Download
(4 Kb)
Download
Updated: 03/16/24 10:15 AM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/16/24 10:15 AM
Created:05/18/14 04:16 PM
Monthly downloads:8,620
Total downloads:1,560,120
Favorites:923
MD5:
Categories:Character Advancement, Info, Plug-in Bars
9.3.0
Harven's Improved Skills Window  Popular! (More than 5000 hits)
Version: 2.0.7
by: Harven, votan
This addon will improve your skills window. It introduces following changes:
- shows active abilities experience gained/total and percentage inside experience bars,
- the above applies also to skills,
- experience bars are slightly higher, so the internal labels are more visible,
- labels next to morphed active abilities include name of the root ability (in brackets),
- when mouse is over active ability experience bar 2 tooltips will appear: bottom one is the same as the icon's one and the other showing next rank informations,
- when mouse is over "+" button next to purchased passive ability another tooltip will appear showing upgrade information.
- the same tooltip will appear when the mouse is over purchased passive ability (in addition to the original tooltip),
- when mouse is over a purchased active ability two additional tooltips will appear. If the skill is not morphed they will show both morphs at morph rank. If the skill is after morph they will show next rank information in both morphs (so you will know what you are missing ).
- the checkbox in the skill window header allows you to disable/enable display of detailed skills progression

The addon is compatible with Shinni's SpentSkillPoints addon.

Contact
If you have a suggestion, you would like to report a bug or just want to chat/ask some questions feel free to join out discord server https://discord.gg/QEWdHre. You can also leave a comment but that's the least reliable way. I don't check the comments very often but I'm almost always available on discord

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.


version: 2.0.7:
- Fixed font position caused by new font rendering.

version 2.0.6:
- The comparison tooltip indicates if the displayed morph is not unlocked.

version 2.0.5:
- Increased font size to 18 from 14.

version 2.0.4:
- Fixed tooltips for passive abilities not working.

version 2.0.3:
- Fixed issue with using skill shrine reducing a passive.

version 2.0.2:
- Fixed load-order issue with LUI Extended.
- Show next and final rank of passive abilities.
- Show possible morphs before purchasing.
- Show max rank morphs where possible. The information is not available without any progress.

version 2.0.1 (votan):
- Blackwood Take 2: Forgotten the new companion skill menu.

version 2.0.0 (votan):
- Blackwood

Version 1.10a
- API version changed to 100030.

Version 1.10
- Adapded to the latest changes in skill tooltips,
- API version changed to 100026.

Version 1.9
- Adapded to the latest changes in skills window,
- API version changed to 100024.

Version 1.8a
- API version changed to 100020.

Version 1.8
- Added total skill line progression checkbox - when checked, skill line rank will show current/max and progress bar will show total progress,
- API version changed to 100019.

Version 1.7b
- API version changed to 100018.

Version 1.7a
- API version changed to 100017.

Version 1.7
- API version changed to 100016,
- Changed multiple tooltips alignment to vertical.

Version 1.6g
- API version changed to 100015.

Version 1.6f
- API version changed to 100014.

Version 1.6e
- API version changed to 100013.

Version 1.6d
- API version changed to 100012.

Version 1.6c
- API version changed to 100011.

Version 1.6b
- API version changed to 100010.

Version 1.6a
- API version changed to 100009.

Version 1.6
- API version changed to 100008.

Version 1.5
- Added the morph comparisons to maxed abilities.

Version 1.4a
- API version changed to 100007.

Version 1.4
- Fixed a bug that caused display of wrong root skill name.

Version 1.3
- API version changed,
- Added checkbox to disable/enable display of detailed skill progression.

Version 1.2
- Reverted to default skill bars colors,
- Made the font more readable,
- Changed font of the root skill name in brackets.

Version 1.1
- Added even more tooltips. Now you will know everything about future ranks/morphs.
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Uploader
Date
2.0.6
4kB
votan
03/11/23 07:45 AM
2.0.5
4kB
votan
08/06/22 11:36 AM
2.0.4
4kB
votan
08/28/21 06:34 AM
2.0.3
4kB
votan
07/05/21 10:58 AM
2.0.2
4kB
votan
06/30/21 11:16 AM
2.0.1
4kB
votan
05/04/21 12:21 PM
2.0.0
4kB
votan
05/02/21 07:14 AM
1.10a
4kB
Harven
03/29/20 02:06 PM
1.10
4kB
Harven
02/27/19 09:12 AM
1.9
4kB
Harven
08/15/18 02:37 PM
1.8a
4kB
Harven
08/14/17 01:45 PM
1.8
4kB
Harven
05/23/17 07:26 AM
1.7b
3kB
Harven
02/12/17 07:33 AM
1.7a
3kB
Harven
10/05/16 01:59 PM
1.7
3kB
Harven
08/01/16 02:38 PM
1.6g
3kB
Harven
06/02/16 02:08 PM
1.6f
3kB
Harven
03/07/16 05:20 PM
1.6e
3kB
Harven
11/02/15 10:14 AM
1.6d
3kB
Harven
08/31/15 03:29 PM
1.6c
3kB
Harven
03/04/15 02:42 PM
1.6b
3kB
Harven
11/04/14 02:51 PM
1.6a
3kB
Harven
09/16/14 04:03 PM
1.6
3kB
Harven
08/05/14 03:15 PM
1.5
3kB
Harven
07/11/14 05:07 AM
1.4a
3kB
Harven
06/25/14 03:50 PM
1.4
3kB
Harven
05/27/14 04:59 PM
1.3
3kB
Harven
05/25/14 05:40 AM
1.2
3kB
Harven
05/22/14 02:50 PM
1.1
3kB
Harven
05/21/14 05:51 PM
1.0
2kB
Harven
05/18/14 04:16 PM


Post A Reply Comment Options
Unread 05/07/21, 02:25 PM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
Uploads: 2
can you please add numbers to RAPPORT meter, or its not possible/out of scope of this addon?

this will be very useful
Report comment to moderator  
Reply With Quote
Unread 05/08/21, 01:05 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1672
Uploads: 40
Originally Posted by Marazota
can you please add numbers to RAPPORT meter, or its not possible/out of scope of this addon?

this will be very useful
@Marazota. Currently I am working on getting all Harven addons working again, if we have errors on PTS. Afterwards we will see where and when I can add features.

So, yes, your idea has been noted.
Report comment to moderator  
Reply With Quote
Unread 05/23/21, 04:55 PM  
ChrisK

Forum posts: 0
File comments: 176
Uploads: 0
Thanks, Votan! You are truly appreciated!
Report comment to moderator  
Reply With Quote
Unread 05/30/21, 12:03 AM  
Scarr

Forum posts: 7
File comments: 28
Uploads: 0
Is there anyway to add a feature that will show what an unpurchased base skill will be able to MORPH into once maxxed out, BEFORE you actually purchase it?

I find both morphs are displayed after I purchased the initial/base skill, but it would be great to see the details on morphs (such as, do they convert to STAM/MAG ability, do they doe AOE, ect).

Thanks!
Report comment to moderator  
Reply With Quote
Unread 05/30/21, 04:44 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1672
Uploads: 40
Originally Posted by Scarr
Is there anyway to add a feature that will show what an unpurchased base skill will be able to MORPH into once maxxed out, BEFORE you actually purchase it?

I find both morphs are displayed after I purchased the initial/base skill, but it would be great to see the details on morphs (such as, do they convert to STAM/MAG ability, do they doe AOE, ect).

Thanks!
A good point. I have a look.
Report comment to moderator  
Reply With Quote
Unread 05/30/21, 12:06 PM  
Scarr

Forum posts: 7
File comments: 28
Uploads: 0
Originally Posted by votan
Originally Posted by Scarr
Is there anyway to add a feature that will show what an unpurchased base skill will be able to MORPH into once maxxed out, BEFORE you actually purchase it?

I find both morphs are displayed after I purchased the initial/base skill, but it would be great to see the details on morphs (such as, do they convert to STAM/MAG ability, do they doe AOE, ect).

Thanks!
A good point. I have a look.
Thanks for looking into this, I found myself many times wondering if an ability is worth buying and not knowing what it can morph into without going to look it up on a webpage.
Report comment to moderator  
Reply With Quote
Unread 06/03/21, 08:38 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1672
Uploads: 40
@Marazota: Your request has been added to https://www.esoui.com/downloads/info...ienceBars.html
Report comment to moderator  
Reply With Quote
Unread 06/03/21, 10:01 PM  
mrmidnight9092

Forum posts: 0
File comments: 1
Uploads: 0
This addon is no longer working with PerfectPixel

Is it possible this will be updated down the road?
Report comment to moderator  
Reply With Quote
Unread 06/04/21, 01:54 PM  
sonwon

Forum posts: 0
File comments: 274
Uploads: 0
Re: This addon is no longer working with PerfectPixel

Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
2nd
Report comment to moderator  
Reply With Quote
Unread 06/15/21, 11:36 AM  
Wybie

Forum posts: 0
File comments: 2
Uploads: 0
Re: This addon is no longer working with PerfectPixel

Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
Report comment to moderator  
Reply With Quote
Unread 06/15/21, 01:30 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1672
Uploads: 40
Re: Re: This addon is no longer working with PerfectPixel

Originally Posted by Wybie
Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
And what is the problem?
Report comment to moderator  
Reply With Quote
Unread 06/15/21, 03:43 PM  
Shadeous

Forum posts: 0
File comments: 33
Uploads: 0
Re: Re: Re: This addon is no longer working with PerfectPixel

Originally Posted by votan
Originally Posted by Wybie
Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
And what is the problem?
There is no mouse over information when perfect pixel is enabled with this addon
Report comment to moderator  
Reply With Quote
Unread 06/18/21, 11:52 PM  
brtnik

Forum posts: 0
File comments: 8
Uploads: 0
Error every time i push 'k'

I have problem with this addon.

Every time when i push 'k' my log show this:
And btw: try to exchange XML file from Yngwaar post.
I hope anyone can help me solve problem.

Code:
2021-06-19T07:25:11.315+01:00 |cff0000Lua Error: user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: function expected instead of nil
stack traceback:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: in function 'RefreshSkillLineInfo'
<Locals> self = [table:1]{showAdvisorInAdvancedMode = F}, ctrl = ud, skillLineData = [table:2]{isActive = T, craftingGrowthType = 0, isAdvised = F, nextRankXP = 1459938, isWerewolf = F, name = "Aedric Spear", isNew = F, currentRank = 50, orderingIndex = 1, lastRankXP = 1352497, isDiscovered = T, canMarkNew = T, skillLineIndex = 1, id = 22, currentXP = 1459938, unlockText = ""}, skillType = 1, skillIndex = 1, lastXP = 1352497, nextXP = 1459938, currentXP = 1459938, maxRank = 50, startXP = 1352497, nextStartXP = 1459938, _ = "Aedric Spear", lineRank = 50 </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:468: in function 'TreeEntryOnSelected'
<Locals> control = ud, skillLineData = [table:2], selected = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:713: in function 'ZO_TreeNode:OnSelected'
<Locals> self = [table:3]{open = F, childrenCurrentHeight = 0, childIndent = 74, childSpacing = -10, openPercentage = 0, childrenHeight = 0, selectSound = "Click_TreeSubcategory", selected = F, enabled = T} </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:422: in function 'ZO_Tree:SelectNode'
<Locals> self = [table:4]{width = 300, defaultSpacing = -10, defaultIndent = 74, suspendAnimations = T, autoSelectChildOnNodeOpen = F, exclusive = T, enabled = T}, treeNode = [table:3], bringParentIntoView = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:103: in function 'ZO_Tree:SelectAnything'
<Locals> self = [table:4], currentNode = [table:3] </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:238: in function 'ZO_Tree:Commit'
<Locals> self = [table:4] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:972: in function 'ZO_SkillsManager:RebuildSkillLineList'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:483: in function 'cleanFunction'
EsoUI/Libraries/Refresh/Refresh.lua:200: in function 'ZO_OrderedRefreshGroup:TryClean'
<Locals> self = [table:5]{autoCleanMode = "perFrame"} </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:990: in function 'ZO_SkillsManager:OnShown'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1041: in function 'ZO_Skills_OnEffectivelyShown'
<Locals> self = ud </Locals>
ZO_Skills_EffectivelyShown:3: in function '(main chunk)'
<Locals> self = ud, hidden = F </Locals>
[C]: in function 'SetHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
<Locals> self = [table:6]{state = "showing", duration = 200, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, animationKey = 22}, currentScene = [table:7]{disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "skills", state = "showing", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, animation = ud </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:6], asAResultOfSceneStateChange = T, refreshedForScene = [table:7], oldState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
<Locals> self = [table:7], asAResultOfSceneStateChange = T, i = 14, fragment = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:7], asAResultOfSceneStateChange = T </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
<Locals> self = [table:7], newState = "showing", oldState = "hidden", name = "skills", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
EsoUI/Ingame/Scenes/InteractScene.lua:95: in function 'ZO_InteractScene:SetState'
<Locals> self = [table:7], newState = "showing" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
<Locals> self = [table:8]{hudSceneName = "hud", remoteSceneSequenceNumber = 17, initialized = F, hudUISceneHidesAutomatically = T, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudUISceneName = "hudui", numRemoteTopLevelShown = 0}, scene = [table:7], sequenceNumber = 17 </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
<Locals> self = [table:8], scene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
<Locals> self = [table:8], scene = [table:9]{state = "hidden", disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "hud", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Ingame/Scenes/IngameSceneManager.lua:374: in function 'ZO_IngameSceneManager:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 06/19/21, 01:23 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1672
Uploads: 40
Re: Error every time i push 'k'

Originally Posted by brtnik
I have problem with this addon.

Every time when i push 'k' my log show this:
And btw: try to exchange XML file from Yngwaar post.
I hope anyone can help me solve problem.

Code:
2021-06-19T07:25:11.315+01:00 |cff0000Lua Error: user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: function expected instead of nil
stack traceback:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: in function 'RefreshSkillLineInfo'
<Locals> self = [table:1]{showAdvisorInAdvancedMode = F}, ctrl = ud, skillLineData = [table:2]{isActive = T, craftingGrowthType = 0, isAdvised = F, nextRankXP = 1459938, isWerewolf = F, name = "Aedric Spear", isNew = F, currentRank = 50, orderingIndex = 1, lastRankXP = 1352497, isDiscovered = T, canMarkNew = T, skillLineIndex = 1, id = 22, currentXP = 1459938, unlockText = ""}, skillType = 1, skillIndex = 1, lastXP = 1352497, nextXP = 1459938, currentXP = 1459938, maxRank = 50, startXP = 1352497, nextStartXP = 1459938, _ = "Aedric Spear", lineRank = 50 </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:468: in function 'TreeEntryOnSelected'
<Locals> control = ud, skillLineData = [table:2], selected = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:713: in function 'ZO_TreeNode:OnSelected'
<Locals> self = [table:3]{open = F, childrenCurrentHeight = 0, childIndent = 74, childSpacing = -10, openPercentage = 0, childrenHeight = 0, selectSound = "Click_TreeSubcategory", selected = F, enabled = T} </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:422: in function 'ZO_Tree:SelectNode'
<Locals> self = [table:4]{width = 300, defaultSpacing = -10, defaultIndent = 74, suspendAnimations = T, autoSelectChildOnNodeOpen = F, exclusive = T, enabled = T}, treeNode = [table:3], bringParentIntoView = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:103: in function 'ZO_Tree:SelectAnything'
<Locals> self = [table:4], currentNode = [table:3] </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:238: in function 'ZO_Tree:Commit'
<Locals> self = [table:4] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:972: in function 'ZO_SkillsManager:RebuildSkillLineList'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:483: in function 'cleanFunction'
EsoUI/Libraries/Refresh/Refresh.lua:200: in function 'ZO_OrderedRefreshGroup:TryClean'
<Locals> self = [table:5]{autoCleanMode = "perFrame"} </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:990: in function 'ZO_SkillsManager:OnShown'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1041: in function 'ZO_Skills_OnEffectivelyShown'
<Locals> self = ud </Locals>
ZO_Skills_EffectivelyShown:3: in function '(main chunk)'
<Locals> self = ud, hidden = F </Locals>
[C]: in function 'SetHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
<Locals> self = [table:6]{state = "showing", duration = 200, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, animationKey = 22}, currentScene = [table:7]{disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "skills", state = "showing", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, animation = ud </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:6], asAResultOfSceneStateChange = T, refreshedForScene = [table:7], oldState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
<Locals> self = [table:7], asAResultOfSceneStateChange = T, i = 14, fragment = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:7], asAResultOfSceneStateChange = T </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
<Locals> self = [table:7], newState = "showing", oldState = "hidden", name = "skills", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
EsoUI/Ingame/Scenes/InteractScene.lua:95: in function 'ZO_InteractScene:SetState'
<Locals> self = [table:7], newState = "showing" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
<Locals> self = [table:8]{hudSceneName = "hud", remoteSceneSequenceNumber = 17, initialized = F, hudUISceneHidesAutomatically = T, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudUISceneName = "hudui", numRemoteTopLevelShown = 0}, scene = [table:7], sequenceNumber = 17 </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
<Locals> self = [table:8], scene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
<Locals> self = [table:8], scene = [table:9]{state = "hidden", disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "hud", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Ingame/Scenes/IngameSceneManager.lua:374: in function 'ZO_IngameSceneManager:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
Line 229 does not contain a function. How sure are you using the current version 2.0.1?
Report comment to moderator  
Reply With Quote
Unread 06/19/21, 02:27 AM  
AzucarSalado
 
AzucarSalado's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Re: Re: This addon is no longer working with PerfectPixel

Originally Posted by Shadeous
Originally Posted by votan
Originally Posted by Wybie
Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
And what is the problem?
There is no mouse over information when perfect pixel is enabled with this addon
I do not have perfect pixel and some toolptips netiher show. I realized that it happens with class abilities, passive abilities, armor and weapon abilities that I have never learnt.

In the companion skills, I do not see any change as far I can say.

I checked with just this add-on enabled and reloading ui.

cheers.-

EDIT: just to clarify. If I recall ok, the passive abilites showed the next tier of ability with his add-on. Now, I only see the original tooltip.
Last edited by AzucarSalado : 06/19/21 at 02:30 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: