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Scions of Ithelia (9.3.0)
Updated:05/13/24 06:19 AM
Created:11/27/16 06:57 AM
Monthly downloads:57,974
Total downloads:5,567,744
Favorites:1,476
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.116
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (280)
File Name
Version
Size
Uploader
Date
3.115a
51kB
cloudor
05/08/24 05:10 AM
3.115
50kB
cloudor
04/13/24 06:20 AM
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02/18/24 06:35 AM
3.111
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02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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3.109
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01/27/24 11:33 PM
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cloudor
10/26/23 07:35 AM
3.107b
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10/06/23 09:04 AM
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
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3.103
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10/03/23 01:20 AM
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10/02/23 11:36 PM
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3.97a
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3.3.10
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3.1.8
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1.30
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Unread 08/30/19, 11:11 AM  
Avantor

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Timer disappear when killing mob

As title says, anyone else have problem with the timers dissapearing everytime a mob is killed?

Im wondering if its any other addons that make this not work well anymore. However it did work flawlessly before scalebreaker (and i have not changed other addons).

Cheers!
Avantor
Last edited by Avantor : 08/30/19 at 11:12 AM.
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Unread 08/30/19, 02:09 PM  
Darkstalix

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Re: Timer disappear when killing mob

Originally Posted by Avantor
As title says, anyone else have problem with the timers dissapearing everytime a mob is killed?

Im wondering if its any other addons that make this not work well anymore. However it did work flawlessly before scalebreaker (and i have not changed other addons).

Cheers!
Avantor
Yes thats what i meant on my previous post. Tbh it was ok on scalebreaker, something else is the problem i think. Its not happening all the time tho, not always but it happens

Edit: i take it back, it happens everytime
Last edited by Darkstalix : 08/30/19 at 02:11 PM.
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Unread 08/30/19, 05:23 PM  
Avantor

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Re: Re: Timer disappear when killing mob

Originally Posted by Darkstalix
Originally Posted by Avantor
As title says, anyone else have problem with the timers dissapearing everytime a mob is killed?

Im wondering if its any other addons that make this not work well anymore. However it did work flawlessly before scalebreaker (and i have not changed other addons).

Cheers!
Avantor
Yes thats what i meant on my previous post. Tbh it was ok on scalebreaker, something else is the problem i think. Its not happening all the time tho, not always but it happens

Edit: i take it back, it happens everytime
Lol yeah every single time a mob dies, the countdowntimer disappears. I tried disabling other addons but it does not help
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Unread 08/30/19, 07:08 PM  
tim99
 
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Re: Re: Re: Timer disappear when killing mob

Originally Posted by Avantor
Originally Posted by Darkstalix
Originally Posted by Avantor
As title says, anyone else have problem with the timers dissapearing everytime a mob is killed?

Im wondering if its any other addons that make this not work well anymore. However it did work flawlessly before scalebreaker (and i have not changed other addons).

Cheers!
Avantor
Yes thats what i meant on my previous post. Tbh it was ok on scalebreaker, something else is the problem i think. Its not happening all the time tho, not always but it happens

Edit: i take it back, it happens everytime
Lol yeah every single time a mob dies, the countdowntimer disappears. I tried disabling other addons but it does not help

there is a setting in the settings menu

"Clear when Combat End" - switching it from ON to OFF helped for me
Last edited by tim99 : 08/30/19 at 07:09 PM.
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Unread 08/30/19, 07:22 PM  
Avantor

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Re: Re: Re: Re: Timer disappear when killing mob

Originally Posted by tim99
Originally Posted by Avantor
Originally Posted by Darkstalix
Originally Posted by Avantor
As title says, anyone else have problem with the timers dissapearing everytime a mob is killed?

Im wondering if its any other addons that make this not work well anymore. However it did work flawlessly before scalebreaker (and i have not changed other addons).

Cheers!
Avantor
Yes thats what i meant on my previous post. Tbh it was ok on scalebreaker, something else is the problem i think. Its not happening all the time tho, not always but it happens

Edit: i take it back, it happens everytime
Lol yeah every single time a mob dies, the countdowntimer disappears. I tried disabling other addons but it does not help

there is a setting in the settings menu

"Clear when Combat End" - switching it from ON to OFF helped for me
Where in settings can i find the Clear when combat end? Tried to look for it but didnt find lol!

Edit: found it! lets try it out!

Cheers!
Last edited by Avantor : 08/30/19 at 07:23 PM.
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Unread 08/31/19, 12:50 AM  
Darkstalix

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good lord that was the prob xD thanks bros

Also Cloudor apart from thanking you again is it easy to add hovering over option information in the addon settings?
No idea if its even possible in eso addons tho
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Unread 09/01/19, 07:39 PM  
cloudor
 
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Originally Posted by Darkstalix
good lord that was the prob xD thanks bros

Also Cloudor apart from thanking you again is it easy to add hovering over option information in the addon settings?
No idea if its even possible in eso addons tho
Yes, it's possible and easy. Would you like to do some contribution for the description content?
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Unread 09/02/19, 02:43 AM  
cloudor
 
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Originally Posted by Baertram
A hint for you as well:
Libraries are going to strip LibStub in the future. The libraries got global variables like LbBAddonMenu2 now which should be used.
See this wiki thread about libraries (as you are bundlign the libs with the addon as well which shoudn't be done anymore how you are doing it:
Code:
libs\LibStub\LibStub.lua

libs\LibAddonMenu-2.0\LibAddonMenu-2.0.lua
libs\LibAddonMenu-2.0\controls\panel.lua
libs\LibAddonMenu-2.0\controls\submenu.lua
libs\LibAddonMenu-2.0\controls\button.lua
libs\LibAddonMenu-2.0\controls\checkbox.lua
libs\LibAddonMenu-2.0\controls\colorpicker.lua
libs\LibAddonMenu-2.0\controls\description.lua
libs\LibAddonMenu-2.0\controls\dropdown.lua
libs\LibAddonMenu-2.0\controls\header.lua
libs\LibAddonMenu-2.0\controls\slider.lua
libs\LibAddonMenu-2.0\controls\editbox.lua
libs\LibTextDict-2\LibTextDict.lua
libs\LibTypeRegistry\LibTypeRegistry.lua
)

See an explanation why this could produce errors here:
https://wiki.esoui.com/Libraries

I'd recomamnd you strip LibStub and LibAddonMenu from your addon and let the users install them as standalone. Or you include them but do not load them from your txt file, but leave them with their own txt file so they will be loaded properly as libraries from your subfolder on their own!.

For your addon you should change this code line in settings.lua:
Code:
  local LAM2 = LibStub("LibAddonMenu-2.0")
to:
Code:
  local LAM2 = LibAddonMenu2
And in your manifest txt file use ##DependsOn: LibAddonMenu-2.0

If your other libraries
libs\LibTextDict-2\LibTextDict.lua
libs\LibTypeRegistry\LibTypeRegistry.lua
need LibStub you should keep it in your addon's manifest txt file in the ##OptionalDependsOn: LibStub line.
If not, strip LibStub in total.

If your other libraries got a global variable maybe use this instead of LibStub for them as well.
Thank you for your advice. I have striped LibStub and other libraryies.
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Unread 09/02/19, 02:46 AM  
cloudor
 
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Re: Bug

Originally Posted by Sanenomore
Having an issue on my MagSorc with buff like Surge and Boundless.. the timer will often just vanish entirely making it look as if the buff has run out. With Boundless there is a clear visual indicator so its not a huge problem but the visual indicator of Surge is more subtle and the timer vanishing has caused me to over cast the buff wasting my magicka. Is this something you are aware of? Is there a fix?
Can you reproduce the bug now?
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Unread 09/02/19, 07:01 AM  
human

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Dependency?

It seems with the latest update there is a dependancy for this addon but I have no idea what it is. Anyone know?

Thanks.
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Unread 09/02/19, 07:23 AM  
Kyoma
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Re: Dependency?

Originally Posted by human
It seems with the latest update there is a dependancy for this addon but I have no idea what it is. Anyone know?

Thanks.
Should be LibTypeRegistry, LibTextDict and LibAddonMenu-2.0
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Unread 09/02/19, 11:53 AM  
human

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thanks it was the registry one!
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Unread 09/02/19, 06:54 PM  
Zenethian

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It now uses Retreating Maneuver's shorter Expedition timer instead of the Gallop one. I preferred the longer timers.

Can you make it an option? Or better yet, can we display both? In different colors or something? that would be amazing.
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Unread 09/02/19, 07:22 PM  
cloudor
 
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Originally Posted by Zenethian
It now uses Retreating Maneuver's shorter Expedition timer instead of the Gallop one. I preferred the longer timers.

Can you make it an option? Or better yet, can we display both? In different colors or something? that would be amazing.
I have made a simple fix by adding a 10 seconds duration-in-panel valve to decide whether filter long effect or not. If this simple solution is not accepted after people's playing and testing, I might need to provide a new option to let players to make this decision what abilities should be filtered, though I always prefer to no configuration playing.
Last edited by cloudor : 09/03/19 at 07:37 PM.
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Unread 09/03/19, 10:14 AM  
vgabor

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Originally Posted by cloudor
Originally Posted by Zenethian
It now uses Retreating Maneuver's shorter Expedition timer instead of the Gallop one. I preferred the longer timers.

Can you make it an option? Or better yet, can we display both? In different colors or something? that would be amazing.
I have made a simple fix by adding a 10 seconds duration-in-panel valve to decide whether filter long effect or not. If this simple solution is not accepted after people's playing and testing, I might need to provide a new option to let players make this decision what abilities should filter, though I always prefer to no configuration playing.
Could you check in the addon if the character mounted or not and showing the times based on that, gallop if mounted and expedition on foot?
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