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Updated: 06/17/22 12:18 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/17/22 12:18 AM
Created:05/30/18 04:56 PM
Monthly downloads:1,607
Total downloads:206,273
Favorites:170
MD5:
Dungeon Champions  Popular! (More than 5000 hits)
Version: 1.0.16
by: Scott123, tiker
Libraries Needed:

This addon shows bosses in public and standard delve dungeons only, group dungeons aren't added because of the way achievements work on veteran dungeons.

In the settings you can enable showing both killed and not yet killed bosses.
With the default setting all already killed bosses have a green icon, bosses you haven't killed yet have a red icon.

Current version has english, german, french and russian translations.

Slash command /dc_mypos prints coordinates of your current location to the chat.

This Addon was developed on the base of MerlinGer Public Dungeon Champions and Ayantir, Garkin's, AssemblerManiac SkyShards addon.
v1.0.16
- Added High Isle delves & public dungeon bosses.

v1.0.15
- Added Blackwood delves & public dungeon bosses, thank's to tiker.

v1.0.12
- Added The Reach delves.

v1.0.11
- Fixed up russian translation and added a missing boss in Craglorn.

v1.0.10
- Removed AUI functions used for LibMapPins-1.0, new using the standard CreatePins().

v1.0.9
- Removed LibStub from library dependency's, not needed anymore. Thanks to AngryNord for the heads up.

v1.0.8
- Added Western Skyrim - Greymoor public dungeons and delves.

v1.0.7
- Added Southern Elsweyr delves.

v1.0.6
- Updated api version.

v1.0.5
- Added Craglorn dungeons.

v1.0.4
- Added Elsweyr public dungeons and delves.

v1.0.3
- Fixed up the boss location showing up in the wrong dungeons in Murkmire. (Thanks to AssemblerManiac from the Skyshard Plugin).

v1.0.2
- Added Murkmire delves.

v1.0.1
- Added Goldcoast (Dark Brother Hood) delves.
- Fixed up some boss locations.
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.0.15
22kB
Scott123
05/23/22 03:47 AM
1.0.12
21kB
Scott123
11/13/20 08:45 PM
1.0.11
21kB
Scott123
06/29/20 06:02 PM
1.0.10
21kB
Scott123
06/17/20 05:47 PM
1.0.9
21kB
Scott123
06/02/20 09:56 PM
1.0.8
21kB
Scott123
06/02/20 04:35 AM
1.0.7
21kB
Scott123
11/08/19 09:55 PM
1.0.6
21kB
Scott123
10/28/19 09:56 PM
1.0.5
21kB
Scott123
07/02/19 12:22 AM
1.0.4
20kB
Scott123
05/30/19 12:52 AM
1.0.3
75kB
Scott123
11/08/18 08:10 PM
1.0.2
74kB
Scott123
10/23/18 08:00 PM
1.0.1
74kB
Scott123
06/05/18 08:57 PM
1.0.0
74kB
Scott123
05/30/18 07:03 PM


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Unread 06/14/20, 11:28 PM  
ThESiXtHLeGioN
 
ThESiXtHLeGioN's Avatar

Forum posts: 0
File comments: 41
Uploads: 0
Re: New error

Originally Posted by Yizzen
Hi i have just reinstalled and am now getting this error.

user:/AddOns/DungeonChampions/DungeonChampions.lua:207: attempt to index a nil value
stack traceback:
user:/AddOns/DungeonChampions/DungeonChampions.lua:207: in function 'QueueCreatePins'
user:/AddOns/DungeonChampions/DungeonChampions.lua:224: in function 'MapCallback_unknown'
EsoUI/Ingame/Map/WorldMap.lua:1500: in function 'ZO_WorldMapPins:RefreshCustomPins'
EsoUI/Ingame/Map/WorldMap.lua:3837: in function 'ZO_WorldMap_UpdateMap'
(tail call): ?
EsoUI/Ingame/Map/WorldMap.lua:6432: in function 'ZO_WorldMapManager:SetToMode'
EsoUI/Ingame/Map/WorldMap.lua:6356: in function 'ZO_WorldMapManager:PushSpecialMode'
EsoUI/Ingame/Map/WorldMap.lua:6226: in function 'ZO_WorldMapManager:RevealAntiquityDigSpotsOnMap'
EsoUI/Ingame/Map/WorldMap.lua:4656: in function '(anonymous)'
Same error. I hope there a way to fix, love this addon..
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Unread 06/15/20, 03:55 AM  
redgabber
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 23
Uploads: 1
[19:48:46] Error
[19:48:46] .(function): onError = function: 0000021108E149D8
[19:48:46] .(string): name = VOTANS_MAP_CUSTOM_PIN_UPDATE
[19:48:46] .(number): lastCallIndex = 0
[19:48:46] .(table): callstack = table: 0000021108E14890
[19:48:46] .(string): Error = user:/AddOns/DungeonChampions/DungeonChampions.lua:207: attempt to index a nil value
stack traceback:
user:/AddOns/DungeonChampions/DungeonChampions.lua:207: in function 'QueueCreatePins'
<Locals> pinType = "DCSMapPin_unknown" </Locals>
user:/AddOns/DungeonChampions/DungeonChampions.lua:224: in function 'MapCallback_unknown'
user:/AddOns/VotansMiniMap/Main.lua:275: in function 'DoLayout'

Dungeon Champions is currently not compatible with the new LibMapPins version (updated on 06/14/20)
Need a fix.
Last edited by redgabber : 06/15/20 at 03:55 AM.
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Unread 06/15/20, 10:48 AM  
ThESiXtHLeGioN
 
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File comments: 41
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Until the issues are fixed, I found a work around. Install LibMapPins v1.0 r24. Make sure to 'Over write'.. Works for me.

-Legion
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Unread 06/15/20, 11:23 AM  
Blackwolfe

Forum posts: 37
File comments: 127
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I had this error instead:



It only happens with dungeon champions installed.
Last edited by Blackwolfe : 06/15/20 at 11:24 AM.
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Unread 06/15/20, 02:23 PM  
Agyros

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Originally Posted by ThESiXtHLeGioN
Until the issues are fixed, I found a work around. Install LibMapPins v1.0 r24. Make sure to 'Over write'.. Works for me.

-Legion
It's necessary to change Line 207-211 in DungeonChampions.lua

from

Code:
if LMP.AUI.IsMinimapEnabled() then -- "Cleaner code" is in Destinations addon, but even if adding all checks this addon does the result is same. Duplicates are created with AUI
				zo_callLater(CreatePins, 50) -- Didn't find anything proper than this. If other MiniMap addons are loaded, It will fail and create duplicates
			else
				CreatePins() -- Normal way. AUI will fire its refresh after this code has run so it will create duplicates if left "as is".
			end
into

Code:
CreatePins()
Then everything works fine.
Last edited by Agyros : 06/15/20 at 02:23 PM.
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Unread 06/15/20, 07:16 PM  
Acadian

Forum posts: 0
File comments: 4
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Originally Posted by Agyros
Originally Posted by ThESiXtHLeGioN
Until the issues are fixed, I found a work around. Install LibMapPins v1.0 r24. Make sure to 'Over write'.. Works for me.

-Legion
It's necessary to change Line 207-211 in DungeonChampions.lua

from

Code:
if LMP.AUI.IsMinimapEnabled() then -- "Cleaner code" is in Destinations addon, but even if adding all checks this addon does the result is same. Duplicates are created with AUI
				zo_callLater(CreatePins, 50) -- Didn't find anything proper than this. If other MiniMap addons are loaded, It will fail and create duplicates
			else
				CreatePins() -- Normal way. AUI will fire its refresh after this code has run so it will create duplicates if left "as is".
			end
into

Code:
CreatePins()
Then everything works fine.
I had the same errors and the addon was not working. Made those changes to the .lua and all works fine now. Thanks!
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Unread 06/15/20, 09:23 PM  
ThESiXtHLeGioN
 
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File comments: 41
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Originally Posted by Agyros
Originally Posted by ThESiXtHLeGioN
Until the issues are fixed, I found a work around. Install LibMapPins v1.0 r24. Make sure to 'Over write'.. Works for me.

-Legion
It's necessary to change Line 207-211 in DungeonChampions.lua

from

Code:
if LMP.AUI.IsMinimapEnabled() then -- "Cleaner code" is in Destinations addon, but even if adding all checks this addon does the result is same. Duplicates are created with AUI
				zo_callLater(CreatePins, 50) -- Didn't find anything proper than this. If other MiniMap addons are loaded, It will fail and create duplicates
			else
				CreatePins() -- Normal way. AUI will fire its refresh after this code has run so it will create duplicates if left "as is".
			end
into

Code:
CreatePins()
Then everything works fine.
Thanks so much for this!

-Legion
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Unread 06/15/20, 09:52 PM  
Sharlikran
 
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Forum posts: 658
File comments: 2023
Uploads: 15
Destinations has been doing things differently for years and the only mods I knew of still using that were 2 or 3 mods by Kyoma and then Lorebooks and Skyshards. In the defense of Scootworks who was making the optimizations he had no idea 3 year old code was still being used. It's as if it was copied and pasted from somewhere including the comments about Destinations doing it differently. So because of this I added a note to the description page for LibMapPins. That way all authors can see it and make the adjustment. The note looks like this.

Important Note to mod authors

AUI support was removed in 2017 for Revision 17 by Sensi. Please remove all LibMapPin calls to AUI functions.

Previous LibMapPins code as of r17
Code:
function lib.AUI.DoesMinimapExist() end
function lib.AUI.IsMinimapEnabled() end
function lib.AUI.IsMinimapLoaded() end
function lib.AUI.AddCustomPinType() end
function lib.AUI.UpdateQueuedCustomPinTypes() end
function lib.AUI.SetQueuedCustomPinType() end
Typical example code from mods
Code:
    if LMP.AUI.IsMinimapEnabled() then
        zo_callLater(CreatePins, 50)
    else
        CreatePins()
    end
Change code to the following
Code:
    CreatePins()
Last edited by Sharlikran : 06/15/20 at 09:53 PM.
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Unread 06/19/20, 03:37 PM  
Draigo228

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RU language

RU language does not work
Last edited by Draigo228 : 06/19/20 at 03:46 PM.
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Unread 06/30/20, 01:43 AM  
Baertram
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Just a question out of curiosity:
Why is there a setting to disable both, killed and not killed, bosses on the map and compass?
I thought this addon is about the bosses so at least the not killed one should be always shown. Else the addon could be just disabled
Or is this addon also disabling standard boss map and compass pins if I disable both settings (like the map filters already do)?
Last edited by Baertram : 06/30/20 at 06:15 AM.
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Unread 07/02/20, 05:41 PM  
Scott123
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File comments: 6
Uploads: 2
Originally Posted by Baertram
Just a question out of curiosity:
Why is there a setting to disable both, killed and not killed, bosses on the map and compass?
I thought this addon is about the bosses so at least the not killed one should be always shown. Else the addon could be just disabled
Or is this addon also disabling standard boss map and compass pins if I disable both settings (like the map filters already do)?
I wasn't the original guy who wrote the plugging MerlinGer was. The plugging used to be called Public Dungeon Champions, I have just updated it and added standard delve bosses. I think the reason for the killed and not killed is if u only wanted the compass pins to show up or vice versa.
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Unread 06/12/21, 11:32 PM  
Jupp

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Update Blackwood

Do you plan an update to Blackwood? If not, write this here please, so i can look for another one. Thank you...
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Unread 07/11/21, 07:28 AM  
DevilVelocity

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Re: Update Blackwood

Originally Posted by Jupp
Do you plan an update to Blackwood? If not, write this here please, so i can look for another one. Thank you...
I second this, really hope that it gets done, since I can't seem to find any other ones that do delves.
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Unread 08/26/21, 12:24 AM  
Jupp

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Unhappy No updates?

very good and cool tool. but is that tool dead? no updates since month.
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Unread 08/27/21, 11:18 AM  
tiker

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Looks like the author hasn't logged onto ESOUI in over 9 months.

I'll update it myself soon if Scott123 doesn't.
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