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Compatibility: | High Isle (8.0.0) Ascending Tide (7.3.5) |
Updated: | 06/12/22 09:54 AM |
Created: | 11/06/15 09:59 AM |
Monthly downloads: | 183 |
Total downloads: | 89,843 |
Favorites: | 178 |
MD5: | |
Categories: | Discontinued & Outdated, Chat Mods, Group, Guild & Friends, RolePlay |
File Name |
Version |
Size |
Uploader |
Date |
4.36 |
87kB |
Sternentau |
03/12/21 03:37 PM |
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Pyrelle |
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02/27/20, 03:10 AM | |
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wrong version#
Hi Sternentau,
tom.txt, Version: 4.29 - should be Version: 4.30 This leads to wrong behavior in minion. |
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Micke2nd |
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Sternentau |
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02/27/20, 08:22 AM | ||
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Re: Re: wrong version#
auch Servuz
you're welcome |
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Micke2nd |
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03/07/20, 04:00 PM | |
Forum posts: 8
File comments: 17
Uploads: 0
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Is there a way to display the account name for Zone, Trade etc. chat? like it is for the guild chats?
i dont see an option.
Last edited by Shmayken : 03/08/20 at 11:55 PM.
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Shmayken |
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04/08/20, 08:59 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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GitHub or something
Hello, have you got GitHub repo for this Addon? I want to help with something, but cant find the way.
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Iniquity |
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04/24/20, 04:00 PM | |
Forum posts: 28
File comments: 43
Uploads: 0
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Per Baertram's comment, is it safe to delete the "AddOns\Tom\Libs\LibAddonMenu-2.0" subfolder? I already have that installed by itself.
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TagCdog |
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04/25/20, 04:17 AM | ||
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yes, you can remove this folder without any danger Sternentau |
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Sternentau |
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04/26/20, 09:49 PM | |
Forum posts: 28
File comments: 43
Uploads: 0
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Awesome, thanks!
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TagCdog |
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05/01/20, 05:12 PM | |
Forum posts: 3
File comments: 4
Uploads: 0
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Merging separate chats
I am new to TOM so this might be a simple question.
I was wondering if you can combine different chat windows. For example combining Say & Common. The main reason is that my guild leader seems to have a separate window than the guild under TOM. His comments have always been in a slightly different color than guild members to identify him but now his shows up in a separate window with the guild name but in {} Thanks |
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trellik |
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05/02/20, 12:43 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Merging separate chats
I have the same issue. I have two separate channels that show up in TOM for my primary guild. Members, and the guild leader. The stock chat does not behave this way. It's very difficult to know who is talking to who, because I need to go back and forth between the two "channels", looking at timestamps. So yeah, I'd also love to know if there is a way to merge all guild chatter together.
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Chantal13 |
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05/06/20, 01:44 AM | |
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@Sternentau
A hint about your function "tom.truncatMale(sName)" You could also used the cached ZOs function to remove the gender specific text suffixes like^m or ^f or ^n: Lua Code:
It should be faster than your code and reuses the same names from a cache. Also works for other ingame texts, not only the character names, but all others containing the gender suffixes like item names, set names etc. There also exists special unitTag rename functions which do not use <<C:1>> but some predefined ZOs constants like SI_UNIT_TAG* I think, but in the end it should be the same as SI_UNI_TAG_* will be decoded via the GetString() function to a placeholder string like <<C:1>> I guess. The C: in front of the placeholder <<1>> means capitalize the first character: https://wiki.esoui.com/How_to_format...h_zo_strformat And the function Code:
CHAT_SYSTEM:StartTextEntry(msgToSend) Lua Code:
CHAT_SYSTEM is only a compatibility variable meanwhile as it was replaced by CHAT_ROUTER. So better try to adopt to ZOs names and use the function calling CHAT_ROUTER instead: Your persons table: Wouldn't it be easier to just add the table the other way around? Code:
tom.vars.persons[characterOrAccountName] = index like this function tom.findPersonIndex(sID) return tom.vars.persons[sID] or -1 end And then you check if the retun value is ~= -1 (everything okay) The function function tom.updatePerson(Index,sName) would be somehow obsolete then as you can directly add the update of the count to your function tom.addPerson(sName) like this: Lua Code:
And all your definitions of Looper variables and using a while loop can also be changed to a for loop using # as the max of a table: Code:
local Looper=1 while Looper<=tom.vars.msgCount do end Lua Code:
Last edited by Baertram : 05/06/20 at 02:11 AM.
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Baertram |
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05/06/20, 02:07 AM | |||
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Re: Re: Merging separate chats
Are you guys guild officers and the guild master is writing in the officers chat maybe? Because these are also in the base game 2 different chat channels!
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Baertram |
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05/07/20, 05:02 PM | ||||
Forum posts: 3
File comments: 4
Uploads: 0
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Re: Re: Re: Merging separate chats
I am not an officer and its quite possible its officers chat, that's why I was asking if there is a way for TOM to combine chats.
With TOM disabled both Guild chat and The guild master show up in the same window, his are simply a different color. But using TOM they are separated into 2 different windows.
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trellik |
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06/09/20, 05:02 PM | |
Forum posts: 1
File comments: 11
Uploads: 0
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Disabling default chat window and others
(I could have sworn I had asked this previously, but it isn't there now so perhaps I just imagined I was going to do it?)
First, I would love to use TOM but I don't have room (even on a 32" screen) for both TOM and the default window? (Every time I try and post in the TOM window it pops open the default window) Is there any way to completely disable the default window? Also, when I try and post using the TOM window the output it displays is in what looks like Orcish? (it looks like gibberish to me, and it's DEFINITELY not English? Thanks, and have a great day! |
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Phoenix_Reimagined |
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