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Updated: 07/22/21 06:55 PM
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Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:07/22/21 06:55 PM
Created:09/02/18 12:15 PM
Monthly downloads:562
Total downloads:117,212
Favorites:161
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ChampionPointsSlots  Popular! (More than 5000 hits)
Version: 3.2.2
by: Jodynn [More]
CP Slots for CP 2.0
You can make different cp slots to save, load, edit, rename, clone, and transfer between.

Everything has tooltips and shows you all the information you need to know without using the actual Champion Perks Default UI, or you can use it in the Champion Perks Default UI.

Keybindings to load from your User and Account saved slots
You can summon the UI with a keybinding or a UI button or a slash command or have it automatically open with Champion Perks Default UI.

Tooltips to show you the path to get to disabled CP.

Ability to slot Champion Skills using checkboxes

Detailed Version
Basic Functionality
Shows your current CP.
- Shows you the slot you loaded if you used my addon to do so

Shows your custom CPs you build.
- You create these from scratch with the New option.
- Once created you can Rename them.
- You can clone these

Shows your custom CPs you build account wide
- You create these from scratch with the New option.
- Once created you can Rename them.
- You can clone these

Check Boxes
These will show you if you have certain CP Skills slotted in your hotbar, when viewing your CP and not in edit mode, you can change these around as long as you have the appropriate amount of CP in that star. When you load this slot, it will slot these.

Edit Boxes
Just click the Edit checkbox and it will reveal a lot of EditBoxes, just type in the number you want and it will update the CP automatically.

During this time you can move your mouse around to see other tooltips so that you can see required stars to unlock, as soon as you quit hovering over the item you can start typing again.

However! Do note if you don't have the available amount of points you can NOT enter the number, it will give you the highest available. For example let's say you have 50points available, and you type in 500, well first off, 500 will be reduced to whatever the max is, then secondly it will check your available, since you only have 50it will then change it to 50.

The exception to this rule is that if you already have points in a slot, so if you have 56 points in something, and have 0 points available, if you type in 100, it'll give you 56 back, so that you can reduce it to 0 and get those points back, likewise you can type in 1~56 to get how many points you want back.

Jump points and navigation
While inside of an Edit Box
- Up arrow increase jump point
- Down arrow decreases jump point
- Shift-Tab/Tab moves up and down
- Shift-Space/Space left and right
- Enter/Esc loses focus

Transfers
If you aren't in edit mode and you are on one of your CPSlots you'll see a dropdown beside each tree.
When you click this it will expand and you'll see all your CPSlots you currenlty have.
On selection, it will transfer that CP tree to your current tree INSTANTLY.

Options
- Open CPSlot's UI on Champion Perks scene load.
Toggles whether or not you want to show by default when you load the CP scene.
- Show image button to open CPSlot's UI.
Toggles whether or not you want to show the icon that tells you the keybinding and a button to open the UI and move around.
- Auto Metic : Auto Meticulous Deconstrcutor slotting on crafting scene. Make sure you have points slotted into whatever your current CP setup is. ( The points actually affecting your character )
- Show Star IDs: Useful for debugging but can be verbose if you don't need it
- Show Logging : Log when things happen

Slash Commands
/cpslottoggleui : Toggle the CP Slot ui

UI Info
Everything has tooltip pretty much, if you are curious or forget something just hover over it.
The window can be moved wherever you want and it'll remember.

Questions/Info
If you have any questions feel free to message me or comment.
Same with any bugs you find.

Finally, thank you so much for looking into my addon.


Donation Link


https://www.paypal.com/pools/c/8a80aoQpa4
V3.2.2
Remove a temporary testing thing that is currently breaking the functionality of auto-metic..

V3.2.1
Only set temp array if we don't already have one.

V3.2.0
Auto-metic now waits 1 minute after leaving a crafting station to reslot your old CP; the reason for this is because ZOS made a change that if you attempt to change your CP with a 15 second cooldown it won't let you.. So.. yeah.. ZOS'd. It will now also log whenever it reslots your old CP if you were to reload ui or port away before that minute expires, so you aren't just hanging around town after deconing for no reason. NOTE!! If you decon then get into combat, it will probably fail and you'll need to reslot manually! I am thinking of an option to "reslot on failure" or something with a 15 second cooldown to match ZOS, along with managing the updated stars in from the new CP on the PTS.

V3.1.0
Fix for tooltip clipping stars

V3.0.9
Fix for the new stars

V3.0.8
You can now change which slots you have in Current mode by clicking on the checkboxes as long as you have the minimum required for the slot in question.

It should now only cost you gold if you need to respec, as in if you need to subtract points from youn CP, as in that's the only time you need to respec, adding points should not cost you gold, this includes on toons you have not set CP for yet as well.

V3.0.7
Update the Load Button if you change your CP

V3.0.6
Whenever it won't cost you anything the Load button now turns green and says free of charge.
Refer to addon images


V3.0.5
Do not take money if it doesn't change star amount
This will fix auto metic costing you gold
If you load a cp slot and all the star values are the same it will not longer cost you gold either
This effectively lets you change the slots without costing gold, but not changing the stars
Also updated some logic in other places to make transferring handle better ( this was worked on before I learned of the gold problem )
Next patch will be the gamepad UI errors.
I want to sincerely apologize for all of you who lost gold, I lost a fair bit testing it after learning of it and it's one of my worst fears is that my work causes issues and turmoil rather than helping them. The whole reason I write addons is to help people, not cause them trouble.

V3.0.4
Fix UserAccount to UserAccount not UserAccountWide
This enables loading and deleting successfully
If you had saved files with UserAccount read my comment post

V3.0.3
Fix trying to recreate controls, setup only once.

V3.0.2
Updated tooltips to use help box, Fixed Pathing, Fixed Metic trying to slot if you didn't have the required minimum amount ( 50 ) to be able to slot it.

V3.0.1
Fix Logging for normal messages

V3.0
Massive Update For CP 2.0

V2.7
Removed Stat Window as there are better options out there
This will fix the werewolf error, transformed myself into one to test on my magDK.

V2.7
Fixed stat window close button not working
Updated a few things for the stat window

V2.6.5
Updated nefas cp, thanks wambo!

V2.6.4
Fix export bug for current if done nothing else beforehand.

V2.6.3
Fix Exporting/Importing errors as well as random set name weird errors

V2.6.2
Couple methods for Alphagear
ChampionPointsSlots:LoadCpById(profileId)
ChampionPointsSlots:GetAlphaProfileList()
Fix icon button anchorage

V2.6.1
Fix minor bug when loading Addon

V2.6
Added keybindings for Users
Added Stat window, it's currently beta and incomplete but it shows some basic information so far.

V2.5.1
Updated nefas and removed libs

V2.5
Add nefaqs, thanks wambo!!
some of the cp may be incorrect or misallocated, he will be updating and sending me an update, for now pushing just to make sure it gets in live and everything is working on the technical side.

V2.4.4
Fix some nil exceptions via helper method
Change the way we handle levels, it will use max CP due to a few factors causing issues, will update with a fix soon.

V2.4.2
Add names for trial and alcast
Example

CP Slots : vSS : Thick Skinned 40 Hardy 37 Elemental Defender 64 Ironclad 72 Spell Shield 57

V2.4.1
Better printing for export commands

V2.4
Sunspire CP, run /cpslotresetalltrials

V2.3.1
Actually now use you max CP as the max allowed CP for users under max CP

V2.3
UI settings are now account wide, you will have to set these again, am sorry, but only once for your entire account.

Now use you max CP as the max allowed CP for users under max CP

V2.2
Fix tenacity, it doesn't have jump points
Add a small text field in current pane to show what set was loaded via the addon last.

V2.1
Show a warning to set your CP if you are in a vet trial with a setting to disable

V2.0.1
Fixed bug where if you haven't loaded the Champion Perks scene yet it would throw an error and may get in a weird state with the default UI, so just go ahead and load the ChampionPerks deferred initialization on player activated to avoid such an error and proper loading handling.

V2.0 Massive update, description reflects changes.

V1.9.9
Boost CP to max CP for each of my Trial CPs ( CP chart that is passed around form raid guilds ) to what I think would be beneficial in each, once the new chart is out I will switch them.
Fixed a bug where reset button wasn't showing.
Fixed a bug when trials by alcast was selected it would throw and error the first time.

V1.9.8
CP charts and Alcast CP separated.
New cp will be updated next, as well as a rework of the addon info. page and then probably account saved things.

V1.9.7
Import/Export UI

V1.9.6
Change slash command names and scale range

V1.9.5
Add options and scaling
Fix cloning error nil var

V1.9.4
Importing and Cloning
/importslotredcp = Reset red and import into red
/importslotgreencp = Reset green and import into green
/importslotbluecp = Reset blue and import into blue
/importslotcp = Reset current build and insert imported data
/importnewcp = Make a new CP build based on import

V1.9.3
Move the help label below the window so it's out of the way... probably do something better with it later.

V1.9.2
Increase label size for numbers so they scale correctly on smaller windows.

V1.9.1
Simple jump point warning with tooltip, meant to be unobtrusive.

V1.9
- Show faded stars
- Add many tooltips

V1.8.1
- Show message when we edit something
- Start from whatever your slot cp is on up/down
- move checkboxes and less padding for special stars

V1.8 Unlocked special stars now shown
You can hover over them and they give you the name and description.

V1.7 Jump points and navigation
- Up arrow increase jump
- Down arrow decreases jump
- Tab moves forward an Edit
- Space moves backwards an Edit

V1.6.3 Minor bug fixes and now you can print your CP in your current slot
/resettrialcpslots = resets all the trials cp
/togglecpslotui = open and close window
/printslotredcp = Print red and put in chat box
/printslotgreencp = Print green and put in chat box
/printslotbluecp = Print blue and put in chat box
/printslotcp = Print all and put in chat box

V1.6.2 Fix malformed number.

V1.6.1 Actually Fix custom checkboxes using incorrect path.

V1.6 Edit boxes!!
Update description and images.
Complete refactor of the XML, now most everything is virtual to save 1000 or so lines of code and frustration when changing something.
Different language limit strings length.
More work on the offsets to make it look cleaner for all the languages I know of, I know I'm forgetting some.

V1.5.2 Move numbers to be on left so its easier to see them, include separate offsets and widths based on languages, and disable resizing until it's more stable.

V1.5.1 Fix custom checkboxes using incorrect path.

V1.5 Add resizing and custom checkboxes

V1.4 All Presets are updated to current CP, slightly modified from Alcast in favor of quick recovery. Thanks Tonyleila for updating them.
If you want your trial CP's to reflect you will need to /resettrialcpslots, note, that this will erase any changes you have made thus far to the trial cps, so if you have done any work you can back up your saved file and I can show you how to manually change them, or just save them to a user CP, which will be easier soon.


V1.2 Fix the things I broke in a refactor, if you made a new User slot in v1.1 just delete it, if you need to salvage it for whatever reason message me and I'll help you. You'll get a UI error if you selected a v1.1 but it's okay, just close it, and delete it, and you should be good, optionally you can just delete the entire save file. VERY SORRY @_@.

V1.1 Fixed vMoL CP and added /resetalltrialscp

V1.0 Added a delete button and a warning text if you try to save while respecing.

Updated description

Put it in a folder
Archived Files (65)
File Name
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3.2.1
30kB
Jodynn
07/22/21 10:04 AM
3.2.0
30kB
Jodynn
07/21/21 08:22 PM
3.1.0
30kB
Jodynn
06/08/21 02:39 PM
3.0.9
30kB
Jodynn
06/03/21 01:12 PM
3.0.8
30kB
Jodynn
03/31/21 07:52 AM
3.0.7
30kB
Jodynn
03/25/21 09:14 AM
3.0.5
30kB
Jodynn
03/25/21 08:32 AM
3.0.4
29kB
Jodynn
03/18/21 12:42 PM
3.0.3
44kB
Jodynn
03/15/21 08:14 PM
3.0.2
44kB
Jodynn
03/15/21 08:06 PM
3.0.1
29kB
Jodynn
03/15/21 04:47 PM
3.0
29kB
Jodynn
03/15/21 12:36 PM
2.7.1
35kB
Jodynn
11/14/20 08:07 AM
2.7
39kB
Jodynn
05/23/20 08:45 AM
2.6.5
38kB
Jodynn
03/19/20 08:57 PM
2.6.5
2MB
Jodynn
03/11/20 08:09 AM
2.6.4
2MB
Jodynn
02/29/20 08:44 AM
2.6.4
2MB
Jodynn
02/29/20 07:49 AM
2.6.3
2MB
Jodynn
11/22/19 05:43 PM
2.6.2
2MB
Jodynn
10/10/19 06:23 PM
2.6.1
2MB
Jodynn
08/22/19 06:45 PM
2.6
2MB
Jodynn
08/22/19 10:56 AM
2.5.1
2MB
Jodynn
07/15/19 08:37 AM
2.5
2MB
Jodynn
07/13/19 12:53 PM
2.4.4
2MB
Jodynn
06/23/19 05:45 PM
2.4.2
1MB
Jodynn
05/25/19 08:33 AM
2.4.1
1MB
Jodynn
05/25/19 08:27 AM
2.4
1MB
Jodynn
05/25/19 07:56 AM
2.3.1
1MB
Jodynn
03/18/19 05:07 PM
2.3
1MB
Jodynn
03/15/19 10:15 PM
2.2
1MB
Jodynn
03/10/19 08:11 PM
2.1
1MB
Jodynn
02/25/19 09:40 AM
2.1
1MB
Jodynn
12/02/18 04:08 PM
2.0.1
1MB
Jodynn
10/30/18 11:09 PM
2.0
1MB
Jodynn
10/26/18 12:03 PM
1.9.9
1MB
Jodynn
10/25/18 01:21 PM
1.9.8
1MB
Jodynn
10/22/18 06:25 PM
1.9.8
1MB
Jodynn
10/22/18 06:21 PM
1.9.8
1006kB
Jodynn
10/04/18 10:31 AM
1.9.7
965kB
Jodynn
10/02/18 04:31 PM
1.9.5
912kB
Jodynn
09/30/18 06:21 PM
1.9.4
804kB
Jodynn
09/24/18 02:56 PM
1.9.3
715kB
Jodynn
09/20/18 09:19 PM
1.9.2
680kB
Jodynn
09/19/18 03:53 PM
1.9.1
660kB
Jodynn
09/18/18 08:39 AM
1.9
625kB
Jodynn
09/17/18 09:57 AM
1.8.1
588kB
Jodynn
09/17/18 01:55 AM
1.8
555kB
Jodynn
09/16/18 09:18 PM
1.7
498kB
Jodynn
09/16/18 07:47 PM
1.6.3
464kB
Jodynn
09/15/18 07:24 PM
1.6.3
424kB
Jodynn
09/15/18 01:52 PM
1.6.1
411kB
Jodynn
09/15/18 01:49 PM
1.6.1
411kB
Jodynn
09/15/18 01:02 PM
1.6
394kB
Jodynn
09/15/18 12:44 PM
1.5.2
334kB
Jodynn
09/13/18 02:22 PM
1.5.2
322kB
Jodynn
09/13/18 02:16 PM
1.5.1
259kB
Jodynn
09/08/18 02:38 PM
1.5
241kB
Jodynn
09/06/18 11:13 PM
1.4
210kB
Jodynn
09/06/18 12:40 PM
1.3
199kB
Jodynn
09/05/18 07:43 PM
1.2
178kB
Jodynn
09/05/18 06:39 PM
1.1
170kB
Jodynn
09/05/18 04:55 PM
1.0
52kB
Jodynn
09/02/18 04:00 PM
0.9
52kB
Jodynn
09/02/18 02:45 PM
0.9
50kB
09/02/18 12:15 PM


Post A Reply Comment Options
Unread 09/12/18, 09:09 PM  
Jodynn
 
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Re: Re: What does the future hold?

Originally Posted by Mocte
very cool! I am really liking champion point slots.

for v2 you wrote:
Originally Posted by Jodynn
- Have a way to save "dream" builds
what do you mean by saving "dream" builds? is that an option to make a champion point preset without committing 3000 gold?

Originally Posted by Jodynn
- Options? Idk.
Maybe a diminishing returns indicator on jump points.

Thanks!!

Dream builds as in yeah, you can just enter the numbers you want to make a build.

Diminishing returns?
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Unread 09/12/18, 10:48 PM  
Jodynn
 
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Sizing in progress

This is what I have in mind for the sizing, there will either be fonts that scale based on the size of the window or font sizes that resize the window to a preset, this is a rough example I've been messing around with, and it's looking good except the title and controls of course which I'm still working through.

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Unread 09/13/18, 05:38 AM  
Tonyleila
 
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Re: Re: Re: What does the future hold?

Originally Posted by Jodynn
Diminishing returns?
https://alcasthq.com/eso-championpoints-jumppoints/

In Morrowind a lot has changed with Champion Points, they work more frontloaded now, which means the first few points you put into a CP Perk will give you way more benefits then the last ones, also called diminishing returns! So for example, when you look at a 25% CP Perk, you see the points 81 and 100. So if you put points somewhere inbetween those two numbers lets say 90 Points, then it will give you ZERO benefit. So you need to make sure to exactly allocate your CP according to those jumppoints!
yes it woud be realy a very cool thing to have 1) A marker on all CP that have jump points 2) A warning/CP counter text in red when you wasted a CP e.g. you put 17 into Hardy it will show that number in red because you get same amount of % if you only put 15 points in it > put 19 or 15 points in it.
Last edited by Tonyleila : 09/13/18 at 07:05 AM.
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Unread 09/13/18, 07:36 AM  
Tonyleila
 
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This is it.

Made this small mockup with some ideas that have been posted untill now:



I already made the icons used here and saved them as PSD because I'm not shure how DDS files work... Download: https://we.tl/t-l93xfEvDN2

BTW is there any way to donate to you?
Last edited by Tonyleila : 09/13/18 at 08:16 AM.
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Unread 09/13/18, 09:51 AM  
Mocte

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Yes, what Tonyleila wrote.

ESO is designed to round down percentages. For example anything between 14.01% to 14.99% will round down to 14%.

Below is a spreadsheet I use to check champion points.
Highlights in grey indicate percentages rounding down, green shows it is cheap, orange is fair, and red being expensive.
Also shows calculations on penetration & resistances in percent. But penetration & resistance depend on other factors too, so the significance of these percentages are minimal.

Google Spreadsheet Link

Anyone may use this spreadsheet however they see fit.
Last edited by Mocte : 09/13/18 at 10:38 AM.
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Unread 09/13/18, 11:01 AM  
Jodynn
 
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Yep Yep

I like the ideas of those things, it's what I had in mind. I will probably work on this first, with the reverted size changes, then focus on the resize once all the functional pieces are in place.

Thanks for the icons, I'll use them as inspiration if not the actual ones for the icons, it will have them only in edit mode, which will allow you to also enter numbers, the problem I will need to address is validation that you can spend x points. These will be automatic, another thing I would like is the layout for the numbers to all be right aligned, I don't like that the numbers are in separate places.

The order of these things will probably be edit-mode with right aligned numbers if I decide to go that route because it would depend on it, then jump points, then the warning of misused CP or w/e you want to call it, then finally resizing and other things I planned.
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Unread 09/13/18, 11:07 AM  
Tonyleila
 
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Re: Yep Yep

Originally Posted by Jodynn
nother thing I would like is the layout for the numbers to all be right aligned, I don't like that the numbers are in separate places.
How about the numbers on the left and the text on the right? Woud solve the problem like:

27: Hardy
64: Elemental Defender

etc. Makes it a lot cleaner then as if you woud try to leave enormous space between the text and the numbers like:

Hardy:__________________27
Elemental Defender:_______64
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Unread 09/13/18, 12:32 PM  
Jodynn
 
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Re: Re: Yep Yep

Originally Posted by Tonyleila
Originally Posted by Jodynn
nother thing I would like is the layout for the numbers to all be right aligned, I don't like that the numbers are in separate places.
How about the numbers on the left and the text on the right? Woud solve the problem like:

27: Hardy
64: Elemental Defender

etc. Makes it a lot cleaner then as if you woud try to leave enormous space between the text and the numbers like:

Hardy:__________________27
Elemental Defender:_______64
hmm that's interesting, let me try that

also do you care to double check these jump points for me?
I've looked over them like 3 times but I just want a second pair of eyes on it if you don't mind.

Lua Code:
  1. MAX_15 = { 0, 4, 7, 11, 15, 19, 23, 27, 32, 37, 43, 49, 56, 64, 75, 100 }
  2. MAX_25 = { 0, 3, 5, 7, 9, 11, 13, 16, 18, 20, 23, 26, 28, 31, 34, 37, 40, 44, 48, 52, 56, 61, 66, 72, 81, 100 }
  3. MAX_35 = { 0, 2, 3, 5, 6, 8, 9, 11, 13, 14, 16, 18, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 53, 56, 59, 63, 67, 72, 77, 84, 100 }
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Unread 09/13/18, 12:52 PM  
Jodynn
 
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Re: Re: Re: Yep Yep

Originally Posted by Jodynn
Originally Posted by Tonyleila
Originally Posted by Jodynn
nother thing I would like is the layout for the numbers to all be right aligned, I don't like that the numbers are in separate places.
How about the numbers on the left and the text on the right? Woud solve the problem like:

27: Hardy
64: Elemental Defender

etc. Makes it a lot cleaner then as if you woud try to leave enormous space between the text and the numbers like:

Hardy:__________________27
Elemental Defender:_______64
hmm that's interesting, let me try that
This looks MUCH better!
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Unread 09/13/18, 02:34 PM  
Mocte

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Re: Re: Re: Yep Yep

Checked on the sheet & in game, changed
Max_25: 3, 52
Max_35: 72

My edit:
Lua Code:
  1. MAX_15 = { 0, 4, 7, 11, 15, 19, 23, 27, 32, 37, 43, 49, 56, 64, 75, 100 }
  2. MAX_25 = { 0, 2, 5, 7, 9, 11, 13, 16, 18, 20, 23, 26, 28, 31, 34, 37, 40, 44, 48, 51, 56, 61, 66, 72, 81, 100 }
  3. MAX_35 = { 0, 2, 3, 5, 6, 8, 9, 11, 13, 14, 16, 18, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 53, 56, 59, 63, 67, 71, 77, 84, 100 }
Last edited by Mocte : 09/13/18 at 02:38 PM.
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Unread 09/13/18, 02:51 PM  
Mocte

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I like Tonyleila's mockup. The 3 check marks for the passives are cool.

Sometimes a friend of mine likes to put 10 points into quick recovery/bastion (the lord) for the first cp passive, even if the jump point is at 11. My friend might need that 1 point for something else.
Maybe its better not be reminded in red text about a missed jump point, in case you aim for a cp passive.

The UI could also be spaced like this

Hardy:
27
Elemental Defender:
64

with the points at the bottom. there is extra space if you choose a button ui, or a wider text box.
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Unread 09/13/18, 02:51 PM  
Tonyleila
 
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Re: Re: Re: Re: Yep Yep

Originally Posted by Mocte
Checked on the sheet & in game, changed
Max_25: 3, 52
Max_35: 72

My edit:
Lua Code:
  1. MAX_15 = { 0, 4, 7, 11, 15, 19, 23, 27, 32, 37, 43, 49, 56, 64, 75, 100 }
  2. MAX_25 = { 0, 2, 5, 7, 9, 11, 13, 16, 18, 20, 23, 26, 28, 31, 34, 37, 40, 44, 48, 51, 56, 61, 66, 72, 81, 100 }
  3. MAX_35 = { 0, 2, 3, 5, 6, 8, 9, 11, 13, 14, 16, 18, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 53, 56, 59, 63, 67, 71, 77, 84, 100 }
Sorry but you are wrong! Max_25: 2 = 1.00% 3 = 1.49% Theoretically! BUT for realy you won't get the 1% even if it is 1% because in reality it is 0.99999% so you will get 0% untill 3 points in it. Same for 52 and 72 you changed! Alcasts sheed is right.
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Unread 09/13/18, 03:02 PM  
Tonyleila
 
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Re: Re: Re: Yep Yep

Originally Posted by Jodynn
Lua Code:
  1. MAX_15 = { 0, 4, 7, 11, 15, 19, 23, 27, 32, 37, 43, 49, 56, 64, 75, 100 }
  2. MAX_25 = { 0, 3, 5, 7, 9, 11, 13, 16, 18, 20, 23, 26, 28, 31, 34, 37, 40, 44, 48, 52, 56, 61, 66, 72, 81, 100 }
  3. MAX_35 = { 0, 2, 3, 5, 6, 8, 9, 11, 13, 14, 16, 18, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 53, 56, 59, 63, 67, 72, 77, 84, 100 }
This is compleatly correct but missing this:

Lua Code:
  1. MAX_55 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 27, 28, 29, 30, 32, 33, 34, 36, 37, 39, 40, 42, 43, 45, 47, 48, 50, 52, 54, 56, 58, 60, 62, 65, 68, 71, 74, 77, 82, 87, 100 }

Taken from: http://en.uesp.net/wiki/Online:Befoul
The bold values in the table represent where actual changes occur.
Last edited by Tonyleila : 09/13/18 at 03:03 PM.
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Unread 09/13/18, 03:40 PM  
Tonyleila
 
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incorrect path.

V1.5.1 Fix custom checkboxes using incorrect path.
Don't think this is fixed yet? Anyway V1.5.2 looks much cleaner! Good work!
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Unread 09/13/18, 04:38 PM  
Jodynn
 
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Re: Re: Re: Re: Re: Yep Yep

Originally Posted by Tonyleila
Originally Posted by Mocte
Checked on the sheet & in game, changed
Max_25: 3, 52
Max_35: 72

My edit:
Lua Code:
  1. MAX_15 = { 0, 4, 7, 11, 15, 19, 23, 27, 32, 37, 43, 49, 56, 64, 75, 100 }
  2. MAX_25 = { 0, 2, 5, 7, 9, 11, 13, 16, 18, 20, 23, 26, 28, 31, 34, 37, 40, 44, 48, 51, 56, 61, 66, 72, 81, 100 }
  3. MAX_35 = { 0, 2, 3, 5, 6, 8, 9, 11, 13, 14, 16, 18, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 53, 56, 59, 63, 67, 71, 77, 84, 100 }
Sorry but you are wrong! Max_25: 2 = 1.00% 3 = 1.49% Theoretically! BUT for realy you won't get the 1% even if it is 1% because in reality it is 0.99999% so you will get 0% untill 3 points in it. Same for 52 and 72 you changed! Alcasts sheed is right.
Wow! Thanks a lot!
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