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Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:11/01/20 02:14 PM
Created:03/08/18 11:09 PM
Monthly downloads:239
Total downloads:125,999
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Fast Ride  Popular! (More than 5000 hits)
Version: 3.2.1
by: Shadowfen [More]
Important: Flames of Ambition release
At this time (Flames of Ambition release), I don't think that Fast Ride serves a purpose anymore with the skill changes that have been made in the new release. So I have not updated it.

The Rapid Maneuvers skill and its morphs no longer has anything to do with making your horse go faster. The skill still exists, but it is restricted to making you go faster while you are on foot. The "make the horse go faster" skill is now tied to a passive skill which is always on once you open up the passive.

There is a champion point skill that can make your horse go even faster, but you have to open it up and then slot it on your active champion skills bar - the regular skill bar is no longer involved.

I'm not moving Fast Ride to "Discontinued & Obsolete" just yet. Someone might convince me that the Foot version of Rapid Maneuvers is a vital part of the game. We'll see.
===

Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu

add Rapid Maneuvers to your skill bar and remove it again. === WHILE YOU ARE NOT IN COMBAT ===

More accurately, this addon allows you to enter and leave "Rapids-mode" in a variety of ways - some of them automatic. "Rapids-mode" is simply when the Rapid Manuever skill (or whatever morph you have) is placed on your active bar in the slot that you specify in the settings. When you are not in "Rapids-mode", your bar is returned to its original assignments. There is also a visual indicator (icon) displayed on screen to tell you if you are or are not in rapids mode
  • Gold horse - You are in rapids mode. Rapids is currently on your bar.
  • Dark horse - You are not in rapids mode. Your original bar is current.
  • Purple (and pink) horse - You were in rapids mode when you entered combat and tried to leave rapids mode in combat (too late). You will have rapids on your bar until you get out of combat. Once you leave combat, rapids will be removed from the bar and you will have your original skills back.
Why the purple/pink horse? It is bright and very distinct from the (also bright) gold horse (both of which tells you that your bar currently has rapids on it).

You control which slot is used to temporarily house the Rapids skill when you are in Rapids-mode with a settings option. When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well. When you leave Rapids-mode, the skill will be removed from the active bar and replaced with whichever skill you originally had there. Likewise, when you swap bars, the original skill will be replaced on the new active bar as well. Since only the active bar can be changed by an addon, if you changed bars while in Rapids-mode then you must change bars again while you are out of Rapids-mode to restore your bars to original settings.

(Note: There are some skills - particularly some destruction staff skills - which cannot be restored to the slot after they have been removed. FastRide now recognizes these "special" skills and will not swap them out for Rapids. You can change either the slot that you use or the skill in the slot to something that FastRide is allowed to substitute out and back in again. Depending on your settings, a message may be displayed in chat if FastRide is not able to substitute out the skill that you have on your bar.)

You control when you are automatically put into or removed from "Rapids-mode" through the addon settings.

Things that can put you into Rapids-mode:
  • Mounting your horse or other creature (controlled by setting)
  • Pressing the key bound to the Toggle Rapids control binding
  • Having the currently active Rapids effect within a certain number of seconds of expiring while you are mounted (controlled by setting)
  • Typing /fastride.key in chat
Exiting from Rapids-mode:
  • Dismounting from your horse or other creature
  • Pressing the key bound to the Toggle Rapids control binding
  • Executing the Rapid Maneuvers skill from your bar
  • Typing /fastride.key in chat
Any of the techniques for exiting mode can be used after any of the techniques for entering Rapids-mode. So for instance, you can mount your horse, and use the keybind to leave mode instead of dismounting.

In order to use the key binding on your toons, you must set up the key binding for each of your characters that you want it to be setup for. ESO does not provide a way to set a key binding that is remembered account-wide.

Be aware that you do not want to be in Rapids-mode when you go into combat. Due to the limitations of the game, you (and this addon) are not allowed to make changes to the weapon bars while you are in combat. This means that if you are in Rapids-mode (i.e. have Rapid Maneuvers slotted) and someone attacks you, you are stuck with Rapids in that slot until you leave combat again. Therefore, it is in your best interests to be in Rapids-mode for as little time as possible.

Also, if you swap weapons while you are in Rapids-mode, then Rapids will be added to the second bar as well - but will not be removed from the first bar until the first time that you swap back while you are no longer in Rapids-mode. This is because from an addon, you can only change the active belt and the addon is only notified of the new active belt after the former is not active anymore. This can become a problem if you go into Rapids-mode, swap weapons to set 2, go out of Rapids-mode, and then go into combat; your first bar will still have Rapids on it and cannot be changed back until you leave combat. My recommendation is to avoid swapping weapons bars while in Rapids-mode - especially when you are in Cyrodiil and prone to being attacked unpredictably.

Note: If a character has not yet earned the Rapid Maneuvers skill, this addon will do nothing for that character.


For those familiar with the addon "Assist Rapid Riding", while similar in concept this addon was implemented quite differently. What that means for you is that this addon can seamlessly replace and restore the skill when you use either the keybind or autoswapping on mounting or unmounting and can also handle weapons bar swapping.
3.2.1 (33)
  • API bump (Markarth).

3.2 (32)
  • For the Stonethorn release, ZOS decided to change the availability (and skill order) for Rapid Maneuvers. Made necessary changes to work with Stonethorn.
  • Had to change the filename for the dark horse dds file because ZOS would no longer access it by the old name.

3.1 (31)
  • Occasionally, FastRide seems to become convinced that Rapids it the original skill that belongs on the bar. While I'm investigating the cause of that, I've added a slash command to allow you to force save the original skills for the front and back bars once you have manually set them to what they are supposed to be. The command is "/fastride setskills".

3.0 (30)
  • Add a key bind to revert bar to base skill (what it was before rapids). This requires that you do not put rapids on the bar yourself, because if you do it will be saved as the original (base) bar skill. While there is nothing I can do about the constant loadscreens (especially in Cyrodiil) throwing rapids back on the bar; you can now turn it off again with a keystroke.
  • Added detection and saving of the base skill in the bar position you have chosen for rapids. It will update when you change skills (as long as the skill that you manually change it to is NOT rapids).
  • Revise mode transition tables.
  • Change detection of in-combat to better schedule bar skill restores.
  • Filter out multiple event firing to improve performance.

2.15 (29)
  • Revert back to the last decently working version (2.12).


2.14.1 (28)
  • Fix typos. Thank you, BloodStainCHild, Kwoung, and aviskase.

2.14 (27)
  • Change detection of in-combat to better schedule bar skill restores.

2.13 (26)
  • Filter out multiple event firing to improve performance.

2.12 (25)
  • Russian translation provided by @mychaelo. Thank you.

2.11.7 (24)
  • API bump preparing for Greymoor.

2.11.6 (23)
  • Fixed mode transition tables for going from one mode to another smoothly.

2.11.5 (22)
  • Fixed version number.

2.11.4 (21)
  • Fix nil error in FR.slotAbility reported by Aldanga.

2.11.3 (20)
  • Set AddonVersion in manifest.

2.11.2
  • Fix error reported by ItsJustMe where the saved ability id in saved variables was somehow corrupted (set to nil).

2.11.1
  • Bump API version

2.11
  • Finally found the cause of Rapid Maneuvers sometimes getting left behind on the bar (involving bar switching in combat and groups most often). Believed to be fixed.
  • Added an OPTIONAL dependency on LibDebugLogger to send /fastride debug messages to the LibDebugLogger instead of chat. Note that if LibDebugLogger is loaded, it will be used instead of sending messages to chat AND you must set the log level to Debug in the DebugLogViewer:LibDebugLogger settings in order to be able to see FastRide debug messages. Also, if you have LibDebugLogger, the /fastride debug command does not actually do anything anymore.

2.10
  • Enhanced the sound selection to show you the Zenimax name of the sound that you have selected in the slide bar. (Note that some of the Zenimax sounds are so subtle that they are easily overlooked, and there are two separate "No_sound" settings though I forget what their names are.) As a note, you can put your mouse cursor on the sound slider in settings and then you can use the mouse wheel to advance up or down the slider as you like.
  • Finally remembered to fix the ability duration for Rapids to the full length of time that it lasts.

2.9.4
  • API Bump

2.9.3
  • Quickie fix for the Rapids duration change (provided by ibn.musaan).
  • API Bump

2.9.2
  • Fix "user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value" error reported by Mozzarellastick, Aranita, and Taka.

2.9.1
  • Fix the sound to play when enabled and you go into Rapids mode.
  • Fixed error that was reported by Akopian Atrebates that occurred when switching from Rapids mode to none using the key binding.

2.9
  • Fix to work with Necromancer skills.
  • Convert localization strings to use LibSFUtils.LoadLanguage()

2.8
  • Use LibAddonMenu-2.0 directly instead of through LibStub. LibAddonMenu-2.0 and LibSFUtil both still need to be installed separately.
  • API Bump

2.7
  • API Bump

2.6.1
  • Added in the unmorphed Destruction Staff abilities and the morphs that I forgot about.

2.6
  • Make the Destruction Staff abilities work with FastRide. "Unstable Wall of Elements", "Destructive Reach", and "Pulsar" are now recognized in their elemental variations and swappable with Rapids. This does work with the English client and should work with other language clients.

2.5
  • In order to work around the long-lived Zenimax problem of not being able to properly execute rapid maneuvers while you are not mounted and have weapons sheathed, FastRide will now automatically bring out your weapons when you go into rapids mode while you are not mounted.
  • Added a setting to allow you to turn off the new automatic unsheathing of weapons if you want the addon to behave the way that it used to. Automatic unsheathing is on by default.
  • German translations for the new settings were made by Google Translation, so corrections are welcome.

2.4
  • Reduce / command pollution by changing some of the / commands used by FastRide (to remove them from showing up in auto-complete). The following / commands are now supported:

    /fastride - (Changed) displays the list of supported FastRide / commands in chat
    /fastride.key - (Unchanged) Toggles rapids-mode
    /fastride.settings - Open up the settings page for FastRide
    /fastride rescan - (previously /fastride.rescan) Reload skills
    /fastride reload - (previously /fastride.reload) Reload skills
    /fastride debug - (previously /fastride.debug) Toggle display of debug messages
    /fastride rapidskill - (previously /fastride.rapidskill) Display known info about rapids skill

  • Removed direct dependency on library LibStub.
  • Change to use standalone libraries (LibSFUtils, and LibAddonMenu) instead of bundling the libraries with FastRide.
  • Upgrade libSFutils to version 13.
  • Used the saved variables functions provided in libSFutils instead of reimplementing them over and over.

2.3
  • Added the option to turn off autoswitching when mounting if Rapids effect is already active. This only affects automatic switching when mounting (if you have autoswitching turned on).
  • Removed the temporary fix now that ZOS has fixed the bug of not notifying when a player force-dismounted (by blocking, sneaking, or being pulled from your mount). The fix was included in today's patch.
    Note that with the latest ZOS patch, Rapids seems less likely to get caught on the belt when entering combat - it might take some getting used to the different behaviour.

2.2.1
  • Fix initialization of accountWide setting to the default of true if it is missing.
  • Upgrade libSFutils to version 10.

2.2
  • Introduce the ability to set the Rapid Manuevers skill in the case where you are running ESO in a foreign language and the addon guesses wrong about where the Rapids skill actually is in the skill tree. Because ZOS orders the skill lines alphabetically and that can obviously change where a skill line is depending on the language you are using, it is hard to guess where the Rapid Manuevers skill might be. So, if FastRide puts the wrong (non-Rapids) skill on your bar when you go into rapids-mode, then you will need to go to the FastRide addon options to pick which of the skills in the skill localization list is the real Rapid Manuevers skill.
    This is the proper fix to replace the previous hack for German clients which should also allow other languages to work as well.
  • German translation for the new settings option above were translated by Google Translate. Corrections are welcomed.

2.1.4
  • Added a performance improvement of the previous also suggested by kafeijao. Many thanks kafeijao!
  • Fixed nil value error reported by cak_dk. It was caused by having rapids unlocked on a toon that had not leveled up enough to be able to weapon swap.

2.1.3
  • Added an adaptation of code to work around the ZOS bug that was not notifying that the player dismounted when blocking, casting a skill, or attacking. The code that I adapted was provided by kafeijao for the Assisted Rapid Riding - Murkmire patch to resolve the same problem there. Many thanks kafeijao!

2.1.2
  • Experimental patch to work with the German client to find the Rapid Maneuvers skill properly.

2.1.1
  • German translation added thanks to Lupidu.
  • Debug command /fastride.rapidskill added to display information about the rapid maneuvers ability as it is currently known and then to reload it and display the newly acquired information for the ability. Specifically provided for debugging a problem that Lupidu is having with the German client and FastRide.

2.0
  • Prevent Rapids from replacing a skill that cannot be restored.
    There are some skills which I cannot put back on the bar after they have been swapped out, because Zenimax doesn't give me the information to be able to. Those skills are primarily destruction staff skills which change names based on if you have an inferno staff verses a frost staff verses a lightning staff. There might be others that I'm not aware of but this change will consider them as well.
    Now, if you put one of those skills in the slot that you have designated for rapids to be traded into, FastRide will refuse to change the skill for rapids - since it cannot restore the original skill afterwards. You will still see the gold (or purple) horse, even if the skill does not get swapped out because you are still in Rapids Mode so when you swap to your other bar, FastRide will attempt to put rapids on that bar automatically.
    By default, a message will be sent to chat to inform you that FastRide could not change to rapids on the current bar, but that message can be turned off by an option in FastRide's settings.
  • Stop walking the passives for the skill trees and the racial and crafting skill trees since those skills will never appear on a weapon bar. This should reduce startup slightly.
  • Prepare for Murkmire.

1.3.1
  • API Bump

1.3
  • API Bump
Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced.
Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon).
  • If your weapons are sheathed, then rapids (or morphs) will unsheathe your weapons and not go into rapids mode.
  • If your weapons are sheathed when you mount your horse, trying to go into rapids will dismount you (but you do get the rapids effect at least).
  • If your weapons are out, then executing rapids will put you into rapids mode.
  • If your weapons are out when you mount your horse, you will stay mounted while going into rapids mode.

1.2
  • Removed dependency that was accidentally included in the last release.

1.1
  • Fix automatic reenabling rapids ability bug.

1.0
  • Works with Morrowind & Dragon Bones
  • Added a rapids mode status icon that can be displayed on screen to tell you when you are in rapids mode or not. The gold horse is for rapids mode when rapids is on your belt. The dark horse is for when you are not in rapids mode. The purple horse is for when you tried to switch out of rapids mode while in combat - so it indicates that when you leave combat, rapids will be taken off of your bar.
  • Modified so that when you morph the skill that is supposed to be on your bar but is currently replaced by rapids, the morphed skill is restored to your bar.
  • Modified the reset on effect fade so that it only puts rapids back on the belt when the current effect fades AND you are mounted. It will not be put back on the belt automatically if you are not on your horse.
  • Completed addon description/explanation
  • Changes some of the settings descriptions
  • Release by Shadowfen

1.0Beta
  • Beta Release by Shadowfen
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Archived Files (43)
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3.2
28kB
Shadowfen
08/24/20 05:54 AM
3.1
26kB
Shadowfen
07/14/20 09:08 PM
3.0
26kB
Shadowfen
07/01/20 05:20 PM
2.15
24kB
Shadowfen
06/18/20 08:51 PM
2.14.1
24kB
Shadowfen
06/18/20 05:41 AM
2.14
24kB
Shadowfen
06/17/20 09:06 PM
2.13
24kB
Shadowfen
06/15/20 07:18 PM
2.12
24kB
Shadowfen
06/10/20 06:58 PM
2.11.7
23kB
Shadowfen
05/09/20 02:49 PM
2.11.7
23kB
Shadowfen
04/30/20 06:20 PM
2.11.6
22kB
Shadowfen
04/01/20 07:07 PM
2.11.5
23kB
Shadowfen
02/27/20 11:14 PM
2.11.4
23kB
Shadowfen
02/04/20 09:58 PM
2.11.2
23kB
Shadowfen
01/18/20 12:14 AM
2.11.1
23kB
Shadowfen
01/04/20 08:18 PM
2.11
23kB
Shadowfen
01/02/20 02:57 PM
2.10
83kB
Shadowfen
12/11/19 07:47 PM
2.9.4
21kB
Shadowfen
10/20/19 05:00 PM
2.9.3
21kB
Shadowfen
08/13/19 10:03 PM
2.9.2
21kB
Shadowfen
05/31/19 01:58 PM
2.9.1
21kB
Shadowfen
05/23/19 10:05 PM
2.9
21kB
Shadowfen
05/22/19 09:35 PM
2.8
23kB
Shadowfen
05/22/19 04:51 PM
2.8
23kB
Shadowfen
05/02/19 11:00 PM
2.7
23kB
Shadowfen
02/25/19 09:59 PM
2.6.1
23kB
Shadowfen
01/06/19 08:37 PM
2.6
22kB
Shadowfen
01/06/19 05:59 PM
2.5
22kB
Shadowfen
01/02/19 07:16 PM
2.4
21kB
Shadowfen
01/01/19 12:31 PM
2.3
67kB
Shadowfen
11/13/18 10:24 PM
2.2.1
66kB
Shadowfen
11/12/18 04:35 PM
2.2
77kB
Shadowfen
11/08/18 08:52 PM
2.1.4
65kB
Shadowfen
11/02/18 03:38 PM
2.1.3
65kB
Shadowfen
10/28/18 03:35 PM
2.1.2
65kB
Shadowfen
10/22/18 06:40 PM
2.1.1
65kB
Shadowfen
10/21/18 02:44 PM
2.0
64kB
Shadowfen
10/21/18 01:06 PM
2.0
64kB
Shadowfen
10/15/18 06:01 PM
2.0
62kB
Shadowfen
08/13/18 06:00 PM
1.3
62kB
Shadowfen
05/20/18 02:48 PM
1.2
78kB
Shadowfen
03/19/18 02:17 PM
1.1
62kB
Shadowfen
03/18/18 01:08 PM
1.0
71kB
03/08/18 11:09 PM


Post A Reply Comment Options
Unread 10/19/18, 10:02 AM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 83
File comments: 750
Uploads: 15
Originally Posted by Lupidu
Still doesn't work for me.
Seems, that is something with the german (or not english) client. When I start the game in english, the addon works.
But there I found a bug too, when second bar is equipped and you mount, the numbered skill is replaced, but it won't turn back. Not after activate nor after dismounting. So I had to equip the original skill manual.
When first bar is equipped, it seems to work like intendet.

For the other bug with my client, I give you a screenshot.
First, the greyed out settings aren't clickable. So I can't switch them.
Furthermore, even when no destruction staff ability is equipped, the error message still says, that it can't find the strange abilty 39630.
Okay, for some reason the entry that you have for rapids is incorrect. Instead of:
Code:
                        [38566] = 
                        {
                            ["abilityId"] = 38566,
                            ["skillType"] = 6,
                            ["abilityIndex"] = 2,
                            ["abilityName"] = "hastiges Manöver^n",
                            ["skillIndex"] = 2,
                        },
it should have been
Code:
                        [38566] = 
                        {
                            ["abilityId"] = 38566,
                            ["skillType"] = 6,
                            ["abilityIndex"] = 2,
                            ["abilityName"] = "hastiges Manöver^n",
                            ["skillIndex"] = 1,
                        },
The skill for 6, 2, 2 is actually the Authority skill from the Emperor skill line and its id is 39630 - and you don't have it. :-)

Now, because your "rapids" ability has been misassociated with the Authority skill and you don't have it, your settings are disabled because you have to have the rapids skill in order to use the settings. So figuring out how rapids was identified as 6, 2, 2 and setting it back to 6, 1, 2 will fix both problems. Still working on that part.

In the latest release, I've added a /fastride.rapidskill command which will print the information about rapid maneuvers in the chat window and the re-look up and initialize the rapids information and print that out. Would you please try that and see if it reports the same information each time (for original and new).
Last edited by Shadowfen : 10/21/18 at 11:25 AM.
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Unread 10/21/18, 11:08 PM  
Lupidu

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Yay, I'm first time part of patch notes ;-)

So can I help you furthermore?

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Unread 10/22/18, 10:24 PM  
Shadowshire

Forum posts: 1
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Exclamation Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

The Reply feature of this system doesn't include your reply, so you will need to go back and read the whole thread again.

If the remark with which you replied about the error which I discovered is the best that you can do, then I am not the one who has a "mental issue". You need to swallow your pride about being a programmer and learn some humility. I've been there, I've done that. Please grow up.

That said, I will not use Fast Ride until you add a configuration option which disables placing Rapid Maneuver on the second ability bar. The only reason that I would swap the bar while mounted is that my character is being attacked or about to enter combat regardless. So how can you add Rapid Maneuver to that bar during the swap "in combat"? If it is already on that bar, which is the case with Assisted Riding, then it should not be, because the player may need to swap to the 2nd bar, which has all of the abilities available instead of having one replaced by Rapid Maneuver.

But you refuse to do that simply because you don't like people such as I, who have no respect for people who don't do a job right and insist on doing it wrong just because they did it. If you think that I have a problem, then you need to take a good long reflective look at yourself. I'm not your father. I'm not your boss. But I know what you can do when you want to.
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Unread 10/22/18, 11:05 PM  
Lupidu

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Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

Originally Posted by Shadowshire
The Reply feature of this system doesn't include your reply, so you will need to go back and read the whole thread again.

If the remark with which you replied about the error which I discovered is the best that you can do, then I am not the one who has a "mental issue". You need to swallow your pride about being a programmer and learn some humility. I've been there, I've done that. Please grow up.

That said, I will not use Fast Ride until you add a configuration option which disables placing Rapid Maneuver on the second ability bar. The only reason that I would swap the bar while mounted is that my character is being attacked or about to enter combat regardless. So how can you add Rapid Maneuver to that bar during the swap "in combat"? If it is already on that bar, which is the case with Assisted Riding, then it should not be, because the player may need to swap to the 2nd bar, which has all of the abilities available instead of having one replaced by Rapid Maneuver.

But you refuse to do that simply because you don't like people such as I, who have no respect for people who don't do a job right and insist on doing it wrong just because they did it. If you think that I have a problem, then you need to take a good long reflective look at yourself. I'm not your father. I'm not your boss. But I know what you can do when you want to.
Looks like you mix up two poster in this thread? The addon author didn't blame you, but you did now...
His last reply to you was that he is "contemplating your request", so I think you should come down a bit.


Originally Posted by Shadowfen

In the latest release, I've added a /fastride.rapidskill command which will print the information about rapid maneuvers in the chat window and the re-look up and initialize the rapids information and print that out. Would you please try that and see if it reports the same information each time (for original and new).
Seems to work now

Last edited by Lupidu : 10/23/18 at 12:05 AM.
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Unread 10/23/18, 09:30 PM  
Shadowshire

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Red face Re: Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

When I initiated this reply, the first quote that follows was marked as quoted by Shadowfen, not by the actual poster Lupidu (so, I changed it to Lupidu):
Originally Posted by Lupidu
Looks like you mix up two poster in this thread? The addon author didn't blame you, but you did now...
His last reply to you was that he is "contemplating your request", so I think you should come down a bit.
Originally Posted by Shadowfen

In the latest release, I've added a /fastride.rapidskill command which will print the information about rapid maneuvers in the chat window and the re-look up and initialize the rapids information and print that out. Would you please try that and see if it reports the same information each time (for original and new).
Seems to work now

Yes, I was replying to the last remark in a post by Lupidu -- which should have been included in my reply. Somehow the "comments" editor excluded it, and my attempts to rectify that omission failed. Unfortunately, the substance of my remarks about Fast Ride were indeed written as though the add-on author had made the last remark (that was insulting) in a reply actually written by Lupidu.

I apologize to Shadowfen for the confustion. Evidently there is something wrong with the website's software for replying to and editing "comments" -- as I have noted specifically at the beginning of this post.

So I will install the most recent release of Fast Ride and see how it serves.
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Unread 10/23/18, 09:33 PM  
Shadowfen
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Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

Originally Posted by Shadowshire
The Reply feature of this system doesn't include your reply, so you will need to go back and read the whole thread again.

If the remark with which you replied about the error which I discovered is the best that you can do, then I am not the one who has a "mental issue". You need to swallow your pride about being a programmer and learn some humility. I've been there, I've done that. Please grow up.

That said, I will not use Fast Ride until you add a configuration option which disables placing Rapid Maneuver on the second ability bar. The only reason that I would swap the bar while mounted is that my character is being attacked or about to enter combat regardless. So how can you add Rapid Maneuver to that bar during the swap "in combat"? If it is already on that bar, which is the case with Assisted Riding, then it should not be, because the player may need to swap to the 2nd bar, which has all of the abilities available instead of having one replaced by Rapid Maneuver.

But you refuse to do that simply because you don't like people such as I, who have no respect for people who don't do a job right and insist on doing it wrong just because they did it. If you think that I have a problem, then you need to take a good long reflective look at yourself. I'm not your father. I'm not your boss. But I know what you can do when you want to.
For your information, the person/thread you were replying to is not the FastRide author. I am.

I recognise that you do not like the way that FastRide works. That is your privilege.

I do. That's why I wrote it that way. I write addons because I want/like them. I publish them because maybe someone else might like them too. I might even add in a requested feature - or I might decide that it deviates from the core functionality that I want to maintain and so choose not to implement it. That is my privilege.

I appreciate bug reports and try to address the bugs that I can replicate/identify.

If you want to use some other addon (or none at all), I'm happy for you. Enjoy your game experience. Murkmire is out! :-)
Last edited by Shadowfen : 10/23/18 at 09:35 PM.
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Unread 10/23/18, 09:38 PM  
Shadowfen
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Re: Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

Originally Posted by Lupidu

Seems to work now
So now it works for English and German. But it was a hack so it's even odds if it will work for French.
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Unread 10/23/18, 11:09 PM  
Lupidu

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Re: Re: Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

Originally Posted by Shadowshire
Yes, I was replying to the last remark in a post by Lupidu -- which should have been included in my reply. Somehow the "comments" editor excluded it, and my attempts to rectify that omission failed. Unfortunately, the substance of my remarks about Fast Ride were indeed written as though the add-on author had made the last remark (that was insulting) in a reply actually written by Lupidu.

I apologize to Shadowfen for the confustion. Evidently there is something wrong with the website's software for replying to and editing "comments" -- as I have noted specifically at the beginning of this post.

So I will install the most recent release of Fast Ride and see how it serves.
Hm, you should really work on who you talking, the post which insulted you wasn't either written by me nor by Shadowfen...

Originally Posted by Shadowfenn
So now it works for English and German. But it was a hack so it's even odds if it will work for French.
ok, sounds a bit strange, there are a few more languages out there, but at least you found a workaround and perhaps this or your look into this problem points towards the right solution.

Now let's all enjoy a little bit of the game.

Thank you!
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Unread 10/24/18, 09:54 AM  
Tonyleila
 
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I also play in german but for me its the following bug:

I mount up use the skill
skill gets removed from bar
I dismount (while the buff is still up) skill is still not in the bar
I remount while the buff still has 10 sec left on my but the skill gets dragged into the bar for no reason

I have set the option to switch the skill in at 2 sec.
Last edited by Tonyleila : 10/24/18 at 09:55 AM.
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Unread 10/25/18, 06:51 PM  
Shadowshire

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Arrow Failure to Execute Rapid Maneuver when character is on foot

(1) I configured a hot-key for Fast Ride to put the RM icon in the third slot of the current ability bar when I press that key, or remove RM from the bar when I press that key. That is, I use the hot-key to toggle between RM and the ability which is configured for the third slot. All configuration options are enabled (ON) but I am not entirely sure what the third and fourth ones do and when they are active.

(2) While my character is on foot, I use the hot-key to make RM available, and press the key bound to the third slot to cast RM. Unfortunately, situations arise in which the character equips his weapon, but the RM spell executes only about 20% of each time that I initially press the key for the slot. If RM doesn't fully execute, then toggling RM off and then on with the hot-key, and attempting the cast again has never resolved the issue.

(3) When my character mounts, RM automatically equips in the third slot, and I have not had any problem casting it when I press the key bound to that slot. The RM icon disappears after I've cast it, and I can use the ability equipped for the slot. However, the RM icon often does not return after the current cast expires, while my character remains mounted. Whether I have used the ability for the third slot while RM was in effect does not seem to affect whether the RM icon is returned to the third slot.

(4) If my character dismounts while RM is in effect, then its icon also does not return after RM expires, unless I use the hot-key to place RM on the current bar while the character is on foot. However, I don't consider that a malfunction. That is, I would prefer to make RM available or remove it by using the hot-key while my character is on foot.

(5) Also, I do not hear any sound at all when RM is added to the ability bar, or when it is cast. That said, the computer is not equipped with a "sound bar" and sound is output through the speakers in the display unit (which is a Sony LED TV).

Thank-you for your time and attention to these issues.
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Unread 10/25/18, 08:46 PM  
Shadowfen
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Originally Posted by Tonyleila
I also play in german but for me its the following bug:

I mount up use the skill
skill gets removed from bar
I dismount (while the buff is still up) skill is still not in the bar
I remount while the buff still has 10 sec left on my but the skill gets dragged into the bar for no reason

I have set the option to switch the skill in at 2 sec.
Since you describe mounting up to use the skill, I assume that you have the 'Enable autoswitch on mounting and dismounting' set to on. That setting means that when you remount, rapids gets put back on your bar even when the effect is still running. That is the way that option is supposed to work.
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Unread 10/25/18, 09:03 PM  
Shadowfen
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Re: Failure to Execute Rapid Maneuver when character is on foot

Originally Posted by Shadowshire
(1) I configured a hot-key for Fast Ride to put the RM icon in the third slot of the current ability bar when I press that key, or remove RM from the bar when I press that key. That is, I use the hot-key to toggle between RM and the ability which is configured for the third slot. All configuration options are enabled (ON) but I am not entirely sure what the third and fourth ones do and when they are active.
If you prefer to only load/unload RM with a key bind, then you probably want to turn off the Autoswitch, Revert, and Reenable options. Autoswitch (option 2) places/removes RM automatically when you mount and dismount your riding beast. Revert (option 3) automatically removes RM from the bar when you use the RM skill. Reenable (option 4) will put RM back on the bar when the current active RM timer drops down to with 1-5 seconds of ending the effect (set by the slide bar below it) if you are mounted - if you are on foot when the effect is expiring, RM will not reenable .

Originally Posted by Shadowshire
(2) While my character is on foot, I use the hot-key to make RM available, and press the key bound to the third slot to cast RM. Unfortunately, situations arise in which the character equips his weapon, but the RM spell executes only about 20% of each time that I initially press the key for the slot. If RM doesn't fully execute, then toggling RM off and then on with the hot-key, and attempting the cast again has never resolved the issue.
If I'm understanding your description correctly, that is the ESO bug relating to trying to invoke rapids with your weapons sheathed - it usually won't work. Once you draw your weapons, rapids usually will work. This bug is in effect if you have Fast Ride, Assisted Rapid Riding, or no addon at all (at least the last time I checked).

Originally Posted by Shadowshire
(3) When my character mounts, RM automatically equips in the third slot, and I have not had any problem casting it when I press the key bound to that slot. The RM icon disappears after I've cast it, and I can use the ability equipped for the slot. However, the RM icon often does not return after the current cast expires, while my character remains mounted. Whether I have used the ability for the third slot while RM was in effect does not seem to affect whether the RM icon is returned to the third slot.
I will look into that.

Originally Posted by Shadowshire
(4) If my character dismounts while RM is in effect, then its icon also does not return after RM expires, unless I use the hot-key to place RM on the current bar while the character is on foot. However, I don't consider that a malfunction. That is, I would prefer to make RM available or remove it by using the hot-key while my character is on foot.
The reenable of RM on the bar will only happen when your character is mounted. That is by design as it is a way of "cancelling" the reenable.

Originally Posted by Shadowshire
(5) Also, I do not hear any sound at all when RM is added to the ability bar, or when it is cast. That said, the computer is not equipped with a "sound bar" and sound is output through the speakers in the display unit (which is a Sony LED TV).
I will look at that, but I'm not sure if I'll be able to reproduce it - don't have the hardware. Does it help any if you change the slider for the sound? When you change the sound slider, it should play the sound associated with the number. Are any of those audible for you?
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Unread 10/25/18, 09:33 PM  
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If I dismount by pressing block (right click), it thinks I'm still mounted and rapid maneuver remains slotted. The icon remains gold. Dismounting by pressing H works.

I've been trying Fast Ride for the first time because Assist Rapid Riding is having similar problems since Murkmire, but hasn't been updated, so I uninstalled it and found this.

Also, on my first use, after switching it to the 5th slot, changing it to account-wide configuration, and doing /reloadui, it shifted all my skills 1 to the right, clearing the first slot. After fixing my skills, nothing happened when I tried riding. After logging out fully and back in it started working (except for the above).
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Unread 10/25/18, 09:43 PM  
Shadowfen
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Originally Posted by mudcrabs
If I dismount by pressing block (right click), it thinks I'm still mounted and rapid maneuver remains slotted. The icon remains gold. Dismounting by pressing H works.
I didn't know about the block trick. That's cool!
Unfortunately, I can't fix that problem because when you dismount by using block, ESO does not tell me that the mounted state changed.

Originally Posted by mudcrabs
Also, on my first use, after switching it to the 5th slot, changing it to account-wide configuration, and doing /reloadui, it shifted all my skills 1 to the right, clearing the first slot. After fixing my skills, nothing happened when I tried riding. After logging out fully and back in it started working (except for the above).
Glad it is working (except for the above). BTW, You don't need to /reloadui in order to switch between account-wide and character-only settings for fastride.
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Unread 10/26/18, 09:56 AM  
lnfinity
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Originally Posted by Shadowfen
Originally Posted by mudcrabs
If I dismount by pressing block (right click), it thinks I'm still mounted and rapid maneuver remains slotted. The icon remains gold. Dismounting by pressing H works.
I didn't know about the block trick. That's cool!
Unfortunately, I can't fix that problem because when you dismount by using block, ESO does not tell me that the mounted state changed.

Originally Posted by mudcrabs
Also, on my first use, after switching it to the 5th slot, changing it to account-wide configuration, and doing /reloadui, it shifted all my skills 1 to the right, clearing the first slot. After fixing my skills, nothing happened when I tried riding. After logging out fully and back in it started working (except for the above).
Glad it is working (except for the above). BTW, You don't need to /reloadui in order to switch between account-wide and character-only settings for fastride.
Isn't there something like a "block state"? Maybe you could add something like
while "mounted state" = true
if "block state" = true
set "mounted state" = false

I would really love that addition, too
Last edited by lnfinity : 10/26/18 at 09:57 AM.
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