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Updated: 06/08/21 02:35 PM
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File Info
Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/08/21 02:35 PM
Created:11/20/18 08:54 PM
Monthly downloads:53
Total downloads:11,592
Favorites:35
MD5:
Style and Elegance ( Outfit, Idle Animation, Title, Mount, Etc. Loadouts )  Popular! (More than 5000 hits)
Version: 2.03
by: Jodynn [More]
Description
Save your idle animation, mount, outfit, title and appearance collectibles in easily loadable, nameable sets.

To delete an item from the idle animations list right click it in a spot that is not editable
To play an item from the idle animations list left click, note you can't do this if the collections UI is open it must be closed.
Everything else should have tooltips on what to do if not let me know! ( soon so will those )

Settings
Auto Hide/Show : Whenever you open Collections Book or Outfit scene automatically show, and when you close automatically hide.

Show Icon : This will show an icon button you can use to open/hide the UI as well as tell you the keybinding
Keybindings : The keybinding name will update with what you name the outfit loadout, if you haven't made one yet it will do nothing.

Specials thanks to a special kitty who asked me to make this for them :3.



Donation Link


https://www.paypal.com/pools/c/8a80aoQpa4
v2.03 Update for new api

v2.02 Wrap it in a folder so it shows up when downloaded through minion

v2.01 fix nil on initial login to do with titles

v2.0 Added Idle Animations, you can change it globally or per outfit
Fix : Title ids would change whenever ZOS would update your title list, now it respects the string over the id.

v1.5 Fix: Fix some UI sizing

v1.4 Fix: Keep UI button position after moved

v1.3 Add stamina, speed, and inventory mount hiding options.
- Fix various errors.

v1.1 Fix ui elements
Random, rename and title selection were conflicting.

v1.0 Titles and official release
- Also fixed bug with outfits being unable to select no outfit, now you can :)

v0.3 Random
- Random button
- Ctrl-Click random current icon
- Shift-Click to clear icon

v0.2 Keybindings
The keybinding name will update with what you name the outfit loadout, if you haven't made one yet it will do nothing.

v0.1.1
Fix nil exception because silly reasons
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Uploader
Date
2.02
17kB
Jodynn
12/22/20 03:46 PM
2.01
17kB
Jodynn
12/19/20 12:02 AM
2.0
17kB
Jodynn
12/18/20 03:29 PM
2.0
9kB
Jodynn
05/24/20 06:03 PM
1.4
9kB
Jodynn
05/16/20 06:05 AM
1.3
253kB
Jodynn
02/02/20 06:55 PM
1.1
211kB
Jodynn
02/25/19 09:40 AM
1.1
211kB
Jodynn
12/12/18 08:22 PM
1.0
208kB
Jodynn
12/09/18 12:19 AM
0.3
189kB
Jodynn
11/23/18 03:32 PM
0.2
169kB
Jodynn
11/23/18 01:52 PM
0.2
152kB
Jodynn
11/20/18 09:05 PM
0.1
145kB
Jodynn
11/20/18 08:54 PM


Post A Reply Comment Options
Unread 09/24/23, 08:12 AM  
Sechesin

Forum posts: 0
File comments: 8
Uploads: 0
Non-functional as of U39

Unfortunately the UI window button elements are missing and uninteractable; pre-existing hotkeys still work but setting/saving/creating profiles is currently impossible within the game.

The donate url is also inactive; probably not going to see an update of this any time soon. Nice while it lasted.
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Unread 08/20/23, 12:26 PM  
shael96

Forum posts: 0
File comments: 1
Uploads: 0
I was wondering if you could make it so the UI window have a higher priority so that it shows on top of most things. Because when I open the F1 window, which is where all the emotes are listed so that I can put them in the list, the Addon window's greyed out and I can't interact with it
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Unread 03/20/22, 02:16 PM  
LilithRoseHP

Forum posts: 0
File comments: 1
Uploads: 0
Also getting error:

user:/AddOns/SandE/SandEmoteList.lua:277: number expected for loop variables
stack traceback:
user:/AddOns/SandE/SandEmoteList.lua:277: in function 'SandEmoteList:NewTable'
user:/AddOns/SandE/SandE.lua:996: in function 'EmoteConfigCallback'
/EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:229: in function 'ZO_ComboBox_Base:ItemSelectedClickHelper'
(tail call): ?
(tail call): ?
(tail call): ?
user:/AddOns/SandE/SandE.lua:1033: in function 'SandE:CreateWindow'
user:/AddOns/SandE/SandE.lua:1297: in function 'SandE:Initialize'
user:/AddOns/SandE/SandE.lua:1515: in function '(anonymous)'
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Unread 02/04/22, 08:16 PM  
coledeb

Forum posts: 0
File comments: 5
Uploads: 0
I get a similar error:

user:/AddOns/SandE/SandE.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/SandE/SandE.lua:206: in function 'createSettings'
user:/AddOns/SandE/SandE.lua:1360: in function 'SandE:Initialize'
user:/AddOns/SandE/SandE.lua:1515: in function '(anonymous)'
Last edited by coledeb : 02/04/22 at 08:16 PM.
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Unread 09/04/21, 07:18 AM  
oXMidnightSinXo

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File comments: 1
Uploads: 0
Re: Function expected instead of nill

Originally Posted by TooTall
Hi, i get the following message - tried looking at it but to no avail. I don't think it affects any functions though.

Code:
user:/AddOns/SandE/SandE.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/SandE/SandE.lua:206: in function 'createSettings'
|caaaaaa<Locals> self = [table:1]{name = "SandE", disableUpdates = F, NO_TITLE = "No Title", currentEmoteIndex = -1, currentType = "Current", CURRENT = "Current", NOTHING = "x  - No Idle Anim - x", NOCOPY = "x  - No Copy - x", USER = "User", categoryIndex = 9, version = 2.03, actionIndex = 1, currentEmoteType = "Current", currentIndex = -1, NEW = "+  - New - +", bindingStartingIndex = 9579, layerIndex = 1, displayName = "|cffffffS|r|ccccccct|r|caaaaaa..."} </Locals>|r
user:/AddOns/SandE/SandE.lua:1360: in function 'SandE:Initialize'
|caaaaaa<Locals> self = [table:1], hud_scenes = [table:2]{1 = "hud"}, scenes = [table:3]{} </Locals>|r
user:/AddOns/SandE/SandE.lua:1515: in function '(anonymous)'
|caaaaaa<Locals> event = 65536, addonName = "SandE" </Locals>|r
im also haveing this error did yo uever find out what was happening ?
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Unread 08/06/21, 01:35 AM  
TooTall

Forum posts: 0
File comments: 1
Uploads: 0
Function expected instead of nill

Hi, i get the following message - tried looking at it but to no avail. I don't think it affects any functions though.

Code:
user:/AddOns/SandE/SandE.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/SandE/SandE.lua:206: in function 'createSettings'
|caaaaaa<Locals> self = [table:1]{name = "SandE", disableUpdates = F, NO_TITLE = "No Title", currentEmoteIndex = -1, currentType = "Current", CURRENT = "Current", NOTHING = "x  - No Idle Anim - x", NOCOPY = "x  - No Copy - x", USER = "User", categoryIndex = 9, version = 2.03, actionIndex = 1, currentEmoteType = "Current", currentIndex = -1, NEW = "+  - New - +", bindingStartingIndex = 9579, layerIndex = 1, displayName = "|cffffffS|r|ccccccct|r|caaaaaa..."} </Locals>|r
user:/AddOns/SandE/SandE.lua:1360: in function 'SandE:Initialize'
|caaaaaa<Locals> self = [table:1], hud_scenes = [table:2]{1 = "hud"}, scenes = [table:3]{} </Locals>|r
user:/AddOns/SandE/SandE.lua:1515: in function '(anonymous)'
|caaaaaa<Locals> event = 65536, addonName = "SandE" </Locals>|r
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Unread 07/22/21, 12:09 AM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Originally Posted by Jodynn
So if you hit the save button, whatever outfit you currently have equipped will put in the outfit box.
I understand the nomenclature I used is a little confusing; I should have named it something like.. Copy Current Outfit or something, I might go back and change all the strings sometime.

sorry for the confusion.
No worries it's all ok now. Thank you so much
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Unread 07/21/21, 07:14 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by Mael Thagg
Earlier I just took a quick look at the outfit list on the left which was good, but now I'm trying to redo my setup and ... really sorry but still having issues.

Actually the dropdown on the left is therefore correct, but if I want to create a new configuration I have problems.

Here is what I did:
- uninstalled by removing the variables then reinstalled the addon
- creation of a "Gladiator" configuration with the "1-Gladiator" outfit
- save
- okay
- creation of a "Gladiator 2" configuration with the "2-Gladiator 2" outfit
- save
- it automatically puts "1-Gladiator" and saves

I hope it's not too annoying to correct. Thank you in advance
So if you hit the save button, whatever outfit you currently have equipped will put in the outfit box.
I understand the nomenclature I used is a little confusing; I should have named it something like.. Copy Current Outfit or something, I might go back and change all the strings sometime.

sorry for the confusion.
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Unread 06/09/21, 03:10 PM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Earlier I just took a quick look at the outfit list on the left which was good, but now I'm trying to redo my setup and ... really sorry but still having issues.

Actually the dropdown on the left is therefore correct, but if I want to create a new configuration I have problems.

Here is what I did:
- uninstalled by removing the variables then reinstalled the addon
- creation of a "Gladiator" configuration with the "1-Gladiator" outfit
- save
- okay
- creation of a "Gladiator 2" configuration with the "2-Gladiator 2" outfit
- save
- it automatically puts "1-Gladiator" and saves

I hope it's not too annoying to correct. Thank you in advance
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Unread 06/09/21, 12:38 AM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Originally Posted by Jodynn
Originally Posted by Mael Thagg
Originally Posted by Jodynn

It looks like the api is not functioning properly

GetOufitName(index) is not working
Thank you for taking the time to find the problem
I realized I read the wrong API, I'm updating it now!
You know what ? You're great ! Thank you so much !!!
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Unread 06/08/21, 02:30 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by Mael Thagg
Originally Posted by Jodynn

It looks like the api is not functioning properly

GetOufitName(index) is not working
Thank you for taking the time to find the problem
I realized I read the wrong API, I'm updating it now!
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Unread 06/04/21, 01:11 AM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Originally Posted by Jodynn

It looks like the api is not functioning properly

GetOufitName(index) is not working
Thank you for taking the time to find the problem
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Unread 06/03/21, 01:16 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by Jodynn
Originally Posted by Mael Thagg
Hello,

With the arrival of Blackwood there is a small problem: the first outfit detected is that of Companion.

For example, I create at the outfit workshop a Gladiator outfit, then an Adept, in the drop-down list of the addon on the left I only have
- No outfit
- Companion outfit
- Gladiator

Do you think you can do something about it?

Thanks in advance
I plan on fixing it. My significant other is actually who I made the addon for so they reported me first day, just been super busy lately at work so I've been unable to work on it. Soon there will be an update :3
It looks like the api is not functioning properly

GetOufitName(index) is not working
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Unread 06/03/21, 01:03 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by Mael Thagg
Hello,

With the arrival of Blackwood there is a small problem: the first outfit detected is that of Companion.

For example, I create at the outfit workshop a Gladiator outfit, then an Adept, in the drop-down list of the addon on the left I only have
- No outfit
- Companion outfit
- Gladiator

Do you think you can do something about it?

Thanks in advance
I plan on fixing it. My significant other is actually who I made the addon for so they reported me first day, just been super busy lately at work so I've been unable to work on it. Soon there will be an update :3
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Unread 06/03/21, 08:50 AM  
Mael Thagg
 
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Forum posts: 1
File comments: 45
Uploads: 0
Hello,

With the arrival of Blackwood there is a small problem: the first outfit detected is that of Companion.

For example, I create at the outfit workshop a Gladiator outfit, then an Adept, in the drop-down list of the addon on the left I only have
- No outfit
- Companion outfit
- Gladiator

Do you think you can do something about it?

Thanks in advance
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