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Updated: 11/01/22 07:42 AM
Compatibility:
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:11/01/22 07:42 AM
Created:09/30/19 02:51 PM
Monthly downloads:1,877
Total downloads:179,982
Favorites:45
MD5:
LibWorldEvents  Popular! (More than 5000 hits)
Version: 2.3.0
by: bulton-fr [More]
This library give info about all world events except oblivion portal and Nymic Bastion (not plugged to worldEvent API).

Github repository / Github issues & improvements



How to install:

Just need to have the library installed like any other normal addon, and declare the depends in your addon manifest like that :
Code:
## DependsOn: LibWorldEvents>=230

Language:
Supported languages are English, French and partially German (thanks to TNTKokser).
If you want to help, you can contact me, or do a pull-request on the github repository, or send the translation in comment; Like you want.


Example:
Addons WorldEventsTracker and DragonNextLocation use this lib, you can find some example on it.

Also, you have many info in the README.md file on Github
v2.3.0 (2022-11-01)
- Add Galen's volcanic vents
- bump API version to Firesong (u36)

v2.2.0 (2022-07-24)
- Add volcanic vents (thanks to spaz926 on github)
- manifest file : Add AddOnVersion tag
- bump API version to High Isle (also do by spaz926)

v2.1.1 (2022-02-25)
- Fix zone detection : Obtain player zoneID from player zoneIndex instead of player current map (because case when player leave a public dungeon but stay too close of the door, so player stay on public dungeon map)

v2.1.0 (2021-11-19)
- Add tracker for Dolmen and Geyser
- Merge harrowstorm system into the POI system to have the same way todo for all POI's world event
- Readd mapName (to fix DragonNextLocation)
- Fix dragons repopTime keeped when zone change
- Add new cardinal points for POI location (miss German)
- Some changes on Dragon properties to match with POI properties (see diff on github)
- Add an UI (commented by default) to obtain POI IDs
- README.md updated (after all this time)
- API Bump to Deadlands

v2.0.1 (2021-07-23)
- Fix zone detection

v2.0.0 (2021-07-22)
- API Bump
- Rename addon from LibDragonWorldEvent to LibWorldEvents
- Also track harrowStorms now

v1.1.2
- Upgrade API version to Greymoor and Stonethorn
- Fix zone detection
> use zoneId instead of zoneIdx
> not detect houses as a zone with dragons

v1.1.1
- Fix the condition which call Dragon:updateType when the dragon's status change.

v1.1.0
- Update the TESO ApiVersion to 100029
- Add location name
- Add dragon color detection
- Change cardinal point on northern Elsweyr
> West → South-west
> East → South-east

v1.0.1
- Add German language (thanks to TNTKokser)
- Dragon: Update unitTag if unknown when the status change or when dragon pop
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
2.2.0
24kB
bulton-fr
07/24/22 03:46 PM
2.1.1
23kB
bulton-fr
02/25/22 07:38 AM
2.1.0
28kB
bulton-fr
11/18/21 07:32 PM
2.0.1
17kB
bulton-fr
07/23/21 10:35 AM
2.0.0
17kB
bulton-fr
07/22/21 08:10 AM
1.1.2
12kB
bulton-fr
08/05/20 03:37 AM
1.1.1
12kB
bulton-fr
11/08/19 11:14 AM
1.1.0
12kB
bulton-fr
10/21/19 07:18 AM
1.0.1
10kB
bulton-fr
10/03/19 10:33 AM
1.0.0
10kB
09/30/19 02:51 PM


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Unread 05/18/24, 07:43 AM  
bulton-fr
 
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Forum posts: 0
File comments: 44
Uploads: 5
Re: Auridon - north and south dolmens reversed

Thanks you

I will change that in next version which will add new worlds events, thanks you for the fix
I will also try to check all other maps if I have time before the chapter releases

Originally Posted by Dawnsong
Great add-on!

However, (at least for me) in Auridon the North and South dolmens are the wrong way round (i.e. when the add-on shows the North as active, the South will be up).

I realise it's not a big deal, but it bugged me and reinstalling didn't fix it. I ended up editing the Auridon section of the Dolmen POI file from:
[1] = 771, --Iluvamir Dolmen
[2] = 772, --Calambar Dolmen
[3] = 773, --Vafe Dolmen

to:
[1] = 773, --Vafe Dolmen
[2] = 772, --Calambar Dolmen
[3] = 771, --Iluvamir Dolmen

Have also posted this to the issues log on Github but reposting here in case the manual fix is helpful to anyone else.
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Unread 05/17/24, 10:24 AM  
Dawnsong

Forum posts: 0
File comments: 1
Uploads: 0
Auridon - north and south dolmens reversed

Great add-on!

However, (at least for me) in Auridon the North and South dolmens are the wrong way round (i.e. when the add-on shows the North as active, the South will be up).

I realise it's not a big deal, but it bugged me and reinstalling didn't fix it. I ended up editing the Auridon section of the Dolmen POI file from:
[1] = 771, --Iluvamir Dolmen
[2] = 772, --Calambar Dolmen
[3] = 773, --Vafe Dolmen

to:
[1] = 773, --Vafe Dolmen
[2] = 772, --Calambar Dolmen
[3] = 771, --Iluvamir Dolmen

Have also posted this to the issues log on Github but reposting here in case the manual fix is helpful to anyone else.
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Unread 02/25/22, 09:00 AM  
Baertram
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ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 5006
File comments: 6066
Uploads: 78
Libraries' .txt (manifest) file should/must always contain the
Code:
## AddOnVersion: <unsigned integer>
tag pelase so that the ingame addon manager is able to load ONLY hte newest (highest) version!
Also other addons depending on your lib are able to use ## DependsOn: LibWorldEvents=><unsigned integer version> then properly to make the addons NOT load if old versions are provided only

Thanks for adding this to your txt file of thais library.

Info about this can be found here;
https://wiki.esoui.com/Libraries#.23...ned_integer.3E
Last edited by Baertram : 02/25/22 at 09:00 AM.
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