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Updated: 06/10/22 09:45 PM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/10/22 09:45 PM
Created:02/26/17 05:36 PM
Monthly downloads:213
Total downloads:23,150
Favorites:13
MD5:
Zgoo High Isle  Popular! (More than 5000 hits)
Version: 1.33
by: Rhyono [More]
Update of the latest Zgoo with merlight's improvements implemented into it, with additional tweaks.

Added the option to delay function execution with "/zgoo delay # function" # is optional and is a seconds integer. Useful for functions that require reticle targeting.

The SI, ZO, UI, EVENTS and OTHER CONSTS variables are now categorized in alphabetical sub-tables for easier access.
Version 1.33
*API Bump
*Fixed TLC compatibility (thanks sirinsidiator)

Version 1.32 - API Bump
Version 1.31 - API Bump
Version 1.30 - API Bump
Version 1.29 - API Bump
Version 1.28 - API Bump
Version 1.27 - API Bump
Version 1.26 - Increased max globals before chat spam
Version 1.25 - API Bump
Version 1.24 - API Bump

Version 1.23
*API Bump
*Categorized the zz EVENTS table into alphabetical subtables
*Minor refactor

Version 1.22 - API Bump
Version 1.21 - API Bump
Version 1.20 - API Bump
Version 1.19 - API Bump
Version 1.18 - API Bump
Version 1.17 - API Bump
Version 1.16 - API Bump
Version 1.15 - Added find check to dmouse/delay (Ayantir)
Version 1.14 - Categorized the zz OTHER CONSTS table into alphabetical subtables
Version 1.13 - API Bump
Version 1.12 - Increased max globals before chat spam
Version 1.11 - Categorized the SI_ and zz UI tables into alphabetical subtables
Version 1.10 - API Bump
Version 1.09 - Categorized the ZO_ table into alphabetical subtables
Version 1.08 - API Bump
Version 1.071 - Made delay function safer
Version 1.07 - Added delay option for everything
Version 1.06 - Re-implemented merlight's work

Version 1.03
*API Bump
*Removed that extra file
*Unblacklisted GetChild()
*Added a delayed mouse option "/zgoo dmouse #" # = seconds integer; default 3
Archived Files (26)
File Name
Version
Size
Uploader
Date
1.32
18kB
Rhyono
03/15/22 04:49 PM
1.31
18kB
Rhyono
09/25/21 05:23 PM
1.30
18kB
Rhyono
05/15/21 05:29 PM
1.29
18kB
Rhyono
02/28/21 12:08 PM
1.28
18kB
Rhyono
11/01/20 10:14 PM
1.27
18kB
Rhyono
08/08/20 11:47 AM
1.26
18kB
Rhyono
05/29/20 07:48 PM
1.25
18kB
Rhyono
04/25/20 04:03 PM
1.24
18kB
Rhyono
01/26/20 02:37 PM
1.23
18kB
Rhyono
09/16/19 11:36 PM
1.22
18kB
Rhyono
07/21/19 08:36 PM
1.21
18kB
Rhyono
04/15/19 05:25 PM
1.20
18kB
Rhyono
01/26/19 04:35 PM
1.19
18kB
Rhyono
09/20/18 05:14 PM
1.18
18kB
Rhyono
07/09/18 06:11 PM
1.17
18kB
Rhyono
04/16/18 06:40 PM
1.16
18kB
Rhyono
01/08/18 03:36 PM
1.15
18kB
Rhyono
10/08/17 09:18 AM
1.14
18kB
Rhyono
09/29/17 07:47 PM
1.13
18kB
Rhyono
09/23/17 07:23 PM
1.11
18kB
Rhyono
09/05/17 08:50 PM
1.10
18kB
Rhyono
07/12/17 06:56 PM
1.09
18kB
Rhyono
06/05/17 02:28 PM
1.08
17kB
Rhyono
05/22/17 01:42 PM
1.071
17kB
Rhyono
03/01/17 01:49 AM
1.06
17kB
Rhyono
02/28/17 06:58 PM


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Unread 02/26/17, 06:11 PM  
Baertram
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Thx, the delayed moc(). This comes in handy here and there!

You knew that there is a keybind to initiate the mouse over control stuff at the point and time you press the key?
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Unread 02/26/17, 06:20 PM  
Rhyono
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One already exists or I should add one?
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Unread 02/26/17, 07:07 PM  
Baertram
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One already exists, at least in my Zgoo version it got one

Originally Posted by Rhyono
One already exists or I should add one?
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Unread 02/26/17, 07:15 PM  
Rhyono
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Originally Posted by Baertram
One already exists, at least in my Zgoo version it got one

Originally Posted by Rhyono
One already exists or I should add one?
I think you did that yourself at some point because mine only has the "Toggle Zgoo" but I've now added one.
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Unread 02/26/17, 07:47 PM  
Baertram
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Thanks but the keybindings of zgoo were broken since the start cuz the keybinding layer "General" is only working with the English client language.
Please fix this:
<Layer name="General">

To this:
<Layer name="SI_KEYBINDINGS_CATEGORY_GENERAL">

This will fix other languages so ppl with French, Russian, Japanese, German languages are able to use the keybindings too.


Many thanks

Originally Posted by Rhyono
Originally Posted by Baertram
One already exists, at least in my Zgoo version it got one

Originally Posted by Rhyono
One already exists or I should add one?
I think you did that yourself at some point because mine only has the "Toggle Zgoo" but I've now added one.
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Unread 02/26/17, 08:06 PM  
Rhyono
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Should be fixed now!
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Unread 02/27/17, 07:51 AM  
manavortex
 
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Hey Rhyono,

What I'd be really interested in is what those tweaks are?

Thanks for taking care of this, it's appreciated.
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Unread 02/27/17, 09:35 AM  
Rhyono
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Originally Posted by manavortex
Hey Rhyono,

What I'd be really interested in is what those tweaks are?

Thanks for taking care of this, it's appreciated.
Change Log
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Unread 02/28/17, 01:51 AM  
manavortex
 
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Originally Posted by Rhyono
Change Log

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Unread 02/28/17, 11:14 AM  
Weolo
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Whats happened to GetChildren?
I used to be able to navigate down from a parent control to any of its children.
I no longer see the option but I still see GetNumChildren =
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Unread 02/28/17, 11:26 AM  
Baertram
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Yeah, wondered the same.

And please add the functions from this zgoo version to your version too:
http://www.esoui.com/downloads/info9...andDelete.html

Especially the "copy" button is a great help!!!
Many thanks

Originally Posted by Weolo
Whats happened to GetChildren?
I used to be able to navigate down from a parent control to any of its children.
I no longer see the option but I still see GetNumChildren =
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Unread 02/28/17, 11:39 AM  
Weolo
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I have noticed a A__Zgoo_GetChildren() function listed near the top of the screen
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Unread 02/28/17, 07:01 PM  
Rhyono
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I took the most recent version of zgoo (1.02) and re-implemented merlight's improvements to it, then what I had done. Let me know how this new version turned out.
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Unread 09/22/17, 04:04 PM  
Ayantir
 
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Hello,

Just to say that I've included your addon in DevTools, thanks for bringing good features for everyone
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Unread 10/08/17, 07:16 AM  
Ayantir
 
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Hello again.

A little thing, can you change lines 69 and 80 with those things ?
Lua Code:
  1. 69: elseif text.find and text:find("dmouse") then
  2.  
  3. 80: elseif text.find and text:find("^delay") then

I sometimes do :
Lua Code:
  1. Zgoo.CommandHandler(a****ingVariableReallyHardToAccess)

Thank you.
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