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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:64,814
Total downloads:5,513,948
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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cloudor
10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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cloudor
07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/19/23 06:32 AM
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03/04/23 07:26 AM
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03/02/23 11:16 AM
3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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3.85a
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01/06/23 07:56 AM
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
3.81
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11/15/22 09:14 AM
3.77
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11/04/22 07:02 AM
3.75c
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3.70a
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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06/19/22 04:43 AM
3.49
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3.48
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05/10/22 02:07 AM
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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09/22/21 09:07 AM
3.28a
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3.14
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06/19/21 05:16 AM
3.12
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3.10
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3.9
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3.8
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06/19/21 12:10 AM
3.8
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cloudor
06/18/21 10:41 PM
3.6.8
37kB
cloudor
03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
3.6.5
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01/09/21 01:27 AM
3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
36kB
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12/04/20 03:19 AM
3.6.2
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11/26/20 06:21 AM
3.6.1a
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11/10/20 03:13 PM
3.6.1
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cloudor
11/10/20 02:43 AM
3.6.0
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11/10/20 02:40 AM
3.6.0
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11/10/20 02:24 AM
3.5.17a
36kB
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08/26/20 06:27 AM
3.5.17a
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08/26/20 06:26 AM
3.5.16
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06/23/20 06:52 AM
3.5.15
36kB
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04/30/20 05:12 PM
3.5.14
36kB
cloudor
04/15/20 05:24 AM
3.5.13
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3.5.12
35kB
cloudor
04/10/20 09:23 PM
3.5.11b
35kB
cloudor
04/09/20 09:08 AM
3.5.11a
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3.5.11
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04/08/20 06:28 AM
3.5.10
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03/25/20 05:27 PM
3.5.9
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3.5.8
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03/11/20 05:41 PM
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02/05/20 07:57 AM
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02/04/20 08:45 PM
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02/04/20 06:44 AM
3.5.2a
34kB
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02/03/20 10:58 PM
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3.5.1
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3.5.0
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01/31/20 02:04 AM
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01/31/20 02:03 AM
3.4.10
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12/23/19 08:03 AM
3.4.9a
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12/12/19 05:47 AM
3.4.9
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cloudor
12/11/19 05:14 AM
3.4.8b
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cloudor
11/27/19 05:35 AM
3.4.8a
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3.4.8
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11/17/19 03:18 AM
3.4.7a
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3.4.7
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3.4.6
33kB
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3.4.5
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10/31/19 04:43 PM
3.4.4
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3.4.4
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3.4.2
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3.4.1
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cloudor
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3.4.1
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cloudor
10/28/19 06:28 AM
3.3.10
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3.3.9
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3.3.7a
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3.3.6c
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09/25/19 08:38 AM
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09/24/19 08:02 AM
3.3.6a
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3.3.5
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3.3.1
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3.3.0
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09/10/19 10:25 PM
3.2.8
27kB
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.26
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3.1.16a
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3.1.12
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3.1.11
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3.1.10
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3.1.9u2
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06/29/19 06:49 PM
3.1.9u
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3.1.9
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3.1.8
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06/05/19 07:39 AM
3.1.6
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05/06/19 04:35 AM
3.1.5
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cloudor
03/02/19 07:17 PM
3.1.4
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1.30
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Unread 12/07/20, 10:02 AM  
Raikiki

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I attached a link with screenshots of the addons i am using while this bugs occures.
Maybe this will help.
https://docs.google.com/spreadsheets...it?usp=sharing
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Unread 12/07/20, 09:56 AM  
Raikiki

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Originally Posted by cloudor
Originally Posted by Raikiki
Originally Posted by cloudor
Originally Posted by lnfinity
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that?
If you can capture a clip of video on that, maybe I'll be able to figure out the reason.
Hello, since i have the same issues with ADR i captured some of it for you.
https://www.youtube.com/watch?v=0qS3...ature=youtu.be
I also use Srendarr to track my Buffs, so keep an eye for "Kleinere Kraft" shown on the lower left side.
As you can see, sometimes no time on Channeled Acceleration is running, othertimes you can see 3 seconds.....its very annoying and occurs since Markath.
It can occur on every Boss in every Raid, even in the open World.

I already tried differents things, like deactivating addons like AUI but nothing worked.
I really hope this Video can help you to find and fix the problem, because i really like ADR.
Is there a simple way to reproduce the bug? For example, do some actions repeatedly.
Do you expierence the same problem if switch to English language?
Hello, never switched to English language.
I cant reproduce the bug, but i noticed that most of the time the timer wont work if you switch bar to fast or weave in another skill too fast. But as you can see in my Video, thats not always the case.
The only thing i can tell you is that this bug can happen in every Raid, on every Boss, even in Trashpulls and in Dungeons or open World(but most frequently in Raids). This bug is there since the Markath patch went live.
I am sorry that i cant provide more Information.
Last edited by Raikiki : 12/07/20 at 09:56 AM.
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Unread 12/07/20, 07:37 AM  
cloudor
 
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Originally Posted by Raikiki
Originally Posted by cloudor
Originally Posted by lnfinity
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that?
If you can capture a clip of video on that, maybe I'll be able to figure out the reason.
Hello, since i have the same issues with ADR i captured some of it for you.
https://www.youtube.com/watch?v=0qS3...ature=youtu.be
I also use Srendarr to track my Buffs, so keep an eye for "Kleinere Kraft" shown on the lower left side.
As you can see, sometimes no time on Channeled Acceleration is running, othertimes you can see 3 seconds.....its very annoying and occurs since Markath.
It can occur on every Boss in every Raid, even in the open World.

I already tried differents things, like deactivating addons like AUI but nothing worked.
I really hope this Video can help you to find and fix the problem, because i really like ADR.
Is there a simple way to reproduce the bug? For example, do some actions repeatedly.
Do you expierence the same problem if switch to English language?
Last edited by cloudor : 12/07/20 at 08:14 AM.
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Unread 12/06/20, 06:37 AM  
Raikiki

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Originally Posted by cloudor
Originally Posted by lnfinity
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that?
If you can capture a clip of video on that, maybe I'll be able to figure out the reason.
Hello, since i have the same issues with ADR i captured some of it for you.
https://www.youtube.com/watch?v=0qS3...ature=youtu.be
I also use Srendarr to track my Buffs, so keep an eye for "Kleinere Kraft" shown on the lower left side.
As you can see, sometimes no time on Channeled Acceleration is running, othertimes you can see 3 seconds.....its very annoying and occurs since Markath.
It can occur on every Boss in every Raid, even in the open World.

I already tried differents things, like deactivating addons like AUI but nothing worked.
I really hope this Video can help you to find and fix the problem, because i really like ADR.
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Unread 12/04/20, 07:59 AM  
cloudor
 
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Originally Posted by lnfinity
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that?
If you can capture a clip of video on that, maybe I'll be able to figure out the reason.
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Unread 12/04/20, 05:08 AM  
lnfinity
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Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that?
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Unread 12/04/20, 03:26 AM  
cloudor
 
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Originally Posted by yphan
When casting Unstable Wall, the timer resets after the first half-second, so the timer displays the wrong remaining time. However, when the wall does expire, the timer will jump from 0.5 to 0.0.

And for Blockade, the timer is split into two 7 second timers.

Are these intentional or are they known bugs?
The events' duration values of Unstable Wall have fraction part in seconds, which have been trimmed in v3.6.3.

The two phases timer for Blockade are to show the status duration (i.e. Off Balance) and the DOT duration.
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Unread 12/03/20, 03:01 PM  
yphan
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When casting Unstable Wall, the timer resets after the first half-second, so the timer displays the wrong remaining time. However, when the wall does expire, the timer will jump from 0.5 to 0.0.

And for Blockade, the timer is split into two 7 second timers.

Are these intentional or are they known bugs?
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Unread 12/03/20, 03:06 AM  
cloudor
 
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Re: Elemental Drain timer resets on Pierce Armor

Originally Posted by Plectro
When I apply Elemental Drain and afterwards Pierce Armor after there's 15s or less, of Elemental Drain left, the Ele Drain timer resets to 0. Is there a way to change this?

Also, would it be possible to keep the timer for Powerful Assault after using Resolving Vigor? As PA lasts 10s, but Vigor only 4, and it shows the 4s timer. Adjustable timers for the addon would be wonderful <3
I have read the event log. The previous Major Breach debuff from Elemental Drain is actually removed by the later Puncture. ADR has shown the fact.

And, ADR does not show durations of sets such as Powerful Assault. Maybe that is other addon?
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Unread 11/29/20, 01:12 PM  
Plectro

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Elemental Drain timer resets on Pierce Armor

When I apply Elemental Drain and afterwards Pierce Armor after there's 15s or less, of Elemental Drain left, the Ele Drain timer resets to 0. Is there a way to change this?

Also, would it be possible to keep the timer for Powerful Assault after using Resolving Vigor? As PA lasts 10s, but Vigor only 4, and it shows the 4s timer. Adjustable timers for the addon would be wonderful <3
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Unread 11/27/20, 11:57 AM  
SuppeFuss165

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Originally Posted by cloudor
By default, ADR ignores short time effect <= 3 seconds. I have changed the default value in 3.6.2. You can also change the settings without an update to fix it.
Ah, thank you =) I didn't realise that that was the problem, because I never had problems with the tracking of the magicka morph on my magden. With the right setting it works like a charm =)

Thank you very much for this great addon and your ongoing support <3
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Unread 11/26/20, 06:28 AM  
cloudor
 
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Originally Posted by SuppeFuss165
Originally Posted by cloudor
Originally Posted by Apox
any update on my previous post?

also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault

sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked before it was changed to barbed trap, but it obviously doesnt require an enemy to be present to fire the 2nd hit.

the initial cast of sub assault is being properly tracked, but the timer stops after the first 3 seconds instead of displaying a 6 second timer
This is patched in v3.6.0.
I noticed on my stamden, that sub assault isn't tracked at all anymore. Is that intended or is there probably something wrong with my settings or anything?
I read something about dirty patches in the change log, but have no idea, what that means, so sorry if that would answer this.
By default, ADR ignores short time effect <= 3 seconds. I have changed the default value in 3.6.2. You can also change the settings without an update to fix it.
Last edited by cloudor : 11/26/20 at 06:29 AM.
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Unread 11/26/20, 06:23 AM  
cloudor
 
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Re: Siphon Spirit doesn't show a timer

Originally Posted by Duncan88
Hi there, I had a problem with the Siphon Spirit skill (morph of Force Siphon) where it doesn't show a timer for that skill. Is that missing from the addon or do I have a setting wrong?
This is patched in v3.6.2.
Zos should fix the original bug. They wrongly mark the event source as none, but it should be player.
Last edited by cloudor : 11/26/20 at 06:26 AM.
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Unread 11/25/20, 06:29 AM  
SuppeFuss165

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Originally Posted by cloudor
Originally Posted by Apox
any update on my previous post?

also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault

sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked before it was changed to barbed trap, but it obviously doesnt require an enemy to be present to fire the 2nd hit.

the initial cast of sub assault is being properly tracked, but the timer stops after the first 3 seconds instead of displaying a 6 second timer
This is patched in v3.6.0.
I noticed on my stamden, that sub assault isn't tracked at all anymore. Is that intended or is there probably something wrong with my settings or anything?
I read something about dirty patches in the change log, but have no idea, what that means, so sorry if that would answer this.
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Unread 11/23/20, 09:09 AM  
Duncan88

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Siphon Spirit doesn't show a timer

Hi there, I had a problem with the Siphon Spirit skill (morph of Force Siphon) where it doesn't show a timer for that skill. Is that missing from the addon or do I have a setting wrong?
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