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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:06/12/24 04:22 AM
Created:11/25/17 01:40 PM
Monthly downloads:303,918
Total downloads:3,339,716
Favorites:599
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Categories:Combat Mods, Raid Mods
10.0.0
Code's Combat Alerts  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.0.7.1
by: code65536 [More]
What is Combat Alerts?

Code's Combat Alerts provides notifications and alerts for a selection of mechanics in dungeons, trials, and arenas.




What new in version 2?

Version 2 of Code's Combat Alerts is essentially a rewrite and overhaul of the addon, but one that should be mostly transparent to the user.

This overhaul will make CCA2 easier to maintain and update, easier for other addons to extend, and it opens the way for new features in the future. Robust support for the latest trial, Lucent Citadel, was made possible by the foundational improvements in CCA2.

The CCA2 overhaul is an ongoing process, in which some content is still supported under the legacy framework and some under the new framework. Over time, more of the addon will be migrated to the new framework. This will be a long-term undertaking.


Configuration

Perhaps the most noticeable change in CCA2 is the long-requested addition of an addon settings panel; the old chat commands will eventually all be replaced.


Repositioning UI elements

CCA2 offers more customization options, including the ability to reposition more UI elements (the repositioning of banner and timer alerts will be added in a future version, pending the overhaul of those subsystems).

The process of repositioning UI elements has also been improved to allow users to control how elements are anchored.

For example, when moving the Status Panel element around, you will probably see something like this:


Anchor Lines: What are these thick white lines?
In the image above, you'll see that the top and left edges have thick white lines. These represent how the UI element will be anchored to your screen.

In this case, it means that the top-left of the UI element is anchored to your selected position, and if the UI element needs to grow in size, that growth will be towards the bottom and right.
Can these anchor lines be changed?
Yes! Here's an example of the anchor lines being along the top and through the middle. This means if the UI element grows in height, it will expand downwards, but if it grows in width, it will expand to both the left and right, keeping the center anchored to the spot that you chose.


Each direction will have one of three anchors: top, middle, and bottom for vertical anchoring, and left, center, and right for horizontal anchoring.
How do I change how a UI element is anchored?
While dragging the UI element around with your mouse, just briefly touching the edge of the screen will cause that edge of the UI element to be set as the new anchor for that direction. You don't have to keep the UI element along the edge of the screen or even on that side of the screen: the gesture of touching the edge is just the way to change the anchor and it will remain that way until you change it again by touching a different edge.

Similarly, if you line up the middle of the UI element with the middle of the screen and hover in that position for one second, it will anchor along the middle. Again, you don't have to actually keep your UI element anywhere near the middle, once you've changed the anchor.
  • Version 2.0.7 (2024/06/11)
    • Added alerts for the summoning of Mirrormoor Bone Flayers and Gloomy Inferniums in Lucent Citadel, visible only to non-tank players who have equipped a taunt skill and are on the appropriate side

  • Version 2.0.6 (2024/06/09)
    • Added the knot number to the status panel for the final encounter in Lucent Citadel
      • This number counts the number of players who have carried the knot and is intended to aid groups that assign a numeric knot carry order
      • This feature can be disabled in the settings panel
    • Added inertia to the width of the status panel element if its position is not left-anchored, to prevent excessive "jumpy" behavior as the width of its content changes

  • Version 2.0.5 (2024/06/07)
    • Added alert for Necrotic Barrage in Lucent Citadel
    • Added alert for Sunburst if the "Enable additional alerts" option is set in Lucent Citadel
    • The alert for Whirlwind Dash in Lucent Citadel is now controlled by its own separate toggle in the settings panel and is now disabled by default

  • Version 2.0.4 (2024/06/06)
    • Added alerts for Whirlwind Dash and Piercing Beam if the "Enable additional alerts" option is set in Lucent Citadel
    • Disabled a few irrelevant alerts in Lucent Citadel if the instance is normal
    • Added German localization for Lucent Citadel by @ninibini

  • Version 2.0.3 (2024/06/05)
    • Added tracking timer for Necrotic Rain in Lucent Citadel

  • Version 2.0.2 (2024/06/04)
    • Added border alert for Radiance in Lucent Citadel
    • Added workaround for ZOS's double-knot bug causing the knot carrier status to display incorrect information in Lucent Citadel

  • Version 2.0.1 (2024/06/02)
    • Added alert for Shockwave for the second boss in Lucent Citadel; this alert is visible only if the "Enable additional alerts" option is set
    • Added alert for the spawn-in of new mirrors for the second boss in Lucent Citadel; this alert is intended as a teaching tool and can be disabled in the settings for experienced groups

  • Version 2.0.0 (2024/06/01)
    • Code's Combat Alerts has been undergoing a major overhaul in recent weeks, and this overhaul has now progressed to a point that I feel like it's time to bump the version to 2.0; there is still much left to be done, as additional content is migrated from the legacy framework to the new CCA2
    • Migrated Halls of Fabrication to the new CCA2 framework, and added features from the legacy Halls of Fabrication Status Panel addon, which has now been fully retired

  • Version 1.18.10 (2024/05/29)
    • Improved support for Lucent Citadel

  • Version 1.18.9 (2024/05/26)
    • As the first step to retiring the legacy Purge Tracker addon, the tracking of purgeable effects has been added to Maw of Lorkhaj, using a UI similar to that of Purge Tracker
      • Unlike Purge Tracker, this UI will appear only when there are effects to purge and only if the player has an AoE purge ability slotted, thereby reducing unnecessary clutter
      • CCA2 will automatically suppress the legacy Purge Tracker addon in Maw of Lorkhaj and other areas that are added to the new system in the future

  • Version 1.18.8 (2024/05/24)
    • As a part of the ongoing restructuring of this addon, additional content has been migrated to the new CCA2 framework, and this most recent round of migrations has enabled improvements in the support for Maw of Lorkhaj and Sanity's Edge

  • Versions 1.18.3 to 1.18.7 (2024/05/01 to 2024/05/21)
    • Improved support for Lucent Citadel

  • Version 1.18.2 (2024/04/29)
    • Work on the internal restructuring of this addon is ongoing; this should be transparent to the end-user, but please report any unexpected problems

  • Version 1.18.1 (2024/04/26)
    • Improved support for Lucent Citadel

  • Version 1.18.0 (2024/04/24)
    • Added preliminary support for Lucent Citadel

  • Version 1.17.2 (2024/03/24)
    • Added alert for the secondary Terrorizing Strike in Bedlam Veil

  • Version 1.17.1 (2024/03/13)
    • Added alert for Webspinner spawn in Bedlam Veil

  • Version 1.17.0 (2024/03/11)
    • Added support for Oathsworn Pit and Bedlam Veil

  • Version 1.16.6 (2023/10/30)
    • Added alerts for Splintering Mirror and Threshing Wings in Endless Archive

  • Version 1.16.5 (2023/09/12)
  • Version 1.16.4 (2023/08/03)
    • Reverted the recent change to the Poisoned Mind alert in Sanity's Edge
    • Added alert for Spray in Sanity's Edge

  • Version 1.16.3 (2023/07/28)
    • Added additional warning indicator to the Fire Bomb Toss timer in Sanity's Edge when approaching the timer change threshold

  • Version 1.16.2 (2023/07/25)
    • Removed the targeting information for Wamasu charges outside of the first boss in Sanity's Edge because it was never accurate
    • Added Fire Bomb Toss timer for the first boss in Sanity's Edge
    • Added Manic Phobia timer for the final boss in Sanity's Edge, visible only by players with a taunt slotted
    • Added alert for Wrathstorm in Sanity's Edge

  • Version 1.16.1 (2023/05/08)
    • Added alerts for Charge, Mantle, Sunburst, Poisoned Mind, and Uppercut in Sanity's Edge

  • Version 1.16.0 (2023/05/08)
    • Added preliminary support for Sanity's Edge

  • Version 1.15.2 (2023/04/04)
    • Added alert for Plague of Insects in Bal Sunnar
    • Added border alerts for some ground effects in Halls of Fabrication

  • Version 1.15.1 (2023/03/22)
    • Fixed an issue where Mazandi freezing the meteor in Scrivener's Hall could cause the meteor alert to be improperly cancelled
    • Improved support for Bal Sunnar and Scrivener's Hall

  • Version 1.15.0 (2023/03/11)
    • Added support for Bal Sunnar and Scrivener's Hall
    • The dodge timer for Crashing Wave in Dreadsail Reef will now appear for both of the targeted players in Hard Mode, instead of appearing only for the primary target
    • Added an optional dodge timer for Crashing Wave in Dreadsail Reef for players who are not targeted by the wave; this dodge timer appears in a different color to distinguish itself from targeted dodge timers and can be enabled using the /cca dsrshowwave chat command (disabled by default)
    • The counter indicating the number of players in range of a Deluge Eruption has been removed, as some players confuse this for a timer; it was a relic from the first week of PTS when people tried to spread out for Eruption
    • The chat message listing responsibility for Deluge Eruptions in Dreadsail Reef will now accurately show the full list of responsible players and will appear only if explicitly enabled via /cca dsrdelugeblame

  • Version 1.14.9 (2022/10/03)
    • Added border alert for non-tanks for Frigid Blood, Blazing Bead, and Acid Pool in Dreadsail Reef
    • Added border alert for Whirlpool in Dreadsail Reef

  • Version 1.14.8 (2022/09/30)
    • Added a chat message to let a player know if they personally caused a Deluge Eruption in Dreadsail Reef; optionally, this message can be expanded to list all players who caused Deluge Eruptions with the /cca dsrdelugeblame chat command

  • Version 1.14.7 (2022/09/14)
    • Fixed an issue with the detection of Hard Mode in March of Sacrifices that was causing the Fiery Remnant alert to be improperly suppressed

  • Version 1.14.6 (2022/09/10)
    • The alert for teleport positions in Dreadsail Reef will now be accompanied by a sound for only the first position that is spawned; the previous behavior from 1.14.5 where every position is sounded can be re-enabled using the /cca dsrportsounds chat command

  • Version 1.14.5 (2022/09/05)
    • The alert for teleport positions in Dreadsail Reef will now count the sequence number
    • Added health tracking for the first boss of Dreadsail Reef

  • Version 1.14.4 (2022/08/30)
    • Attempt to work around an intermittent issue with arrow textures not appearing

  • Versions 1.14.2 to 1.14.3 (2022/08/26)
    • The alert for Soul Splitting in Graven Deep should now work in non-HM

  • Version 1.14.1 (2022/08/24)
    • Attempt to work around an issue caused by GuiRoot being incorrectly redefined by some other third-party addon

  • Version 1.14.0 (2022/08/20)
    • Added support for Earthen Root Enclave and Graven Deep

  • Version 1.13.0 (2022/05/11)
    • The alert for Firebrand and Frostbrand will now suggest a stacking partner, determined by alphabetical ordering, in the status display

  • Version 1.12.12 (2022/05/10)
    • Fixed missing atronach spawn alerts in Dreadsail Reef
    • Updated the status display for Reef Guardians in Dreadsail Reef to display additional contextual status

  • Version 1.12.11 (2022/05/08)
    • Added alerts for Incendiary Axe and Calamitous Sword in Dreadsail Reef

  • Versions 1.12.9 to 1.12.10 (2022/05/07)
    • Replaced the status display for Reef Hearts in Dreadsail Reef with a more general status display of the state of the bosses, including which bosses are currently channeling Heartburn on a Reef Heart
    • Added alerts for Crush and Claw in Dreadsail Reef
    • Added border and sound alerts for Targeted in Dreadsail Reef
    • Added sound alert for Cinder Shot in Dreadsail Reef

  • Version 1.12.8 (2022/05/04)
    • The alert for Rapid Deluge in Dreadsail Reef will now work in Hard Mode
    • The timer for Maelstrom in Dreadsail Reef will now count down the duration of the mechanic while it is active

  • Version 1.12.7 (2022/05/01)
    • Added alert for Crackdown in Dreadsail Reef
    • Added border alert for Arcing Slash in Dreadsail Reef
    • Modified the alert for Rapid Deluge in Dreadsail Reef to once again display the number of nearby affected players, while also taking into account those who have taken the appropriate measures to dissipate the effect

  • Version 1.12.6 (2022/04/28)
    • Added alert for Wing Slice in Dreadsail Reef
    • Modified the alert for Rapid Deluge in Dreadsail Reef to better reflect its intended counterplay

  • Version 1.12.5 (2022/04/26)
    • Improved the alerts for Platform Fall and the subsequent effect channels in Dreadsail Reef

  • Version 1.12.4 (2022/04/25)
    • Added alerts for Marksman's Gaze and Crashing Wave in Dreadsail Reef
    • Added status panel display showing the number of seconds remaining for each active Reef Heart in Dreadsail Reef
    • The Winter Storm alert in Dreadsail Reef is now accompanied by a timer for the remaining duration of the storm
    • Added alerts for Platform Fall and the subsequent effect channels in Dreadsail Reef

  • Version 1.12.3 (2022/04/24)
    • Added alerts for gryphon spawns in Coral Aerie, because the in-game dialogue cues for their spawns will occasionally fail to play
    • Added alerts for Summon Siren and Maelstrom in Dreadsail Reef (Maelstrom is additionally accompanied by a timer, similar to that of Shocking Harpoon in Kyne's Aegis)

  • Version 1.12.2 (2022/04/22)
    • Added heavy-attack timers for Monstrous Claw, Whirling Dervish, and Shield Slam in Dreadsail Reef

  • Version 1.12.1 (2022/04/22)
    • Added alerts for Firebrand, Frostbrand, and Winter Storm in Dreadsail Reef

  • Version 1.12.0 (2022/04/20)
    • Added preliminary support for Dreadsail Reef

  • Version 1.11.14 (2022/04/08)
    • Fixed a Lua error that can be occasionally encountered in Maarselok HM

  • Versions 1.11.12 to 1.11.13 (2022/03/20)
    • Improved support for Coral Aerie and Shipwright's Regret

  • Version 1.11.11 (2022/03/13)
    • Added support for Coral Aerie and Shipwright's Regret

  • Version 1.11.10 (2022/01/27)
    • Updated the ID for taunt, since it was changed in-game a number of months ago; this fixes the issue where the Crushing Darkness alert in Cloudrest is no longer being suppressed for the main tank

  • Version 1.11.9 (2021/09/09)
    • Added text chat tracking of Flame Dancer stacks in Veteran Dread Cellar

  • Version 1.11.8 (2021/09/05)
    • Improved the visual clarity of the Creeping Eye direction alert in Rockgrove

  • Version 1.11.7 (2021/09/03)
    • Added alert for the rotational direction of Creeping Eye in Rockgrove

  • Version 1.11.6 (2021/09/01)
    • Added alerts for Mending Miasma during the Prior Thierric encounter and for Dire Gaze in Red Petal Bastion
    • Added text chat tracking of Buck Wild stacks in Veteran Red Petal Bastion

  • Version 1.11.5 (2021/08/31)
    • As requested by kaevix, added lindeldt's extensions for Maelstrom Arena; these alerts are disabled by default and can be toggled by the "/cca vma" chat command

  • Version 1.11.4 (2021/08/23)
    • Added support for Red Petal Bastion and The Dread Cellar

  • Version 1.11.3 (2021/06/01)
    • Removed the alerts for Emblazoned Stomp and Hemorrhaging Smack in Rockgrove
    • Extended Rockgrove support can be found in Qcell's Rockgrove Helper addon

  • Version 1.11.2 (2021/05/05)
    • Added alert the second Savage Blitz for Oaxiltso Hard Mode in Rockgrove
    • Added alerts for Hemorrhaging Smack and Power Bash in Rockgrove
    • Reduced the amount of non-critical alert clutter in Sunspire
      • The Chilling Comet alert will now be displayed only if it is sourced from an enemy enraged by Battle Fury or if it is cast within 8s of a Soul Tear
      • The Lava Geyser alert will now be displayed only during the Yolnahkriin encounter, since it does significantly reduced damage during the Nahviintaas encounter

  • Version 1.11.1 (2021/04/29)
    • Fixed an issue where the alert for Chilling Comet displayed the ability ID for Chilling Comet rather than the ability name

  • Version 1.11.0 (2021/04/29)
    • Added preliminary support for Rockgrove
    • Added alert for Chilling Comet in Sunspire, if it is targeted on the player
    • Added aura alerts for Lava Pool, Boiling Oil, and Flame Spit in Sunspire; the player will see a green glow around their screen if they are taking damage from any of these sources, since it is not always visually clear whether or not a player is standing within the boundries of these area effects (this is suppressed for Lava Pool and Flame Spit if the player is marked as a tank)
    • Added tracking for the number of golden spirits remaining for the Spirit Ignition mechanic in Blackrose Prison

  • Version 1.10.8 (2021/03/16)
    • Added alert for Glacial Gash in Black Drake Villa
    • Added alert for Iron Maiden in The Cauldron
    • The alert for initial Hemorrhage in Kyne's Aegis will now fire even if Falgravn is not empowered by Bloodlust

  • Version 1.10.7 (2021/03/08)
    • Added support for Black Drake Villa and The Cauldron

  • Version 1.10.6 (2021/01/12)
    • Added alert for Crushing Roots in Blackrose Prison

  • Version 1.10.5 (2020/09/26)
    • Fixed an issue causing cast timers to sometimes fail to animate
    • Improved support for March of Sacrifices
    • Added alert for Clobber in Vateshran Hollows

  • Version 1.10.4 (2020/08/30)
    • Added chat alerts to help track the status of the Memory Game during the Vaduroth encounter in Veteran Castle Thorn

  • Version 1.10.3 (2020/08/27)
    • Added alert for Reap in Stone Garden
    • Adjusted the timing for Clobber in Castle Thorn

  • Version 1.10.2 (2020/08/26)
    • Added aura alert for the Chaurus Venom effect in Stone Garden
    • Adjusted the distance filter for Incursion in Castle Thorn so that it is visible to players within 15m of the target, up from 9m

  • Version 1.10.1 (2020/08/24)
    • The alert for Sister Maefyn's Heavy Attack in Icereach will now fire only for the second portion of the ability
    • Removed the aura alert for Scalding Solution in Stone Garden, as it is no longer purgeable
    • Attempted to fix the alert for the spawn of Hollowfang Dire-Maws during the Grundwulf encounter in Moongrave Fane
    • Added aura alert for the Toxic Tide damage-over-time effect in Kyne's Aegis
    • Slightly increased the intensity of the green-colored aura alerts

  • Version 1.10.0 (2020/07/31)
    • Added support for Stone Garden and Castle Thorn
    • Added alert for Sudden Gust in Kyne's Aegis
    • Added alert for Blood Frenzy in Kyne's Aegis (suppressed for players who are marked as tanks)
    • Added alert for initial Hemorrhage in Kyne's Aegis, if Falgravn is empowered by Bloodlust (suppressed for players who are marked as tanks)
    • The alert for Instability in Kyne's Aegis will now use orange-colored text if the Instability damage will coincide with either an Ichor Eruption or an initial Hemorrhage
    • The alert for Crashing Wave in Kyne's Aegis will now be cancelled if the casting Tidebreaker dies

  • Version 1.9.13 (2020/07/19)
    • Increased the sensitivity of the proximity detection for Meteor and Instability in Kyne's Aegis from 5.1 to 5.5 meters

  • Version 1.9.12 (2020/07/18)
    • Fixed an issue where the alert for Instability in Kyne's Aegis could enter an invalid internal state if a player momentarily leaves combat

  • Version 1.9.11 (2020/07/11)
    • Revamped the alerts for Meteor and Instability in Kyne's Aegis; they will now indicate the number of Meteors or Instabilities, including their own, that the player is currently within the radius of
    • The alert for Instability in Kyne's Aegis will now be suppressed for players who are marked as tanks, if they are not targeted by it

  • Version 1.9.10 (2020/06/25)
    • Added text chat tracking of Lightning Bolt damage in Veteran Kyne's Aegis, for characters who have not yet unlocked the Lightning Leaper achievement (note that this achievement may be buggy, as there have been reports of players unlocking the achievement despite taking Lightning Bolt damage)

  • Version 1.9.9 (2020/06/19)
    • Improved the filtering of transferred guard damage for the Pool of Ichor and Corrupted Ichor aura alerts in Kyne's Aegis

  • Version 1.9.8 (2020/06/19)
    • Added aura alerts for Pool of Ichor and Corrupted Ichor in Kyne's Aegis; the player will see a green glow around their screen if they are taking damage from either Pool of Ichor or Corrupted Ichor (this is suppressed for Pool of Ichor if the player is marked as a tank)
    • The status display for Ichor Eruption in Kyne's Aegis will now turn yellow if the Blood Orb gains any stacks of Blood Counter

  • Version 1.9.7 (2020/06/07)
    • The status display for Ichor Eruption in Kyne's Aegis will now turn red 3s before the eruption if there are 2 or more stacks of Blood Counter

  • Version 1.9.6 (2020/06/06)
    • Added status display for Ichor Eruption in Kyne's Aegis

  • Version 1.9.5 (2020/05/24)
    • Changed the color of the Sanguine Prison alert in Kyne's Aegis to better match the Bitter Knight's thematic color
    • Added alert for Incorporeal Spawn-In in Kyne's Aegis (Bloodlust will be visible only to players marked as tank)

  • Version 1.9.4 (2020/05/16)
    • Added status display during the lightning chain mechanic that will show a player's distance from the center of the room as well as the number of completed chains

  • Version 1.9.3 (2020/05/10)
    • The distance calculations used for area-of-effect mechanics and for the Nearby Players panel will now ignore vertical position so that distance measurements are not skewed by jumping players or bumpy terrain

  • Version 1.9.2 (2020/05/10)
    • The Shocking Harpoon timer in Kyne's Aegis will now be visible while using a ballista

  • Version 1.9.1 (2020/05/08)
    • Fixed an issue causing the Shocking Harpoon timer in Kyne's Aegis to reactivate after defeating Captain Vrol

  • Version 1.9.0 (2020/05/07)
    • New feature: Nearby Players panel
      • This panel will show the distance between you and the two closest group members within support range
      • This panel is activated via the /cca nearby chat command
      • Once activated, this panel will persist indefinitely until it is deactivated via the same chat command
      • This panel can be repositioned by dragging it around with your mouse
    • Added timer for Shocking Harpoon in Kyne's Aegis

  • Version 1.8.5 (2020/04/30)
    • Added alert for Instability in Kyne's Aegis

  • Version 1.8.4 (2020/04/29)
    • Added alerts for Hailstone Shield, Sea Adder's Slam, Heavy Strike, and Blood Fountains in Kyne's Aegis
    • Added alert for Exploding Spear in Kyne's Aegis, if you are within 4m of its target
    • Added alert for Proximity Lightning (the successful completion of a lightning chain) in Kyne's Aegis; the alert will take the form of an unobtrusive 1-second flash of a blue border around the player's screen
    • The alert for Frigid Fog in Kyne's Aegis will now be seen by players that are within 5m of its target
    • The alert for incoming Meteor in Kyne's Aegis will now be seen by all players instead of only those who are targeted

  • Version 1.8.3 (2020/04/24)
    • Added alerts for Conjure Totem, Bile Spray, Javelin, Frigid Fog, and Shocking Harpoon (Sharpened Conduit) in Kyne's Aegis

  • Version 1.8.2 (2020/04/23)
    • Fixed an issue introduced in 1.8.1 causing Sanguine Grasp in Kyne's Aegis to continue to be alerted twice while also breaking the alert for Sanguine Prison in Kyne's Aegis

  • Version 1.8.1 (2020/04/22)
    • Added alert for incoming Meteor in Kyne's Aegis, if it is targeted on you
    • Fixed an issue causing Sanguine Grasp in Kyne's Aegis to be alerted twice

  • Version 1.8.0 (2020/04/22)
    • Added preliminary support for Kyne's Aegis

  • Version 1.7.6 (2020/03/15)
    • Alerts related to Malicious Spheres in Cloudrest will be suppressed if the player is currently in the Shadow Realm

  • Version 1.7.5 (2020/03/12)
    • The alert for Relequen's Shockwave in Cloudrest (the "sparkles" resulting from his heavy attack, not to be confused with "Shock Wave", which is his conal attack), which is shown only to the player holding Z'Maja, will now be shown upon the completion of the heavy attack instead of at the start, and the alert text has been changed to "Sparkles"
    • Added alert for Z'Maja causing a Malicious Sphere to charge in Cloudrest
    • Added alert for the spawn of Sinister Beads resulting from the collision of a Malicious Sphere in Cloudrest
    • Added alert for Freezing Bash in Icereach

  • Version 1.7.4 (2020/03/10)
    • The dodge timer for Shifting Shadows in Cloudrest will now stop if it is interrupted by Dark Detonation
    • Tightened the dodge window for Shifting Shadows in Cloudrest

  • Version 1.7.3 (2020/03/08)
    • Reduced the intensity of the blue aura for Voltaic Overload in Cloudrest from 75% to 50%
    • The distance indicator for Roaring Flare in Cloudrest will now suggest which player should switch sides, if a switch is needed; nobody will be suggested if the two targets of the flares are at least 7 meters apart at the start of the mechanic, and it will avoid suggesting a side switch for players with the healer role

  • Version 1.7.2 (2020/02/27)
    • The dodge timer for Shifting Shadows in Cloudrest can now be disabled with the following chat command: /cca crshift

  • Version 1.7.1 (2020/02/26)
    • Added support for Icereach and Unhallowed Grave
    • Added dodge timer for Shifting Shadows (portal cone) in Cloudrest

  • Version 1.7.0 (2020/01/20)
    • Added timer to track the plugging of geysers for the Cubed achievement in Moongrave Fane
    • Added alert for Fire Whirl in Halls of Fabrication, if the Reducer is Overcharged
    • Fixed an edge case with the cast alert system that could cause a timer bar to become stuck on the screen

  • Version 1.6.18 (2020/01/06)
    • Added alert for Ignite in Sunspire (Yolnahkriin Hard Mode: Flame Atronachs)

  • Version 1.6.17 (2019/12/30)
    • Added aura alert for Voltaic Overload in Cloudrest

  • Version 1.6.16 (2019/12/18)
    • Added alert for the summoning of a Devouring Megabat in Moongrave Fane
    • Added alert for Lightning Lunge in Halls of Fabrication
    • Added aura alert for Gaping Wound (Charged Gore) in Halls of Fabrication
    • Added color-coding for the Translation Apocalypse timers in Sunspire

  • Version 1.6.15 (2019/11/02)
    • Added alert for incoming Grip of Lorkhaj in Maw of Lorkhaj; there is an additional audible ping if there is another player within 3 meters of you
    • Improved player distance calculations
    • The alert for Feedback in Halls of Fabrication will now be accompanied by an audible ping if the incoming damage is at least 12K

  • Version 1.6.14 (2019/10/27)
    • Fixed Pestilent Breath alerts in Scalecaller Peak for Update 24

  • Version 1.6.13 (2019/10/21)
    • Added alert for Feedback in Halls of Fabrication, if the incoming damage is at least 7.5K

  • Version 1.6.12 (2019/10/02)
    • Added chat message indicating when the Shagrath's Shield achievement has been failed in Veteran Lair of Maarselok
    • Recalibrated the timing of the Translation Apocalypse pin mechanic in Sunspire

  • Version 1.6.11 (2019/08/15)
    • Added alert, visible only to players with the tank role, for the spawn of Hollowfang Dire-Maws during the Grundwulf encounter in Moongrave Fane

  • Version 1.6.10 (2019/08/14)
    • Added alert for Chomp in Lair of Maarselok (for players who choose not to range-tank)

  • Version 1.6.9 (2019/08/14)
    • Added tracking of Wicked Bonds in Lair of Maarselok Hard Mode
    • Added alert for Unrelenting Force for Maarselok Perched to accommodate for the desynced in-game alert
    • Added alert for Unrelenting Force for Maarselok Grounded to help with dodge timing
    • Added alerts for Venomous Fangs and Blight Burst in Lair of Maarselok
    • Added aura alert for Dark Talons in Lair of Maarselok
    • Fixed an issue preventing the Sweeping Breath alert from showing in Lair of Maarselok
    • Adjusted the timing for Azureblight Spume in Lair of Maarselok
    • Reduced the trigger range for Glacial Fist in Sunspire from 5 to 4 meters

  • Version 1.6.8 (2019/08/10)
    • The Frozen Tomb countdown timer in Sunspire will now appear for players who are ported in "late" via Joining Encounter in Progress (this change affects only the timer; the tomb numbers seen by those players may still be offset)
    • Improved support for Depths of Malatar
    • Recalibrated the alert for Whipping Bolts in Frostvault Hard Mode
    • The alert for the activation of "spinner" centurions during the Pinnacle Factotum encounter in Halls of Fabrication will now be shown for all players
    • Added alert for Necrotic Blast in Maelstrom Arena by popular request

  • Version 1.6.7 (2019/08/06)
    • Added alert for Glacial Fist in Sunspire, if it is targeted on a player within 5 meters of you at the start of the cast (this detection range is doubled to 10 meters if your game is on the Elsweyr patch, to account for position desyncs)
    • Added timer for the spawn of atronachs while Lokkestiiz is grounded in Sunspire
    • Removed the Frost Breath cooldown timer in Sunspire

  • Version 1.6.6 (2019/08/05)
    • Added alert, visible only to players with the tank role, for the activation of Refabricated Centurions during the Pinnacle Factotum fight in Halls of Fabrication
    • Added alert for standing in the Shock Field in Halls of Fabrication
    • Fixed an issue where some status text would improperly reset due to the game triggering EVENT_BOSSES_CHANGED spuriously

  • Version 1.6.5 (2019/08/03)
    • Improved support for the new Scalebreaker dungeons

  • Version 1.6.4 (2019/08/02)
    • Adjusted the color of the next-tomb status text in Sunspire
    • Cast alert sounds can now be disabled by the "/cca castsounds" chat command
    • Cast alerts can now be disabled by the "/cca casts" chat command (not recommended)

  • Version 1.6.3 (2019/08/02)
    • Adjusted colors for cast timers for better contrast

  • Version 1.6.2 (2019/08/01)
    • Added cast timers for Maw of Lorkhaj, Halls of Fabrication, and Cloudrest

  • Version 1.6.1 (2019/08/01)
    • Added cast timers for Bite, Thrash, and Anvil Cracker in Sunspire
    • Removed alerts for Pyroclasm and Frostbolt in Sunspire
    • Improved the color constrast of the next-tomb status text in Sunspire

  • Version 1.6.0 (2019/07/28)
    • Revamped all dodge notifications

  • Version 1.5.1 (2019/07/19)
    • Fixed an issue related to a race condition that caused the Frozen Tomb timer in Sunspire to sometimes display the incorrect tomb number when Hard Mode is active (the announcement text was unaffected)

  • Version 1.5.0 (2019/07/19)
    • Added preliminary support for the Scalebreaker dungeons
    • Added timer for Frozen Tomb in Sunspire
    • Added timer for Translation Apocalypse in Sunspire

  • Version 1.4.13 (2019/06/16)
    • Added timer for Frost Breath in Sunspire

  • Version 1.4.12 (2019/06/12)
    • Increased the number of alert banners that can be active at any given time to two
    • Increased the range for the alert for Lava Geyser in Sunspire from 2.5m to 2.8m; Lava Geysers have a 2.5m effect radius
    • The alert for Scattered Embers in Frostvault will now correctly appear in non-HM pulls

  • Version 1.4.11 (2019/05/26)
    • Added alert for Lava Geyser in Sunspire, if it targets you or another player within 2.5m of you; this alert is visible only to players who do not have the tank role
    • The alert for Molten Meteor in Sunspire will now remain on screen until the meteor has been dropped on the ground so that the disappearance of the alert can act as a secondary signal to the player that they can return, if they have difficulty seeing the meteor drop animation

  • Version 1.4.10 (2019/05/21)
    • Addressed an edge case with the Frozen Tomb counter in Sunspire where under rare conditions the resetting of the counter to one after Lokkestiiz takes flight could result in group one being announced when a group one player still has a few seconds remaining on their Frozen Prison debuff
    • Tweaked the alert color for the conal dragon breaths in Sunspire

  • Version 1.4.9 (2019/05/20)
    • Fixed a bug that caused the Molten Meteor alert in Sunspire to go out to everyone instead of only to those affected

  • Version 1.4.8 (2019/05/19)
    • Added alert for Frost Breath, Fire Breath, and Searing Breath in Sunspire, visible only by the targeted player and the healers
    • Added alert for Focused Fire in Sunspire
    • Added alert for Soul Tear in Sunspire
    • Added alert for Molten Meteor in Sunspire
    • Changed the alert colors for Frozen Tomb, Thrash, and Negate Field in Sunspire

  • Version 1.4.7 (2019/05/10)
    • Since Sweeping Breath damage in Sunspire varies based on the player position relative to the starting point of the sweep, this information will now be conveyed in the alert

  • Version 1.4.6 (2019/05/09)
    • Frozen Tomb alert in Sunspire will remain on screen longer
    • Negate Field alert in Sunspire will identify the target of the field

  • Version 1.4.5 (2019/05/07)
    • Added wave counter for Frozen Tomb in Sunspire

  • Version 1.4.4 (2019/04/26)
    • Preliminary support for Sunspire

  • Version 1.4.3 (2019/03/12)
    • Added a chat command ("/cca crushing") to toggle on or off the Crushing Darkness alert aura in Cloudrest

  • Version 1.4.2 (2019/03/11)
    • Added visual alert, in the form of a faint green aura around the edges of the screen, that appears for the duration of a player's Crushing Darkness in Cloudrest (this will not appear for the player who has taunt on Z'Maja)
    • Added a chat command ("/cca move") that will cause the status display to appear for 20 seconds so that it can be repositioned outside of combat
    • Fixed the Effluvium timer bug introduced in version 1.4.0

  • Version 1.4.1 (2019/03/09)
    • Added alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash in Cloudrest

  • Version 1.4.0 (2019/03/09)
    • Added timer for the Shade of Z'Maja's Baneful Burst in Cloudrest
    • Added tracking of the distance between the two Roaring Flares during the Shade of Z'Maja's phase in Cloudrest
    • Added tracking of the severity of the gryphon's bleed (Preyed Upon) when engaging the side bosses in Cloudrest
    • Added timer for the Skeevaton phase in Frostvault Hard Mode
    • Apparently, Warlord Tzogvin's Bola Ball (tether) in Frostvault is dodgeable
    • Fixed issue with the Scattered Embers alert sometimes not appearing
    • Increased the font size of panel elements (e.g., timers) from 24 to 28

  • Version 1.3.2 (2019/03/02)
    • Added alert for incoming Decrepify in Depths of Malatar (so players can top off their health before the defile sets in)

  • Version 1.3.1 (2019/02/23)
    • Added alert for Root Stomp in Moon Hunter Keep

  • Version 1.3.0 (2019/02/19)
    • Added alerts for Frostvault
    • Added alert for Shield Charge in March of Sacrifices

  • Version 1.2.2 (2018/10/22)
    • Added alert for Taking Aim in Blackrose Prison

  • Version 1.2.1 (2018/09/08)
    • Added alerts for Dire Lunge, Ravaging Blow, and Fetid Globule in March of Sacrifices

  • Version 1.2.0 (2018/08/23)
    • Added a number of alerts for Moon Hunter Keep
    • Added alert for Fiery Blast in Falkreath Hold
    • Added alert for Slaughtering Strike in March of Sacrifices
    • A number of alerts are now suppressed for players with the tank role who are blocking at the time
    • Fixed issue with the display of ability names on non-English clients

  • Version 1.1.1 (2018/08/13)
    • Added alert for the spawn of Webspinners in Maelstrom Arena

  • Version 1.1.0 (2018/08/08)
    • Added status display, visible only to players with the tank role, to show the number of Rakkhat's Hulk smashes in Veteran Maw of Lorkhaj

  • Version 1.0.4 (2018/08/08)
    • Added alert for Death Grip that identifies the victim; this alert is sent when the victim is initially feared, giving players an extra second to react

  • Version 1.0.3 (2018/08/07)
    • The Death Grip timer will now be color-highlighted at the 5-second mark

  • Version 1.0.2 (2018/08/07)
    • Minor internal changes

  • Version 1.0.1 (2018/08/06)
    • Suppressed the Fiery Remnant alert if hard mode is not active in March of Sacrifices

  • Version 1.0.0 (2018/08/06)
    • Public release
    • Added alert for Trapping Bolt in March of Sacrifices
    • Fixed issue where alerts for Balorgh's ambient mechanics were not working during the hunt

  • Version 0.5.1 (2018/08/03) (Limited-Release Preview)
    • Adjusted the formatting of the alert banner

  • Version 0.5.0 (2018/08/02) (Limited-Release Preview)
    • Removed block alerts due to lackluster playtest results
    • Suppressed the Lethal Arrow alert if the player is blocking at the time

  • Version 0.4.0 (2018/08/01) (Limited-Release Preview)
    • Added alerts for Balorgh's Thunder Stomp and Venomous Slam in March of Sacrifices

  • Version 0.3.2 (2018/08/01) (Limited-Release Preview)
    • Added timer for the Cadaverous Senche-Tiger's Death Grip in Fang Lair

  • Version 0.2.0 (2018/08/01) (Limited-Release Preview)
    • Added block alerts

  • Version 0.1.0 (2018/08/01) (Limited-Release Preview)
    • Initial version

  • Version 1.1.1 (2018/07/14) (Perfect Roll)
    • Added tracking for Lethal Arrow, Ball Lightning, and Clash of Bones

  • Version 1.0.0 (2017/11/25) (Perfect Roll)
    • Initial version

Graven Deep Hard Mode Guide
Ascending Tide Hard Mode Guide
Kyne's Aegis Mechanics Guide
Scalebreaker Hard Mode Mechanics Guide
Sunspire Mechanics Guide
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0.5
18kB
06/16/23 01:27 PM
Addon


Archived Files (161)
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Version
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Uploader
Date
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Post A Reply Comment Options
Unread 06/11/24, 08:20 AM  
code65536
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 397
Uploads: 40
Re: 90F552D8

Originally Posted by Toastymouse
I have the newest version of this downloaded, but still getting the message 90F552D8

user:/AddOns/CombatCloud/Core/EventListeners/Resources_Potion.lua:7: operator + is not supported for nil + number
stack traceback:
user:/AddOns/CombatCloud/Core/EventListeners/Resources_Potion.lua:7: in function 'CombatCloud_ResourcesPotionEventListener:New'
user:/AddOns/CombatCloud/CombatCloud.lua:57: in function '(anonymous)'

I am using a mac if that helps.
You posted an error message from Cloud Combat. This is a different, unrelated addon.
Report comment to moderator  
Reply With Quote
Unread 06/11/24, 06:21 AM  
Toastymouse

Forum posts: 1
File comments: 4
Uploads: 0
90F552D8

I have the newest version of this downloaded, but still getting the message 90F552D8

user:/AddOns/CombatCloud/Core/EventListeners/Resources_Potion.lua:7: operator + is not supported for nil + number
stack traceback:
user:/AddOns/CombatCloud/Core/EventListeners/Resources_Potion.lua:7: in function 'CombatCloud_ResourcesPotionEventListener:New'
user:/AddOns/CombatCloud/CombatCloud.lua:57: in function '(anonymous)'

I am using a mac if that helps.
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Unread 06/09/24, 06:56 PM  
code65536
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Originally Posted by DakJaniels
There is a global "color" table
Thanks. That one's been there for several years now lol. I've localized it for 2.0.6.1.

Originally Posted by DakJaniels
Also there might be a mix-up if you are using a script to set this in your module files, MIN_API_VERSION,
It doesn't seem to be defined anywhere.
That's intended. If a module needs to be version-gated, I'll define it at the start of the file (which I did for the U42 module during PTS, but that was removed when the patch went live); if it's undefined, then there doesn't need to be a version gate.

In any case, I consider it mostly a code aesthetic issue, whether I should omit that parameter entirely in the call when I don't need it, or keep a placeholder that resolves to nil serve as a reminder that the parameter exists.

But the more I hear myself justify it, the sillier it all sounds, since realistically the only time a module ever needs to be version-gated is for the PTS for that module's content. So I'm just going to omit that parameter entirely and use it only in the exceptional case of a module that's being developed during its content's PTS cycle.
Last edited by code65536 : 06/09/24 at 07:33 PM.
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Unread 06/09/24, 03:33 PM  
DakJaniels
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Hello code,

There is a global "color" table leaking in file
Lua Code:
  1. legacy/CombatAlerts.lua
  2. +     2875 color


Also there might be a mix-up if you are using a script to set this in your module files, MIN_API_VERSION,
It doesn't seem to be defined anywhere.
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Unread 06/08/24, 04:01 PM  
code65536
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Originally Posted by Doc_Landerf
Is possible to get an option to disable the DSR pannel ? Because, we need always to turn off in file.. and when addon update, it turn on everytime.
That can happen after DSR gets migrated to the new framework, but I don't have an ETA for that.
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Unread 06/08/24, 11:57 AM  
Doc_Landerf
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Is possible to get an option to disable the DSR pannel ? Because, we need always to turn off in file.. and when addon update, it turn on everytime.
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Unread 05/26/24, 03:53 PM  
code65536
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Re: Move new UI Elements?

Originally Posted by neuroniixx
Is there any way to move the new added UI elements like the status display/timers in Sanity's Edge ?

Even tho my Status Panel is at a way different position by /cca move the new ui elements like banish treshold at Ansuul, firebomb timer at Yasely and the list at chimera with petrify status and so on it's all pretty much centered on top of my ui and changing the status panel location with /cca move is not moving these new elements.

That's incredible annyoing cause it overlaps with my current ui a lot. Is this just work in progress and the option to move these is missing or am i missing something and it is movable, just not by the move command ?
All of the new UI elements are (and have always been) moveable by dragging them around with the mouse.

Before U42 goes live, there will be an option added to the settings panel to move these UI elements outside of combat when they are normally hidden.

As for /cca move, that only works for the legacy status panel and nothing else and will be deprecated. The new CCA2 does not use slash commands for anything.
Last edited by code65536 : 05/26/24 at 03:54 PM.
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Unread 05/26/24, 03:39 PM  
neuroniixx

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Move new UI Elements?

Is there any way to move the new added UI elements like the status display/timers in Sanity's Edge ?

Even tho my Status Panel is at a way different position by /cca move the new ui elements like banish treshold at Ansuul, firebomb timer at Yasely and the list at chimera with petrify status and so on it's all pretty much centered on top of my ui and changing the status panel location with /cca move is not moving these new elements.

That's incredible annyoing cause it overlaps with my current ui a lot. Is this just work in progress and the option to move these is missing or am i missing something and it is movable, just not by the move command ?
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Unread 05/26/24, 01:16 AM  
code65536
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Originally Posted by Maars
It's so strange that every single time I update the mod with Minion it always installs it incorrectly, I've been having this issue on and off for a couple of addons, but this is the one where it happens consistently
This is likely a case of observational bias. Because CCA is currently undergoing a rewrite, this means that...
  • It is being updated much more frequently than usual.
  • Major changes in the structure of the addon means that a corrupted Minion install would be more likely to create serious errors, whereas when the changes were more modest, it would be more likely for corrupted updates to slip under the radar without raising serious errors.

So I think it is a case of Minion update problems being more noticeable due to the ongoing restructuring of the addon.

For what it's worth, when I asked the Minion author about it, his reply was
minion first tries to delete the folder and then extracts the new files. if you see old files, it means that some external source ("anti" virus) blocked the deletion and it then could only attempt to write the new files over the old ones, which can also get blocked partially or fully
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Unread 05/25/24, 11:28 PM  
Maars

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It's so strange that every single time I update the mod with Minion it always installs it incorrectly, I've been having this issue on and off for a couple of addons, but this is the one where it happens consistently
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Unread 05/25/24, 01:09 PM  
code65536
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Originally Posted by yachoor
Got that one today with latest addon
Oops. Thanks for catching that. There was a reference to the legacy vMoL code that I forgot to delete when I migrated vMoL support to the new framework. Should be fixed in 1.18.8.1
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Unread 05/25/24, 12:17 PM  
yachoor
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Got that one today with latest addon when entering/leaving Bahsei in Rockgrove:
Code:
2024-05-25T19:03:46.736+01:00 |cff0000Lua Error: user:/AddOns/CombatAlerts/legacy/CombatAlerts.lua:1845: attempt to index a nil value
stack traceback:
user:/AddOns/CombatAlerts/legacy/CombatAlerts.lua:1845: in function 'CombatAlerts.BossesChanged'
<Locals> bossName = "flame-herald bahsei" </Locals>
user:/AddOns/CombatAlerts/legacy/CombatAlerts.lua:415: in function 'CombatAlerts.PlayerActivated'
<Locals> eventCode = 589824, initial = T </Locals>
user:/AddOns/CombatAlertsExtended/CombatAlertsExtended.lua:500: in function 'CombatAlerts.PlayerActivated'
<Locals> eventCode = 589824, initial = T, db = [table:1]{} </Locals>|r
and this one when leaving trial from Bahsei:
Code:
2024-05-25T19:57:36.537+01:00 |cff0000Lua Error: user:/AddOns/CombatAlerts/legacy/CombatAlerts.lua:1853: function expected instead of nil
stack traceback:
user:/AddOns/CombatAlerts/legacy/CombatAlerts.lua:1853: in function 'CombatAlerts.BossesChanged'
<Locals> bossName = "" </Locals>
user:/AddOns/CombatAlerts/legacy/CombatAlerts.lua:415: in function 'CombatAlerts.PlayerActivated'
<Locals> eventCode = 589824, initial = T </Locals>
user:/AddOns/CombatAlertsExtended/CombatAlertsExtended.lua:500: in function 'CombatAlerts.PlayerActivated'
<Locals> eventCode = 589824, initial = T, db = [table:1]{} </Locals>|r
CombatAlertsData.maw and CombatAlerts.MawTogglePanel seems to be missing.
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Unread 05/22/24, 09:24 AM  
Stalwart385

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Re: Re: Getting Error on Login

Originally Posted by code65536
Originally Posted by Stalwart385
I'm receiving this error with only Code's activated (and required Libs). I'm on version 1.18.6.1 according to minion. Any idea what could be wrong?

This is caused by Minion failing to correctly update the addon and leaving it in a frankenstein state of old and new files.

You need to delete the addon's folder and reinstall. (Don't use Minion to uninstall, because whatever caused Minion to mess up the update can also cause it to mess up the uninstall.)
Thank you very much sir. I tried reinstalling, this makes sense then.
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Unread 05/20/24, 07:34 PM  
code65536
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Re: Getting Error on Login

Originally Posted by Stalwart385
I'm receiving this error with only Code's activated (and required Libs). I'm on version 1.18.6.1 according to minion. Any idea what could be wrong?

This is caused by Minion failing to correctly update the addon and leaving it in a frankenstein state of old and new files.

You need to delete the addon's folder and reinstall. (Don't use Minion to uninstall, because whatever caused Minion to mess up the update can also cause it to mess up the uninstall.)
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Unread 05/19/24, 02:48 PM  
Stalwart385

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Getting Error on Login

I'm receiving this error with only Code's activated (and required Libs). I'm on version 1.18.6.1 according to minion. Any idea what could be wrong?

Last edited by Stalwart385 : 05/19/24 at 02:49 PM.
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