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Updated: 06/13/23 01:18 PM
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Necrom (9.0.0)
Updated:06/13/23 01:18 PM
Created:07/06/21 05:38 PM
Monthly downloads:215
Total downloads:15,959
Favorites:8
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Qcell's RGHelper. LangPatch  Popular! (More than 5000 hits)
Version: 1.1.2
by: t.vicson, Lost.Seeker
Language-patch for "Qcell's Rockgrove Helper" (for any version of the original addon). Add support for Bosses's zones notifications (original EN, RU, DE, FR, JP)

If you whish add your language then PM me or leave a comment with strings.
v1.1.2
updated API version for Necrom

v1.1.1
updated API version for Scribes of Fate

v1.1.0
stopped spaming init.msg after every door :)

v1.0.0
update API version for High Isle
code fixes and improvements
now compatible with any version of Qcell's Helper

v0.0.5
updated API version for Deadlands (ty @Baertram)

v0.0.3
updated API version for Waking Flame

v0.0.2
added Japanese translation (thanks to @tdenc)

v0.0.1
creating a patch
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
1.1.1
4kB
Lost.Seeker
04/27/23 02:43 AM
1.1.0
4kB
t.vicson
06/19/22 04:09 PM
1.0.0
4kB
t.vicson
06/19/22 04:56 AM


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Unread 04/27/23, 06:07 AM  
Lost.Seeker
 
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Originally Posted by Qcell
I'm glad to integrate this in the next few weeks if you want. Message me on discord. But I'll do that after 6.2 is out, I froze changes since it contains a lot of stuff and it's undergoing testing for one more week.
@Baertram
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Unread 04/27/23, 05:26 AM  
Lost.Seeker
 
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Originally Posted by Baertram
Hi there,

also for this patch: Why don't you contact Qcell and integrate it directly into the base addon?
Please ask him if this would be okay, thanks for easing the addon handling.

BR
Baertram
Originally Posted by t.vicson
Originally Posted by XXXspartiateXXX
Hello,

would it be possible to have an update for this addon?
As proposed by Qcell, wouldn't it be better to integrate it directly into Qcell's Rockgrove Helper?

Thank you.
It is better to ask Qcell about this. I sent him language.lua a looooong time ago
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Unread 04/27/23, 05:01 AM  
Baertram
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Hi there,

also for this patch: Why don't you contact Qcell and integrate it directly into the base addon?
Please ask him if this would be okay, thanks for easing the addon handling.

BR
Baertram
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Unread 06/19/22, 12:20 PM  
XXXspartiateXXX

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Re: Not my fault

Thanks for the update. I'm going to ask Qcell.

Originally Posted by t.vicson
Originally Posted by XXXspartiateXXX
Hello,

would it be possible to have an update for this addon?
As proposed by Qcell, wouldn't it be better to integrate it directly into Qcell's Rockgrove Helper?

Thank you.
It is better to ask Qcell about this. I sent him language.lua a looooong time ago
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Unread 06/19/22, 05:05 AM  
t.vicson
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Not my fault

Originally Posted by XXXspartiateXXX
Hello,

would it be possible to have an update for this addon?
As proposed by Qcell, wouldn't it be better to integrate it directly into Qcell's Rockgrove Helper?

Thank you.
It is better to ask Qcell about this. I sent him language.lua a looooong time ago
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Unread 06/18/22, 09:22 AM  
XXXspartiateXXX

Forum posts: 7
File comments: 46
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Hello,

would it be possible to have an update for this addon?
As proposed by Qcell, wouldn't it be better to integrate it directly into Qcell's Rockgrove Helper?

Thank you.
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Unread 12/16/21, 05:47 AM  
Baertram
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Just a notice as this is not changing anything ingame, but some users might wonder: Current APIversion in your txt files says it is outdated. 101031 was the patch before.
If you do not update it to 101032 it will show as outdated ingame, just as an info(users acknowledge it once and the addons still work). Maybe it was on purpose as the patch does not include current DLCs data but this should not be handled via the APIversion. The APIversion just tells if it's compatible with the game's APIversion.
If "data" is not maintained for the current APIversion this should be communicated at the description or ingame settings menu etc.
Last edited by Baertram : 12/16/21 at 05:48 AM.
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Unread 07/09/21, 06:18 PM  
Qcell
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I'm glad to integrate this in the next few weeks if you want. Message me on discord. But I'll do that after 6.2 is out, I froze changes since it contains a lot of stuff and it's undergoing testing for one more week.
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Unread 07/07/21, 03:59 AM  
t.vicson
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Re: Japanese translation

Originally Posted by tdenc
Hi! Here is jp.lua
Thank you so much!
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Unread 07/06/21, 08:53 PM  
tdenc
 
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Japanese translation

Hi! Here is jp.lua
Lua Code:
  1. -- jp.lua
  2. SafeAddString(SI_QcellRGH_LANG, "jp", 1)
  3.  
  4. SafeAddString(SI_QcellRGH_OAXILTSO, "オアジルツォ", 1)
  5. SafeAddString(SI_QcellRGH_BAHSEI, "バーセイ", 1)
  6. SafeAddString(SI_QcellRGH_XALVAKKA, "ザルヴァッカ", 1)
  7. SafeAddString(SI_QcellRGH_XALVAKKA_VOLATILE_SHELL, "揮発性の殻", 1)
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