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Updated: 11/18/18 04:39 AM
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Compatibility:
Murkmire (4.2)
Summerset (4.0)
Morrowind (3.0)
Homestead (2.7)
Updated:11/18/18 04:39 AM
Created:03/15/17 11:18 AM
Monthly downloads:152
Total downloads:8,086
Favorites:38
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InventoryManager  Popular! (More than 5000 hits)
Version: 2.3.0
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore Summerset for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.3.0
* Adding the remaining currencies to the management
* /im off and /im on as 'master switches' to temporarily disable and reenable the addon
* /im as-off and /im as-on as shorthands to switch off and on the Autosale function

Version 2.2.0
* API bump
* Fixed: Settings were lost from profiles when logging out and back in
* Reworded Auto-Sell button to reflect its current purpose
* Jewelry traits now selectable
* Removed outdated/unused libs (LibNeeded4Research, for example)

Version 2.1.1
* API bump
* Fixed detection of CraftStore Summerset 1.75 and higher

Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
2.2.0
82kB
iwontsay
10/24/18 04:52 AM
2.1.1
93kB
iwontsay
05/26/18 09:51 AM
2.1.0
93kB
iwontsay
06/30/17 11:14 AM
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
03/15/17 11:18 AM


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Unread 03/06/19, 02:42 PM  
Lifeseeker128
 
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Hi. Using Inventory Manager has become part of my daily routine now, but I have one feature request to make going forward. I have a large stable of 15 characters to manage every day doing crafting writs and managing recipes to learn. Most of those 15 characters have the profile setting in IM as "Base" for my base profile, and any time I want to change or tweak this profile, the changes don't occur unless I go into every single character's IM settings and tell it to reload the Base profile again. As this is being done on 14 of my characters each time I make a minor change, it's a bit annoying to do.

Is there any chance that you'll implement some form of persistent profile management for IM? What I mean is this: if I load a profile for one character then change that same profile while playing another character, I'd like the settings in IM for the first character to also change according to the changes made in that shared profile.

As I have the maximum amount of characters allowed in the game and don't generally keep character-specific settings for ease, dealing with character-specific settings on any addon is a bit of a hassle whenever I'd like to alter them for future activities. In this addon, having individualized profiles makes sense. I use a "Gatherer" profile on one of my characters and would like to keep that separate from my base, but the lack of reactivity to my changes to a shared profile while playing on another character is a bit frustrating to me.

If this persistent profile management option could be togglable, that would be fine by me. Or if some form of chat-based command could be implemented to swap/update profiles, that would also work; I could program a macro to run that command with the proper parameters each time I either press a button or simply log into a character. Either way, I'm looking forward to any future updates to this addon.

Thank you in advance for any feedback to my post.
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Unread 02/11/19, 11:27 AM  
Xilixia

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Re: Re: Surveys

Originally Posted by BringerOfOmens
Originally Posted by Xilixia
I love your addon, really makes my life easier with my 8 mastercrafters, eternal thanks and love

The one thing I wasn't able to set up are the surveys. I've tried it with 'any item, blue quality, text filter survey', 'any misc, blue quality' and a bunch of other categories, but nothing worked for me.

May I ask your help, how can I set a rule for the surveys?

Thanks a lot!
I have 2 rules set up for surveys and they both work like a charm. I am actually at a point I am removing one of them which I will explain. As the author suggested I use both Craftstore and FCOItemSaver (both amazing addons btw). That said....

I have a Dynamic icon set up in FCOItemSaver for Surveys. The first time I get a particular survey I tag it with this icon. Makes it very handy for visually seeing them and making sure I handle them the way I want them to be handled (no selling, etc.)

In Inventory Manager, I have the following 2 rules:

1. Store in Own Bank...[General type]Item | [Specific type]Any | [Trait](irrelevant) | [FCO Itemsaver Marking]No mark | [Minimum Quality]Worn | [Maximum Quality]Legendary | [Filter text]Survey:

2. The exact same settings as Rule 1 with 2 exceptions: (1) Remove the [Filter text] and change [FCO ItemSaver Marking] to the name of the Dynamic icon in FCO ItemSaver if you created one. In my case it is Survey.

I have another toon which only removes them from the bank by not having these rules in his profile but a Retrieve from own bank...rule with FCO Itemsaver mark rule only.

Once you have tagged the surveys they just all show up with the FCO Itemsaver mark. As I have gotten them all at this point I am removing the filter text rule and just using the FCO Itemsaver mark to keep my rules cleaner.

Hope this helps you.
Worked like a charm indeed, everything is sunshine now, thanks a lot
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Unread 02/10/19, 09:44 AM  
BringerOfOmens

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Re: Surveys

Originally Posted by Xilixia
I love your addon, really makes my life easier with my 8 mastercrafters, eternal thanks and love

The one thing I wasn't able to set up are the surveys. I've tried it with 'any item, blue quality, text filter survey', 'any misc, blue quality' and a bunch of other categories, but nothing worked for me.

May I ask your help, how can I set a rule for the surveys?

Thanks a lot!
I have 2 rules set up for surveys and they both work like a charm. I am actually at a point I am removing one of them which I will explain. As the author suggested I use both Craftstore and FCOItemSaver (both amazing addons btw). That said....

I have a Dynamic icon set up in FCOItemSaver for Surveys. The first time I get a particular survey I tag it with this icon. Makes it very handy for visually seeing them and making sure I handle them the way I want them to be handled (no selling, etc.)

In Inventory Manager, I have the following 2 rules:

1. Store in Own Bank...[General type]Item | [Specific type]Any | [Trait](irrelevant) | [FCO Itemsaver Marking]No mark | [Minimum Quality]Worn | [Maximum Quality]Legendary | [Filter text]Survey:

2. The exact same settings as Rule 1 with 2 exceptions: (1) Remove the [Filter text] and change [FCO ItemSaver Marking] to the name of the Dynamic icon in FCO ItemSaver if you created one. In my case it is Survey.

I have another toon which only removes them from the bank by not having these rules in his profile but a Retrieve from own bank...rule with FCO Itemsaver mark rule only.

Once you have tagged the surveys they just all show up with the FCO Itemsaver mark. As I have gotten them all at this point I am removing the filter text rule and just using the FCO Itemsaver mark to keep my rules cleaner.

Hope this helps you.
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Unread 02/05/19, 02:08 AM  
Lifeseeker128
 
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Needs a bit more documentation and examples

Hi. I love addons like this but have a few gripes with this particular implementation.

First, some additional documentation on the functions at play and examples of how they work would go a long way in alleviating my confusion. What does a cross-reference actually do? What does a negation do to the maximum execution count of a rule? How does a negation rule effect other rules of its group? How do the rules interact with each other? Is it like an "OR" operation or more like an "AND"? How does the order of the rules matter in creating more complex logics?

Here are a few more specific rule idea questions: How do I specify an amount of an item to keep in my inventory while depositing the rest in my bank? Can one set rules to withdraw any surveys and treasure maps from the bank but not the ones with the word "Cyrodiil" in it? Can one make rules which do nothing if they would withdraw what another rule has already deposited in the same run? If so, how?

Thank you in advance for any advice.
Last edited by Lifeseeker128 : 02/05/19 at 02:11 AM.
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Unread 01/24/19, 05:41 AM  
Xilixia

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Surveys

I love your addon, really makes my life easier with my 8 mastercrafters, eternal thanks and love

The one thing I wasn't able to set up are the surveys. I've tried it with 'any item, blue quality, text filter survey', 'any misc, blue quality' and a bunch of other categories, but nothing worked for me.

May I ask your help, how can I set a rule for the surveys?

Thanks a lot!
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Unread 01/15/19, 02:30 PM  
BringerOfOmens

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Re: Re: Mark with FCOIS?

Originally Posted by budist
Originally Posted by BringerOfOmens
Is there a way to add a FCOIS mark to items on pickup?
I would love to see a way for that.
I have an addon called Wish List that adds a FCO mark to items looted which are on the list. Would love to see that feature added here.
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Unread 01/15/19, 12:01 PM  
budist

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Re: Mark with FCOIS?

Originally Posted by BringerOfOmens
Is there a way to add a FCOIS mark to items on pickup?
I would love to see a way for that.
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Unread 11/28/18, 01:09 PM  
BringerOfOmens

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Mark with FCOIS?

Is there a way to add a FCOIS mark to items on pickup?
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Unread 11/28/18, 05:36 AM  
BringerOfOmens

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Jewelry Deconstruction

I have a rule set up to decontruct everything marked for deconstruction and it works amazing at blacksmithing, clothing and woodworking but not at jewelry stations. Does this function not work for jewelry or could I be doing something incorrectly?
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Unread 11/26/18, 07:10 PM  
SlippyCheeze
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Could you please add a new filter type that would match rare fish such as: Clicking Travally.

It should be:

Lua Code:
  1. type = ITEMTYPE_COLLECTIBLE
  2. specType = SPECIALIZED_ITEMTYPE_COLLECTIBLE_RARE_FISH

Right now they are pretty much impossible to match, because there is nothing consistent in the name to filter with, and there is no particular category (as far as I can tell) that will match only them.

There are, like, 12 per zone -- as you probably know -- from fishing and all.
Last edited by SlippyCheeze : 11/26/18 at 07:10 PM.
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Unread 11/19/18, 12:09 AM  
Corgan

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First and foremost thanks for mainatining and updating addon.

Originally Posted by iwontsay
Originally Posted by SlippyCheeze
I know this has probably been asked a million times before, but I'd like to be able to set a specific number of some items (soul gems, potions, food/drink) to keep in my bag, and have the rest in the bank. Then withdraw or deposit to hit the target.

If I have asked before, I'm sorry, and I have forgotten the answer.
It has. Currently, there is no direct way to accomplish this, and including one would require a plethora of changes to account for varying use cases like "Deposit all but two stacks", or "Deposit only two stacks" and so on and so forth.

But you can achieve it in a roundabout way, though. You can actually set the number of executions for a given rule, so if you set for bank withdrawal to match on soul gems just two times, but for deposit to plop down the entire stock in your inventory, the following would happen:

First time, the whole contents of soul gems would be put into your bank.

The second and subsequent time, while the manager still moves the entire contents into the bank, two of the stacks that are already in the bank will be placed in your inventory.
This is true but it would be better just to set min max value like for currencies for each rule. Reason is when I do daily writs or farming i will interact with banker many times meaning that for example: If i want to keep 100 keep dor repair kits on my char and 600 in bank for others to top up to 100, i will end up taking more anyway with each bank interaction...

PS. Could also add a dropdown to chose behavior betwean min max and current behavior maybe
Last edited by Corgan : 11/19/18 at 12:11 AM.
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Unread 11/18/18, 05:50 PM  
donmuerte

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Re: Re: Feature request

Originally Posted by iwontsay
Originally Posted by iFedix
here you can find the update zip if someone is interested (I will mail the dev if he is interested in merging these changes).

The changelog is something like:
Version 2.3.0
* Added Alliance Points and Writ Vouchers currencies
* Changed withdraw/deposit logs in chat

Peace
Pretty sure I'll get to it the coming weekend.

* Adding the remaining currencies to the management
* /im off and /im on as 'master switches' to temporarily disable and reenable the addon
* /im as-off and /im as-on as shorthands to switch off and on the Autosale function
It seems as though the option for InventoryManager to "Apply writ voucher limits to bank" doesn't work. I set it to On and made the numbers 0 so that it will move all Writ Vouchers to my bag, but it consistently sends all of my bag vouchers to the bank.
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Unread 11/18/18, 12:59 PM  
SlippyCheeze
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Originally Posted by iwontsay
Originally Posted by SlippyCheeze
I know this has probably been asked a million times before, but I'd like to be able to set a specific number of some items (soul gems, potions, food/drink) to keep in my bag, and have the rest in the bank. Then withdraw or deposit to hit the target.

If I have asked before, I'm sorry, and I have forgotten the answer.
It has. Currently, there is no direct way to accomplish this, and including one would require a plethora of changes to account for varying use cases like "Deposit all but two stacks", or "Deposit only two stacks" and so on and so forth.
Thanks! Could I suggest adding this to the bottom of the description, like, as an FAQ or something? That way when I forget again, I will (most likely) read that and not bother you.
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Unread 11/18/18, 09:24 AM  
wambo

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Master switch <3 !!!
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Unread 11/18/18, 03:33 AM  
iwontsay
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Originally Posted by SlippyCheeze
I know this has probably been asked a million times before, but I'd like to be able to set a specific number of some items (soul gems, potions, food/drink) to keep in my bag, and have the rest in the bank. Then withdraw or deposit to hit the target.

If I have asked before, I'm sorry, and I have forgotten the answer.
It has. Currently, there is no direct way to accomplish this, and including one would require a plethora of changes to account for varying use cases like "Deposit all but two stacks", or "Deposit only two stacks" and so on and so forth.

But you can achieve it in a roundabout way, though. You can actually set the number of executions for a given rule, so if you set for bank withdrawal to match on soul gems just two times, but for deposit to plop down the entire stock in your inventory, the following would happen:

First time, the whole contents of soul gems would be put into your bank.

The second and subsequent time, while the manager still moves the entire contents into the bank, two of the stacks that are already in the bank will be placed in your inventory.
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