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Updated: 06/12/22 11:33 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Updated:06/12/22 11:33 AM
Created:04/30/21 07:33 AM
Monthly downloads:518
Total downloads:11,991
Favorites:29
MD5:
Categories:Buff, Debuff, Spell, Combat Mods
Hyper Tools  Popular! (More than 5000 hits)
Version: 0.12e
by: Hyperioxes [More]
Hyper Tools is a framework that allows you to create and display graphics that help you track buffs, debuffs and other important information. The addon is somewhat similar in functionality to AuraMastery though my main inspiration was WoW addon WeakAuras2. You can also export trackers to share them with other people and import pre-made trackers



The addon allows you to create Icon Trackers and Progress Bar Trackers, put them inside regular groups





or groups attached to your group members that will follow their movements on your screen.



To all trackers you can add Load conditions (load trackers only when using certain classes, roles, in certain zones, only when certain skills are slotted, only when certain sets are equipped etc.)



and regular Conditions which change tracker's behaviour based on situation (for example hide a tracker when buff's duration is higher than 3 seconds, make tracker glow when duration equals 0, etc)




Commands:
/htshow - displays settings window
/hthide - hides settings window
/htevent - displays/hides event viewer
/hteffect - displays/hidessettings effect viewer

GitHub Wiki with more detailed tutorials on creating trackers

0.12e
-Fixed issues with texture layers

0.12d.
-Fixed a bug that would occur when doing a ready check on following bosses: Z'Maja, Oaxiltso, Falgravn, Olms

0.12c
-Fixed a bug that would occur when tracker had no events
-Fixed item set detection

0.12b
-Fixed a bug with not detecting Perfected item sets caused by Waking Flame update
-Fixed a bug that would occur when ready-checking next to bosses mentioned in 0.12a changelog below

0.12a
-Added hook to GetUnitName function - it will now return proper names on mini-bosses that are not considered bosses:
-Oaxiltso fight, GetUnitName("boss2") will return "Havocrel Annihilator"
-Lord Falgravn fight, GetUnitName("boss2") will return "Lieutenant Njordal"
-Z'Maja fight, GetUnitName("boss2") will return "Shade of Siroria", GetUnitName("boss3") will return "Shade of Relequen", GetUnitName("boss4") will return "Shade of Galenwe",
-Saint Olms the Just fight, GetUnitName("boss2") will return "Saint Llothis the Pious", GetUnitName("boss3") will return "Saint Felms the Bold"

0.12
-Added new type of tracker - Progress Texture
-Created keybinds for opening Effect Viewer and Event Viewer
-Increased size of + and - buttons in General tab
-Text inside editbox will now be removed upon clicking plus
-Added vertical mode for progress bars
-Added sound effect to buttons and checkboxes
-Fixed a bug with newly created Group Member trackers not working properly
-Fixed a bug with checkboxes not updating their true value
-Fixed a bug with keybind opening wrong window
-Fixed a bug that would allow user to set an empty tracker name
-Fixed a bug with some labels in settings being cut off

0.11
-Fixed a bug with some labels in settings being cut off
-Fixed a bug with copied trackers not working without reloading UI
-Fixed a bug with tracker icon not updating on the left side until you click on it
-Fixed a bug with events being registered even if a tracker the event was coming from was turned off
-Fixed a bug with colorpickers starting with wrong color
-Fixed a bug with colorpickers saving the change even if you click Cancel
-Fixed a bug with changes in Event tab not applying without reloading UI
-Fixed a bug with boss dropdown not displaying added bosses
-Fixed a bug with colorpicker in Condition tab not hiding for certain result (Show Proc, Hide Tracker)
-Fixed a bug with Icon Tracker background being too small
-Added new option for events - if you add Id = 0 to Ids dropdown it will catch every event regardless of its Id

0.10
-Added event viewer (/htevent)
-Added effect viewer (/hteffect)
-Added ability slot ID to skill tooltips
-Added 'Are you sure you want to delete this tracker' prompt when deleting tracker

0.9a
-Fixed a bug with importing trackers

0.9
-Optimization improvements
-Fixed a bug page number showing wrong value after renaming a tracker

0.8b
-Fixed a bug when you exit an editbox using ESC key
-Fixed a bug with newly created trackers that get placed on page other than 1st overlapping with other trackers
-Removed redundant data from import strings making them smaller
-Fixed a bug that would occur when copying trackers inside of a 'Group Member' tracker

0.8a
-Fixed a bug occuring when you tried to import a tracker while having no trackers prior to that

0.8
-Added 'Always' checkbox in Load tab which makes tracker visible no matter other conditions allowing you to adjust its position
-Added condition 'Distance to target'
-Fixed results 'Set Border Color' and 'Set Background Color'
-Added event 'Entering/Exiting Combat'

0.7
-Added option to add custom lua code to events that executes when event fires
-Moved Ids from General Tab to Events Tab
-Added 'X' in top right corner that closes settings
-Added keybind for switching settings window

0.6a
-Fixed a bug with not tracking effects that were applied before the game loaded
-Fixed a bug with not being able to change Events in trackers that don't have any condition

0.6
-Groups you select in settings will now be highligthed on your screen
-Fixed a bug with equipment in your offbar being ignored when checking gear conditions (for example if you had a tracker set to only show with Vateshran's SnB equipped and you had it equipped on frontbar, the tracker would disappear when you go switch to backbar)

0.5
-Reversed border changes - switched back from using textures to using backdrops and fixed bugs that were the reason for this change back version 0.2
-'Overwrite effects when shorter duration is applied' setting has been changed to 'Don't overwrite effects when shorter duration is applied'. Overwriting is now on by default since in huge majority of cases you'll want it on (turning off the 'overwrite' is only useful in rare cases where same effect has different durations, like for example regular Engulfing Flames and elfbane Engulfing Flames)
-Added cooldowns to Icon Trackers - texture on top of Icon Trackers that will decrease in size from top to bottom based on duration, you can change its color in Display settings
-Importing trackers from import strings from previous versions will now work properly, applying default values to properties that are missing in old import strings

0.4
-Fixed a bug with pages (page number setting to 0 when importing your first tracker)
-Fixed a bug that would occur when adding Group Member type trackers with names of previously deleted trackers
-Trackers' positions are now locked when settings window isn't opened
-Settings window is now above other trackers

0.3a
-Fixed a bug with renaming Group Members and trackers placed inside Group Members

0.3
-Cooldowns now have a "Only your cast" checkbox, before that they would always only trigger on your casts, now you have a choice if you want to track all casts or only yours, this was done to make it possible to create cooldown trackers for bosses' abilities
-Added another Load condition called "Bosses" - the tracker will only load if current bosses' name is in that table, this was done so you could hide boss specific trackers outside of fighting that exact boss


0.2
-Added draw levels - you can now set level at which tracker will be drawn, allowing you to put some trackers above others
-Added checkbox in Events tab "Overwrite effects when shorter duration is applied" - normally, applying same effect with shorter duration wont override the previous effect (example applying 13sec engulfing flames wont override a longer 18sec engulfing flames with elfbane); in some cases (example Stonefist buff on you - when you use up all 3 stacks the effect's duration changes to 0 which normally wouldn't override the already existing duration, this checkbox will allow you to override older longer duration)
-Event type "Get Effect Duration only your cast" has been removed, it's now an option you can add to regular "Get Effect Duration" event type
-Fixed a bug with some textures of old trackers remaining when you change their names
-Fixed a bug that would occur when you changed tracker's name to a name some other tracker used to have in that session
-Changed Icon Tracker's borders, instead of using backdrops that would sometimes anchor to wrong places, borders are now textures which should anchor fine but their thickness can't be changed (for now)
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
0.12d
211kB
Hyperioxes
10/19/21 02:09 PM
0.12c
211kB
Hyperioxes
08/26/21 06:36 PM
0.12b
211kB
Hyperioxes
08/23/21 06:01 PM
0.12a
210kB
Hyperioxes
08/22/21 06:36 AM
0.12
210kB
Hyperioxes
08/16/21 04:56 AM
0.11
165kB
Hyperioxes
07/30/21 11:33 PM
0.10
164kB
Hyperioxes
07/26/21 07:09 PM
0.9a
161kB
Hyperioxes
07/18/21 03:17 PM
0.9
161kB
Hyperioxes
07/18/21 09:38 AM
0.8b
162kB
Hyperioxes
06/28/21 12:08 PM
0.8a
162kB
Hyperioxes
06/21/21 04:34 PM
0.8
162kB
Hyperioxes
06/20/21 09:32 AM
0.7
162kB
Hyperioxes
06/18/21 08:02 PM
0.6a
331kB
Hyperioxes
06/14/21 10:04 AM
0.6
169kB
Hyperioxes
06/12/21 09:10 PM
0.5
160kB
Hyperioxes
06/10/21 05:01 PM
0.4
160kB
Hyperioxes
06/05/21 07:27 PM
0.3a
160kB
Hyperioxes
05/13/21 12:05 AM
0.3
167kB
Hyperioxes
05/07/21 08:25 PM
0.2
156kB
Hyperioxes
05/02/21 08:30 PM
0.1
153kB
04/30/21 07:33 AM


Post A Reply Comment Options
Unread 03/18/23, 02:01 PM  
thatlaurachick

Forum posts: 0
File comments: 76
Uploads: 0
Update 37 breaks group trackers

Hi, I'm trying to add the Power Assult group tracker (per the tutorial) and once I add the PA tracker to the group it no longer shows on screen. Seems Update 27 broke this?
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Unread 01/07/23, 05:09 PM  
jrmsk

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File comments: 5
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support for new baff id

Please add the ability to display buff with id 122729 in addon
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Unread 07/23/22, 02:14 AM  
BruceLeeRoy

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File comments: 14
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Is there a way to make a tracker that just shows me my stamina percent, so I don't need to look at my stamina bar to know how high the percentage is? I couldn't figure it out
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Unread 07/04/22, 10:13 PM  
ecru

Forum posts: 0
File comments: 36
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Is the checkbox to only show in combat completely broken? Every tracker just stops working if I check it, whether I'm in combat or not.

edit: Yeah looks like it's broken, tried just about everything. This is really unfortunate, since it works in AuraMastery, but the function that shows/hides trackers in AuraMastery based on whether they're slotted or not is also broken, which works in HyperTools. Oh well. Hopefully it can be fixed soon, I really appreciate the effort you've put in so far.
Last edited by ecru : 07/04/22 at 11:01 PM.
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Unread 07/04/22, 08:54 PM  
ecru

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edit: I don't know what caused the error below, but it's no longer happening with a new tracker that I've made. I can import a copy no problem now. Weird. Perhaps I missed a character when copying or something.

First off, thank you for creating this addon, it works great, especially hiding or showing trackers based on whether an ability is slotted or not, which seems to be broken in AuraMastery. I am having one problem though. I'm trying to make a set of trackers, and what I've done is create one, and then copied the export string and tried to paste it into the import string. I got an error and assumed this was because a duplicate name, but changing the name in the string does not really help.

When creating a set of trackers, I'm basically creating a template, and then copying that template for a bunch of different abilities, and just changing the ability ID/position. This is how I created sets in AuraMastery. Unfortunately because of this error, I have to individually create every single tracker. It's not a big deal, but it would be a huge time saver if I could just export/import the same tracker over and over again to use it's template. Alternatively, a simple copy function inside of the editor would also work, rather than having to export/import. If I missed the copy function somewhere in the UI, I apologize (where is it if I did though?). Anyway, here's the error:

Code:
bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/HyperTools/Settings.lua:122: in function 'removeDuplicateNamesFromImportedTable'
user:/AddOns/HyperTools/Settings.lua:754: in function 'buttonFunction'
user:/AddOns/HyperTools/Controls.lua:11: in function '(anonymous)'
Last edited by ecru : 07/04/22 at 09:13 PM.
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Unread 06/15/22, 07:35 PM  
tonyaccount

Forum posts: 0
File comments: 3
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Hi,

I have a problem with Merciless Resolve. I can get the ID right(61920) and the icon to show correctly and the number of stacks goes up, but two things:

1. I can't add any stack based conditions. I would like to have a condition "if fewer than 5 stacks, hide icon", and I can get it to work with the sorcerer counterpart so I know I have set it right, but simply nothing happens.

2. After going up to 5 stacks and using the proc, the stacks do not reset to 0. I must light attack to make it go to 1.
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Unread 06/08/22, 08:08 PM  
Troodon80

Forum posts: 0
File comments: 81
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Originally Posted by K1nor
Oh no. The update broke the addon.
Assuming the only issue you've had are controls being unresponsive (checkbox and colour picker), this will fix it. Within your Addons\HyperTools\Controls.lua, go to function createCheckbox. Add in the following above return checkbox:
Code:
	checkbox:SetDrawLayer(DL_CONTROLS)
Go to function createColorpicker and add in the following above the return:
Code:
	control:SetDrawLayer(DL_CONTROLS)
	colorpicker:SetDrawLayer(DL_OVERLAY)
Where you add this doesn't actually matter, it doesn't specifically need to be right above the return. It just needs to be below (and within the scope of) the local variable that defines it.
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Unread 06/08/22, 02:10 AM  
K1nor
 
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Oh no. The update broke the addon.
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Unread 05/03/22, 05:46 PM  
thatlaurachick

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Conditions do not work

Well this explains why conditions aren't working. I really like these trackers, but I need to tie Minor Brittle to Master Desto.

Originally Posted by zelenin
Trackers do not change when changing sets because there is no variable name in main.lua
Code:
EVENT_MANAGER:RegisterForEvent/AddFilterForEvent(name...
change to
Code:
EVENT_MANAGER:RegisterForEvent/AddFilterForEvent(HT.name...
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Unread 04/12/22, 02:56 PM  
USSRTovarisch
 
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File comments: 1
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Question Buff/Debuff presense tracker

Hello, I'm trying to check buff presence but can't find it at conditions.
I would like to track Minor Force in case when buff is permanent (ex. medusa and tzogvin sets).
My idea is show icon with timer to track force duration and in case of duration is infinite place «Show Proc»
Any solution for this problem?
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Unread 03/22/22, 05:32 PM  
BruceLeeRoy

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--Anybody know how to track crave? I can't figure how to get the tracker to work.--
Last edited by BruceLeeRoy : 07/23/22 at 02:15 AM.
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Unread 02/24/22, 05:13 PM  
Haavenly

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Hello ! I've discovered this add today and it's exactly waht i'm looking for ! But I have for the moment two problems :/

1) It works against some mobs but it doesn't work againt other mobs included boss. Why ?

2) How to configure the settings to make it visible only in fight?

Thanks a lot
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Unread 02/11/22, 05:03 AM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 7
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createButton/createCheckbox etc from Controls.lua leaks to global namespace
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Unread 02/11/22, 03:52 AM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 7
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Trackers do not change when changing sets because there is no variable name in main.lua
Code:
EVENT_MANAGER:RegisterForEvent/AddFilterForEvent(name...
change to
Code:
EVENT_MANAGER:RegisterForEvent/AddFilterForEvent(HT.name...
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Unread 02/08/22, 08:47 PM  
TypicalPrior

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How do I put a debuff tracker on a specific player (for ex off tank)?
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