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Updated: 05/31/21 11:42 PM
Addon for:
No, thank you!.
Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Updated:05/31/21 11:42 PM
Created:10/21/19 07:20 PM
Monthly downloads:1,580
Total downloads:158,173
Favorites:137
MD5:
No, thank you! - Blackwood  Popular! (More than 5000 hits)
Version: 10.9
by: uta.karas [More]
This is an updated version of No, thank you!.

All libraries are removed from the addon so you need install them individually if not yet.
v10.9
- compatible with update30 (Blackwood)
- added Leyawiin Outskirts Wayshrine to Capital Wayshrines on world map
- added "Don't rotate game camera while showing status" setting option
- added "Don't rotate game camera while showing inventory" setting option

v10.8
- compatible with update29 (Flames of Ambition)

v10.7a
- added Vateshran Hollows to Dungeons on world map

v10.7
- compatible with update28 (Markarth)
- added Markarth Wayshrine to Capital Wayshrines on world map

v10.6a
- fixed raid notification messages (contributed by mychaelo)
- excluded status window from NoSpin for allowing to change an outfit (contributed by Baertram)
- updated DE translation (contributed by Baertram)

v10.6
- compatible with update27 (Stonethorn)
- fixed remaining dependency of LibStub
- added Eyevea Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon
- added The Earth Forge Wayshrine to Capital Wayshrines on world map not to interrupt GuildShrines addon

v10.5
- compatible with update26 (Greymoor)
- added Solitude Wayshrine to Capital Wayshrines on world map

v10.4b
- removed dependency of LibStub

v10.4a
- fixed "Don't warn when trying to equip a bindable item" option didn't work by D&D
- fixed "Disable Chat autocompletion" option didn't work
- added Dragonguard Sanctum Wayshrine to Capital Wayshrines on world map

v10.4
- compatible with update25 (Harrowstorm)
- moved the LibAnnyoingUpdateNotificationInGame library from DependsOn to OptionalDependsOn
- fixed an error occurred when D&D a BoE gear into equipment area while "Don't warn when trying to equip a bindable item" on
> it will show the warning by D&D, means this option doesn't work because of unable to ignore the warn on this situation.
> still this warning is ignorable when double clicking a BoE gear for equipping.
- "Disable Chat autocompletion" option is temporarily disabled on update25 environment because of this feature occuring errors on pts
> it will be developped in another way when new API document will be released.

v10.3b
- fixed "chat message" option for blocking AVA messages didn't work
- fixed "chat message" option for blocking message "Lorebook Discovered" didn't work
- fixed "chat message" option for blocking message "Ability progressed to Rank X" didn't work

v10.3a
- fixed "Hide" option for Unowned Houses didn't work

v10.3
- compatible with update24 (Dragonhold)
- removed all libraries
- added recent Capital Wayshrines (Lilmoth, Rimmen and Senchal) on world map
- fixed some arenas (DragonStar and Maelstrom) were not hidden on world map as dungeons

before
see No thank you#ChangeLog
Archived Files (12)
File Name
Version
Size
Uploader
Date
10.8
38kB
uta.karas
02/22/21 05:30 PM
10.7a
38kB
uta.karas
11/23/20 04:26 AM
10.7
38kB
uta.karas
10/27/20 11:42 PM
10.6a
38kB
uta.karas
10/10/20 06:18 PM
10.6
37kB
uta.karas
08/23/20 05:38 PM
10.5
37kB
uta.karas
05/23/20 06:25 PM
10.4b
37kB
uta.karas
03/02/20 04:44 AM
10.4a
37kB
uta.karas
02/26/20 08:53 PM
10.4
37kB
uta.karas
02/07/20 06:51 PM
10.3b
37kB
uta.karas
11/23/19 06:57 PM
10.3a
37kB
uta.karas
11/11/19 03:43 AM
10.3
37kB
uta.karas
10/21/19 07:20 PM


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Unread 07/15/21, 12:56 AM  
xen32
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Forum posts: 3
File comments: 104
Uploads: 1
I reported error on Item Saver, but No Thank you makes it even worse by freezing the game when said error occurs with output errors to chat settings. I will quote relevant part from my other comment:

I disabled every addon (not libs) but Item Saver, and got error message instead on same action:

EsoUI/Ingame/Inventory/InventorySlot.lua:741: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Inventory/InventorySlot.lua:741: in function 'TryBankItem'
EsoUI/Ingame/Inventory/InventorySlot.lua:1641: in function 'INDEX_ACTION_CALLBACK'
EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActionsoPrimaryAction'
EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:679: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
(tail call): ?
(tail call): ?
UPD: so after some further testing, the actual "freeze" problem goes to No Thank You with supressing errors options, while error in question is associated with Item Saver.

Since game does not crash, I could test a bit more: it happens when you deposit with E and then press E again on next item. Will not happen if you press E on other item, not directly next one, or will not happen if you manualy click it first.
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Unread 08/07/21, 12:08 AM  
Phuein
 
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Forum posts: 132
File comments: 270
Uploads: 16
Addon errors were crashing my game very often, while I had this addon print errors to chat. This tweak fixed it for me, seems like a mix between bad control characters and text length:

Code:
elseif SV.luaError == 2 then
    errString = errString:gsub('<Locals>[^\n]+</Locals>', ''):gsub('[^%C\n\t]', ''):sub(1, 1000)

    if not seenBugs[errString] then
        d(errString)
        seenBugs[errString] = true
    end
end

Line 1317 of NoThankYou.lua. This should give you, mostly, the same output as the popup notification error box.
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Unread 08/08/21, 12:40 AM  
cag_dk
 
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Forum posts: 25
File comments: 122
Uploads: 0
Lore books, key modifier

Any chance for a key modifier in respect to reading lore books?

Some times you need to read the book/paper for instructions on a puzzle.
It would be nice to hold down ex. shift when clicking a book to actually read it and not just adding it to your library and then afterwards go into addon-settings and turn Lore off > read the book > solve the puzzle > turn Lore back on
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Unread 08/08/21, 01:26 PM  
Ekoe

Forum posts: 8
File comments: 41
Uploads: 0
A request

Is there a possiblity of adding an option to ignore "friends requests" which blocks the request without having to decline, much like the option to auto decline a duel, or the BLock Guild Invites which this add on provide (love this feature!). Not sure if this is a duoable, but it would be a nice feature.
Last edited by Ekoe : 08/09/21 at 12:36 PM.
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Unread 08/08/21, 02:38 PM  
Phinix
 
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Forum posts: 186
File comments: 1783
Uploads: 32
Re: Friend status alerts

Originally Posted by proedude
seems it is not blocking friend status messages again [@someone] has logged on with [CharName].
You can download ChatWindowManager which is a lightweight addon with some cool options like no typing "DELETE" to delete things (simple yes/no box), but also, I added a new option to block friend login/logout messages using a new method that works with the latest game client.
Last edited by Phinix : 08/08/21 at 02:38 PM.
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Unread 08/08/21, 07:12 PM  
Baertram
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ESOUI Super Moderator
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Forum posts: 4989
File comments: 6040
Uploads: 78
For years addon authors have abused the debug methods d(), df() and CHAT_SYSTEM:AddMessage() to show messages in chat or even added text directly to the chat buffer, preventing other addons from interacting with the output. LibChatMessage offers an easy alternative that uses the same method as the vanilla UI to print system messages.
https://www.esoui.com/downloads/info...atMessage.html

Originally Posted by Phuein
Addon errors were crashing my game very often, while I had this addon print errors to chat. This tweak fixed it for me, seems like a mix between bad control characters and text length:

Code:
elseif SV.luaError == 2 then
    errString = errString:gsub('<Locals>[^\n]+</Locals>', ''):gsub('[^%C\n\t]', ''):sub(1, 1000)

    if not seenBugs[errString] then
        d(errString)
        seenBugs[errString] = true
    end
end

Line 1317 of NoThankYou.lua. This should give you, mostly, the same output as the popup notification error box.
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Unread 08/19/21, 11:59 PM  
Sargon

Forum posts: 0
File comments: 1
Uploads: 0
UI/camera bugs

I've had these issues for a while, relating to the "Don't rotate camera angle" setting in No Thank You. After changing camera settings, the character is locked to facing in one direction and won't reset unless you do a /reloadui. Also, a character can no longer change their outfit (No Outfit, Outfit 1, Outfit 2 etc) in the character menu unless you disable that same setting in No thank you. It's completely greyed out, and can only be changed at a outfit station. Is there any fix for this?
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Unread 08/27/21, 09:55 AM  
Kelsier

Forum posts: 0
File comments: 15
Uploads: 0
After the recent patch there's a "ping" sound every time a score / leaderboard message comes up, even with the addon being set to "none" or "redirect to chat" - any way to fix this?
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Unread 08/28/21, 05:56 AM  
Helpless_Old_Guy

Forum posts: 0
File comments: 5
Uploads: 0
Originally Posted by Kelsier
After the recent patch there's a "ping" sound every time a score / leaderboard message comes up, even with the addon being set to "none" or "redirect to chat" - any way to fix this?
THIS^^

Could someone please fix this or find a workaround, this is driving me INSANE.
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Unread 08/30/21, 03:06 PM  
Shadowshire

Forum posts: 1
File comments: 402
Uploads: 0
Arrow The

Originally Posted by Helpless_Old_Guy
Originally Posted by Kelsier
After the recent patch there's a "ping" sound every time a score / leaderboard message comes up, even with the addon being set to "none" or "redirect to chat" - any way to fix this?
THIS^^

Could someone please fix this or find a workaround, this is driving me INSANE.
Dolgubon has developed an add-on to suppress the "random" notification sound:

https://www.esoui.com/downloads/info...ugBlocker.html
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Unread 08/30/21, 04:28 PM  
Shadowshire

Forum posts: 1
File comments: 402
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Question Maintainer / Developer : Request

Would it be too much trouble to enable players to key-bind the two Camera settings in No, thank you! so that they can be toggled on/off? Or can you implement a /slash command(s) to toggle them instead?

The primary reason that I use No, thank you! is to lock the camera rotation, because my characters are crafters. Without that, while a character delivers each and every completed daily crafting writ (usually 7 of them per crafter), the camera spins the character around to face "outward" when the item(s) required by a writ are deposited into a "depot" crate or box (in which they are to be stored). Then it releases the character to resume the character's facing and position in the game after the item(s) are delivered.

Further, if the loot dialog is enabled -- which is highly preferrable -- the camera animation for displaying the reward container for each completed writ starts small and then enlarges it as it is shown on the HUD. Sometimes the character spins around only once when the first daily crafting writ is delivered, and remains facing outward until all writs are delivered. Regardless, the animation of the loot dialog for each reward container always occurs.

Locking the camera is the only way to stop the pointless character spin-around and yo-yo animation of the loot dialog. It can literally make me (among others) nauseous with "motion sickness". Why ZOS bought a library that includes this as a feature, who can say? But it looks like it came from some outdated solo-player game UI. Even worse, its effect upon immersive play is devastating.

The reason for my request is that I want to use an add-on such as Furniture Preview by Teva. It maximally increases the number of contexts (1) in which a player can view an image of a furnishing that has not been placed in a homestead, and (2) in which a player can "preview" a furniture crafting "recipe" to see an image of the furnishing that could be crafted if a character learns it.

Furniture Preview by Teva or the add-on Custom Item Preview simply do not work while the "standard camera" is affected by No, thank you! or The Elder Cam. However, I only need to have the camera locked while a character is delivering daily crafting writs. Reloading the UI with No, thank you! either enabled or disabled is not practical, given the amount of time that is required to do that in the current Bethesda network environment -- it is even more impractical since I play six crafting characters each session. Using a key-bind to toggle the camera rotation lock on or off is the best solution which I can see, other than implementing a Chat UI /slash command to do it.

Thank-you for your time and attention to this issue and my request.
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Unread 10/14/21, 09:16 PM  
Rhaevyn
 
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Forum posts: 0
File comments: 19
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This addon is listed and ticked, but in game it's not. Game refuses to recognize it. What can I do?
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Unread 11/10/21, 10:11 AM  
Jimmon89
 
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Forum posts: 2
File comments: 10
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bug with crown crates and "Don't rotate game camera"

i doubt anything can be done on your end other than force allowing the camera to rotate when entering the crown crate menu
but with "Don't rotate game camera" and i assume it's sub-settings enabled when you enter the crown crate menu the game soft-locks forcing you to Alt-F4 or kill it with the task manager and relaunch
the only workaround if you desire to go into the crown crate menu is to disable those 3 settings
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Unread 11/17/21, 11:57 AM  
IsharaMeradin
 
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Forum posts: 8
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Originally Posted by Rhaevyn
This addon is listed and ticked, but in game it's not. Game refuses to recognize it. What can I do?
Most likely you are missing one or more of the required libraries listed on the description page. Ensure that you download and activate them as well.
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Unread 12/16/21, 12:00 AM  
Simon Belmont
 
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Forum posts: 3
File comments: 31
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Question Does this addon currently work?

Or do we have to edit the code ourselves to get it to work properly? Seeing several comments here about chat messages and crashing games...I'm hesitant.

Also, can it completely get rid of the default map's "Waypoint" system?

When I click on a Wayshrine or Dungeon map pin, I don't want to see any drop-down menus offering multiple options.

The pop-up message "Travel to Such-n-such Location: [Y/N] ?" is all I ever want to see, when interacting with map pins. And, if I could trust myself not to miss-click, I wouldn't even want that!



_______________________________________
Last edited by Simon Belmont : 12/16/21 at 12:39 AM.
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