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Updated: 10/20/17 12:19 PM
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Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/20/17 12:19 PM
Created:10/16/17 06:02 AM
Monthly downloads:196
Total downloads:27,415
Favorites:31
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Kyoma's Repair 'n Recharge  Popular! (More than 5000 hits)
Version: 1.1
by: Kyoma [More]
Repair 'n Recharge
No more looking after gear and keeping up those charges!

A simple addon I wrote over 2 years again that repairs and recharges your gear automatically, even in the middle of combat. Thresholds can be configured for both but unlike in the past there is no reason to repair or recharge something above 0%. Not much more to say really.

Also provides two slash commands: /repair and /recharge for when you want to trigger those actions manually. Optionally pass a number specifying the threshold, otherwise it will use whatever you have configured.
1.1
- Fixed bug where an item might not be recharged at 0% even tho the item enchant cannot be used anymore.
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1.0
47kB
Kyoma
10/16/17 06:02 AM


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Unread 02/13/19, 09:59 AM  
Ekoe

Forum posts: 8
File comments: 41
Uploads: 0
Does this add on still work?

noticed that for a few days now my armour was showing broken. Checked settings, reloaaded, etc. but no luck. Had to manually repair.

I love this add on, so am hoping it is still functioning, and this was just a happenso.
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Unread 10/03/22, 03:48 AM  
Valve
 
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Forum posts: 23
File comments: 40
Uploads: 6
I still use this without issue but it's worth noting that there is a disconnect issue where your will be dropped from the server without warning.

This occurs if you have the repair/recharge percentage at 0%. ̶I̶ ̶d̶o̶n̶'̶t̶ ̶s̶e̶e̶ ̶t̶h̶e̶s̶e̶ ̶i̶s̶s̶u̶e̶s̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶a̶d̶d̶o̶n̶ ̶s̶e̶t̶ ̶t̶o̶ ̶r̶e̶p̶a̶i̶r̶/̶r̶e̶c̶h̶a̶r̶g̶e̶ ̶a̶t̶ ̶1̶5̶%̶ (try lower values atyour own risk).

There's probably a small fix that can be made to prevent it from happening ̶b̶u̶t̶ ̶i̶t̶ ̶w̶o̶r̶k̶s̶ ̶w̶e̶l̶l̶ ̶e̶n̶o̶u̶g̶h̶ ̶a̶t̶ ̶1̶0̶%̶ ̶f̶o̶r̶ ̶m̶e̶.̶

Just updating to say that the above helps but it still happens. I've instead a made a code change locally to add a debounce before each event triggers see if it helps fix the issue.
Last edited by Valve : 10/21/22 at 03:32 PM.
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