed unwanted debugging chat messages.

1.9.5
  • API bump for Summerset.
  • Fixed some issues with house storage.
  • Updated LibAddonMenu to r26.
  • Updated LibCustomMenu to v6.5.

1.9.4 Scan housing storage whenever player travels to a player house.

1.9.3 Fix for housing storage context menu.

1.9.2 Removed debugging messages introduced in 1.9.1.

1.9.1 More support for housing storage (no context menu yet - working on it).

1.9 Support for housing storage.

1.8.9 API bump for Dragon Bones.

1.8.8 Spanish translations - thanks to Kwisatz.

1.8.7
  • API bump for Clockwork City.
  • Updated LibAddonMenu to r25.
  • Added option to force ESO+ behaviour.

1.8.6 Updated LibCustomMenu to v5.

1.8.5 Updated for Horns of the Reach.

1.8.4 Updated LibCustomMenu to 4.3.

1.8.3 Updated LibAddonMenu to r24.

1.8.2 Added option to turn off the extra info included on set item tooltips.

1.8.1
  • Fixed bank scanning issues for ESO+ subscribers.
  • Fixed a bug in the set items holdings count code.
  • Fixed a bug when equipping/unequipping set items.
  • Removed total set items count from tooltip display for performance reasons.
  • Removed legacy data updating code.

1.8 Internal build, never released.

1.7.1 API support for Morrowind.

1.7
  • Added optional support for guild banks (off by default).
  • Added option to allow changing the offset of the prefix icon.

1.6.5 Updated RU translations - thanks to KiriX.

1.6.4 Removed all alpha settings for the holdings window.

1.6.3 Updated JP translations - thanks to BowmoreLover.

1.6.2
  • API update for Homestead
  • Added option to set Alpha on the holdings window.
  • Bug fixes.

1.6.1
  • More optimisations to the scanning code.
  • Updated german tranlations - thanks to Baertram.

1.6
  • Full integration with FCO Item Saver by Baertram.
  • Added option to not keep 'Show Set Notes' on the main context menu.
  • Added option to not track crafted sets.
  • Added option to disable global settings (across account tracking).
  • Fix some minor documentation isues.

1.5.4
  • Initial support for InventoryGridView by Randactyl and ingeniousclown - this is a WIP.
  • Added global function SetTrack.GetTrackStateInfo() to return the data for a specified trackstate index.
  • Added global function SetTrack.GetMaxTrackStates() to return the current maximium trackstate index.
  • Updated German translation, thanks to Baertram.

1.5.3 Internal development version, not released.

1.5.2 Fixed the UI error on line 765.

1.5.1 Added global function to return tracking info for a specified bag item.

1.5
  • Add coloured prefix to decon and guild trader inventory list tracked set items.
  • Option to include item level in the holdings display.
  • Option to display item link instead of name in the holdings display.
  • Added ability to save user notes for each tracked set.
  • German translation thanks to Baertram.
  • Added FCOIS compatibility fix as requested by Baertram.
  • Changed some locale strings to use the in-game translations.
  • Fixed a LAM issue if ItemBrowser is not being used.

1.4
  • Russian translation thanks to ForgottenLight.
  • Japanese translation thanks to BowmoreLover.
  • Made saved inventory data locale agnostic.
  • Support for any number of alternate accounts, no longer needs external helper app - thanks to ForgottenLight for the clue on how to get this working.

1.3.1 Fix the UI error introduced in v1.3.

1.3
  • Localise all strings.
  • Add icons to the holdings display as suggested by Baertram.
  • Add configurable icons to the inventory listings.
  • Remove reloadUI requirement for a couple of settings.
  • Fix a couple of bugs including some API garbage appended to some text.

1.2
  • Add coloured prefix to inventory list tracked set items.
  • Add five more tracking states.
  • Add custom trait colours in holdings display.
  • Further optimisations to the inventory tracking code.

1.1.1 Included missing copy of LibCustomMenu - thanks to Baertram for pointing this out.

1.1
  • Option to use a submenu in the context menu.
  • Add support for 5 more Track States if the sub-menu option is used.
  • Full integration with the Itemisation Browser addon.
  • Changed the inventory scanning code to minimise system impact.

1.0.2 Bug fix for the "SetTracker.lua:1246: attempt to index a nil value" error

1.0.1 Minor cosmetic changes, fixed ItemBrowser integration instructions in UserNotes.ReadMe

1.0 Initial release
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Uploader
Date
2.0
92kB
Elephant
07/27/18 02:33 AM
1.9.6
91kB
Elephant
06/04/18 02:59 PM
1.9.5
91kB
Elephant
06/03/18 02:48 AM
1.9.3
89kB
Elephant
03/21/18 08:19 PM
1.9.2
89kB
Elephant
03/21/18 06:49 PM
1.9.1
89kB
Elephant
03/21/18 06:07 PM
1.9
89kB
Elephant
03/19/18 07:55 PM
1.8.9
89kB
Elephant
02/14/18 01:36 PM
1.8.8
89kB
Elephant
11/15/17 04:16 PM
1.8.7
86kB
Elephant
10/24/17 06:39 PM
1.8.6
85kB
Elephant
08/15/17 04:40 PM
1.8.5
86kB
Elephant
08/14/17 05:12 PM
1.8.2
83kB
Elephant
07/08/17 02:46 AM
1.8.1
83kB
Elephant
07/04/17 11:04 PM
1.7.1
83kB
Elephant
05/23/17 08:32 PM
1.6.5
83kB
Elephant
03/14/17 04:33 PM
1.6.4
82kB
Elephant
02/18/17 02:30 PM
1.6.3
82kB
Elephant
02/09/17 06:44 PM
1.6.2
82kB
Elephant
02/07/17 02:24 PM
1.6.1
82kB
Elephant
01/07/17 02:44 AM
1.5.4
80kB
Elephant
12/03/16 05:44 PM
1.5.2
106kB
Elephant
11/22/16 03:10 PM
1.5
79kB
Elephant
11/20/16 08:54 PM
1.4
76kB
Elephant
11/18/16 03:21 PM
1.3.1
97kB
Elephant
11/16/16 12:04 AM
1.3
97kB
Elephant
11/15/16 11:20 PM
1.2
89kB
Elephant
11/10/16 08:30 PM
1.1.1
88kB
Elephant
11/05/16 09:40 PM
1.1
82kB
Elephant
11/03/16 07:23 PM
1.0.2
82kB
Elephant
11/01/16 03:29 AM
1.0.1
82kB
Elephant
10/31/16 07:42 PM
1.0
82kB
Elephant
10/31/16 04:51 PM


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Unread 11/16/16, 06:30 AM  
ForgottenLight
 
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Forum posts: 48
File comments: 237
Uploads: 12
Russian translation Part 1 (\SetTracker\locales\ru.lua)
The names of the traits are not translated because in the RuESO they are also not translated.
Lua Code:
  1. ZO_CreateStringId("SI_SETTRK_SLASHCMD"              , "Переключить отображение")
  2.  
  3. ZO_CreateStringId("SI_SETTRK_BANK_NAME"             , "Банк")
  4. ZO_CreateStringId("SI_SETTRK_BANK_NAME_ALT"         , "АльтБанк")
  5. ZO_CreateStringId("SI_SETTRK_WORN_SUFFIX"           , "-Одето")
  6. ZO_CreateStringId("SI_SETTRK_BAG_NAME_BACKPACK"     , "Инвентарь")
  7. ZO_CreateStringId("SI_SETTRK_BAG_NAME_BUYBACK"      , "Отмена продажи")
  8. ZO_CreateStringId("SI_SETTRK_BAG_NAME_GUILDBANK"    , "Гильд. Банк")
  9. ZO_CreateStringId("SI_SETTRK_BAG_NAME_VIRTUAL"      , "Ремесл.сумка")
  10. ZO_CreateStringId("SI_SETTRK_BAG_NAME_WORN"         , "Одето")
  11.  
  12. ZO_CreateStringId("SI_SETTRK_LBL_TRACK"             , "Отслеживать сет как")
  13. ZO_CreateStringId("SI_SETTRK_LBL_NOTRACK"           , "Не отслеживать сет")
  14. ZO_CreateStringId("SI_SETTRK_LBL_SHOWHOLD"          , "Показать у кого хранится")
  15. ZO_CreateStringId("SI_SETTRK_LBL_SUBMENU"           , "Отслеживание сетов")
  16.  
  17. ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES"         , "Divines")
  18. ZO_CreateStringId("SI_SETTRK_TRAIT_IMPEN"           , "Impenetrable")
  19. ZO_CreateStringId("SI_SETTRK_TRAIT_INFUSED"         , "Infused")
  20. ZO_CreateStringId("SI_SETTRK_TRAIT_INTRICATE"       , "Intricate")
  21. ZO_CreateStringId("SI_SETTRK_TRAIT_NIRN"            , "Nirnhorned")
  22. ZO_CreateStringId("SI_SETTRK_TRAIT_ORNATE"          , "Ornate")
  23. ZO_CreateStringId("SI_SETTRK_TRAIT_PROSP"           , "Prosperous")
  24. ZO_CreateStringId("SI_SETTRK_TRAIT_REINF"           , "Reinforced")
  25. ZO_CreateStringId("SI_SETTRK_TRAIT_STURDY"          , "Sturdy")
  26. ZO_CreateStringId("SI_SETTRK_TRAIT_TRAIN"           , "Training")
  27. ZO_CreateStringId("SI_SETTRK_TRAIT_FITTED"          , "Well Fitted")
  28. ZO_CreateStringId("SI_SETTRK_TRAIT_ARCANE"          , "Arcane")
  29. ZO_CreateStringId("SI_SETTRK_TRAIT_HEALTHY"         , "Healthy")
  30. ZO_CreateStringId("SI_SETTRK_TRAIT_ROBUST"          , "Robust")
  31. ZO_CreateStringId("SI_SETTRK_TRAIT_SPECIAL"         , "Special")
  32. ZO_CreateStringId("SI_SETTRK_TRAIT_CHARGED"         , "Charged")
  33. ZO_CreateStringId("SI_SETTRK_TRAIT_DECISIVE"        , "Decisive")
  34. ZO_CreateStringId("SI_SETTRK_TRAIT_DEFEND"          , "Defending")
  35. ZO_CreateStringId("SI_SETTRK_TRAIT_POWERED"         , "Powered")
  36. ZO_CreateStringId("SI_SETTRK_TRAIT_PRECISE"         , "Precise")
  37. ZO_CreateStringId("SI_SETTRK_TRAIT_SHARP"           , "Sharpened")
  38. ZO_CreateStringId("SI_SETTRK_TRAIT_NONE"            , "No Trait")
  39.  
  40. ZO_CreateStringId("SI_SETTRK_NAME_ARMOUR"           , "Броня")
  41. ZO_CreateStringId("SI_SETTRK_NAME_WEAPON"           , "Оружие")
  42.  
  43. ZO_CreateStringId("SI_SETTRK_HVY_CHEST"             , "Т, Кираса")
  44. ZO_CreateStringId("SI_SETTRK_HVY_FEET"              , "Т, Сабатоны")
  45. ZO_CreateStringId("SI_SETTRK_HVY_HAND"              , "Т, Перчатки")
  46. ZO_CreateStringId("SI_SETTRK_HVY_HEAD"              , "Т, Шлем")
  47. ZO_CreateStringId("SI_SETTRK_HVY_LEGS"              , "Т, Поножи")
  48. ZO_CreateStringId("SI_SETTRK_HVY_SHOULDERS"         , "Т, Наплеч.")
  49. ZO_CreateStringId("SI_SETTRK_HVY_WAIST"             , "Т, Ремень")
  50.  
  51. ZO_CreateStringId("SI_SETTRK_MED_CHEST"             , "C, Куртка")
  52. ZO_CreateStringId("SI_SETTRK_MED_FEET"              , "C, Сапоги")
  53. ZO_CreateStringId("SI_SETTRK_MED_HAND"              , "C, Наручи")
  54. ZO_CreateStringId("SI_SETTRK_MED_HEAD"              , "C, Шлем")
  55. ZO_CreateStringId("SI_SETTRK_MED_LEGS"              , "C, Штаны")
  56. ZO_CreateStringId("SI_SETTRK_MED_SHOULDERS"         , "C, Наплеч.")
  57. ZO_CreateStringId("SI_SETTRK_MED_WAIST"             , "C, Пояс")
  58.  
  59. ZO_CreateStringId("SI_SETTRK_LGT_CHEST"             , "Л, Мантия")
  60. ZO_CreateStringId("SI_SETTRK_LGT_FEET"              , "Л, Ботинки")
  61. ZO_CreateStringId("SI_SETTRK_LGT_HAND"              , "Л, Перчатки")
  62. ZO_CreateStringId("SI_SETTRK_LGT_HEAD"              , "Л, Голов.убор")
  63. ZO_CreateStringId("SI_SETTRK_LGT_LEGS"              , "Л, Брюки")
  64. ZO_CreateStringId("SI_SETTRK_LGT_SHOULDERS"         , "Л, Эполеты")
  65. ZO_CreateStringId("SI_SETTRK_LGT_WAIST"             , "Л, Кушак")
  66.  
  67. ZO_CreateStringId("SI_SETTRK_WEAP_AXE"              , "Топор")
  68. ZO_CreateStringId("SI_SETTRK_WEAP_BOW"              , "Лук")
  69. ZO_CreateStringId("SI_SETTRK_WEAP_DAGGER"           , "Кинжал")
  70. ZO_CreateStringId("SI_SETTRK_WEAP_FIRE_STAFF"       , "Посох огня")
  71. ZO_CreateStringId("SI_SETTRK_WEAP_FROST_STAFF"      , "Посох мороза")
  72. ZO_CreateStringId("SI_SETTRK_WEAP_HAMMER"           , "Булава")
  73. ZO_CreateStringId("SI_SETTRK_WEAP_HEAL_STAFF"       , "Посох востановл.")
  74. ZO_CreateStringId("SI_SETTRK_WEAP_LIGHT_STAFF"      , "Посох молний")
  75. ZO_CreateStringId("SI_SETTRK_WEAP_NONE"             , "НЕТ")
  76. ZO_CreateStringId("SI_SETTRK_WEAP_RUNE"             , "Руна")
  77. ZO_CreateStringId("SI_SETTRK_WEAP_SHIELD"           , "Щит")
  78. ZO_CreateStringId("SI_SETTRK_WEAP_SWORD"            , "Меч")
  79. ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_AXE"        , "Двур.булава")
  80. ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_HAM"        , "Двур.секира")
  81. ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_SWORD"      , "Двур.меч")
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Unread 11/16/16, 06:30 AM  
ForgottenLight
 
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Forum posts: 48
File comments: 237
Uploads: 12
Russian translation Part 2
Lua Code:
  1. ZO_CreateStringId("SI_SETTRK_EQUIP_CHEST"           , "Грудь")
  2. ZO_CreateStringId("SI_SETTRK_EQUIP_COSTUME"         , "Внешн.вид")
  3. ZO_CreateStringId("SI_SETTRK_EQUIP_FEET"            , "Голени")
  4. ZO_CreateStringId("SI_SETTRK_EQUIP_HAND"            , "Руки")
  5. ZO_CreateStringId("SI_SETTRK_EQUIP_HEAD"            , "Голова")
  6. ZO_CreateStringId("SI_SETTRK_EQUIP_INVALID"         , "ОШИБКА")
  7. ZO_CreateStringId("SI_SETTRK_EQUIP_LEGS"            , "Ноги")
  8. ZO_CreateStringId("SI_SETTRK_EQUIP_MAIN_HAND"       , "Прав.рука")
  9. ZO_CreateStringId("SI_SETTRK_EQUIP_NECK"            , "Шея")
  10. ZO_CreateStringId("SI_SETTRK_EQUIP_OFF_HAND"        , "Лев.рука")
  11. ZO_CreateStringId("SI_SETTRK_EQUIP_ONE_HAND"        , "Одноруч.")
  12. ZO_CreateStringId("SI_SETTRK_EQUIP_POISON"          , "Яд")
  13. ZO_CreateStringId("SI_SETTRK_EQUIP_RING"            , "Кольцо")
  14. ZO_CreateStringId("SI_SETTRK_EQUIP_SHOULDERS"       , "Плечи")
  15. ZO_CreateStringId("SI_SETTRK_EQUIP_TWO_HAND"        , "Двуруч.")
  16. ZO_CreateStringId("SI_SETTRK_EQUIP_WAIST"           , "Талия")
  17.  
  18. ZO_CreateStringId("SI_SETTRK_NAME_CRAFTED"          , "Создано")
  19. ZO_CreateStringId("SI_SETTRK_PREFIX_TRACKSTATE"     , "Тип отслеживания ")
  20. ZO_CreateStringId("SI_SETTRK_PREFIX_HOLDING"        , "Хранится ")
  21. ZO_CreateStringId("SI_SETTRK_SUFFIX_ITEMSFOR"       , " предметов сета ")
  22. ZO_CreateStringId("SI_SETTRK_PREFIX_NOHOLDINGS"     , "Не хранится ")
  23. ZO_CreateStringId("SI_SETTRK_PREFIX_THISITEMHOLD"   , "Этот предмет хранится: ")
  24. ZO_CreateStringId("SI_SETTRK_PREFIX_TRKSTATE"       , "Тип отслеживания: ")
  25. ZO_CreateStringId("SI_SETTRK_SUFFIX_SETITEMS"       , " предметов сета")
  26.  
  27. ZO_CreateStringId("SI_SETTRK_MISC_NOHOLDTHISITEM"   , "Этот предмет ни у кого не хранится")
  28. ZO_CreateStringId("SI_SETTRK_MISC_NOHOLDINGS"       , "Не хранится")
  29. ZO_CreateStringId("SI_SETTRK_MISC_NOTTRACKED"       , "Не отслеживаетс")
  30. ZO_CreateStringId("SI_SETTRK_MISC_DATACHG1"         , "!!!Внимание: Формат данных SetTracker изменился!!!")
  31. ZO_CreateStringId("SI_SETTRK_MISC_DATACHG2"         , "!!!Вы должны перезайти всеми персонажами чтобы пересобрать данные!!!")
  32. ZO_CreateStringId("SI_SETTRK_MISC_SELLDEC"          , "Продать/Декон.")
  33. ZO_CreateStringId("SI_SETTRK_MISC_COLLECT"          , "Собирать")
  34.  
  35. ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKSTATE"     , "Тип отслеживания ")
  36. ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKCOL"       , "-й: Цвет")
  37. ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKNAME"      , "-й: Название")
  38. ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKTEXT"      , "-й: Иконка")
  39. ZO_CreateStringId("SI_SETTRK_SETTINGS_PNLNAME"      , ": Настройки")
  40.  
  41. ZO_CreateStringId("SI_SETTRK_SETTINGS_SUBMNU1"      , "Цвета особенностей")
  42. ZO_CreateStringId("SI_SETTRK_SETTINGS_SUBMNU2"      , "Настройки типов отслеживания")
  43.  
  44. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME1"        , "Использовать подменю")
  45. ZO_CreateStringId("SI_SETTRK_SETTINGS_TT_1"         , "Когда включено, в контекстное меню добавляется один пункт - 'Отслеживание сетов', вызывающий отдельное подменю. Это позволит не загромождать основное меню.  Также можно будет отслеживать более 10-ти типов.")
  46. ZO_CreateStringId("SI_SETTRK_SETTINGS_WARN1"        , "Изменение этой настройки приведет к перезагрузке интерфейса!")
  47. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME2"        , "Включить интеграцию с ItemBrowser")
  48. ZO_CreateStringId("SI_SETTRK_SETTINGS_TT2"          , "Включение этой опции разрешит полную интеграцию с аддоном Itemisation Browser от @code65536.")
  49. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME3"        , "Показывать иконки в окне инвентаря")
  50. ZO_CreateStringId("SI_SETTRK_SETTINGS_TT3"          , "Когда опция включена, в окне инвентаря, перед всеми отслеживаемыми сетовыми предметами, показывается цветная иконка.")
  51. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME4"        , "Вывести в чат у кого хранится")
  52. ZO_CreateStringId("SI_SETTRK_SETTINGS_TT4"          , "Когда опция включена, список персонажей, у кого хранится предмет, будет выведен в чат вместо показа в отдельном окне.")
  53. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME5"        , "Цвет персонажей 'у кого хранится'")
  54. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME6"        , "Цвет для созданных предметов")
  55. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME7"        , "Цвет по умолчанию")
  56. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME8"        , "Уровень отладки")
  57. ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME9"        , "Разрешить настройку иконок")
  58. ZO_CreateStringId("SI_SETTRK_SETTINGS_TT9"          , "Когда опция включена, разным типам отслеживания можно задать разные иконки, показываемые в окне инвентаря.")
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Unread 11/17/16, 11:05 PM  
Elephant
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Originally Posted by ForgottenLight
-snip-IMHO, use the name of the saved variables are stored to file \live\SavedVariables\SetTracker.lua in different languages is a bad idea.-snip-
I agree, and this is fixed in the next release. Thanks for the translation BTW, that will also be in the next release.
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Unread 11/18/16, 04:56 PM  
BowmoreLover

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JP translation of v1.4

Hi Elephant, thanks for 1.4 update!
Japanese translation of new strings here:
Code:
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG3"			, "SetTrackerは保存データを移行中です。データバージョン: ")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG4"			, "SetTrackerはかなり初期の保存データを移行中です。")
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Unread 11/18/16, 05:10 PM  
Elephant
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Re: JP translation of v1.4

Originally Posted by BowmoreLover
Hi Elephant, thanks for 1.4 update!
Japanese translation of new strings here:
Code:
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG3"			, "SetTrackerは保存データを移行中です。データバージョン: ")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG4"			, "SetTrackerはかなり初期の保存データを移行中です。")
Thanks - added to the master files.
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Unread 11/18/16, 10:22 PM  
Baertram
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Hi elephant,

I'm working on the german translations.
Will take some time as I'm off for the weekend.

One error ingame (posted to the chat):
[LAM2] The settings menu of SetTracker is missing some entries.

One request:
Please show more information about the set parts in the holdings list.
At least the level in () before the name of the set part would be great!

Like this:
<Helm texture> (160) Helmet, ....

Here some functions for the level information:
Code:
function GetItemLevel(bagId, slotIndex) end
--Returns: *integer level

function GetItemRequiredLevel(bagId, slotIndex) end
--Returns: *integer requiredLevel

function GetItemLinkRequiredLevel(itemLink) end
--Returns: *integer requiredLevel
Maybe it is possible to use the function GetItemLink(bag, slotIndex) and post this itemLink directly into the holdings window instead of the "item name"?
If this works like it does in the chat you can hover the name and a tooltip is shown. This would be awesome!


And a BIG request for the localizations
Could you PLEASE ues the standard translations from the game for:
-Armor parts (head, chest, ...)
-Item traits
-etc.
where given.
They are all translated in several languages and you don't need to invent the wheel new
Beside it's easier to search and see items in the holdigs list by help of the icon (a cuirass) and the text
used ingame "Heavy" & "Chest" e.g. instead of "Cuirass". But this might be my subjective opinion.

At least the item traits and texts like heavy, medium, light, Armour, Weapon, Ring, etc. are all given in the ingame translations and you shouldn't retranslate them in several languages.
For those languages where the texts are not given yet ingame (Russian) it's still possible to specify another translation in the ru.lua language file.

You can find a list of the given translations here:
http://esodata.uesp.net/current/src/ingamelocalization/localizegeneratedstrings.lua.html

The constants for the texts are beginning with "SI_".
e.g. for the divines item trait
SI_ITEMTRAITTYPE18

Get them into your code:
Code:
lZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
Many many thanks. This will help you to ease translations as well instead of having to wait for others to do them.
Last edited by Baertram : 11/18/16 at 11:49 PM.
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Unread 11/19/16, 02:15 AM  
ForgottenLight
 
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Originally Posted by Baertram
...
At least the item traits and texts like heavy, medium, light, Armour, Weapon, Ring, etc. are all given in the ingame translations and you shouldn't retranslate them in several languages.
For those languages where the texts are not given yet ingame (Russian) it's still possible to specify another translation in the ru.lua language file.

You can find a list of the given translations here:
http://esodata.uesp.net/current/src/...rings.lua.html

The constants for the texts are beginning with "SI_".
e.g. for the divines item trait
SI_ITEMTRAITTYPE18

Get them into your code:
Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
When players use the unofficial translation and install addon RuESO (or other addon for another language) strings, for example SI_ITEMTRAITTYPE18, will be translated into Russian by RuESO addon. Not need include this string into ru.lua.
This code is also good work for the Russian language:
Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
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Unread 11/19/16, 01:36 PM  
Baertram
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Ok, thanks for the clarification. Good news

Originally Posted by ForgottenLight
Originally Posted by Baertram
...
At least the item traits and texts like heavy, medium, light, Armour, Weapon, Ring, etc. are all given in the ingame translations and you shouldn't retranslate them in several languages.
For those languages where the texts are not given yet ingame (Russian) it's still possible to specify another translation in the ru.lua language file.

You can find a list of the given translations here:
http://esodata.uesp.net/current/src/...rings.lua.html

The constants for the texts are beginning with "SI_".
e.g. for the divines item trait
SI_ITEMTRAITTYPE18

Get them into your code:
Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
When players use the unofficial translation and install addon RuESO (or other addon for another language) strings, for example SI_ITEMTRAITTYPE18, will be translated into Russian by RuESO addon. Not need include this string into ru.lua.
This code is also good work for the Russian language:
Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
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Unread 11/19/16, 01:58 PM  
Elephant
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Thanks for all the help people. I appreciate where you are coming from with regard to using the already translated SI_ strings where possible and I'm prepared to meet you halfway on this.

I've changed the trait strings to use the existing SI_ strings but I'm leaving the armour and weapon strings as they are. I'm doing this for aesthetic reasons and I'll explain why. Early versions of the addon did use the "heavy chest", "two handed axe" etc. strings but I just did not like them very much. I wanted the equipment names displayed in the holdings to match the names on the tooltips. Sorry for the extra translation burden but I'm leaving them as they are, hope you understand.

Originally Posted by ForgottenLight
Originally Posted by Baertram
...
At least the item traits and texts like heavy, medium, light, Armour, Weapon, Ring, etc. are all given in the ingame translations and you shouldn't retranslate them in several languages.
For those languages where the texts are not given yet ingame (Russian) it's still possible to specify another translation in the ru.lua language file.

You can find a list of the given translations here:
http://esodata.uesp.net/current/src/...rings.lua.html

The constants for the texts are beginning with "SI_".
e.g. for the divines item trait
SI_ITEMTRAITTYPE18

Get them into your code:
Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
When players use the unofficial translation and install addon RuESO (or other addon for another language) strings, for example SI_ITEMTRAITTYPE18, will be translated into Russian by RuESO addon. Not need include this string into ru.lua.
This code is also good work for the Russian language:
Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
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Unread 11/19/16, 02:07 PM  
Elephant
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Originally Posted by Baertram
-snip-One error ingame (posted to the chat):
[LAM2] The settings menu of SetTracker is missing some entries.
-snip-
Sorry but I have no idea where this could be coming from. It has never happened for me and I cannot see anywhere in the code that might be producing it.

Originally Posted by Baertram
-snip-
One request:
Please show more information about the set parts in the holdings list.
At least the level in () before the name of the set part would be great!

Like this:
<Helm texture> (160) Helmet, ....

Maybe it is possible to use the function GetItemLink(bag, slotIndex) and post this itemLink directly into the holdings window instead of the "item name"?
If this works like it does in the chat you can hover the name and a tooltip is shown. This would be awesome!
-snip-
Both of these have been implemented in the next release as options.
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Unread 11/19/16, 03:21 PM  
Baertram
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Originally Posted by Elephant
Originally Posted by Baertram
-snip-One error ingame (posted to the chat):
[LAM2] The settings menu of SetTracker is missing some entries.
-snip-
Sorry but I have no idea where this could be coming from. It has never happened for me and I cannot see anywhere in the code that might be producing it.
I've debugged a bit and found out that it got to do with a LAM widget that does not exist properly. I can't directly see which one it is but it might have to do with your dynamically added texture & name editboxes.

Code:
[LAM2] The settings menu of SetTracker is missing some entries.
[LAM2] Skipped creation of missing entry in the settings menu of SetTracker, startIndex: 1, endIndex: 12, index: 2.
The error message only shows once as you open the settings menu to SetTracker.

It does not depend on the client language used as I get the error message too if I change the client language ingame by a script to e.g. english:
Code:
/script SetCVar("Language.2", "en")
Maybe a variable is missing (was not initialized properly) as you have raised the amount of possible (custom) trackers?

Or it is because your maxCustTrackNum equals 14 and you start with i = 0 (makes 15 in total) and somewhere else you svae the data starting with 1 (instead of 0)?
I'm not sure if lua arrays start with 0 or 1. If I remember right someone told me I should start with 1 as lua behaves different than other languages.

"Tracker Name 0" would be better "Tracker Name 1" to "Tracker name 15" then.

Or it is because you use your function getMaxTrack() to get the number of trackers and then save the data to local variable nMaxTrk.
But this variable isn#t used anymore afterwards=
It should have been used in the for i=0, nMaxTrk, 1 do loop then maybe?

Code:
	local nMaxTrk = getMaxTrack()
	local tDivider = getOptionDivider()

	for i=0, nMaxTrk, 1 do
		local tColour =  getOptionTrackColour(i)
		local tName =  getOptionTrkName(i)
		local tTexture = getOptionTrkTexture(i)
		table.insert(tSubTrk.controls, tColour)
		table.insert(tSubTrk.controls, tName)
		table.insert(tSubTrk.controls, tTexture)
		if i < maxCustTrackNum then table.insert(tSubTrk.controls, tDivider) end
	end
Edit:
Just checked my SavedVariables to see if something looks wrong:
Code:
["TrackTextures"] =
                {
                    [0] = "EsoUI/Art/WorldMap/map_ava_tabIcon_resourceProduction_up.dds",
                    [1] = "EsoUI/Art/WorldMap/map_ava_tabicon_foodfarm_up.dds",
                    [2] = "EsoUI/Art/WorldMap/map_ava_tabicon_keepsummary_up.dds",
                    [3] = "EsoUI/Art/WorldMap/map_ava_tabicon_oremine_up.dds",
                    [4] = "EsoUI/Art/WorldMap/map_ava_tabicon_resourcedefense_up.dds",
                    [5] = "EsoUI/Art/WorldMap/map_ava_tabicon_woodmill_up.dds",
                    [6] = "EsoUI/Art/WorldMap/map_indexicon_filters_up.dds",
                    [7] = "EsoUI/Art/WorldMap/map_indexicon_key_up.dds",
                    [8] = "EsoUI/Art/WorldMap/map_indexicon_locations_up.dds",
                    [9] = "EsoUI/Art/WorldMap/map_indexicon_quests_up.dds",
                    [10] = "EsoUI/Art/repair/inventory_tabicon_repair_up.dds",
                    [11] = "EsoUI/Art/quest/quest_untrack_up.ddsquestquest_untrack_up.dds",
                    [12] = "EsoUI/Art/quest/quest_showonmap_up.dds",
                    [13] = "EsoUI/Art/quest/quest_assist_up.dds",
                    [14] = "EsoUI/Art/quest/quest_abandon_up.dds",
                    [100] = "EsoUI/Art/quest/quest_showonmap_up.dds",
                },
Is entry [100] normal?
Last edited by Baertram : 11/19/16 at 03:28 PM.
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Unread 11/19/16, 06:04 PM  
Elephant
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Yes entry 100 is normal - that's the special case for crafted sets

I'll have a deeper look at the possible errors you have tracked down.

Originally Posted by Baertram
Originally Posted by Elephant
Originally Posted by Baertram
-snip-One error ingame (posted to the chat):
[LAM2] The settings menu of SetTracker is missing some entries.
-snip-
Sorry but I have no idea where this could be coming from. It has never happened for me and I cannot see anywhere in the code that might be producing it.
I've debugged a bit and found out that it got to do with a LAM widget that does not exist properly. I can't directly see which one it is but it might have to do with your dynamically added texture & name editboxes.

Code:
[LAM2] The settings menu of SetTracker is missing some entries.
[LAM2] Skipped creation of missing entry in the settings menu of SetTracker, startIndex: 1, endIndex: 12, index: 2.
The error message only shows once as you open the settings menu to SetTracker.

It does not depend on the client language used as I get the error message too if I change the client language ingame by a script to e.g. english:
Code:
/script SetCVar("Language.2", "en")
Maybe a variable is missing (was not initialized properly) as you have raised the amount of possible (custom) trackers?

Or it is because your maxCustTrackNum equals 14 and you start with i = 0 (makes 15 in total) and somewhere else you svae the data starting with 1 (instead of 0)?
I'm not sure if lua arrays start with 0 or 1. If I remember right someone told me I should start with 1 as lua behaves different than other languages.

"Tracker Name 0" would be better "Tracker Name 1" to "Tracker name 15" then.

Or it is because you use your function getMaxTrack() to get the number of trackers and then save the data to local variable nMaxTrk.
But this variable isn#t used anymore afterwards=
It should have been used in the for i=0, nMaxTrk, 1 do loop then maybe?

Code:
	local nMaxTrk = getMaxTrack()
	local tDivider = getOptionDivider()

	for i=0, nMaxTrk, 1 do
		local tColour =  getOptionTrackColour(i)
		local tName =  getOptionTrkName(i)
		local tTexture = getOptionTrkTexture(i)
		table.insert(tSubTrk.controls, tColour)
		table.insert(tSubTrk.controls, tName)
		table.insert(tSubTrk.controls, tTexture)
		if i < maxCustTrackNum then table.insert(tSubTrk.controls, tDivider) end
	end
Edit:
Just checked my SavedVariables to see if something looks wrong:
Code:
["TrackTextures"] =
                {
                    [0] = "EsoUI/Art/WorldMap/map_ava_tabIcon_resourceProduction_up.dds",
                    [1] = "EsoUI/Art/WorldMap/map_ava_tabicon_foodfarm_up.dds",
                    [2] = "EsoUI/Art/WorldMap/map_ava_tabicon_keepsummary_up.dds",
                    [3] = "EsoUI/Art/WorldMap/map_ava_tabicon_oremine_up.dds",
                    [4] = "EsoUI/Art/WorldMap/map_ava_tabicon_resourcedefense_up.dds",
                    [5] = "EsoUI/Art/WorldMap/map_ava_tabicon_woodmill_up.dds",
                    [6] = "EsoUI/Art/WorldMap/map_indexicon_filters_up.dds",
                    [7] = "EsoUI/Art/WorldMap/map_indexicon_key_up.dds",
                    [8] = "EsoUI/Art/WorldMap/map_indexicon_locations_up.dds",
                    [9] = "EsoUI/Art/WorldMap/map_indexicon_quests_up.dds",
                    [10] = "EsoUI/Art/repair/inventory_tabicon_repair_up.dds",
                    [11] = "EsoUI/Art/quest/quest_untrack_up.ddsquestquest_untrack_up.dds",
                    [12] = "EsoUI/Art/quest/quest_showonmap_up.dds",
                    [13] = "EsoUI/Art/quest/quest_assist_up.dds",
                    [14] = "EsoUI/Art/quest/quest_abandon_up.dds",
                    [100] = "EsoUI/Art/quest/quest_showonmap_up.dds",
                },
Is entry [100] normal?
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Unread 11/20/16, 10:53 AM  
Baertram
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It seems to be happening if the addon itemizationBrowser is not loaded:

local function getOptionItemBrow()
if not ItemBrowser then return nil end
...
end
The second element is nil if ItemBrowser is not defined and thus LAM is missing this widget entry.

I've send you a suggestion for changes to your LAM panel code from the LAM addon author sirinsidiator as PM.
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Unread 11/21/16, 06:31 AM  
BowmoreLover

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JP translation of 1.5

Hi Elephant, Thanks for update!
new JP translation of 1.5 here:
Code:
ZO_CreateStringId("SI_SETTRK_SLASHCMD"				, "表示の切り替え")

ZO_CreateStringId("SI_SETTRK_BANK_NAME_ALT"			, "別垢銀行")
ZO_CreateStringId("SI_SETTRK_WORN_SUFFIX"			, "-装備中")
ZO_CreateStringId("SI_SETTRK_BAG_NAME_WORN"			, "装備中")

ZO_CreateStringId("SI_SETTRK_LBL_TRACK"				, "セットの追跡")
ZO_CreateStringId("SI_SETTRK_LBL_NOTRACK"			, "セットの追跡停止")
ZO_CreateStringId("SI_SETTRK_LBL_SHOWHOLD"			, "所持中のセットの表示")
ZO_CreateStringId("SI_SETTRK_LBL_EDIT_NOTES"		, "セットメモの編集")
ZO_CreateStringId("SI_SETTRK_LBL_SHOW_NOTES"		, "セットメモの表示")
ZO_CreateStringId("SI_SETTRK_LBL_SUBMENU"			, "Set Tracker")

ZO_CreateStringId("SI_SETTRK_HVY_CHEST"				, "胸当て")
ZO_CreateStringId("SI_SETTRK_HVY_FEET"				, "サバトン")
ZO_CreateStringId("SI_SETTRK_HVY_HAND"				, "篭手")
ZO_CreateStringId("SI_SETTRK_HVY_HEAD"				, "兜")
ZO_CreateStringId("SI_SETTRK_HVY_LEGS"				, "グリーヴ")
ZO_CreateStringId("SI_SETTRK_HVY_SHOULDERS"			, "ポールドロン")
ZO_CreateStringId("SI_SETTRK_HVY_WAIST"				, "ガードル")

ZO_CreateStringId("SI_SETTRK_MED_CHEST"				, "胴当て")
ZO_CreateStringId("SI_SETTRK_MED_FEET"				, "ブーツ")
ZO_CreateStringId("SI_SETTRK_MED_HAND"				, "腕当て")
ZO_CreateStringId("SI_SETTRK_MED_HEAD"				, "兜")
ZO_CreateStringId("SI_SETTRK_MED_LEGS"				, "すね当て")
ZO_CreateStringId("SI_SETTRK_MED_SHOULDERS"			, "アームカップ")
ZO_CreateStringId("SI_SETTRK_MED_WAIST"				, "ベルト")

ZO_CreateStringId("SI_SETTRK_LGT_CHEST"				, "ローブ")
ZO_CreateStringId("SI_SETTRK_LGT_FEET"				, "靴")
ZO_CreateStringId("SI_SETTRK_LGT_HAND"				, "手袋")
ZO_CreateStringId("SI_SETTRK_LGT_HEAD"				, "帽子")
ZO_CreateStringId("SI_SETTRK_LGT_LEGS"				, "パンツ")
ZO_CreateStringId("SI_SETTRK_LGT_SHOULDERS"			, "肩当て")
ZO_CreateStringId("SI_SETTRK_LGT_WAIST"				, "サッシュ")

ZO_CreateStringId("SI_SETTRK_EQUIP_NECK"			, "ネックレス")

ZO_CreateStringId("SI_SETTRK_WEAP_AXE"				, "斧")
ZO_CreateStringId("SI_SETTRK_WEAP_BOW"				, "弓")
ZO_CreateStringId("SI_SETTRK_WEAP_DAGGER"			, "短剣")
ZO_CreateStringId("SI_SETTRK_WEAP_FIRE_STAFF"		, "業火の杖")
ZO_CreateStringId("SI_SETTRK_WEAP_FROST_STAFF"		, "氷の杖")
ZO_CreateStringId("SI_SETTRK_WEAP_HAMMER"			, "戦棍")
ZO_CreateStringId("SI_SETTRK_WEAP_HEAL_STAFF"		, "回復の杖")
ZO_CreateStringId("SI_SETTRK_WEAP_LIGHT_STAFF"		, "稲妻の杖")
ZO_CreateStringId("SI_SETTRK_WEAP_NONE"				, "なし")
ZO_CreateStringId("SI_SETTRK_WEAP_RUNE"				, "ルーン")
ZO_CreateStringId("SI_SETTRK_WEAP_SHIELD"			, "盾")
ZO_CreateStringId("SI_SETTRK_WEAP_SWORD"			, "剣")
ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_AXE"		, "大槌")
ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_HAM"		, "両手斧")
ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_SWORD"		, "大剣")

ZO_CreateStringId("SI_SETTRK_PREFIX_TRACKSTATE"		, "状況追跡 ")
ZO_CreateStringId("SI_SETTRK_PREFIX_HOLDING"		, "所持: ")
ZO_CreateStringId("SI_SETTRK_SUFFIX_ITEMSFOR"		, "アイテム, セット名: ")
ZO_CreateStringId("SI_SETTRK_PREFIX_NOHOLDINGS"		, "未所持: ")
ZO_CreateStringId("SI_SETTRK_PREFIX_THISITEMHOLD"	, "本アイテム所持: ")
ZO_CreateStringId("SI_SETTRK_PREFIX_TRKSTATE"		, "状況追跡: ")
ZO_CreateStringId("SI_SETTRK_SUFFIX_SETITEMS"		, " セットアイテム")

ZO_CreateStringId("SI_SETTRK_MISC_NOHOLDTHISITEM"	, "このアイテムを持っていない")
ZO_CreateStringId("SI_SETTRK_MISC_NOHOLDINGS"		, "持っていない")
ZO_CreateStringId("SI_SETTRK_MISC_NOTTRACKED"		, "未追跡")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG1"			, "!!! 警告: SetTrackerのデータ形式は変更されました !!!")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG2"			, "!!! 所持データ再構築のため、各キャラクターでログインする必要があります !!!")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG3"			, "SetTrackerは保存データを移行中です。データバージョン: ")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG4"			, "SetTrackerはかなり初期の保存データを移行中です。")
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG5"			, "!特性の色をデフォルト値にリセットしました!")

ZO_CreateStringId("SI_SETTRK_MISC_SELLDEC"			, "売却/解体")
ZO_CreateStringId("SI_SETTRK_MISC_COLLECT"			, "収集中")

ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKSTATE"		, "状況追跡")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKCOL"		, "の色")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKNAME"		, "の名前")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKTEXT"		, "のテクスチャ")
ZO_CreateStringId("SI_SETTRK_SETTINGS_PNLNAME"		, "の設定")

ZO_CreateStringId("SI_SETTRK_SETTINGS_SUBMNU1"		, "特性の色")
ZO_CreateStringId("SI_SETTRK_SETTINGS_SUBMNU2"		, "状況追跡の設定")

ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME1"		, "コンテキストメニューの分離")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT_1"			, "Set Trackerの全メニューが専用のサブメニュー内に表示されます。コンテキストメニューが乱雑になりません。さらに10個の状況追跡が可能になります。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_WARN1"		, "このオプションを変更すると強制的にUIがリロードされます。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME2"		, "ItemBrowser統合の有効化")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT2"			, "@code65536氏作成のItemisation Browserアドオンとの完全統合を有効にします。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME3"		, "所持品名に追跡シンボルを追加")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT3"			, "所持品リスト中の追跡アイテムの前に適切に色分けされたシンボルを追加します。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME4"		, "所持状況をチャットに送る")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT4"			, "所持状況を別ウィンドウではなくチャットに送ります。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME5"		, "所持状況表示のテキスト色")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME6"		, "クラフト済みの色")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME7"		, "デフォルトの色")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME8"		, "デバッグレベル")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME9"		, "カスタムテクスチャの許可")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT9"			, "所持品リストのアイコンで使用するテクスチャを個別にカスタマイズできます。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME10"		, "所持状況にレベルを含める")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT10"			, "所持状況表示で、アイテム名にレベルを併記します。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME11"		, "所持状況にアイテムリンクを含める")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT11"			, "所持状況表示で、アイテム名の代わりにアイテムリンクを表示します。")
ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME12"		, "'所持中のセットの表示'をメインメニューに残す")
ZO_CreateStringId("SI_SETTRK_SETTINGS_TT12"			, "'所持中のセットの表示'をコンテキストメニューのメインメニューに残し、サブメニューに表示しません。")
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Unread 11/21/16, 02:08 PM  
Elephant
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Re: JP translation of 1.5

Originally Posted by BowmoreLover
Hi Elephant, Thanks for update!
new JP translation of 1.5 here:
-snip-
Many thanks for keeping this translation up to date.
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