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Updated: 06/14/16 03:54 PM
Addon for:
Khrill Helm Control.
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Compatibility:
Dark Brotherhood (2.4)
Updated:06/14/16 03:54 PM
Created:04/12/15 01:59 PM
Monthly downloads:43
Total downloads:5,252
Favorites:17
MD5:
Categories:Plug-Ins & Patches, Graphic UI Mods, RolePlay, UI Media, Miscellaneous
KHC Helmet FOV add-in  Popular! (More than 5000 hits)
Version: 1.4.0
by: Khrill [More]
--For RP players-- FOV helm texture added in first person view
You've dreamed on it... here it is
or another mean to play ESO

IMPORTANT : It's not a standalone addon; You need the main addon Khrill Helm Control to activate this.


Note: This addon uses texture files from TESO Oblivion's addon, Helmet FOV, with the authorization of the author XMarksTheSpot


Main functionnality :

When you're in first person view, when your helm is on your head, your field of view (fov) is reduced.
It doesn't hide the ESO interface and other addons (in any case, the ones I use).
In some situations, this visual effect is disabled, as in interaction sequence or on mount.
If you uses ImmersiveHorseRiding addon, you're now riding with your helmet ^^

By default, there is one texture for each armor type (heavy, medium, light).
But you can choose for your equipped helmet the fov texture which fit according to you; your choice is saved for all your account's characters.
You can change the zoom of the helmet's texture to fit your own vision of Helmet FOV.

The list of textures supports external package addons (see Optional files for an example with dds files made by RevenantSP1 & bica1974), as :
- REVENANTSP1's Light Armour Pack


Known problems :

- When on 1st person view, if you made the camera back a notch, the helm's texture do not disappear; because distance is the same :s.... and i don't find yet how to differentiate. => Force distance to 0 to resolve this case.
1.4.0 : - API 100015 compatibility (update 2.4)
- some improvements

1.3.2 : - fix bug (~uladz)
1.3.1 : - fix bug with AdvancedFilters
1.3.0 : - API 100014 compatibility (update 2.3)

1.2.0 : - API 100013 compatibility (update 2.2.4)

1.1.0 : - API 100012 compatibility (update 1.7.0)

1.0.6 : - add an option in parameter panel for changing texture's opacity (~requested)
1.0.5 : - add a default value for fov zoom for texture pack (RS1Light pack is now with the good default values for zooming ... at 100% ;))
- so each helmet has his own values of zooming (saved)
- minor bug fixes
1.0.4 : - fix bug with mouse Wheel's zoom out at maximum view (do not show helm in this case)
1.0.3 : - fix bug with mouse Wheel's zoom out
1.0.2 : - add new setting panel to change the zoom of helmet's texture
- a better management of mouse wheel (and so 1st person view) ^^
- add compatibility with ImmersiveHorseRiding addon
- bug fixes
1.0.1 : - add settings panel to choose the appropriate fov helmet
- bug fixes

1.0.0 : Initial version
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.3.2
6MB
Khrill
03/30/16 02:19 PM
1.3.1
6MB
Khrill
03/21/16 03:00 PM
1.3.0
6MB
Khrill
03/13/16 02:26 PM
1.2.0
6MB
Khrill
11/03/15 06:27 PM
1.1.0
6MB
Khrill
09/11/15 04:35 PM
1.0.6
6MB
Khrill
05/29/15 10:45 AM
1.0.5
6MB
Khrill
05/08/15 02:17 PM
1.0.4
6MB
Khrill
05/01/15 03:45 AM
1.0.3
6MB
Khrill
04/29/15 06:58 AM
1.0.2
6MB
Khrill
04/25/15 09:53 AM
1.0.1
6MB
Khrill
04/22/15 04:36 PM
1.0.0
6MB
04/12/15 01:59 PM


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Unread 04/01/18, 06:07 AM  
Fenx

Forum posts: 0
File comments: 5
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When i start the game i get this error :

user:/AddOns/KhrillHelmControlFOVaddin/KhrillHelmControlFOV.lua:1077: attempt to index a nil value
stack traceback:
user:/AddOns/KhrillHelmControlFOVaddin/KhrillHelmControlFOV.lua:1077: in function 'OnInit'
user:/AddOns/KhrillHelmControlFOVaddin/KhrillHelmControlFOV.lua:1118: in function '(anonymous)'

Can you help pls
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Unread 07/28/16, 10:21 AM  
Son of the Desert

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Great mod, big thanks to the creator!
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Unread 04/01/16, 01:28 AM  
uladz
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Forum posts: 11
File comments: 224
Uploads: 2
Question suggestion

Can you please make log messages optional? Please .
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Unread 03/30/16, 07:35 PM  
uladz
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Forum posts: 11
File comments: 224
Uploads: 2
Originally Posted by Khrill
Failed to reproduce this bug... but I've found a problem with ImmersiveHorseRiding
I'll do an update of the 2 addons since Nuojua has not connected for a while ...
Thanks! Looking forward for the update. As for the FOV bug it happened to me only once so far. If it will happen again I'll try to find similarities in conditions when it manifests itself. Will post here if I can find out the reason.
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Unread 03/30/16, 01:57 PM  
Khrill
 
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Originally Posted by uladz
Got today a problem with the addon. A helmet (that I did not select, some different type of) would appear when I was in 3rd person view, not 1st. See the screenshoot, it's me running and I'm looking at my back through a helmet . This would happen again and again until I have entered another zone (shrine travel) and then it went back to normal mode of operation.
Failed to reproduce this bug... but I've found a problem with ImmersiveHorseRiding
I'll do an update of the 2 addons since Nuojua has not connected for a while ...
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Unread 03/29/16, 02:39 AM  
uladz
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Got today a problem with the addon. A helmet (that I did not select, some different type of) would appear when I was in 3rd person view, not 1st. See the screenshoot, it's me running and I'm looking at my back through a helmet . This would happen again and again until I have entered another zone (shrine travel) and then it went back to normal mode of operation.
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Unread 03/29/16, 02:35 AM  
uladz
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Re: Re: bug

Originally Posted by Khrill
Originally Posted by uladz
This addon breaks Advanced Filters for some reason.
thanks, I checked and I'll make a fix soon
Thank you, now it works fine . Many thanks!
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Unread 03/21/16, 07:13 AM  
Khrill
 
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Re: bug

Originally Posted by uladz
This addon breaks Advanced Filters for some reason. Have no idea how because they affect absolutely different aspects of the game. I suspect that it's somehow related with how the FOV config button is placed in the rag-doll left side window or something similar. At first I thought that this is a problem of Advanced Filters itself but after some experimentation have nailed it down to this addon. As soon as I enable it I loose all advanced filters in my bank deposit window and after I exit bank and open up my inventory the filters are not added there too. After I disable it Advanced Filters are all working good again.
thanks, I checked and I'll make a fix soon
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Unread 03/19/16, 06:34 PM  
uladz
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Forum posts: 11
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Exclamation bug

This addon breaks Advanced Filters for some reason. Have no idea how because they affect absolutely different aspects of the game. I suspect that it's somehow related with how the FOV config button is placed in the rag-doll left side window or something similar. At first I thought that this is a problem of Advanced Filters itself but after some experimentation have nailed it down to this addon. As soon as I enable it I loose all advanced filters in my bank deposit window and after I exit bank and open up my inventory the filters are not added there too. After I disable it Advanced Filters are all working good again.
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Unread 05/27/15, 01:46 AM  
Khrill
 
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@bllackburn: Hi. I'll add an option for opacity, this is a good idea.
For the scale of the texture, there is an option in ui to let You scale your fov view as You wish. Note that this parameter is specific and saved for each texture
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Unread 05/26/15, 12:38 AM  
Bllackburn

Forum posts: 2
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Hello mr. Genius addon creator!

I love the addon thus far though one thing in particular bothers me.

Personally I have a pretty big screen that I play on, and thus when I zoom in to use this AWESOME FOV perspective the massive amount of black blockage on the screen mostly seem overwhelming.

So what I want to ask is if you can make a opacity slider for the textures. I used to use a mod much like this one in fallout new vegas, and there the texture overlay had a slight opacity so you could still see the entire screen, but with the overlay still being very much "there".

That and a texture scale to adjust, or perhaps move the texture a bit vertically/horisontally to fit bigger and smaller screens a bit better.
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Unread 05/08/15, 11:00 PM  
BornDownUnder
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Forum posts: 59
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Looks like this addon is coming along at a nice pace.

Will wait though as I do not have a rp character in play, too busy with alts and less play time
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Unread 04/27/15, 01:15 AM  
RevenantSP1
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Originally Posted by Khrill
@RevenantSP1: for issues, i'm finishing a new update with a good management of the mouse Wheel (and so the state of 1st person view or not ^^), and a new setting's window to change texture's zoom (by default, it isn't to 100%, that's the reason you think you have problem with your textures )

I'll post this update soon...
You my good sir, deserve a cookie. And maybe a little statue...in some tiny town somewhere BUT a statue none the less! You are awesome.
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Unread 04/25/15, 06:28 AM  
Khrill
 
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@RevenantSP1: for issues, i'm finishing a new update with a good management of the mouse Wheel (and so the state of 1st person view or not ^^), and a new setting's window to change texture's zoom (by default, it isn't to 100%, that's the reason you think you have problem with your textures )

I'll post this update soon...
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Unread 04/23/15, 11:45 PM  
RevenantSP1
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Originally Posted by Khrill
done i've added the option in Helm Control's settings
Great work. I'll see about getting the packs sorted and uploaded through next week. And thanks for the little option on the helm controller.

You are a master of the code

*EDIT* BTW I noticed 3 little issues though. For some reason, on my side the addon is getting confused between 3rd and 1st person view. The mask turns off in 1st person and displays in 3rd. I've unchecked all my other addons - it's not a conflicting addon.

Also, right now you have it that the texture gets sized to the screen height wise, but the width bleeds off the screen. I would think having it the other way around would work better - let the image width adjust to the screen, but the height bleed off. This will help with lining up textures correctly and you can have a little fade in the texture at the bottom. That way, when you toggle the helm, you don't have a hard line sliding up and down your screen.

Lastly, the mask shows in certain menus but when you view the inventory it disappears and any chance to keep the mask when talking to NPC's?
Last edited by RevenantSP1 : 04/24/15 at 01:04 AM.
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