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Updated: 05/10/22 03:43 PM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/10/22 03:43 PM
Created:03/18/15 08:14 PM
Monthly downloads:131
Total downloads:26,411
Favorites:28
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, Character Advancement, Miscellaneous
9.3.0
FCO Ultimate Sound  Popular! (More than 5000 hits)
Version: 0.1.8
by: Baertram [More]
IMPORTANT CHANGE - Version 0.1.1
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibAddonMenu SoundSlider Widget

FCO Ultimate Sound

This addon is able to turn off, or change, the sound which is played, if your ultimate abilities reach 100%.

Currently you are able to:
  • Select from all ingame sounds to play (only UI sounds are able to be selected, no skill, combat, mount, whatever sounds -> Impossible!)
  • Set different sounds for weapon bar 1 and weapon bar 2
  • Enable the ultimate ready sound only if you are in combat
  • Always play the ultimate ready sound if you switch your weapon bars (and the ultimate is ready)
  • or just switch the sound off if you don't need it

In addition this addon is able to play a sound if you switch your weapon bars. Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
Sound will be played before the ultimate sound.
And it will only be played out of combat if you tell the addon to do so.

The addon comes with a LAM settings panel.
Standard settings:
-Play ultimate ready sound only in combat
-Always play ultimate ready sound if you switch weapon bars

Chat commands:
/fcoultimatesound or /fcous (they are both the same)

"/fcous" Show help
"/fcous toggle" Toggle the "Ultimate ready" sound on/off
"/fcouss" Open the 'FCO Ultimate Sound' settings panel

If you want other sounds to select from please tell me which sound (only available ingame sounds, no custom sounds!) you would like to have added and I'll add it.



GitHub: https://github.com/Baertram/FCOUltimateSound
Version 0.1.8 2022-05-10
Updated API
Updated slot functions for PTS High Isle
Fixed code


Version 0.1.7 2022-04-16
Updated API and dependencies.
Changed code and removed redundancies.
(Hopefully) fixed the "default" ultimate ready sound playing as your ultimate got ready, instead of using your own set sounds for the curerntly active weapon bar

Version 0.1.6 2022-02-02
-Removed left over debug lines

Version 0.1.5 2022-02-01
-Updated API version
-Fixed weapon pair switch sounds not playing properly

Version 0.1.4 2021-10-20
-Updated API version
-Removed dependency to LibLoadedAddons

0.1.3 - Attention: The SavedVariables will reset! LOGOUT and backup your SV data before updating, if you need the old data.
-Updated APIversion
-Updated dependency versions
-Stripped backup LibStub calls
-Changed the ultimate sounds to use the slider with ALL ingame UI sounds, instead of only a few "dropdown" entries.
It's better to have all sounds to choose as to only have a few.
This is the list of the old sounds you had as choice:
"ABILITY_ULTIMATE_READY",
"BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL",
"SKILL_LINE_LEVELED_UP",
"OBJECTIVE_ACCEPTED",
"ENCHANTING_ARMOR_GLYPH_PLACED",
"NOTIFICATIONS_WINDOW_OPEN",
"CHAMPION_POINT_GAINED",
"MARKET_CROWNS_SPENT",
"CLOTHIER_EXTRACT_START_ANIM",
"SKILL_LINE_ADDED",
"BOOK_OPEN",
"BOOK_ACQUIRED",
"BOOK_PAGE_TURN",
"STORE_WINDOW_REPAIR_CLICKED",
"SMITHING_START_RESEARCH",
"MAIL_ITEM_DELETED",
"MAIL_ITEM_SELECTED",
"CHAMPION_ZOOM_OUT",
"CHAMPION_ZOOM_IN",
"CHAMPION_CYCLED_TO_THIEF",

The slider is sorted alphabetically and by changing the slider the label will show the name of the currently selected. So you are able to select the old values as before via the slider easily.

-Changed SavedVariables to save server dependent -> SavedVariables will be reset due to this!
-Fixed character SavedVariables to save with the unique characterId instead of the name (rename safe)
-Changed a few performance related code lines

0.1.2
-Updated APIversion
-Updated library calls to support global variables instead of LibStub

0.1.1
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.

0.1.0
Updated API and libraries

0.0.9d
-Api raise to Morrowind
-Updated french translations (Thanks to lexo1000)

0.0.9c
-Api raise to Homestead
-Updated library LAM

0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )

0.0.9a
Updated library libAddonMenu 2.0 r23

]0.0.9
Updated API
Updated libraries

0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

0.0.8a
API raised to Dark Brotherhood

0.0.8
-Updated: Library libAddonMenu 2.0 to version 20

0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19

0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

0.0.5b
Updated: API to version 100012

0.0.5a
Updated: LibStub v4

0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!

0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready

0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!

0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat
Archived Files (26)
File Name
Version
Size
Uploader
Date
0.1.7
14kB
Baertram
04/16/22 03:24 PM
0.1.6
13kB
Baertram
02/02/22 07:10 AM
0.1.5
13kB
Baertram
02/01/22 03:25 PM
0.1.4
13kB
Baertram
10/20/21 12:33 PM
0.1.3
13kB
Baertram
12/21/20 05:24 PM
0.1.2
14kB
Baertram
05/03/19 08:56 AM
0.1.1
14kB
Baertram
09/17/18 09:07 AM
0.1.0
60kB
Baertram
03/04/18 08:23 AM
0.0.9d
58kB
Baertram
05/14/17 07:02 AM
0.0.9c
58kB
Baertram
02/06/17 02:30 PM
0.0.9b
56kB
Baertram
12/18/16 04:39 PM
0.0.9a
59kB
Baertram
10/30/16 01:58 PM
0.0.9
56kB
Baertram
10/02/16 07:41 PM
0.0.8b
54kB
Baertram
07/17/16 01:13 PM
0.0.8a
56kB
Baertram
05/14/16 03:51 PM
0.0.8
56kB
Baertram
03/26/16 04:56 PM
0.0.7
51kB
Baertram
03/07/16 02:08 PM
0.0.6
49kB
Baertram
11/01/15 03:33 PM
0.0.5b
49kB
Baertram
08/31/15 05:12 PM
0.0.5a
49kB
Baertram
08/04/15 01:47 PM
0.0.5
49kB
Baertram
07/22/15 10:09 AM
0.0.4
45kB
Baertram
06/14/15 02:14 PM
0.0.3
38kB
Baertram
04/25/15 03:16 PM
0.0.2a
36kB
Baertram
04/08/15 08:14 PM
0.0.2
36kB
Baertram
03/30/15 10:19 AM
0.0.1
36kB
03/18/15 08:14 PM


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Unread 04/08/15, 11:00 PM  
Phinix
 
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Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
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Unread 04/09/15, 09:43 AM  
Baertram
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I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.

Originally Posted by Phinix
Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
Last edited by Baertram : 04/09/15 at 09:44 AM.
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Unread 04/09/15, 12:54 PM  
Phinix
 
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Originally Posted by Baertram
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.
Thanks Baertram, that's very helpful. Also a really cool idea for an addon.

From what I can gather it seems that "passive" sounds in the game like the noise a deer makes when it dies or a crocodile roar, etc. are hard-coded in the game and not available as a variable, at least not that I can find.

Also, the various songs the bards sing...
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Unread 04/13/15, 04:51 AM  
Baertram
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I don#t know about the animals etc. but check the addons about the "bards"! There is one addon reducing their noise or even making them sing silent^^
Maybe you can gather information about the songs the bards use in the source code of this addon (don't know the name anymore but I think it was something with "mute" or "bard").

Originally Posted by Phinix
Originally Posted by Baertram
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame v
ariables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.
Thanks Baertram, that's very helpful. Also a really cool idea for an addon.

From what I can gather it seems that "passive" sounds in the game like the noise a deer makes when it dies or a crocodile roar, etc. are hard-coded in the game and not available as a variable, at least not that I can find.

Also, the various songs the bards sing...
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Unread 12/02/16, 06:07 PM  
Morazen

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File comments: 4
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Not Working Properly

Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
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Unread 12/04/16, 11:58 AM  
Baertram
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Re: Not Working Properly

Please give me more details WHAT is not working as you expected it to do?
For me the addon is working properly and my guild mates told me it's fine for them too.

Thanks for a more detailed error description, so i'm able to test and rebuild what is not working for you.

Originally Posted by Morazen
Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
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Unread 12/14/16, 11:09 PM  
Morazen

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Re: Re: Not Working Properly

Originally Posted by Baertram
Please give me more details WHAT is not working as you expected it to do?
For me the addon is working properly and my guild mates told me it's fine for them too.

Thanks for a more detailed error description, so i'm able to test and rebuild what is not working for you.

Originally Posted by Morazen
Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
Version 0.0.9a (new ESO steam client install, if that even matters)

General Settings
Turn 'Ultimate ready' Sound Off - Works
Weapon Bar 1 'Ultimate ready' Sound - Sound works but only plays once (edit* modified sound not triggering consistently)
Weapon Bar 2 'Ultimate ready' Sound - Sound will not play at all (even tested using just bar 2 in combat to charge its ultimate Werewolf form, but still does not play)
Only Play in Combat - Having this off still doesn't play outside of combat
Play on Weapon Switch - Will not play on weapon switch in or out of combat for both ultimate abilities

Weapon Switch Sound
Bar 1 & 2 - Doesn't play at all in or out of combat (tried using multiple sounds)

UI - 'Defaults' key at the bottom of the addon settings page doesn't revert changes made
Last edited by Morazen : 12/14/16 at 11:11 PM.
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Unread 12/18/16, 11:46 AM  
Baertram
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Thanks for the details, I'll have a look at it.
I guess they "moved the sound indices" and thus NO SOUND will be heard anymore as a sound without noise is played.

Edit:
found the problem. ZOs changed the weapon change event. It is only run once for each change now and I had to adjust the whole code...
Should be fixed now but the addon SavedVariables needed to be reset.
Last edited by Baertram : 12/18/16 at 04:37 PM.
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Unread 02/24/17, 12:59 PM  
Gandamir

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Icon for Ultimate?

Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
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Unread 02/25/17, 08:01 AM  
Baertram
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Re: Icon for Ultimate?

Hi Gandamir,

thanks for the kind words.
I think this should be possible but I'm not able to currently work on this.
But placing the icon at the action bar would interfer with many other addons like (my personal favorit) "Action Duration Reminder".
That's why I'd prefer a drag&drop icon like FCOSS provides for the food/drinks and potions, so you can move it whereever you want to see it.

I'll put this request on the list and will think about it.


Originally Posted by Gandamir
Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
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Unread 02/28/17, 12:23 PM  
Baertram
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Re: Re: Icon for Ultimate?

I'm working on an addon which shows the current ultimate skill as icon / shows if the ultimate is ready as a text message on screen.

FCO Ultimate Reminder
Originally Posted by Baertram
Hi Gandamir,

thanks for the kind words.
I think this should be possible but I'm not able to currently work on this.
But placing the icon at the action bar would interfer with many other addons like (my personal favorit) "Action Duration Reminder".
That's why I'd prefer a drag&drop icon like FCOSS provides for the food/drinks and potions, so you can move it whereever you want to see it.

I'll put this request on the list and will think about it.


Originally Posted by Gandamir
Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
Last edited by Baertram : 03/01/17 at 08:25 AM.
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Unread 11/03/18, 04:08 PM  
Sgy-x2
 
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No sound!

Hey. I really like your addon, but it has no sound when changing panels. In the settings the sound is played, but when you change the panels, no.
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Unread 11/03/18, 04:51 PM  
Baertram
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Re: No sound!

Originally Posted by Sgy-x2
Hey. I really like your addon, but it has no sound when changing panels. In the settings the sound is played, but when you change the panels, no.
What do you mean by panels?
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Unread 11/03/18, 05:53 PM  
Sgy-x2
 
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Re: Re: No sound!

Originally Posted by Baertram
What do you mean by panels?
Weapon bars.
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Unread 11/03/18, 05:56 PM  
Baertram
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Re: Re: Re: No sound!

Originally Posted by Sgy-x2
Originally Posted by Baertram
What do you mean by panels?
Weapon bars.
Give me more info please as it is working fine for me.

-Did you setup the sounds to omly play in combat and you were not in combat as you tested it?
-Which sounds have you chosen for bar 1 and bar 2?


Most important:
Did you test this addon "Alone" with all other addons disabled? If not, please do so and tell me if it works then.
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