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Updated: 10/12/23 03:05 PM
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Compatibility:
base-game patch (9.1.5)
Updated:10/12/23 03:05 PM
Created:09/11/16 01:19 PM
Monthly downloads:3,140
Total downloads:595,051
Favorites:355
MD5:
Categories:Tank, Healers, Graphic UI Mods
Untaunted  Popular! (More than 5000 hits)
Version: 1.1.5
by: Solinur [More]
Dependencies

This addon requires the following libraries:

They are no longer included in the release and have to be installed separately.

Description

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames.

Aside from taunts Untaunted now also tracks a range of typical debuffs support roles like to apply. It is also possible to add custom buffs via their abilityID

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.

Solinur (EU)
Version 1.1.5
  • Fixed some issues with disappearing and cut-off text elements on the timer bars. (Thx to EngelNeko for the Report.)

Version 1.1.4
  • Fixed an issue where the bars could not be moved to the edge of the screen in some cases and where names could be wrongly formatted in non-english localizations. (Thx to Baertram for the Report.)

Version 1.1.3
  • Update for Scribes of Fate (API 101037)

Version 1.1.2
  • API Bump to Waking Flame (API 101031)
  • Adjust for changed abilityId of taunt

Version 1.1.1
  • API Bump to Flames of Ambition (API 100034)

Version 1.1.0
  • Buffs/Debuffs not cast by the player will be shown in darker/washed out colors.
  • Put tracking of Taunt Immunity back in. It got lost at some point, but the removal was unintended.

Version 1.0.3
  • Updated AbilityIds for Minor/Major Buffs which hopefully fixes most tracking issues.
  • Note: Please check if all abilities you want to track are still set. Some settings might not carry over correctly.

Version 1.0.2
  • Fixed issues with Major Breach and Minor Magickasteal when beeing applied via Elemental Drain.
  • Note: Something weird is going on with Minor Magickasteal and I put together a workaround for now, but it will not only track the players casts but every source (incl. group members, other players). I'm not sure if that leads to unexpected behaviour.

Version 1.0.1
  • API Bump to Markarth (API 100033)

Version 1.0.0
  • Added option to add custom abilityIDs

Version 0.2.30
  • Added tracking for some sources of Minor Magickasteal

Version 0.2.29
  • Fixed some issues with Off Balance and Off Balance Immunity tracking (thx to Bisnacka for reporting and helping on that issue)
  • Added tracking for Major Vulnerability and its immunity variant

Version 0.2.28
  • API Bump to Greymoor (API 100031)

Version 0.2.27
  • Added a fix and and an update of japanese localisation provided by Calamath (Thank you very much!)
  • Added option to set size of enemy markers
  • Added keybind to toggle an increase of the size of enemy markers by a factor of 2.5

Version 0.2.26
  • Added tracking for Minor Magickasteal

Version 0.2.25
  • Added tracking for Burning Embers, Touch of Z'en and Martial Knowledge
  • Small fixes

Version 0.2.24
  • Added french translation provided by MU-TH-UR
  • Removed Libstub from dependencies. (Thx to crondira for the report)

Version 0.2.23
  • API Bump to Harrowstorm (API 100030)

Version 0.2.22
  • Added tracking for Minor Vulnerability when applied via Swarm and its morphs. Thank to mlq88 for the report.
  • Removed bundled Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unecessary white spaces.

Version 0.2.21
  • API Bump to Dragonhold (API 100029)
  • Info: The next update will remove bundled libraries.

Version 0.2.20
  • API Bump to Scalebreaker (API 100028)
  • Updated Libraries

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.18
  • Improved internal structure a bit
  • Added tracking for Power of the Light

Version 0.2.17
  • API Bump to Elsweyr (API 100027)
  • Updated Libs

Version 0.2.16
  • API Bump to Wrathstone (API 100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel)

Version 0.2.15
  • API Bump to Murkmire (API 100025)
  • Reimplemented the enemy markers (red arrows) since ZOS fixed the potential crash related to this function. Visit the addon settings to turn them on.

Version 0.2.14
  • API Bump to Wolfhunter (API 100024)

Version 0.2.13
  • skipped

Version 0.2.12
  • Fix ""Add Frames Upwards" option.

Version 0.2.11
  • API Bump to Summerset (API 100023)
  • Update LAM to r26
  • Changed skill ids for Summerset.
  • Settings for tracked skills are reset. This is due ZOS changing the skill ids in this patch.

Version 0.2.10
  • Fixed tracking for Siphon Spirit and added tracking for Quick Siphon
  • Added tracking for Off Balance Immunity

Version 0.2.9
  • Readded siphon spirit tracking
  • Added Off Balance and Weakening to trackable Debuffs

Version 0.2.8
  • API Bump to Clockwork City (API 100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (API 100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (API 100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (API 100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (51)
File Name
Version
Size
Uploader
Date
1.1.4
19kB
Solinur
03/30/23 03:54 PM
1.1.3
19kB
Solinur
03/13/23 03:37 AM
1.1.2
19kB
Solinur
08/23/21 11:54 AM
1.1.1
19kB
Solinur
03/08/21 04:11 AM
1.1.0
19kB
Solinur
12/25/20 02:49 PM
1.0.3
19kB
Solinur
11/07/20 03:59 PM
1.0.2
19kB
Solinur
11/03/20 04:12 AM
1.0.1
19kB
Solinur
11/02/20 05:13 PM
1.0.0
19kB
Solinur
07/30/20 03:42 PM
0.2.30
19kB
decay2
06/11/20 11:59 AM
0.2.29
17kB
decay2
06/07/20 01:17 PM
0.2.28
17kB
decay2
05/24/20 05:06 PM
0.2.27
17kB
decay2
04/16/20 12:05 PM
0.2.26
16kB
decay2
03/21/20 05:37 AM
0.2.25
16kB
decay2
03/01/20 05:15 AM
0.2.24
16kB
decay2
02/25/20 03:55 PM
0.2.23
15kB
decay2
02/22/20 04:16 PM
0.2.22
15kB
decay2
11/05/19 05:38 PM
0.2.21
65kB
decay2
10/20/19 03:02 PM
0.2.20
65kB
decay2
08/11/19 04:03 PM
0.2.19
65kB
decay2
06/09/19 11:33 AM
0.2.18
64kB
decay2
06/07/19 02:25 PM
0.2.17
62kB
decay2
05/19/19 01:29 PM
0.2.16
60kB
decay2
01/21/19 05:47 PM
0.2.15
55kB
decay2
10/21/18 11:55 AM
0.2.14
53kB
decay2
08/12/18 05:25 PM
0.2.13
53kB
decay2
08/12/18 05:19 PM
0.2.12
53kB
decay2
05/29/18 02:55 PM
0.2.12
53kB
decay2
05/21/18 07:50 AM
0.2.10
52kB
decay2
02/25/18 06:58 PM
0.2.9
52kB
decay2
02/12/18 06:26 PM
0.2.8
48kB
decay2
01/05/18 12:54 PM
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread 09/28/22, 06:43 PM  
Chronik22

Forum posts: 0
File comments: 2
Uploads: 0
I tried i honestly have gotten used to the addon

I did everything you suggested downloaded and extracted directly into the addon folder turned offf bug catcher to see if there was a problem. It doesnt even show in the addon menu only in the minion app itself outside the game. Can you think of anything elese to ry i will give it a go if can suggest something else.

Thanks for helping btw
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Unread 09/28/22, 04:17 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Addon not working

Originally Posted by Chronik22
since the last patch untaunted hasn't loaded in game. It is in minions but when i log into the game it doesn't show up in the add-on list. Love the app for my tank really hope i can get it to work. Thanks
This can't really be a fault of the addon as nothing really changed.
Maybe try to reinstall the addon by downloading it and unpack it manually.
Make sure the Untaunted.txt is located in "...\Elder Scrolls Online\live\AddOns\Untaunted"
Also make sure that there are no errors (you might have hidden them with an addon like bugcatcher) as some new error might intervene with loading the addon.
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Unread 09/28/22, 04:03 PM  
Chronik22

Forum posts: 0
File comments: 2
Uploads: 0
Addon not working

since the last patch untaunted hasn't loaded in game. It is in minions but when i log into the game it doesn't show up in the add-on list. Love the app for my tank really hope i can get it to work. Thanks
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Unread 02/05/22, 02:12 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Bag with dead mobs

Originally Posted by Airton
Hi mate
im some upgrade addon, but i see have some bug with killed mobs
If we take 2 and more taunt, and one is tartget is dead, texture not clean, only timer
Can u say where i can see in code repair this?
Its very helpfull for tank team
https://imgur.com/a/ZFxahix


------------------
UPDATE
mate, im solved this problems,
correct id for taunt 38254, but in files its 38541
https://imgur.com/a/ZrbrPty
I don't understand exactly what you are saying. Are you saying you modified the addon somehow?
The addon supports both id's 38254 and 38541, there should be no difference.
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Unread 02/04/22, 06:59 AM  
Airton

Forum posts: 0
File comments: 4
Uploads: 0
Bag with dead mobs

Hi mate
im some upgrade addon, but i see have some bug with killed mobs
If we take 2 and more taunt, and one is tartget is dead, texture not clean, only timer
Can u say where i can see in code repair this?
Its very helpfull for tank team
https://imgur.com/a/ZFxahix


------------------
UPDATE
mate, im solved this problems,
correct id for taunt 38254, but in files its 38541
https://imgur.com/a/ZrbrPty
Last edited by Airton : 02/04/22 at 03:33 PM.
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Unread 01/12/22, 06:16 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Idea for Addon

Originally Posted by Rooies
Hey man, love the addon!

I have an idea that you can addon (if its possible)
I don't know if you've ever played World of Warcraft but in the game theres an addon that when a target attacks you the color of his healthbar changes. For instance if you're the tank if something is attacking you its healthbar is green, if it's not it's red. Lemme know what you know about the idea!

-Rooies
I actually played WoW a long time ago (until the Lich King expansion) but don't remember if I ever saw any Addon like that.
I like the idea, sadly its not possible in Eso. You cannot detect aggro in ESO, you cannot change the color of the healtbar or add icons over the heads of enemy units. The only thing I could add and want to add as soon as I have time is an indicator on your crosshair which tells if the current Target is taunted.
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Unread 01/10/22, 04:55 AM  
Rooies

Forum posts: 0
File comments: 1
Uploads: 0
Idea for Addon

Hey man, love the addon!

I have an idea that you can addon (if its possible)
I don't know if you've ever played World of Warcraft but in the game theres an addon that when a target attacks you the color of his healthbar changes. For instance if you're the tank if something is attacking you its healthbar is green, if it's not it's red. Lemme know what you know about the idea!

-Rooies
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Unread 10/11/21, 08:17 PM  
ChrisK

Forum posts: 0
File comments: 176
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Love your addon, thanks for making it!
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Unread 09/30/21, 04:59 AM  
EnigmaniteZ

Forum posts: 0
File comments: 66
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Originally Posted by Solinur
Originally Posted by EnigmaniteZ
<stuff>
Thanks for you feedback, I'll see if I can implement your suggestions.
appreciated. it's a really good addon for someone like me, who struggles with keeping on top of all the taunts in a multitarget situation..."which one's about to expire again?".
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Unread 09/29/21, 07:43 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by EnigmaniteZ
almost like this mod but there's a couple flaws with it that irk me a bit. thankfully they're somewhat simple:

difficulty with positioning: it hides the party frame when you select the 'move' button. annoying when I want to position it right next to that. other addons I have used, such as greymind's quickslot bars, AUI or pyramid attributes have a lock/unlock button that just lets you move the panes without hiding anything.

transparency settings: there are none. i'd like the bars partially transparent to make them fit better, unless there's a skin somewhere that makes 'em look more like the vanilla UI. the solid bars clash a bit, to me.
Thanks for you feedback, I'll see if I can implement your suggestions.
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Unread 09/28/21, 07:02 PM  
EnigmaniteZ

Forum posts: 0
File comments: 66
Uploads: 0
almost like this mod but there's a couple flaws with it that irk me a bit. thankfully they're somewhat simple:

difficulty with positioning: it hides the party frame when you select the 'move' button. annoying when I want to position it right next to that. other addons I have used, such as greymind's quickslot bars, AUI or pyramid attributes have a lock/unlock button that just lets you move the panes without hiding anything.

transparency settings: there are none. i'd like the bars partially transparent to make them fit better, unless there's a skin somewhere that makes 'em look more like the vanilla UI. the solid bars clash a bit, to me.
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Unread 08/24/21, 01:10 AM  
Ravenear

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by Solinur
Sorry had this fixed a while ago but forgot to upload
Thank you very much for your hard work. This mod is essential for me as a tank.
Last edited by Ravenear : 08/24/21 at 01:11 AM.
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Unread 08/23/21, 12:02 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Sorry had this fixed a while ago but forgot to upload
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Unread 08/23/21, 10:15 AM  
Ravenear

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by Orleonn
Add in Custom Abilities taunt ID - 38254, for to display your taunt
Ty working. How did you know this id?
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Unread 08/23/21, 08:04 AM  
Orleonn

Forum posts: 0
File comments: 1
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Add in Custom Abilities taunt ID - 38254, for to display your taunt
Last edited by Orleonn : 08/23/21 at 08:15 AM.
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