Download
(50 Kb)
Download
Updated: 07/15/18 06:50 AM
Pictures
File Info
Compatibility:
Summerset (4.0)
Updated:07/15/18 06:50 AM
Created:06/28/18 05:04 AM
Monthly downloads:248
Total downloads:31,353
Favorites:17
MD5:
Categories:Beta-version AddOns, Combat Mods, Raid Mods
Open Glaza (Cloudrest Assistant)  Popular! (More than 5000 hits)
Version: 1.003
by: Fortan [More]
Small addon which can get you some help with vCR. Now It can:
  • Track Roaring Flare, draw alert+timer+arrow to the debuffed Player (like a compass). On the 2nd stage, with shadow Z'Maja, addon send alerts like that: "@PLAYER1 <---- FLARE IN 5 ----> @PLAYER2" - and @player1 go to the left side, @player2 go to the right side. ATTENTION: for the successful split to the sides on the execution stage with that addon-helper all raid members should have it.
  • Track Portal group number and show alert with that number
  • Track Malevolent cores (spheres in the shadow realm) - show when you or anyone else found sphere and when drop sphere to spear.

Settings
You can turn on/off Roaring Flare tracking, portal alert and portal group tracking (it need only for portal groups). Also you can change colors or turn on "Always show" to reposition addon frames and zones.

Little Disclaimer
Author doesn't have experience in the LUA programming or addon creating. That addon have dirty code and professional programmist can create much better version. But it works and I created it for myself and some members from my guild... If you are found it useful, you are welcome If you can do it better or have some offers or ideas - same.
1.003: Fixed bug with saving the position of addon elements
1.0: fixed Roaring Flare timer
0.96-0.99: fixed another issues
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.002
50kB
Fortan
07/10/18 02:14 PM
1.00001
50kB
Fortan
07/01/18 11:45 AM
0.99
50kB
Fortan
06/30/18 03:27 PM
0.98.1
50kB
Fortan
06/30/18 02:11 PM
0.97
50kB
Fortan
06/30/18 12:39 PM
0.96
50kB
Fortan
06/30/18 12:06 PM
0.95
50kB
Fortan
06/30/18 10:59 AM
0.13
49kB
Fortan
06/28/18 07:47 AM


Post A Reply Comment Options
Unread 10/06/18, 09:16 PM  
MK32

Forum posts: 0
File comments: 120
Uploads: 0
Originally Posted by emotep
nah, all that ever actually shows on RN debuf or srendarr is the IDs from carrying orbs. I dont see anything for "Grant Malevolent Core," ever.

https://imgur.com/SxQXnvj
Interesting. That's probably what changed. I didn't check last time I ran, but is the dropped cores working, the X's that come up when each core is dropped on the spear?

Which addon gave you the ID's for Grant Malevolent Core? "-- Grant Malevolent Core 103980 103982 104786 104911 110200 110201"
Report comment to moderator  
Reply With Quote
Unread 10/06/18, 10:50 PM  
emotep

Forum posts: 4
File comments: 91
Uploads: 0
Originally Posted by MK32
Originally Posted by emotep
nah, all that ever actually shows on RN debuf or srendarr is the IDs from carrying orbs. I dont see anything for "Grant Malevolent Core," ever.

https://imgur.com/SxQXnvj
Interesting. That's probably what changed. I didn't check last time I ran, but is the dropped cores working, the X's that come up when each core is dropped on the spear?

Which addon gave you the ID's for Grant Malevolent Core? "-- Grant Malevolent Core 103980 103982 104786 104911 110200 110201"
Sidtools for the ability search. Open the AbilityViewer.lua and change the header from 80000 to 120000. and in the AbilityViewer.xml, line 24 change the x to 80. Now you can search for abilityIDs in recent content. In game type /st abilities.

Yep, dropped cores work. But at this point I believe there's no combat event sent when the spheres are dropped. Best we could do is have it show the circle when its either picked up OR when it nukes someone while idle, I think.
Report comment to moderator  
Reply With Quote
Unread 10/06/18, 11:48 PM  
MK32

Forum posts: 0
File comments: 120
Uploads: 0
Originally Posted by emotep
Originally Posted by MK32
Originally Posted by emotep
nah, all that ever actually shows on RN debuf or srendarr is the IDs from carrying orbs. I dont see anything for "Grant Malevolent Core," ever.

https://imgur.com/SxQXnvj
Interesting. That's probably what changed. I didn't check last time I ran, but is the dropped cores working, the X's that come up when each core is dropped on the spear?

Which addon gave you the ID's for Grant Malevolent Core? "-- Grant Malevolent Core 103980 103982 104786 104911 110200 110201"
Sidtools for the ability search. Open the AbilityViewer.lua and change the header from 80000 to 120000. and in the AbilityViewer.xml, line 24 change the x to 80. Now you can search for abilityIDs in recent content. In game type /st abilities.

Yep, dropped cores work. But at this point I believe there's no combat event sent when the spheres are dropped. Best we could do is have it show the circle when its either picked up OR when it nukes someone while idle, I think.
It might be worth trying "Malevolent Core" for found cores. Your one screen shows that ID but your other large screen does not. Maybe one addon not showing all of them?
Report comment to moderator  
Reply With Quote
Unread 10/07/18, 12:06 AM  
emotep

Forum posts: 4
File comments: 91
Uploads: 0
From what I've seen, the only "Malevolent Core" IDs happen when a Core is either stepped over (thus activating synergy option) or is actually picked up. Either the ID was removed/hidden (maybe they thought it could be used to cheat or something) or for whatever reason, neither Srendarr, RaidNotifier, LUI Extended, or Auramastery's AbilityID trackers pick up anything.
Report comment to moderator  
Reply With Quote
Unread 10/08/18, 02:53 PM  
MK32

Forum posts: 0
File comments: 120
Uploads: 0
Originally Posted by emotep
From what I've seen, the only "Malevolent Core" IDs happen when a Core is either stepped over (thus activating synergy option) or is actually picked up. Either the ID was removed/hidden (maybe they thought it could be used to cheat or something) or for whatever reason, neither Srendarr, RaidNotifier, LUI Extended, or Auramastery's AbilityID trackers pick up anything.
I found RN doesn't show everything. I'll be running tonight and see what I get. I am going to use Srendarr and RN debug with player only and spam filter turned off and see what that shows.

Edit: Confirmed the only ID that shows up right when cores are uncovered is 110202. Not sure how the old addon even worked using Grant Malevolent Core unless it was a bug ZoS patched. Grant Malevolent Core now only applies when the core is picked up, then Malevolent Exposure gets applied along with Shadow Flare until all the cores are dropped, Shadow Piercer Exit.
Last edited by MK32 : 10/09/18 at 12:51 PM.
Report comment to moderator  
Reply With Quote
Unread 10/09/18, 04:13 PM  
emotep

Forum posts: 4
File comments: 91
Uploads: 0
Yeah, that's been my experience to. In the meantime, I decided to edit OpenGlaza to add a crushing darkness and baneful burst timer/alert and changed the Core tracker to just show when one is picked up and delivered. I'm not sure if its ok for me to post it on ESOUI though, I'll try to find out.
Report comment to moderator  
Reply With Quote
Unread 10/09/18, 05:34 PM  
Kyoma
AddOn Author - Click to view AddOns

Forum posts: 125
File comments: 328
Uploads: 10
It is quite possible ZOS changed/fixed aspects of their code which lead to this addon not working anymore. They did something similar with the hoarfrost a few patches ago and completely broke those notifications in RN (it required alot more than just changing ids).
Report comment to moderator  
Reply With Quote
Unread 10/09/18, 08:32 PM  
MK32

Forum posts: 0
File comments: 120
Uploads: 0
Originally Posted by Kyoma
It is quite possible ZOS changed/fixed aspects of their code which lead to this addon not working anymore. They did something similar with the hoarfrost a few patches ago and completely broke those notifications in RN (it required alot more than just changing ids).
I have over an hour of data from RN and Srendarr that I am sifting through and it is definitely not working like it did before. You can use the Shadow Flare 110202 to identify when the first core is uncovered but even using "if abilityId == 110202 and result == 2250", there are gonna be a lot of hits after the first is uncovered, around 15-20. It may be possible to check how many shadow flares you are hit with in a specific amount of time that corresponds to how many cores are up or use some other value in "OnCombatEvent(_, result, isError, aName, aGraphic, aActionSlotType, sName, sType, tName, tType, hitValue, pType, dType, log, sUnitId, tUnitId, abilityId)" that would uniquely identify the originating core.

Since this addon is abandoned, it would be nice if you could add the Track Portal group number and show alert with that number functionality to RN. It's really helpful when it says "Group 2 portal in 3, 2, 1... and shows Group 2 portal NOW in the window. And if you could figure out a clever way to count found cores, that's really all we used this addon for.
Report comment to moderator  
Reply With Quote
Unread 10/09/18, 08:35 PM  
MK32

Forum posts: 0
File comments: 120
Uploads: 0
Originally Posted by emotep
Yeah, that's been my experience to. In the meantime, I decided to edit OpenGlaza to add a crushing darkness and baneful burst timer/alert and changed the Core tracker to just show when one is picked up and delivered. I'm not sure if its ok for me to post it on ESOUI though, I'll try to find out.
PM Fortan and see if they will give you permissions as coauthor and you can post it here and keep the thread going.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: