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Compatibility: | Markarth (6.2.5) Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 12/15/20 02:21 AM |
Created: | 07/07/14 12:51 PM |
Monthly downloads: | 4,044 |
Total downloads: | 609,518 |
Favorites: | 603 |
MD5: | |
Categories: | Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous |
FCOIS_CON_ICON_LOCK = 1 FCOIS_CON_ICON_GEAR_1 = 2 FCOIS_CON_ICON_RESEARCH = 3 FCOIS_CON_ICON_GEAR_2 = 4 FCOIS_CON_ICON_SELL = 5 FCOIS_CON_ICON_GEAR_3 = 6 FCOIS_CON_ICON_GEAR_4 = 7 FCOIS_CON_ICON_GEAR_5 = 8 FCOIS_CON_ICON_DECONSTRUCTION = 9 FCOIS_CON_ICON_IMPROVEMENT = 10 FCOIS_CON_ICON_SELL_AT_GUILDSTORE = 11 FCOIS_CON_ICON_INTRICATE = 12 FCOIS_CON_ICON_DYNAMIC_1 = 13 FCOIS_CON_ICON_DYNAMIC_2 = 14 FCOIS_CON_ICON_DYNAMIC_3 = 15 FCOIS_CON_ICON_DYNAMIC_4 = 16 FCOIS_CON_ICON_DYNAMIC_5 = 17 FCOIS_CON_ICON_DYNAMIC_6 = 18 FCOIS_CON_ICON_DYNAMIC_7 = 19 FCOIS_CON_ICON_DYNAMIC_8 = 20 FCOIS_CON_ICON_DYNAMIC_9 = 21 FCOIS_CON_ICON_DYNAMIC_10 = 22 FCOIS_CON_ICON_DYNAMIC_11 = 23 ... FCOIS_CON_ICON_DYNAMIC_30 = 42 FCOIS.numVars.gFCONumFilterIcons -- the maximum number of marker icons available (currently 42)
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FCOItemSaver is NOT working with the gamepad mode enabled !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --If you are using any of these API functions below with the gamepad mode enbaled they will throw error messages. --The only way to enable FCOIS with the gamepad mode enabled is to use the addon "Advanced Disable Controller UI" AND disable the gamepad mode --in the settings of this addon! This will allow you top play and fight with the gamnepad but the keyboard UI is shown in the inventories, --making FCOIS work properly. -- --You need to check the following within your addons code: --Is the gamepad mode enabled in the game: --if IsInGamepadPreferredMode() then -- --We are in gamepad mode so check if the addon Advanced Disable Controller UI is enabled -- --and the setting to use the gamepad mode in this addon is OFF -- if FCOIS.checkIfADCUIAndIsNotUsingGamepadMode() then -- --FCOIS will work properly. You can use the API functions now -- --Your code here -- else -- --FCOIS won't work properly! Do NOT call any API functions and abort here now -- return false -- end --else -- --We are in keyboard mode so FCOIS will work normal --end
If FCOIS then ---FCO ItemSaver is loaded --Now check if PlayerActivated already run for the addon If FCOIS.addonVars.gPlayerActivated then --Player activated event finished for FCOIS end end
local FCOIS_isLoaded, FCOIS_Version = libLoadedAddons:IsAddonLoaded('FCOItemSaver') if FCOIS_isLoaded then ---FCO ItemSaver is loaded and PlayerActivated was loaded d("[FCOItemSaver] is loaded with version " .. tostring(FCOIS_Version)) end
--Copy & delete SavedVariables from server, account, character (SavedVariables copy & delete is a new settings submenu at the bottom, next to backup & restore) --Item count next to name sort header can be enabled in the "filter" settings. This count will update if you change filters within FCOItemSaver or AdvancedFilters. --->If you are using AdvancedFilters UPDATED as well you should either disable the item count setting in AdvancedFilters or FCOItemSaver to increase the performance! --Add feature request #4 Setting to automatic marks->set items->non wished: Mark non-wished set items if character level below 50 and item below max level or max CP level --API function FCOIS.isDynamicGearIcon(iconId) -- --Added on request: --SavedVariables can be enabled for all acounts the same (General settings->Save settings->All accounts the same) --Settings for tooltips at the context menu entries (Context menus->Tooltip) I recommand enabling the option to ONLY SHOW the tooltip if the SHIFT key is pressed. This will enable you to press the SHIFT key as you have a context menu in the inventory open and then e.g. see the protection state of the marker icon at all the possible filter panels). --Settings to add the protected panel information to the context menu item entries tooltip --->These tooltips only work if using LibCustomMenu version 3.8.0 or higher!
--Fixed: -- Bug #2: Updating keybinds at the InventoryInsightFromAshes UI won't update the marker icons shown. -- They will show the changed amrker icons now on the IIfA UI and the normal inventories (if both are open at the same time), -- and they will also update the marker icons for non-logged in characters in the IIfA UI properly now. -- Bug #3: Bank keybind triggers lua error about insecure call -- Replaced PreHook of ZO_InventorySlot_ShowContextMenu with LibCustomMenu:RegisterContextMenu(...) -- Bug #5: Filtering for items will recognize all filter buttons now and will hide items which are hidden via a green filter button 1 to 3 even if button 4 says "only show" -- Bug #10: The destroy selection handler did not work properly for dynamic icons if you have used drag&drop. It should now recognize if you got the settings for the dynamic -- icon for anti-destroy enabled or not AND if you currentld disabled them via the additonal inventory flag icon (if the dynamic icon got the setting to support the -- temporary disabling of the icon protection, via the additional flag icon, enabled!) -- Bug #11: Item tooltips protection state is shown for normal and gear/dynamic gear items now in red/green too. And the state will update if you use the additional inventory -- flag buttons "right click" option to change the protection state at the current filterPanel. -- Bug #12: Changing the protection state with the right click on an additional inventory flag icon now checks if items are slotted to a craft/mail/trade... panel and unslots them -- if they are protected again now -- Bug #13: The same items at an inventory where one of them is inside the crafting extraction slot: If you protect one of the same itms now each other same item should be removed -- from the extraction slot -- Bug #14: Multicraft support for Scalebreaker (PTS). Enchanting panel was not recognized correctly anymore (function SetEnchantingMode was removed by ZOs) -- Bug #15: Keybindings and SHIFT+right mouse did not work at the refine panel of crafting stations, and not at retrait station -- Bug #16: Double clicking with SHIFT+right mouse button (to remove/readd marker icons) will trigger the protective checks at the crafting stations e.g. -- Bug #17: At vendor repair -> Drag&Drop enabled, keybind enabled, SHIFT+right mouse enabled, Fixed protection variables settings.blockVendorBu, blockVendorBuyback, blockVendorRepair, -- fixed Anti-Destroy protection by drag&drop -- Bug #18: Deconstruction/Intricate icon tooltip shows "green -> protected" at the tooltips (icon / context menu entry) even if setting to allow deconstruction of items marked -- for deconstruction/intricate is enabled. -- Bug #19: At the guild store sell tab the tooltip for the "sell" icon shows "protected" (green) even if the item can be added to the sell slot. -- Bug #20: At the (jewelry)deconstruction/improvement panel the tooltip for the "deconstruct/improve/intricate" icon shows "protected" (green) even if the item can be added to the extraction/improvement slot. -- Bug #21: The reasearch marker icon is not shown as "unprotected (red) at the resaerch popup dialog" at the tooltips, if the setting to allow research of items marked for research is enabled.
--Returns the first enabled marker icon of all marker icons function FCOIS.getFirstEnabledMarkerIcon() --Returns the last enabled marker icon of all marker icons function FCOIS.getLastEnabledMarkerIcon() --Global function to temporarily set the addon to use UniqueItemIds for functions "FCOIS.IsMarkedByItemInstanceId" and "FCOIS.MarkItemByItemInstanceId" -- even if the FCOIS settings are set to use the normal itemInstanceIds. -- The "temporary timeframe" will last from doUse = true until doUse will be set to false again for the same addonName. --Attention: doUse will be set to false for ALL addons upon reloadui/logout/loading screens. --->This function will return a boolean value to show if the temporary setting was enabled properly (true), or not (false). --addonName: String Your addon's unique name, which must be set in order to uniquely identify which checks should use the uniqueIds. Otherwise -- FCOIS itsself or other addons would use uniqueIds in the "temporary timeframe" as well, where it is not wanted to happen! -- Important: Be sure to use the SAME addonName within the FCOIS api functions FCOIS.IsMarkedByItemInstanceId (parameter "addonName") -- and/or FCOIS.MarkItemByItemInstanceId (parameter "addonName") AND specify a uniqueId then, instead of an itemInstanceId! --doUse: Boolean true/false to enable/disable the temporary setting. Will be disabled automatically after reloadui/logout/zone change function FCOIS.UseTemporaryUniqueIds(addonName, doUse) Usage for your addon called e.g. "MyAddonName": --Enable the unique ID usage for your addon FCOIS.UseTemporaryUniqueIds("MyAddonName", true) --Mark an item using the unique ID FCOIS.MarkItemByItemInstanceId(uniqueItemsId), FCOIS_CON_ICON_LOCK, true, itemLink, itemId, "MyAddonName") --Disable the unique ID usage for your addon again FCOIS.UseTemporaryUniqueIds("MyAddonName", false)
--Global function to return boolean value, if an item is marked -- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId. True if item is marked with this iconId, false if not --Check if an item is marked by the help of it's item id --itemInstanceId: The itemInstanceId or uniqueId of the item --iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons. -- The parameter can be an array/table too. -- The array's/table's key can be any index/value that you like. -- The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!). --excludeIconIds: Exclude the iconID or an array of iconIDs from the check. -- Can only be used together with iconIds = -1 or iconIds = {-1}! -- excludeIconIds cannot be -1 or the function will return nil! ---addonName (String): Can be left NIL! The unique addon name which was used to temporarily enable the uniqueId usage for the item checks. --- -> See FCOIS API function "FCOIS.UseTemporaryUniqueIds(addonName, doUse)" function FCOIS.IsMarkedByItemInstanceId(itemInstanceId, iconIds, excludeIconIds, addonName) --Function to mark an item with a FCOIS marker icon using either the itemInstaceId, or the uniqueId, of that item. --IMPORTANT: The itemInstanceId or uniqueId must be unsigned! They will get signed in this function. --This function can be used to mark an item for a non-logged in character -->Parameters: ---itemInstanceOrUniqueId (number): The itemInstanceId or the uniqueId of the item to mark ---iconId (number|table): Number: The iconId to change. Can be a value between 1 and FCOIS.numVars.gFCONumFilterIcons, or -1 for all. --- Table: A table containing the icons to change. Table key must be a number (without gaps!) and the value must bve the marker icon Id --- e.g. local myTableOfFCOISMarkerIcons = { [1] = FCOIS_CON_ICON_RSEARCH, [2] = FCOIS_CON_ICON_SELL } ---showIcon (boolean): Flag to set if the item should be marked with the icon(s), or not ---itemLink (String): The itemLink of the item. Can be left NIL and will be determined via the itemId then. One of the two must be given though! ---itemId (number): The itemID of the item. Can be left NIL and the itemLink will be used instead. One of the two must be given though! ---addonName (String): Can be left NIL! The unique addon name which was used to temporarily enable the uniqueId usage for the item checks. --- -> See FCOIS API function "FCOIS.UseTemporaryUniqueIds(addonName, doUse)" function FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, iconId, showIcon, itemLink, itemId, addonName)
FCOIS.ShouldInventoryContextMenuBeHiddden()
FCOIS.MarkItem(bag, slot, iconId, showIcon, updateInventories)
local myTableOfFCOISMarkerIcons = { [1] = FCOIS_CON_ICON_RSEARCH, [2] = FCOIS_CON_ICON_SELL }
FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, iconId, showIcon, itemLink, itemId)
File Name |
Version |
Size |
Author |
Date |
Type |
0.8.6a.1 |
183kB |
08/03/16 07:10 AM |
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Date |
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11/15/20 02:11 PM |
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Please read the addon description for the needed dependencies/libraries.
I recommand using Votans Addon List to support automatic needed depencies/library enabling ingame if you en-/disable an addon. Important: ALWAYS LOGOUT before updating libraries or addons. It may cause some errors if you did update the addons or especially libraries if the game was already running as the addon manager will do all "dependency" checks in the logged out character selection, and not again poroperly if you are logged in already and open the addon manager! Please inform yourself before posting comments: FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage Before posting error messages or bugs: Read this first: [Troubleshooting AddOn install/find & reporting errors] Especially the sections "lua error messages" and "How to report a lua error message/a bug to the developers" If you got problems report the error message here please, including information like:
Howto do a backup of your SavedVariables files? Read here Many thanks Known problems #27) Drag & drop of marked items directly from the CraftBagExtended panel to a mail slot works even if the FCOIS protection is enabled #58) Using dynamic icons as submenu will show the dynamic icons submenu out of bounds and not clickable + sometimes hide other non-dynamic icons (e.g. sell in guildstore) in the normal context menu then -> Problem is that ZOs code is not raising the events like inside the normal inventories. Asked for a fix/support in this forum thread Workaround None #40) Getting an "Attempt to access a private function" error message if you try to destroy / use an item: Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:1060: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top. stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1060: in function 'ZO_InventorySlot_InitiateDestroyItem' EsoUI/Ingame/Inventory/InventorySlot.lua:1700: in function 'OnSelect' EsoUI/Libraries/ZO_ContextMenus/ZO_ContextMenus.lua:453: in function 'ZO_Menu_ClickItem' ZO_MenuItem1_MouseUp:4: in function '(main chunk)' USe the workaround please as it is way faster than the context menu! Workaround: For destroy: Use the drag & drop for the moment to destroy the item please -> Drag from inventory and drop at the normal UI (middle of the screen). For use: Just use the keybind assigned to use the item (standard: 'E'), while hovering the mouse cursor above the inventory row. #46) Getting a lua error message if you click the additional inventory flag context menu button (left click) at the guild bank/guild store. Code:
user:/AddOns/FCOItemSaver/src/FCOIS_ContextMenus.lua:2993: operator .. is not supported for string .. nil stack traceback: user:/AddOns/FCOItemSaver/src/FCOIS_ContextMenus.lua:2993: in function 'addSortedButtonDataTableEntries' |caaaaaa<Locals> sortedButtonData = [table:1]{isGear = F, index = 73, buttonNameStr = "ButtonContextMenu73", iconId = 37, isDynamic = T}, index = 73, buttonsIcon = 37, isGear = F, isDynamic = T, buttonData = [table:2]{iconId = 37, mark = T, anchorButton = "ButtonContextMenu72"}, buttonNameStr = "ButtonContextMenu73", dynamicNumber = 25 </Locals>|r user:/AddOns/FCOItemSaver/src/FCOIS_ContextMenus.lua:3073: in function 'FCOIS.showContextMenuForAddInvButtons' If you know how to reproduce this error please share the steps for it here in the addon comments! Workaround: Do a /reloadui in the chat and afterwards the error should be gone. #47) SHIFT+right click (to remove/restore marker icons) directly in guild bank's withdraw row does not work if the guild bank deposit inventory was not at least opened once before. -> It is still unknown why it happens. Seems that the eventHandler OnEffectivelyShown is not applied to the GuildBank withdraw inventory rows if you do not open the deposit panel first. Workaround: After opening the guild bank quickly switch to the deposit tab and back to withdraw to apply the handlers properly. CURRENT BETA VERSION - PLEASE TEST AND GIVE FEEDBACK -ALWAYS LOGOUT AND BACKUP YOUR SAVEDVARIABLES BEFORE TESTING ANY BETA VERSION OF ANY ADDON PLEASE- FCOIS v2.0.1 Code:
--[Fixed] -- #47 SHIFT +right click directly in guild bank's withdraw row does not work if the inventory was not at least opened once before -- the guild bank was opened -- #101 Performance improvement: Duplicate marker texture controls checks (create/reanchore/etc.) happened at some inventories -- if you have scrolled --[Added] --#102 Added: New settings at dynamic icons: Offset X / Offset Y for each dynamic icon, to position them differently to other -- marker icons --#103 Support for Inventory GridView/Grid List addons: FCOIS bound items marker icon position and size within grid mode -- It will show at the top left edge of the grid item. -- #104 Performance tweak: Marker icon textures will not be created anymore "all" at "all rows" at the first inventory open, -- but only those will be created which marker icons are applied to the currently shown item. -- As you scroll the next texture controls will be checked and created, if needed. As rows of the inventory will be -- reused if you scroll (e.g. item1 will be out of view and new item 23 will be at the row where item 1 was before) -- the marker texture controls will stay at the row (once created) and will be reused for the items, as before. -- But if you only got a few marker icons active per item this should increase the performance of the first iventory -- open a lot! Could add some more littel lag to the scrolling though. Tell me please if you notice this, providing -- info at which inventory panel, which filters are activated and how I'm able to rebuild this. -- Grid addons like Inventory Grid View or Grid List should be much faster at the first inventory open now!
Last edited by Baertram : 12/20/20 at 07:08 PM.
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Gamepad Mode
Hello friend! I am aware of the workaround with ADCUI for the gamepad mode, but are there any plans to integrate this in FCO on 2021? Great success for you in this year and thanks for this great addon!
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Re: Question about bound equip marking
Repositioning of the bound texture for the addons Grid View / Inventory Grid View will be added with the next update.
Check the bete version linked above at the end of the sticky post.
Last edited by Baertram : 12/20/20 at 07:09 PM.
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Re: Pardon my Stupidity
The "visibility" is ONLY changed via the 4 filter buttons at the bottom of the inventory. Or maybe by the checkbox "Include banked items" or other addons like "FCO CraftFilter" (only show banked, only show inventory, show both), or AdvancedFilters + drodpown filters (e.g. filter by level). Maybe you had set it to yellow + deconstruct marker icon (only show items marked with the deconstruct marker icon) at the enchanting extarct panel, but your glyphs were not marked with the decon icon? Check the FAQ for the filter buttons please. There is no seting to "hide" items with FCOIS at all! It's only these filter buttons which can do this.
Last edited by Baertram : 12/12/20 at 08:31 AM.
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Pardon my Stupidity
But one of my logins has disabled my ability to deconstruct glyphs when this addon is activated. I can see them just fine on 5 of my 6 logins between 3 accounts on two servers but one of my logins, none of the characters can see the glyphs in their bag or banks to deconstruct them and I don't know how to change whatever setting I screwed up on. Please will someone show me where the setting is that has disabled the visibility of my glyphs at the enchanting deconstruction screen?
![]() EDIT: Nevermind. I just deleted the saved variables file and restarted.
Last edited by SteveCampsOut : 12/11/20 at 02:57 PM.
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![]() This was my 2nd guess. My first would have been that you are not using account wide settings or somehow the settings tell you but the character ones are used. But then the names of the marker icons and all other settings etc. would have been different as well. |
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Hello amazing addon but today i have problem with him namely, after a system failure, I was restoring it to the last restore point and had to reinstall FCOIS. Now I see all the options from the context menu only on the main character, on alts I only have "sell" "sell in guild"
"lock". In the options, everything is set the same for each character - I use the settings for the entire account https://i.imgur.com/X28KXSA.jpeg Here is a picture of what it looks like. I launched a clean account with FCOIS running and lib, as you can see in the photo, the problem persists. I even tried to delete saved variables but even that was for nothing @Nevermind im stupid.. forgot that full list shows only on weapons, armors, jewlery. Fixed
Last edited by Splash : 11/30/20 at 12:48 PM.
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Re: Re: Re: Re: BankManager...
Got it. Thank you for your assistance!
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Re: Re: Re: BankManager...
If you use the slim edition just tell the author to change the lines from this:
Code:
if FCOIS and FCOIS.IsMarked then return FCOIS.IsMarked(bagid, slotindex, -1) end Lua Code:
Or use a text editor and change it yourself in the BankManagerRevived folder. It's in the file "BankManager.lua", just search for FCOIS and you'll find the "old" block. You do not need to logout, just change and do a /reloadui in the chat. After that you can test it. Attention: If this addon is NOT ONLY moving items to the bank bu also selling/destroying some be sure to do some tests if this change does not remove protections of marked items which you want to keep, but now the changed checks from "if marked -> protected" to "if marked -> check if protected at current panel" would change this by any means, so that it will be sold or destroyed. Normally this should not happen as ALL marked items are protected against destroy (by normal inventory destroy proccesses though! Not by any addon cuased destroy functionalities which bypass the inventory!!!) and all items are protected against sell as well. Except if you enable the exclusion for the sell icon, or if yous etup dynamic icons to not be protected at destroy/sell!
Last edited by Baertram : 11/26/20 at 11:00 AM.
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Re: Re: BankManager...
Thank you. I'm using "Bank Manager Revived - Slim Edition". I have no problem using another addon that would do the same thing and work with "FCO itemsaver. I'll try Personal Assistant and see if that one will work for me. Thanks for the suggestion.
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Re: BankManager...
Hi, Which version are you using of Bank Manager? Bank Manager Revived Jewlery fix edition? It contains outdated libraries and is somehow old. Here is an updated version I have created + changed the FCOIS checks in it. Hope it works, pleaese try this. !!!BUT ATTENTION: DLETE YOUR COMPLETE folder live/Addons/BankManagerRevived BEFORE installing this file!!!! Bank Manager Revived fixed v16 -> All libraries included were removed! You need to install LibAddonMenu and Libresearch into your live/addons folder (e.g. via Minion) What about using another addon instead like Personal Assistant e.g.? Explanation why this happens FCOIS marker icons have not setting to prevent them from being moved to banks. FCOIS does not protect any deposit or withdraw, it's always allowed (currntly)! ->1 exception: But there is a general setting in the protective settings which prevents adding items (even unmarked ones!) to the guild bank where you got no withdraw rights. This only relates to guild bank deposit!!! Check the FAQ for this please. I guess the BankManager addon is using the protective API checks wrong then and just uses FCOIS.IsMarked to check if an items got any marker icon applied, but not if they somehow protet the item at the currently open panel ![]() It must use the correct API functions to check if the item is protected at the given panel, e.g. for the BANK (which will currently always return "unlocked" as FCOIS is not blocking bank deposit at all): Code:
FCOIS.IsPlayerBankDepositLocked(bagId, slotIndex) FCOIS.IsPlayerBankWithdrawLocked(bagId, slotIndex) Code:
FCOIS.IsGuildBankDepositLocked(bagId, slotIndex) FCOIS.IsGuildBankWithdrawLocked(bagId, slotIndex) Code:
FCOIS.IsLocked(bagId, slotIndex)
Last edited by Baertram : 11/26/20 at 05:05 AM.
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Baertram |
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BankManager...
I tried using dynamic icons and other things but I can not seem to get the items I set to sell to guild store to be moved to my guild bank or player bank. Seem Bankmanager treats them all as locked. Is there a setting to use an icon for FCO itemsaver without locking the item so it can be moved to the bank/Gbank with Bankmanager?
Example: I want all my alts to have items set to sell to guild or sell to vendor be moved to my banks, then I want my main to sell them. Can't do it with BM because it reads the item as locked. Thanks! |
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wolf382 |
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And thanks for great addon ![]() |
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xen32 |
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![]() What should I do more so that the ppl today start to search and read the information themselves BEFORE writing the same questions again and again? Should I make it blink and sing, or show animal babys? ![]() Sorry that you are my anger valve now but it simply annoys me and maybe you got an idea how I could solve this problem for you guys. Facts: -FAQ linked ingame in the addon settings menu -FAQ in the addon description -FAQ in the comments 1st sticky post -FAQ names are clearly saying what the describe, e.g. exactly your use case [Marker icon] Why is the SELL (SELL AT GUILD STORE/etc.) icon protecting my items at a vendor/etc.? -FAQ is up2date -What else should I do so that you wil lfind this? Prerequisites: You guys need to SEARCH for it and stop just writing "as it seems easier to you" -> It isn't as I'm goint toi just delete the same questions in the future or will answer -> FAQ next time. Answer to your question: This is a normal behaviour as EACH marker icon "protects" (that's the reason for this addon!) the items until YOU decide to unprotect it via the settings exclusions, see FAQ entry named
Use the additional flag context menu (also read the faw about it) in the inventories please. Right clicking it will remove the protection of the currently visible items (exception: dynamic icons are only unproteced if you esepcially setup them to be unprotected via the flag icon!) -> Red flag icon. Right clicking it again will protect them again (green flag). This way you are able to mail, trade, deconstruct, sell the items without loosing the marker icons. Also read the FAQ for this please -> Additional inventory context menus "flag" icons
Last edited by Baertram : 11/09/20 at 07:46 AM.
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