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Updated: 11/13/22 11:49 AM
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Firesong (8.2.5)
Updated:11/13/22 11:49 AM
Created:04/30/19 05:30 AM
Monthly downloads:4,306
Total downloads:211,228
Favorites:213
MD5:
GridList  Popular! (More than 5000 hits)
Version: 1.2.16
by: KLISK [More]
Inventory in the form of a grid with a bunch of settings.
Button to switch the mode, from the left above the list.

To access the settings, use: LibAddonMenu

Additional skins and template for creating your own skins GridListSkins.


Slash commands:

"/gridlist" - Settings menu.
It is recommended to reload the interface after changing the settings "/reloadui" (so that all windows are updated).

Attention!
Delays in updating directly depend on: the number of visible cells and add-ons that add new items to the list.



PerfectPixel.
MarkPledges.
QuickEmotes.
CustomItemPreview.
- 1.2.16

- 1.2.15.1
Debug log disabled.

- 1.2.15
[FIX] Icons layer.
[FIX] button layer.

- 1.2.13 - 1.2.14
[UPD] Manifest file (.txt)
[FIX] Global variable.
[FIX] Anchor "StackCount".
[FIX] Layers.

- 1.2.12
[UPD] Manifest file (.txt)
[FIX] Transparency - "StackCount", "TraitInfo".
[FIX] Retrait Station.
[NEW] Added gamepad fonts.

- 1.2.11
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

- 1.2.10
[FIX] Anchor "TraitInfo".

- 1.2.9
[FIX] Status icons.

- 1.2.8
Added several global variables, as requested by @Baertram.

- 1.2.7
[NEW] Added grid mode for "Retrait Station".

- 1.2.6
[UPD] Manifest file (.txt)
[FIX] Layer backdrops.

- 1.2.5
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

- 1.2.4
[FIX] Now the interception of the function "ZO_Store_OnEntryMouseEnter" is carried out through "ZO_PostHook".

- 1.2.3
[ROLLBACK] 1.2.3 = 1.2
Work is fully restored!

- 1.2.1/1.2.2 BETA
[FIX] Unsafe functions.
[Pre-creating lists] Removed.

Attention!
To refresh the list view, switch the filter.
ZoS **** all broke!


- 1.2
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[Pre-creating lists] Disabled by default!

- 1.1.4
[FIX] Manifest file (.txt)

- 1.1.3
[Pre-creating lists] "quest item list" only 20% of controls are created.
[Pre-creating lists] Enabled by default!
## APIVersion: 100027
LibStub no longer used.

- 1.1.2
Support for new settings in PerfectPixel.

- 1.1.1
[Pre-creating lists] Now creates only controls without filling data (to avoid potential problems).
(backpack, quest item, craft bag, bank, house bank, guild bank)

- 1.1
[NEW] Pre-creating lists to avoid delays on first access. (backpack, quest item, house bank, craft bag. The rest have no initial data to process.)
Disabled by default!

- 1.0.1
[FIX] Changed the handler for the settings panel.

- 1.0 Release.
Archived Files (24)
File Name
Version
Size
Uploader
Date
1.2.15.1
54kB
KLISK
06/29/22 04:36 PM
1.2.15
55kB
KLISK
06/29/22 02:33 PM
1.2.14
54kB
KLISK
06/28/22 12:29 PM
1.2.13
54kB
KLISK
06/27/22 08:56 AM
1.2.12
56kB
KLISK
11/28/20 03:23 PM
1.2.11
58kB
KLISK
05/30/20 08:50 AM
1.2.10
57kB
KLISK
04/19/20 11:43 AM
1.2.9
57kB
KLISK
04/16/20 07:17 AM
1.2.8
57kB
KLISK
04/15/20 05:14 PM
1.2.7
57kB
KLISK
04/15/20 11:38 AM
1.2.6
57kB
KLISK
04/14/20 02:36 PM
1.2.5
57kB
KLISK
01/25/20 03:21 PM
1.2.4
56kB
KLISK
11/27/19 11:14 AM
1.2.3
56kB
KLISK
11/05/19 02:46 PM
1.2.2
56kB
KLISK
10/22/19 07:59 AM
1.2.1
56kB
KLISK
10/22/19 07:48 AM
1.2
56kB
KLISK
09/26/19 07:42 PM
1.1.4
53kB
KLISK
06/03/19 01:34 PM
1.1.3
53kB
KLISK
05/29/19 08:55 AM
1.1.2
54kB
KLISK
05/16/19 11:02 AM
1.1.1
53kB
KLISK
05/16/19 04:04 AM
1.1
53kB
KLISK
05/14/19 03:10 PM
1.0.1
52kB
KLISK
05/03/19 10:49 AM
1.0
52kB
KLISK
04/30/19 05:30 AM


Post A Reply Comment Options
Unread 01/25/20, 02:10 AM  
Redherring423

Forum posts: 0
File comments: 9
Uploads: 0
Sorry for the late reply back. Was waiting for the event to start to use Impresario to test.
I turned off all mods except Gridlist and still get the below error message when looking at Styles.


I'm not trying to say your mod is causing it I'm just not sure where to start with finding out the culprit.
Last edited by Redherring423 : 01/25/20 at 02:11 AM.
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Unread 01/25/20, 02:27 AM  
KLISK
 
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Forum posts: 21
File comments: 271
Uploads: 7
Originally Posted by Redherring423
Sorry for the late reply back. Was waiting for the event to start to use Impresario to test.
I turned off all mods except Gridlist and still get the below error message when looking at Styles.

I'm not trying to say your mod is causing it I'm just not sure where to start with finding out the culprit.
I’ll try to figure it out today.
It seems "ZO_PostHook" does not work correctly.
Last edited by KLISK : 01/25/20 at 02:30 AM.
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Unread 01/25/20, 11:04 PM  
Redherring423

Forum posts: 0
File comments: 9
Uploads: 0
Checked in today and saw an update. It fixed the issue! Love the quick response and the great MOD.
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Unread 02/27/20, 01:53 PM  
Imiona
 
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Forum posts: 16
File comments: 64
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Nice Addon, must have for me
Last edited by Imiona : 02/27/20 at 02:08 PM.
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Unread 03/23/20, 10:03 AM  
Shadowinplay
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Forum posts: 0
File comments: 0
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Hi, could you add an option to show the GridList in Transmute Station menu?
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Unread 04/07/20, 06:39 AM  
KLISK
 
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Forum posts: 21
File comments: 271
Uploads: 7
Originally Posted by Shadowinplay
Hi, could you add an option to show the GridList in Transmute Station menu?
I was kicked out of all the guilds due to the absence, and there is no machine for transmutation.
When there is more free time, I’ll add.
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Unread 04/10/20, 07:02 AM  
Neverlands
 
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Forum posts: 7
File comments: 571
Uploads: 0
Originally Posted by Darkstalix
I know im nitpicking but is something that i did here? Cause i tried all of the options

There is clearly another slot for items, it looks like my items are going to the far right of the window

It looks similar in my UI. Is there a possibility to make the grid appear centered?


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Unread 04/10/20, 10:08 AM  
KLISK
 
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Forum posts: 21
File comments: 271
Uploads: 7
Originally Posted by Neverlands
It looks similar in my UI. Is there a possibility to make the grid appear centered?
No, adjust cell size and padding.
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Unread 04/10/20, 08:37 PM  
Neverlands
 
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Forum posts: 7
File comments: 571
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Originally Posted by KLISK
Originally Posted by Neverlands
It looks similar in my UI. Is there a possibility to make the grid appear centered?
No, adjust cell size and padding.
Thanks for the reply.
Unfortunately this does not help me, because then the icons would be too large or small for taste. It was possible in Inventory Grid View, but the addon does not have so many good features and is abandoned.


Inventory Grid View centered:
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Unread 04/16/20, 03:23 AM  
Endymion72
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Forum posts: 0
File comments: 4
Uploads: 1
Exclamation Sell to merchant icon gone

The addon removes the icon for ornate or miscellaneous items to be sold to merchants from list view.
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Unread 04/18/20, 05:48 PM  
Vampyra

Forum posts: 0
File comments: 19
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Re: Sell to merchant icon gone

Originally Posted by Endymion72
The addon removes the icon for ornate or miscellaneous items to be sold to merchants from list view.
Also the trainable, extra deconstruct earnings, etc. All trait icons removed on list view.

The extra value for this addon is the easy way to alternate between both list/grid views, but the list one must stay with all the previous icons and information.
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Unread 04/20/20, 10:43 AM  
Vampyra

Forum posts: 0
File comments: 19
Uploads: 0
Re: Re: Sell to merchant icon gone

Originally Posted by Vampyra
Originally Posted by Endymion72
The addon removes the icon for ornate or miscellaneous items to be sold to merchants from list view.
Also the trainable, extra deconstruct earnings, etc. All trait icons removed on list view.

The extra value for this addon is the easy way to alternate between both list/grid views, but the list one must stay with all the previous icons and information.
Fixed in latest release.

Thanks.
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Unread 04/22/20, 09:40 PM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 457
Uploads: 3
Is there any known incompatibility to other addons?

I tested this, and it loaded (can access the settings menu), but the Onventory does not change and there's also no button to de-/activate it.

--- Edit:
apparently it took a game restart to work... now it works on all chars
Last edited by wambo : 04/22/20 at 10:25 PM.
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Unread 05/23/20, 12:17 PM  
F-Lambda

Forum posts: 1
File comments: 82
Uploads: 0
Toggle Positioning

Would it be possible to adjust the position of the grid view toggle when Advanced Filters is installed by raising it so that they line up? Thanks in advance!



Edit: The grid view toggle could do with repositioning with no extra filters, too:

Last edited by F-Lambda : 05/24/20 at 07:42 PM.
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Unread 06/23/20, 08:45 AM  
Nem2k

Forum posts: 0
File comments: 10
Uploads: 0
GridList seems to cause some problems when used in conjunction with AdvancedFilters. Whenever I log in AdvancedFilters gives this error message:

Code:
[07:34] [07:34] [AdvancedFilters] ERROR - ApplyFilter: FilterType at inventory '1'  was nil!
Tag 'AF_ButtonFilter', button 'All', filterType: 'nil', groupName: 'All'
[07:34] [07:34] ===============================================
[07:34] [07:34] [AdvancedFilters]AF_FilterBar:ActivateButton: All
[07:34] [07:34] >ERROR - filterPanelId is NIL!
[07:34] [07:34] ===============================================
The error doesn't show when GridList is not installed

And when I use the pre-create list option, I get a popup UI error:

Code:
Too many anchors processed. Tail of anchor list:
ZO_CraftBagList1Row90->
ZO_CraftBagList1Row90Bg->
ZO_CraftBagList1Row90Highlight->
ZO_CraftBagList1Row90Status->
ZO_CraftBagList1Row90StatusTexture
This is all with default GridList settings
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